









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 229757% |
| Size | big |
| Lifes / Deaths | Killed by Anre the halfling at level 25 on the 7th Flare 122nd year of Ascendancy at 06:08 / 36Killed by thought-forged bowman at level 26 on the 7th Flare 122nd year of Ascendancy at 06:39 Killed by Edas the shalore at level 50 on the 9th Dusk 122nd year of Ascendancy at 13:05 Killed by Greater Mummy Lord at level 50 on the 29th Dusk 122nd year of Ascendancy at 23:06 Killed by Greater Mummy Lord at level 50 on the 29th Dusk 122nd year of Ascendancy at 23:50 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 01:40 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 02:05 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 02:58 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 03:16 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 03:31 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 03:51 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 04:15 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 05:50 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 07:55 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 08:15 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 08:29 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 08:45 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 09:04 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 11:45 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 11:59 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 14:16 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 15:04 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 15:51 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 16:22 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 18:20 Killed by Greater Mummy Lord at level 50 on the 30th Dusk 122nd year of Ascendancy at 18:38 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 01:01 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 01:45 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 02:22 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 08:38 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 09:26 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 10:43 Killed by Hackmaster at level 50 on the 31st Dusk 122nd year of Ascendancy at 11:39 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 14:14 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 15:07 Killed by Greater Mummy Lord at level 50 on the 31st Dusk 122nd year of Ascendancy at 18:50 |
Primary Stats
| Strength | 116 (base 60) |
| Dexterity | 39 (base 39) |
| Constitution | 60 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 57 (base 50) |
Resources
| Life | 1497/1497 |
| Stamina | 278/278 |
| Healing Factor | 1.4800507772247 |
| Regeneration | 37.21758249557 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 10 |
| See Stealth | 78.344683044954 |
| See Invisible | 80.344683044954 |
Offense: Mainhand
| Damage | 288 |
| Accuracy | 66 |
| Crit Chance | 39% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +15% |
| Lightning | +4% |
| Nature | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 46.930206746776 (100%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 0 |
| Physical Save | 46 |
| Spell Save | 47 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Cold | + 38%( 70%) |
| Lightning | + 30%( 70%) |
| Fire | + 70%( 70%) |
| All | + 26%( 70%) |
Defense: Immunities
| Confusion Resistance | 12% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 2.10 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * You've found the needed black mamba head. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | insulating pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% fire +5% cold ---------- misc Stam/turn +0.40 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | storm rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+1 eff.) Melee+ 6 lightning Dmg.mod +4% lightning ----- def ----- Armour +1 Resists +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | defender's hardened leather cap of knowledge (6 def, 8 armour)2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Armour +8 Defense +6 (+3 eff.) Fatigue +3% Resists +4% all Phys.save +10 (+4 eff.) A cap made of leather. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | solipsist's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+3 eff.) Acc +9 (+2 eff.) Apr +7 ----- def ----- Defense +8 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | Brodivon the Swampquarry0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +25 (+5 eff.) Dmg.mod +15% nature +15% physical ----- def ----- Fatigue -9% Resists +21% fire Spell.save +15 (+5 eff.) Die.at -60.00 life HP.reg +5.00 ---------- misc Max.stam +30.00 Amulets make your neck look great! |
| In main hand | flaming voratun battleaxe of massacre (78-116 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego] Arcane/Master Power 77.5 - 116.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +16 fire Massive two-handed battleaxes. |
| Main armor | searing voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Nature While equipped: dps ---------- Melee+ 21 acid 15 fire Melee Ret 12 acid 11 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +24% acid +30% fire Max.HP +62.00 HP.reg +11.00 Heal.mod +15% A suit of armour made of mail. |
| Light source | watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +22% Confus- +12% ---------- misc Light +7 See.Stealth +6 See.Invis +8 Track: Puts all charms on 24 cooldown Level 4.5 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | insulating drakeskin leather belt of transcendence1.0 T5 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Resists +10% fire +12% cold Phys.save +9 (+3 eff.) A belt that goes around your waist. |
Inventory
shatter afflictions rune (absorb 113; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 214; dur 5; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 214 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
archmage's voratun amulet of cunning (+7)0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: Stats +7 Cun +4 Mag dps ---------- Spell.crit +4% Spell.pwr +6 (+6 eff.) Dmg.mod +6% acid +6% fire +6% cold +8% lightning Amulets make your neck look great! |
Camoleg the Cinderstake0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Dex +1 Mag +1 Wil dps ---------- Dmg.mod +10% darkness ----- def ----- Resists +20% darkness Crit.chn- 5.00% Rings make your fingers look great! |
wizard's gold ring of tenacity0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +5 Mag ----- def ----- Spell.save +10 (+4 eff.) Max.HP +20.00 Disarm- +20% Pinning- +23% Knockbk- +23% Rings make your fingers look great! |
chilling voratun battleaxe of crippling (57-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Master Power 57.0 - 85.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Massive two-handed battleaxes. |
elemental voratun battleaxe (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +20% fire Res.pen +21% fire Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
hateful voratun dagger of torment (38-49 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 darkness Against +8% Living On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
epiphanous living mindstar of venom (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +9% Mind.pwr +12 (+4 eff.) Melee+ 13 acid Dmg.mod +16% mind +5% acid Res.pen +13% acid ----- def ----- Resists +17% acid HP.reg +3.00 ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elven-wood magestaff 'Purebiter' (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Str dps ---------- Spell.crit +4% Spell.pwr +12 (+11 eff.) Dmg.mod +15% physical +25% arcane +9% nature Res.pen +25% nature +15% mind Acc +15 (+4 eff.) ----- def ----- Armour +10 Hardiness +10% Defense +31 (+13 eff.) Phys.save +10 (+4 eff.) ---------- misc Stam/turn +3.06 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone magestaff of might (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+12 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff On Spell Hit: 10% Earthquake 6 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of greater warding (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +28.00% Spell.pwr +22 (+16 eff.) Melee+ 26 fire Dmg.mod +30% arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) ---------- misc See.Invis +10 Wards +3 arcane Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+16 eff.) Dmg.mod +30% acid ----- def ----- HP.reg +1.80 Heal.mod +22% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's orichalcum trident (52-82 power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Nature Power 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit.r2 +73 fire While equipped: dps ---------- All.spd +6% Res.pen +30% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick stralite waraxe of crippling (32-46 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Master Power 32.5 - 45.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex dps ---------- Phys.crit +10.0% Phys.spd +10% Acc +11 (+3 eff.) One-handed war axes. |
drakeskin leather belt of burglary1.0 T5 belt armor [Ego+] Master While equipped: Stats +5 Dex +3 Cun +8 Lck ----- def ----- Stealth +15 ---------- misc T.Disarm +22 Infravis +4 A belt that goes around your waist. |
nightruned rough leather belt1.0 T1 belt armor [Ego] Arcane While equipped: ----- def ----- Resists +5% light +6% darkness A belt that goes around your waist. |
Artherion the Flamefame (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +3% mind Res.pen +15% fire ----- def ----- Armour +1 Resists +3% temporal Spell.save +3 (+1 eff.) ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
Elusenn the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +31% blight +30% mind Res.pen +20% mind On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +5 Resists +5% arcane +9% blight ---------- misc Stam/turn +1.30 Max.stam +40.00 A pair of boots made of leather. |
scholar's pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +7 (+7 eff.) Res.pen +16% darkness +14% temporal ----- def ----- Armour +5 Resists +19% darkness +30% temporal Def/telep +17 Res/telep +15% Dur/telep +20% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 4.5 Pwr.cost 5 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 58.24 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Normal] While equipped: ----- def ----- Armour +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +7 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 12 cooldown Level 4.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 425.5 Physical damage. If the attack hits, the target is confused (37% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
elven-silk wizard hat 'Smoldervault' (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +6 (+6 eff.) Dmg.mod +30% acid +18% fire Res.pen +25% acid Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Defense +3 (+1 eff.) Resists +31% fire A pointy cloth hat, very wizardly... |
Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+2 eff.) Rng.Def +8 (+4 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
enlightening reinforced leather armour of temporal resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Psionic While equipped: Stats +6 Cun +7 Wil ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +19% temporal Mind.save +22 (+11 eff.) A suit of armour made of leather. |
marauder's drakeskin leather armour of thunder (25 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Master While equipped: Stats +10 Str +10 Dex +5 Mag +7 Wil dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +9% Phys.pwr +23 (+5 eff.) Spell.pwr +12 (+11 eff.) Mind.pwr +19 (+7 eff.) ----- def ----- Armour +8 Defense +25 (+11 eff.) Fatigue +8% Resists +15% lightning Phys.save +14 (+5 eff.) A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +8 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +11 (+10 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +9 Mag dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +13 (+11 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +6 Mag dps ---------- Spell.pwr +10 (+10 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +12 (+11 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings of light (+21%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +11 (+10 eff.) Dmg.mod +15% arcane +15% cold +15% darkness +14% light ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +21% light -25% fire Decaying mummy wrappings. |
mummy wrappings of light (+30%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +9 (+9 eff.) Dmg.mod +15% arcane +15% cold +15% darkness +20% light ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +30% light -25% fire Decaying mummy wrappings. |
psion's mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Psionic While equipped: Stats +5 Mag dps ---------- Mind.crit +3% Spell.pwr +12 (+11 eff.) Mind.pwr +9 (+3 eff.) Dmg.mod +15% arcane +15% cold +15% darkness +18% mind Res.pen +8% mind ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire ---------- misc Psi/turn +0.65 Max.psi +25.00 Decaying mummy wrappings. |
reinforced voratun shield of resistance (0 def, 19 armour, 272 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +19 Fatigue +8% Resists +9% acid +9% fire +9% lightning +10% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Lisagavea (20/21, 62-87 power, 24 apr)3.0 T5 arrow ammo Reqs Dex 48 [Random Unique] Arcane/Master/Psionic Power 62.0 - 86.8 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +24 Crit +14.0% Capacity 21 Proj.spd +200% Ranged+ +4 blight +44 physical +32 temporal On Hit.r1 +4 blight On Crit.r2 +16 acid On Hit: * 18% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 158 physical damage Arrows are used with bows to pierce your foes to death. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
43 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 3.5 Pwr.cost 6 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 82.07 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Exploration mode)
Survived the Fearscape!By Hackmaster the Cornac Berserker level 50
9th Dusk 122nd year of Ascendancy at 21:06 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hackmaster the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 08:41 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hackmaster the Cornac Berserker level 20
5th Flare 122nd year of Ascendancy at 23:05 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hackmaster the Cornac Berserker level 30
7th Flare 122nd year of Ascendancy at 07:24 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hackmaster the Cornac Berserker level 40
7th Flare 122nd year of Ascendancy at 07:24 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hackmaster the Cornac Berserker level 50
7th Flare 122nd year of Ascendancy at 07:24 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Hackmaster the Cornac Berserker level 50
22nd Dusk 122nd year of Ascendancy at 20:26 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hackmaster the Cornac Berserker level 50
9th Dusk 122nd year of Ascendancy at 22:22 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hackmaster the Cornac Berserker level 50
9th Dusk 122nd year of Ascendancy at 21:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hackmaster the Cornac Berserker level 15
75th Pyre 122nd year of Ascendancy at 09:04 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Hackmaster the Cornac Berserker level 50
18th Dusk 122nd year of Ascendancy at 16:16 see stats
Log
Today is the 35th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 36th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:31.
Today is the 37th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:46.
Today is the 38th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 39th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Today is the 40th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 41st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 42nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:51.
Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:06.
Today is the 45th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:33.
Today is the 46th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Today is the 47th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Today is the 48th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:30.
Today is the 49th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 50th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 51st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 52nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 53rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 54th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 55th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 56th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Today is the 57th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 58th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
Ran for 2 turns (stop reason: hostile spotted to the east (ziguranth patrol)).
Today is the 59th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.
Saving game...
Saving done.





















































































