











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Demonologist |
| Level / Exp | 15 / 85% |
| Size | big |
| Lifes / Deaths | Killed by Gluvea the king cobra at level 15 on the 7th Dusk 122nd year of Ascendancy at 18:50 / 1 |
Primary Stats
| Strength | 50 (base 36) |
| Dexterity | 14 (base 10) |
| Constitution | 15 (base 12) |
| Magic | 49 (base 36) |
| Willpower | 11 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | -248/563 |
| Stamina | 126/164 |
| Vim | 115/183 |
| Healing Factor | 1.0460311219418 |
| Regeneration | 4.4456322682525 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 83 |
| Accuracy | 39 |
| Crit Chance | 23% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +13% |
| Acid | +11% |
| Light | +11% |
| Temporal | +6% |
| Blight | +3% |
| Physical | +15% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Fire | +15% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 50.5 (80%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 11 |
| Physical Save | 39 |
| Spell Save | 27 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 36%( 70%) |
| Acid | + 49%( 70%) |
| Light | + 16%( 70%) |
| Nature | + 6%( 70%) |
| Blight | + 18%( 70%) |
| Physical | + 6%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 44% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 11% |
| Disarm Resistance | 40% |
| Stun Resistance | 20% |
| Poison Resistance | 10% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 light, 4 temporal, 3 fire, 5 arcane, 3 nature |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| On feet | Bleakstrike (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Damage when hit (Melee): 6 mind Changes resistances: +9% acid / +6% mind Changes damage: +3% mind / +3% darkness Maximum encumbrance: +23 Physical save: +6 (+2 eff.) A pair of boots made of leather. |
| Light source | Uroldir the SewerdreamInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Dex / +1 Mag / +1 Wil Changes resistances: +6% nature Changes resistances penetration: +15% nature Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Bokytar' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Dex Changes resistances penetration: +5% mind Changes damage: +3% mind Reduces incoming crit damage: 5.00% Disarm immunity: +10% Mental crit. chance: +2% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | iron gauntlets 'Daimalarig' (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Fatigue: +1% Damage (Melee): 6 physical Damage when hit (Melee): 2 arcane Changes damage: +3% blight / +4% physical / +6% temporal Mana each turn: +0.08 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of psionic shield 'Govea' [power 27] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Armour: +4 Changes stats: +1 Cun / +2 Mag Disarm immunity: +10% Pinning immunity: +20% Life regen: +4.00 It can be used to setup a psionic shield, reducing all damage taken by 27 for 5 turns Activation puts all charms on cooldown for 25 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Glowlace the copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Poison immunity: +10% Disarm immunity: +20% Pinning immunity: +24% Stun/Freeze immunity: +20% Knockback immunity: +20% Vim when hitting in melee: +1.00 Maximum life: +22.00 Light radius: +2 Rings make your fingers look great! |
| On fingers | Falemahad the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Damage when hit (Melee): 4 physical Changes stats: +1 Str Changes resistances: +22% acid Changes damage: +11% acid Maximum stamina: +20.00 Rings make your fingers look great! |
| Around neck | BreezetrailInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 39% Changes stats: +3 Str / +2 Wil / +1 Con Changes resistances: +3% light / +6% darkness Physical save: +9 (+3 eff.) Mental save: +7 (+4 eff.) Confusion immunity: +11% Mindpower: +6 (+3 eff.) Amulets make your neck look great! |
| In main hand | Abysspulverizer (39-55 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 14 When wielded/worn: Accuracy: +12 (+4 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 14 Damage when hit (Melee): 8 fire Changes stats: +3 Str Changes resistances penetration: +15% fire Changes damage: +3% mind / +8% physical Talent granted: +2 Corrosive Slashes Sharp, long, and deadly. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | voratun shield of the stars (0 def, 10 armour, 70-85 power, 204.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +204 Damage (Melee): +12 light / +12 darkness When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +1 Cun / +3 Mag Changes resistances: +18% acid / +13% light / +18% blight / +30% darkness Reduce damage by fixed amount: +8 acid / +8 darkness / +8 blight Changes damage: +11% light / +10% darkness Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Nerytta the linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +3 Defense: +1 (+1 eff.) Changes stats: +4 Str / +1 Dex / +2 Cun / +2 Con Changes damage: +3% physical A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable steel mail armour of stability (2 def, 11 armour) Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% physical Talent granted: +2 Blighted Path Physical save: +12 (+4 eff.) A suit of armour made of mail. |
Inventory
demon seed [dúathedlen] (17, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (18, body)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (16, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: 13% chance to trigger a Blood Spray cast of level 2 Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dúathedlen] (14, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Corrupt Light Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [fire imp] (17, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Flame Bolts Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [onilug] (15, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Cursed Arm Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [Planar Controller] (10, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 When attach to an other item: Talent granted: +3 Fearscape Shift Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [dolleg] (15, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Talent granted: +2 Pain Affinity Demon status: dead (can not be summoned). The seed of a demon. |
demon seed [water imp] (14, offhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 When attach to an other item: Changes resistances penetration: +7% blight / +7% fire / +7% darkness Changes damage: +14% blight / +14% fire / +14% darkness Demon status: dead (can not be summoned). The seed of a demon. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
274 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Layigama' (dig speed 27 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +4 Changes stats: +2 Str / +1 Dex Critical mult.: +10.00% Mental save: +6 (+3 eff.) Mental crit. chance: +1% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Madness (Roguelike) difficulty)
Escaped the Searing Halls.By Litarte the Ogre Demonologist level 6
78th Pyre 122nd year of Ascendancy at 16:27 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Litarte the Ogre Demonologist level 10
1st Flare 122nd year of Ascendancy at 23:29 see stats
That was close (Madness (Roguelike) difficulty)
Killed your target while having only 1 life left.By Litarte the Ogre Demonologist level 6
78th Pyre 122nd year of Ascendancy at 17:37 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Litarte the Ogre Demonologist level 12
3rd Flare 122nd year of Ascendancy at 23:24 see stats
Log
Bleeding from Gluvea the king cobra hits Litarte for (38 turned into osmosis), 38 physical (38 total damage).
Poison from Gluvea the king cobra hits Litarte for (19 turned into osmosis), 19 nature (19 total damage).
The powerful blow energizes Litarte reducing their cooldowns!
Melee retaliation hits Gluvea the king cobra for 2 physical, 0 fire, 1 mind, 0 arcane, 2 physical, 0 fire, 1 mind, 0 arcane (6 total damage).
Gluvea the king cobra hits Litarte for (75 turned into osmosis), 75 physical, (8 turned into osmosis), 8 fire, (21 turned into osmosis), 21 physical, (8 turned into osmosis), 8 fire (111 total damage).
Snow giant casts Mind Disruption.
Litarte shrugs off the effect 'Confused'!
Mayina the copperhead snake speeds up.
Melee retaliation hits Yviwen the black mamba for (1 to psi shield), 1 physical, (1 to psi shield), 2 fire, 2 mind, (0 to psi shield), 1 arcane (6 total damage).
Yviwen the black mamba's Beyond the Flesh hits Litarte for (30 turned into osmosis), 30 physical, (23 turned into osmosis), 23 physical (53 total damage).
The powerful blow energizes Litarte reducing their cooldowns!
Melee retaliation hits Mayina the copperhead snake for 2 physical, 4 fire, 2 mind, 1 arcane (8 total damage).
Mayina the copperhead snake hits Litarte for (87 turned into osmosis), 104 physical (104 total damage).
Spellblaze Crystal's glacial vapour area effect hits Litarte for (32 turned into osmosis), 32 cold (32 total damage).
Spellblaze Crystal's glacial vapour area effect hits Orc archer for 32 cold damage.
Spellblaze Crystal's glacial vapour area effect hits Large white snake for 32 cold damage.
Melee retaliation hits Yviwen the black mamba for (1 to psi shield), 1 physical, (1 to psi shield), 2 fire, 2 mind, (0 to psi shield), 1 arcane (6 total damage).
Yviwen the black mamba hits Litarte for (32 turned into osmosis), 32 physical, (23 turned into osmosis), 23 physical (55 total damage).
Litarte is less vulnerable.
Litarte receives 54 healing.
Bleeding from Gluvea the king cobra hits Litarte for (40 turned into osmosis), 40 physical (40 total damage).
Poison from Gluvea the king cobra hits Litarte for (19 turned into osmosis), 19 nature (19 total damage).
Gluvea the king cobra uses Bloodstream.
The powerful blow energizes Litarte reducing their cooldowns!
Litarte's is vulnerable to attacks and effects!
The powerful blow energizes Litarte reducing their cooldowns!
Melee retaliation hits Gluvea the king cobra for 2 physical, 0 fire, 1 mind, 0 arcane, 2 physical, 0 fire, 1 mind, 0 arcane (6 total damage).
Gluvea the king cobra hits Litarte for (71 turned into osmosis), 71 physical, (8 turned into osmosis), 8 fire, (47 turned into osmosis), 47 physical, (8 turned into osmosis), 8 fire, (87 turned into osmosis), 332 physical (466 total damage).
Gluvea the king cobra hits Yviwen the black mamba for (73 to psi shield), 247 physical (247 total damage).
Litarte the level 15 ogre demonologist was battered to death by Gluvea the king cobra on level 5 of Scintillating Caves.




















































































