











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 47 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 25 on the 12nd Stralite 123rd year of Ascendancy at 19:40 / 2Killed by Polukira the Invoker at level 47 on the 40th Stralite 124th year of Ascendancy at 02:30 |
Primary Stats
| Strength | 71 (base 58) |
| Dexterity | 18 (base 10) |
| Constitution | 53 (base 30) |
| Magic | 80 (base 57) |
| Willpower | 64 (base 49) |
| Cunning | 34 (base 14) |
Resources
| Life | -295/1822 |
| Mana | 581/646 |
| Equilibrium | 76 |
| Healing Factor | 0.99457841929018 |
| Regeneration | 0.24864460482254 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 15 |
| See Stealth | 50.114754928839 |
| See Invisible | 44.114754928839 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 204 |
| Accuracy | 50 |
| Crit Chance | 14% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 88 |
| Accuracy | 50 |
| Crit Chance | 14% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +25% |
| Blight | +11% |
| Arcane | +8% |
| Physical | +26% |
| All | +2% |
Offense: Damage Penetration
| Blight | +25% |
| Physical | +19% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 83.361740504929 (100%) |
| Defense | 45 |
| Ranged Defense | 48 |
| Fatigue | 49 |
| Physical Save | 66 |
| Spell Save | 52 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 15%( 70%) |
| Cold | + 21%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 29%( 70%) |
| Lightning | + 21%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 85% |
| Confusion Resistance | 43% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
| Silence Resistance | 64% |
| Pinning Resistance | 30% |
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 130 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 982% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by orc soldier. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 804. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Maliroddaldil (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +6% arcane +9% blight Phasing +30% ----- def ----- Armour +4 Fatigue +3% Resists +3% darkness +9% nature Max.HP +80.00 Silence- +28% Confus- +28% Stun/Frz- +35% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of the sun1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +7% light ----- def ----- Resists +7% darkness Affinity +5% light Blind- +21% Confus- +15% ---------- misc Light +9 See.Stealth +11 See.Invis +8 Track: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 182.99 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Tool | overpowered dwarven-steel torque of psionic shield [power 129] (22 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 129 for 5 turns Puts all charms on 22 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +5 Wil dps ---------- Dmg.mod +13% darkness ----- def ----- Defense +15 (+5 eff.) Resists +29% darkness Mind.save +10 (+3 eff.) Blind- +25% Poison- +10% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +5 See.Stealth +11 See.Invis +8 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Silynn the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Crit.mult +10.00% Mind.pwr +5 (+1 eff.) Res.pen +25% blight Acc +9 (+3 eff.) ----- def ----- Resists +3% blight Max.HP +40.00 Silence- +36% Disarm- +30% Pinning- +30% Knockbk- +22% ---------- misc Mana/turn +0.20 Psi/ret +0.04 Rings make your fingers look great! |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | corrosive voratun shield of the stars (0 def, 10 armour, 70-85 power, 204 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane When used to Attack: Power 70.5 - 84.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 Melee+ +15 acid +15 light +16 darkness While equipped: Stats +7 Mag +4 Cun +3 Con dps ---------- Dmg.mod +16% light +11% darkness On Melee Ret: * 18% chance to reduce armor by 35% ----- def ----- Armour +10 Fatigue +8% Resists +19% acid +19% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
| Around waist | ravager's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +5 Cun +7 Lck dps ---------- Dmg.mod +14% physical Res.pen +9% physical ----- def ----- Stealth +7 ---------- misc T.Disarm +8 Infravis +4 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 50% Mag, 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+7 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Tulyldir (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Crit.mult +34.00% Res.pen +10% physical Acc +13 (+4 eff.) Apr +16 ----- def ----- Defense +3 (+1 eff.) Crit.chn- 15.00% Phys.save +18 (+5 eff.) Stealth +11 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+7 eff.) Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Max.HP +100.00 Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Glaciersaw0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +8 Str +10 Dex +8 Wil dps ---------- Dmg.mod +24% cold +6% light +9% fire ----- def ----- Resists +12% light +6% cold Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Draconic Body You have set the ring to grant you Draconic Body! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
pixie's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +9 (+3 eff.) Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +11 (+2 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
truestriking stralite mace (38-52 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 37.5 - 52.5 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +14 (+5 eff.) Apr +8 Blunt and deadly. |
infernal dragonbone starstaff (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +16.00% Spell.pwr +21 (+7 eff.) Melee+ 19 fire Dmg.mod +30% temporal ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of wizardry (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% Crit.mult +27.00% Spell.pwr +25 (+9 eff.) Melee+ 21 fire Dmg.mod +25% temporal ---------- misc Max.mana +54.00 See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short dragonbone starstaff of might (30-36 power, 6 apr, light element)5.0 T5 staff 1H weapon [Ego] Arcane/Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +30% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +2 Wil dps ---------- Spell.pwr +15 (+5 eff.) S.pwr/crit +5 ----- def ----- Resists +15% all Silence- +41% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven Rags of the Sanctuary of life (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Resists +7% blight +7% all Mind.save +18 (+6 eff.) Max.HP +43.00 HP.reg +2.10 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of nature (+28%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats +4 Cun dps ---------- Spell.crit +7% Spell.pwr +9 (+3 eff.) Dmg.mod +18% light +23% darkness +19% nature ----- def ----- Resists +28% nature +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of voratun boots 'Lorehir' (0 def, 7 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Mag +3 Wil +3 Con dps ---------- Spell.pwr +10 (+4 eff.) ----- def ----- Armour +7 Fatigue +4% Resists +9% mind +3% darkness +3% nature HP.reg +2.00 Pinning- +20% Blink to a nearby random location (rad 13) Puts all charms on 17 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 65 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 469.20 fire damage (based on Magic). Uses 33 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 530.40 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) 10% chance when hit to absorb the whole blow. This effect has a 30 turn cooldown. This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 12 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 72 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By stonewarden the Dwarf Stone Warden level 34
28th Wealth 123rd year of Ascendancy at 23:27 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By stonewarden the Dwarf Stone Warden level 34
27th Wealth 123rd year of Ascendancy at 01:11 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By stonewarden the Dwarf Stone Warden level 37
14th Dearth 123rd year of Ascendancy at 03:49 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By stonewarden the Dwarf Stone Warden level 45
29th Stralite 124th year of Ascendancy at 10:14 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By stonewarden the Dwarf Stone Warden level 37
9th Dearth 123rd year of Ascendancy at 20:48 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By stonewarden the Dwarf Stone Warden level 31
6th Wealth 123rd year of Ascendancy at 10:33 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By stonewarden the Dwarf Stone Warden level 28
5th Voratun 123rd year of Ascendancy at 11:53 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By stonewarden the Dwarf Stone Warden level 16
13rd Wealth 122nd year of Ascendancy at 08:29 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By stonewarden the Dwarf Stone Warden level 38
28th Dearth 123rd year of Ascendancy at 22:56 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By stonewarden the Dwarf Stone Warden level 35
6th Dearth 123rd year of Ascendancy at 01:52 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By stonewarden the Dwarf Stone Warden level 27
31st Stralite 123rd year of Ascendancy at 04:41 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By stonewarden the Dwarf Stone Warden level 18
21st Dearth 122nd year of Ascendancy at 12:31 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By stonewarden the Dwarf Stone Warden level 31
8th Wealth 123rd year of Ascendancy at 18:41 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By stonewarden the Dwarf Stone Warden level 23
7th Steel 123rd year of Ascendancy at 22:24 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By stonewarden the Dwarf Stone Warden level 38
29th Dearth 123rd year of Ascendancy at 07:16 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By stonewarden the Dwarf Stone Warden level 30
25th Profit 123rd year of Ascendancy at 17:06 see stats
Level 10 (Roguelike)
Got a character to level 10.By stonewarden the Dwarf Stone Warden level 10
31st Voratun 122nd year of Ascendancy at 18:22 see stats
Level 20 (Roguelike)
Got a character to level 20.By stonewarden the Dwarf Stone Warden level 20
32nd Dearth 122nd year of Ascendancy at 11:33 see stats
Level 30 (Roguelike)
Got a character to level 30.By stonewarden the Dwarf Stone Warden level 30
23rd Profit 123rd year of Ascendancy at 12:52 see stats
Level 40 (Roguelike)
Got a character to level 40.By stonewarden the Dwarf Stone Warden level 40
1st Loss 123rd year of Ascendancy at 03:14 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By stonewarden the Dwarf Stone Warden level 22
5th Shortage 122nd year of Ascendancy at 04:18 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By stonewarden the Dwarf Stone Warden level 39
44th Dearth 123rd year of Ascendancy at 09:44 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By stonewarden the Dwarf Stone Warden level 27
38th Stralite 123rd year of Ascendancy at 10:11 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By stonewarden the Dwarf Stone Warden level 36
6th Dearth 123rd year of Ascendancy at 04:54 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By stonewarden the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 19:05 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By stonewarden the Dwarf Stone Warden level 23
8th Steel 123rd year of Ascendancy at 21:43 see stats
The Arena (Roguelike)
Unlocked Arena mode.By stonewarden the Dwarf Stone Warden level 11
20th Profit 122nd year of Ascendancy at 18:51 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By stonewarden the Dwarf Stone Warden level 23
27th Iron 123rd year of Ascendancy at 08:11 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By stonewarden the Dwarf Stone Warden level 42
16th Gold 124th year of Ascendancy at 03:06 see stats
The secret city (Roguelike)
Discovered the truth about mages.By stonewarden the Dwarf Stone Warden level 13
32nd Profit 122nd year of Ascendancy at 13:47 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By stonewarden the Dwarf Stone Warden level 40
22nd Loss 123rd year of Ascendancy at 02:54 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By stonewarden the Dwarf Stone Warden level 44
17th Stralite 124th year of Ascendancy at 21:44 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By stonewarden the Dwarf Stone Warden level 22
3rd Loss 122nd year of Ascendancy at 19:52 see stats
Unstoppable (Roguelike)
Returned from the dead.By stonewarden the Dwarf Stone Warden level 25
12nd Stralite 123rd year of Ascendancy at 19:40 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By stonewarden the Dwarf Stone Warden level 33
25th Wealth 123rd year of Ascendancy at 12:07 see stats
Log
Polukira the Invoker hits stonewarden for 286 arcane damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 81 fire damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 53 fire damage.
Stonewarden uses Elemental Split.
Polukira the Invoker casts Fireflash.
Polukira the Invoker's spell attains critical power!
Polukira the Invoker is surging arcane power.
Polukira the Invoker's cleansing fire area effect hits Crystaline Half (stonewarden) for 76 fire damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 69 fire damage.
Polukira the Invoker's cleansing fire area effect hits Crystaline Half (stonewarden) for 50 fire damage.
Polukira the Invoker's cleansing fire area effect hits Stone Half (stonewarden) for 50 fire damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 45 fire damage.
Stonewarden uses Mergeback.
Polukira the Invoker casts Flame.
Stonewarden redirects the effect 'Burning'!
stonewarden receives 240 healing.
Polukira the Invoker hits stonewarden for 188 fire damage.
Talent Stone Spikes is ready to use.
Polukira the Invoker's Fireflash hits stonewarden for 561 fire damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 53 fire damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 81 fire damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 53 fire damage.
Polukira the Invoker's cleansing fire area effect hits stonewarden for 53 fire damage.
Polukira the Invoker casts Chain Lightning.
Polukira the Invoker's spell attains critical power!
Polukira the Invoker roars triumphantly.
Polukira the Invoker hits stonewarden for 402 lightning damage.
stonewarden the level 47 dwarf stone warden was bolted to death by Polukira the Invoker on level 1 of Hidden Vault - Vor Pride (2).


































































































