Illuminate the level 14 Shalore Adventurer by MindNoMore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassAdventurer
Level / Exp14 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity13 (base 12)
Constitution13 (base 12)
Magic50 (base 40)
Willpower20 (base 12)
Cunning32 (base 26)

Resources

Mana228/228
Vim152/152
Life214/214
Positive89/89
Paradox300
Healing Factor1.3783363011315
Regeneration2.6877557872065

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision1

Offense: Mainhand

Damage18
Accuracy7
Crit Chance19%
APR2
Speed1.00

Offense: Spell

Spellpower39
Crit Chance24%
Speed1

Offense: Mind

Mindpower24
Crit Chance19%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+23%
Fire+16%
Cold+20%
Mind+12%
Nature+5%

Offense: Damage Penetration

Light+20%
Cold+8%

Defense: Base

Armour (hardiness)3 (30%)
Defense28
Ranged Defense28
Fatigue0
Physical Save15
Spell Save25
Mental Save22

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 49%( 70%)
Nature+ 22%( 70%)
Cold+ 33%( 70%)
Arcane+ 16%( 70%)
Fire+ 37%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance0%
Bleed Resistance10%
Blind Resistance19%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Phantasm1.00
3/5
1/5
1/5
1/5
Spell / Fire1.00
5/5
1/5
1/5
0/5
Celestial / Sun1.00
1/5
2/5
0/5
0/5
Chronomancy / Timeline Threading1.00
1/5
1/5
0/5
0/5
Celestial / Radiance1.00
1/5
0/5
0/5
0/5
Corruption / Blight1.00
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.00
1/5
3/5
1/5
1/5
Celestial / Light1.00
1/5
1/5
1/5
2/5
Race / Shalore1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Illuminate the Shalore Adventurer level 10
1st Flare 122nd year of Ascendancy at 08:22
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Illuminate the Shalore Adventurer level 14
33rd Dusk 122nd year of Ascendancy at 08:29
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Illuminate the Shalore Adventurer level 7
7th Mirth 122nd year of Ascendancy at 06:11
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Illuminate the Shalore Adventurer level 14
27th Dusk 122nd year of Ascendancy at 02:32
see stats

Log

Illuminate's Fugue Clone hits Thief for (36 absorbed), 0 fire (0 total damage).
Illuminate's Fugue Clone casts
Healing Light.
Illuminate's Fugue Clone receives 227 healing.
Silivena the giant white ant uses
Skullcracker.
The shield around Illuminate's Fugue Clone crumbles.

Illuminate's Fugue Clone wanders around!

Illuminate's Fugue Clone shares damage with his fugue clones!
Silivena the giant white ant hits Illuminate's Fugue Clone for (54 absorbed), (67 shared), 67 physical, (2 shared), 2 lightning (69 total damage).
Silivena the giant white ant hits Illuminate's Fugue Clone for (67 absorbed), (2 absorbed) (0 total damage).
Melee retaliation hits Silivena the giant white ant for
(1 absorbed), 0 light, (4 absorbed), 0 cold (0 total damage).
Your summoned Illuminate's Fugue Clone disappears.
Character control switched to Illuminate.
Illuminate the level 14 shalore adventurer was battered to death by unknown on level 1 of The Maze.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Resting starts...

Talent Illuminate is ready to use.
Talent Phantasmal Shield is ready to use.
Talent Mirror Image is ready to use.
Talent Temporal Fugue is ready to use.
Talent Dark Ritual is ready to use.
Talent Contingency is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).