Jim Darkmagic the level 15 Yeek Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp15 / 88%
Sizesmall
Lifes / Deaths

Primary Stats

Strength16 (base 17)
Dexterity10 (base 10)
Constitution18 (base 23)
Magic34 (base 30)
Willpower31 (base 23)
Cunning24 (base 11)

Resources

Life-40/177
Mana313/323
Positive0/92
Healing Factor1
Regeneration0.55

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy4
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower31.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower25.65
Crit Chance5%
Speed1

Offense: Damage Bonus

Physical+5%
Arcane+3%
Fire+15%
Temporal+3%

Defense: Base

Armour (hardiness)8 (30%)
Defense20.5
Ranged Defense21.5
Fatigue0
Physical Save16.9
Spell Save21.375
Mental Save36.125

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 5%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance60%
Poison Resistance30%
Confusion Resistance95%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Arcane1.30
5/5
5/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
active
done
done
failed
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Jim Darkmagic the Yeek Archmage level 10
2nd Mirth 122nd year of Ascendancy at 19:20
see stats
The Arena Unlocked Arena mode.
By Jim Darkmagic the Yeek Archmage level 12
7th Flare 122nd year of Ascendancy at 04:26
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Jim Darkmagic the Yeek Archmage level 15
62nd Dusk 122nd year of Ascendancy at 01:21
see stats
The secret city Discovered the truth about mages.
By Jim Darkmagic the Yeek Archmage level 14
54th Dusk 122nd year of Ascendancy at 09:17
see stats

Log

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Talent Command Staff is ready to use.
Talent Glacial Vapour is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Knowledge of the Way is ready to use.
Talent Healing Light is ready to use.
Talent Manathrust is ready to use.
Talent Flame is ready to use.
Talent Teleport is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Lightning is ready to use.

Talent Phase Door is ready to use.

You are sent back to the material plane!
Jim Darkmagic casts Flame.

Rune: Shielding is still on cooldown for 8 turns.

Jim Darkmagic casts Manathrust.

Grave wight shoves skeleton warrior forward.

Grave wight casts Lightning.

Skeleton archer uses Reload.

Skeleton archer uses Reload.

Ivolaith the ghoul casts Invoke Darkness.

Saving done.

Saving done.

Saving game...