Jim Darkmagic the level 11 Yeek Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp11 / 56%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity11 (base 10)
Constitution14 (base 19)
Magic30 (base 30)
Willpower25 (base 19)
Cunning21 (base 11)

Resources

Life174/174
Mana245/245
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy7
Crit Chance8%
APR3
Speed1.00

Offense: Spell

Spellpower28
Crit Chance8%
Speed1

Offense: Mind

Mindpower22.95
Crit Chance6%
Speed1

Offense: Damage Bonus

Temporal+9%
Blight+15%
Physical+5%
Cold+20%
All0%

Defense: Base

Armour (hardiness)1 (30%)
Defense20.675
Ranged Defense20.675
Fatigue0
Physical Save9.275
Spell Save20.0625
Mental Save30.9875

Defense: Resistances

Mind+ 9%( 70%)
Lightning+ 10%( 70%)
Cold+ 35%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance36%
Stun Resistance23%
Confusion Resistance71%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
3/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Jim Darkmagic the Yeek Archmage level 10
2nd Mirth 122nd year of Ascendancy at 15:13
see stats

Log

Skeleton mage hits Jim Darkmagic for 18 fire damage.

Jim Darkmagic casts Flame.

Talent Lightning is ready to use.
Skeleton mage is on fire!

Skeleton mage hits Jim Darkmagic for 18 fire damage.
Jim Darkmagic hits skeleton mage for 80 fire damage.
Skeleton mage casts Flame.

Jim Darkmagic hits skeleton mage for 27 fire damage.
Skeleton mage hits Jim Darkmagic for 54 fire damage.
Skeleton mage casts Manathrust.

Skeleton mage hits Jim Darkmagic for 103 arcane damage.
Skeleton mage killed Jim Darkmagic!
Skeleton mage hits skeleton mage for 103 arcane damage.
Jim Darkmagic the level 11 yeek archmage was energised to death by a skeleton mage on level 2 of Ruined halfling complex.
You have 3 life(s) left.
Jim Darkmagic stops burning.

Jim Darkmagic deactivates Arcane Power.

Jim Darkmagic deactivates Stone Skin.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Talent Manathrust is ready to use.
Talent Flame is ready to use.

Saving done.

Saving done.

Saving game...