Jim Darkmagic the level 10 Yeek Archmage by evouga

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp10 / 9%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity10 (base 10)
Constitution13 (base 18)
Magic29 (base 29)
Willpower27 (base 18)
Cunning16 (base 11)

Resources

Life136/136
Mana248/248
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage18
Accuracy9
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower22.65
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+15%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)7 (30%)
Defense13
Ranged Defense13
Fatigue1
Physical Save15.1
Spell Save19.6
Mental Save27.525

Defense: Resistances

Temporal+ 6%( 70%)
Lightning+ 6%( 70%)
Cold+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Silence Resistance24%
Confusion Resistance59%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
3/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.40
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
2/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

done
done

Equipment

On fingers
On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Jim Darkmagic the Yeek Archmage level 10
3rd Mirth 122nd year of Ascendancy at 00:47
see stats

Log

Jim Darkmagic killed skeleton archer!

Talent Lightning is ready to use.
Talent Freeze is ready to use.
Talent Infusion: Regeneration is ready to use.

Jim Darkmagic casts Freeze.

Nerathra the skeleton warrior is encased in ice!

Jim Darkmagic hits Nerathra the skeleton warrior for 70 cold damage.
Talent Arcane Reconstruction is ready to use.
Talent Manathrust is ready to use.
Skeleton mage casts Manathrust.

Skeleton mage hits Nerathra the skeleton warrior for 58 arcane damage.
Skeleton mage hits Jim Darkmagic for 96 arcane damage.
Skeleton mage killed Jim Darkmagic!
Jim Darkmagic the level 10 yeek archmage was energised to death by a skeleton mage on level 4 of Ruined halfling complex.
You have 3 life(s) left.
Jim Darkmagic deactivates Arcane Power.

Jim Darkmagic deactivates Stone Skin.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Talent Rune: Reflection Shield is ready to use.
Talent Infusion: Wild is ready to use.

Saving done.

Saving done.

Saving game...