










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 50 / 503% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 23:17 / 349Killed by elven tempest at level 5 on the 5th Mirth 122nd year of Ascendancy at 17:06 Killed by elven blood mage at level 9 on the 13rd Dusk 122nd year of Ascendancy at 10:30 Killed by elven blood mage at level 9 on the 13rd Dusk 122nd year of Ascendancy at 11:07 Killed by elven elite warrior at level 9 on the 13rd Dusk 122nd year of Ascendancy at 12:36 Killed by elven blood mage at level 9 on the 13rd Dusk 122nd year of Ascendancy at 15:06 Killed by elven cultist at level 9 on the 14th Dusk 122nd year of Ascendancy at 03:30 Killed by elven cultist at level 9 on the 14th Dusk 122nd year of Ascendancy at 05:27 Killed by Wrathroot at level 11 on the 19th Haze 122nd year of Ascendancy at 23:33 Killed by worm that walks at level 12 on the 20th Haze 122nd year of Ascendancy at 04:37 Killed by Jay3 at level 12 on the 6th Decay 122nd year of Ascendancy at 12:24 Killed by gwelgoroth at level 14 on the 2nd Allure 123rd year of Ascendancy at 13:17 Killed by snow giant thunderer at level 15 on the 75th Regrowth 123rd year of Ascendancy at 05:39 Killed by snow giant boulder thrower at level 15 on the 75th Regrowth 123rd year of Ascendancy at 13:41 Killed by snow giant boulder thrower at level 15 on the 75th Regrowth 123rd year of Ascendancy at 14:23 Killed by snow giant boulder thrower at level 15 on the 76th Regrowth 123rd year of Ascendancy at 02:31 Killed by snow giant boulder thrower at level 16 on the 78th Regrowth 123rd year of Ascendancy at 02:14 Killed by Xanydamira the fire drake at level 16 on the 79th Regrowth 123rd year of Ascendancy at 10:06 Killed by Varsha the Writhing at level 16 on the 1st Time of Balance 123rd year of Ascendancy at 03:40 Killed by ultimate telugoroth at level 17 on the 1st Pyre 123rd year of Ascendancy at 08:05 Killed by teluvorta at level 17 on the 1st Pyre 123rd year of Ascendancy at 22:33 Killed by Chronolith Clone at level 18 on the 3rd Pyre 123rd year of Ascendancy at 08:32 Killed by Chronolith Twin at level 18 on the 3rd Pyre 123rd year of Ascendancy at 10:38 Killed by Eilinobressra the bandit at level 18 on the 75th Pyre 123rd year of Ascendancy at 10:39 Killed by Yvawe the cutpurse at level 18 on the 75th Pyre 123rd year of Ascendancy at 11:21 Killed by Betyta the skeleton master archer at level 19 on the 2nd Summertide 123rd year of Ascendancy at 03:37 Killed by skeleton mage at level 19 on the 1st Flare 123rd year of Ascendancy at 03:55 Killed by Asmat the krog at level 20 on the 5th Dusk 123rd year of Ascendancy at 11:04 Killed by ultimate gwelgoroth at level 20 on the 13rd Dusk 123rd year of Ascendancy at 09:57 Killed by ogre mauler at level 20 on the 62nd Dusk 123rd year of Ascendancy at 03:52 Killed by ogric abomination at level 20 on the 62nd Dusk 123rd year of Ascendancy at 06:27 Killed by Ikov the dwarf at level 23 on the 14th Haze 123rd year of Ascendancy at 00:20 Killed by Anidar the thalore at level 23 on the 14th Haze 123rd year of Ascendancy at 01:55 Killed by ultimate gwelgoroth at level 23 on the 25th Haze 123rd year of Ascendancy at 07:39 Killed by onilug at level 23 on the 25th Haze 123rd year of Ascendancy at 08:30 Killed by snow giant boulder thrower at level 23 on the 25th Haze 123rd year of Ascendancy at 17:44 Killed by snow giant boulder thrower at level 23 on the 25th Haze 123rd year of Ascendancy at 18:52 Killed by Urkis, the High Tempest at level 23 on the 26th Haze 123rd year of Ascendancy at 02:58 Killed by Lisiwe the skeleton assassin at level 24 on the 43rd Haze 123rd year of Ascendancy at 08:52 Killed by Xenn the vampire at level 25 on the 44th Haze 123rd year of Ascendancy at 20:28 Killed by Glorenn the ghoulking at level 25 on the 46th Haze 123rd year of Ascendancy at 13:06 Killed by Gotta the large brown snake at level 25 on the 48th Haze 123rd year of Ascendancy at 08:16 Killed by Isyrin the barrow wight at level 25 on the 48th Haze 123rd year of Ascendancy at 12:48 Killed by Borfast the Broken at level 25 on the 48th Haze 123rd year of Ascendancy at 14:33 Killed by elven corruptor at level 25 on the 49th Haze 123rd year of Ascendancy at 22:11 Killed by Ce'Nabreta the elven mage at level 25 on the 50th Haze 123rd year of Ascendancy at 06:04 Killed by elven corruptor at level 25 on the 50th Haze 123rd year of Ascendancy at 07:42 Killed by Vorutta the mean looking elven guard at level 26 on the 51st Haze 123rd year of Ascendancy at 06:20 Killed by elven cultist at level 26 on the 51st Haze 123rd year of Ascendancy at 11:06 Killed by Polymira the elven cultist at level 26 on the 52nd Haze 123rd year of Ascendancy at 07:21 Killed by wretchling at level 26 on the 52nd Haze 123rd year of Ascendancy at 08:18 Killed by Kryl-Feijan at level 26 on the 52nd Haze 123rd year of Ascendancy at 20:19 Killed by fire drake at level 26 on the 52nd Haze 123rd year of Ascendancy at 22:41 Killed by Ce'Noyawyn the elven tempest at level 26 on the 53rd Haze 123rd year of Ascendancy at 12:54 Killed by elven blood mage at level 26 on the 53rd Haze 123rd year of Ascendancy at 20:40 Killed by elven blood mage at level 26 on the 54th Haze 123rd year of Ascendancy at 00:31 Killed by Islelle the elven blood mage at level 27 on the 54th Haze 123rd year of Ascendancy at 03:24 Killed by worm that walks at level 27 on the 2nd Allure 124th year of Ascendancy at 19:52 Killed by Borfast the Broken at level 27 on the 13rd Regrowth 124th year of Ascendancy at 20:31 Killed by armoured skeleton warrior at level 28 on the 15th Regrowth 124th year of Ascendancy at 07:32 Killed by master vampire at level 28 on the 15th Regrowth 124th year of Ascendancy at 09:23 Killed by grave wight at level 28 on the 15th Regrowth 124th year of Ascendancy at 17:05 Killed by Aletta Soultorn at level 28 on the 15th Regrowth 124th year of Ascendancy at 18:38 Killed by skeleton magus at level 28 on the 15th Regrowth 124th year of Ascendancy at 22:40 Killed by armoured skeleton warrior at level 28 on the 15th Regrowth 124th year of Ascendancy at 23:54 Killed by Aletta Soultorn at level 28 on the 16th Regrowth 124th year of Ascendancy at 01:35 Killed by skeleton magus at level 28 on the 16th Regrowth 124th year of Ascendancy at 02:25 Killed by giant spider at level 28 on the 17th Regrowth 124th year of Ascendancy at 06:17 Killed by The Master at level 28 on the 17th Regrowth 124th year of Ascendancy at 09:44 Killed by Lord of Skulls (warrior) at level 28 on the 17th Regrowth 124th year of Ascendancy at 11:05 Killed by vampire lord at level 28 on the 17th Regrowth 124th year of Ascendancy at 12:13 Killed by The Master at level 28 on the 41st Regrowth 124th year of Ascendancy at 12:07 Killed by elder vampire at level 28 on the 41st Regrowth 124th year of Ascendancy at 12:43 Killed by dread at level 28 on the 41st Regrowth 124th year of Ascendancy at 13:53 Killed by The Master at level 28 on the 41st Regrowth 124th year of Ascendancy at 15:38 Killed by The Master at level 28 on the 41st Regrowth 124th year of Ascendancy at 16:15 Killed by The Master at level 28 on the 41st Regrowth 124th year of Ascendancy at 17:27 Killed by The Master at level 28 on the 41st Regrowth 124th year of Ascendancy at 18:08 Killed by blade horror at level 28 on the 41st Regrowth 124th year of Ascendancy at 18:49 Killed by The Master at level 28 on the 41st Regrowth 124th year of Ascendancy at 19:38 Killed by armoured skeleton warrior at level 28 on the 41st Regrowth 124th year of Ascendancy at 21:17 Killed by lava floor at level 28 on the 41st Regrowth 124th year of Ascendancy at 22:27 Killed by Lord of Skulls (mage) at level 28 on the 41st Regrowth 124th year of Ascendancy at 23:57 Killed by Lord of Skulls (mage) at level 28 on the 42nd Regrowth 124th year of Ascendancy at 01:36 Killed by Ce'Nulrariwe the giant fire ant at level 29 on the 77th Regrowth 124th year of Ascendancy at 01:35 Killed by venom drake at level 29 on the 77th Regrowth 124th year of Ascendancy at 10:45 Killed by orc blood mage at level 29 on the 77th Regrowth 124th year of Ascendancy at 15:15 Killed by Golbug the Destroyer at level 30 on the 80th Regrowth 124th year of Ascendancy at 10:23 Killed by armoured skeleton warrior at level 31 on the 60th Dusk 124th year of Ascendancy at 16:42 Killed by armoured skeleton warrior at level 31 on the 60th Dusk 124th year of Ascendancy at 17:53 Killed by Greater Mummy Lord at level 31 on the 60th Dusk 124th year of Ascendancy at 21:48 Killed by Greater Mummy Lord at level 31 on the 60th Dusk 124th year of Ascendancy at 23:33 Killed by vampire lord at level 31 on the 79th Dusk 124th year of Ascendancy at 23:41 Killed by venom drake at level 32 on the 1st Time of Equilibrium 124th year of Ascendancy at 17:09 Killed by armoured skeleton warrior at level 32 on the 1st Time of Equilibrium 124th year of Ascendancy at 18:56 Killed by Lord of Skulls (warrior) at level 32 on the 1st Time of Equilibrium 124th year of Ascendancy at 19:39 Killed by orc necromancer at level 32 on the 2nd Haze 124th year of Ascendancy at 18:51 Killed by Belirema the ice wyrm at level 32 on the 3rd Haze 124th year of Ascendancy at 18:11 Killed by Belirema the ice wyrm at level 32 on the 3rd Haze 124th year of Ascendancy at 19:04 Killed by venom drake at level 32 on the 4th Haze 124th year of Ascendancy at 02:10 Killed by Eladatta the losselhing at level 32 on the 4th Haze 124th year of Ascendancy at 06:00 Killed by Eladatta the losselhing at level 32 on the 4th Haze 124th year of Ascendancy at 07:01 Killed by Eladatta the losselhing at level 32 on the 4th Haze 124th year of Ascendancy at 08:56 Killed by Eladatta the losselhing at level 32 on the 4th Haze 124th year of Ascendancy at 09:43 Killed by orc corruptor at level 32 on the 33rd Regrowth 125th year of Ascendancy at 08:02 Killed by ritch flamespitter at level 33 on the 68th Regrowth 125th year of Ascendancy at 08:12 Killed by Islusebeth the chitinous spider at level 33 on the 14th Pyre 125th year of Ascendancy at 22:19 Killed by Nerotha the spitting spider at level 33 on the 15th Pyre 125th year of Ascendancy at 00:54 Killed by Forest Troll Hedge-Wizard at level 33 on the 15th Pyre 125th year of Ascendancy at 03:05 Killed by Glada the spitting spider at level 33 on the 15th Pyre 125th year of Ascendancy at 07:28 Killed by onilug at level 34 on the 17th Pyre 125th year of Ascendancy at 16:44 Killed by onilug at level 34 on the 17th Pyre 125th year of Ascendancy at 23:01 Killed by faerlhing at level 34 on the 18th Pyre 125th year of Ascendancy at 05:03 Killed by orc pyromancer at level 34 on the 3rd Summertide 125th year of Ascendancy at 09:09 Killed by orc cryomancer at level 34 on the 18th Dusk 125th year of Ascendancy at 18:23 Killed by orc corruptor at level 34 on the 18th Dusk 125th year of Ascendancy at 19:09 Killed by orc high cryomancer at level 34 on the 43rd Dusk 125th year of Ascendancy at 20:48 Killed by orc cryomancer at level 34 on the 44th Dusk 125th year of Ascendancy at 00:06 Killed by orc cryomancer at level 35 on the 45th Dusk 125th year of Ascendancy at 11:31 Killed by Yvaba the forest wight at level 35 on the 45th Dusk 125th year of Ascendancy at 13:05 Killed by orc cryomancer at level 35 on the 45th Dusk 125th year of Ascendancy at 16:06 Killed by Yvaba the forest wight at level 35 on the 45th Dusk 125th year of Ascendancy at 18:03 Killed by Yvaba the forest wight at level 35 on the 46th Dusk 125th year of Ascendancy at 01:57 Killed by Yvaba the forest wight at level 35 on the 46th Dusk 125th year of Ascendancy at 05:05 Killed by Velunne the orc corruptor at level 36 on the 48th Haze 125th year of Ascendancy at 13:01 Killed by orc blood mage at level 36 on the 54th Haze 125th year of Ascendancy at 20:25 Killed by orc necromancer at level 36 on the 55th Haze 125th year of Ascendancy at 09:19 Killed by shade of stone troll at level 36 on the 55th Haze 125th year of Ascendancy at 17:20 Killed by Doomed Shade of Jay3 at level 36 on the 56th Haze 125th year of Ascendancy at 21:49 Killed by skeleton warrior at level 36 on the 29th Regrowth 126th year of Ascendancy at 10:17 Killed by The Shade of Telos at level 36 on the 29th Regrowth 126th year of Ascendancy at 11:25 Killed by The Shade of Telos at level 36 on the 29th Regrowth 126th year of Ascendancy at 11:52 Killed by The Shade of Telos at level 36 on the 29th Regrowth 126th year of Ascendancy at 12:49 Killed by multi-hued drake at level 37 on the 32nd Regrowth 126th year of Ascendancy at 13:34 Killed by poison spore at level 37 on the 33rd Regrowth 126th year of Ascendancy at 12:20 Killed by Drolem at level 37 on the 33rd Regrowth 126th year of Ascendancy at 23:19 Killed by Drolem at level 37 on the 34th Regrowth 126th year of Ascendancy at 00:30 Killed by daelach at level 38 on the 45th Regrowth 126th year of Ascendancy at 10:21 Killed by forge-giant at level 38 on the 46th Regrowth 126th year of Ascendancy at 07:05 Killed by saw horror at level 38 on the 48th Regrowth 126th year of Ascendancy at 16:37 Killed by saw horror at level 38 on the 48th Regrowth 126th year of Ascendancy at 18:27 Killed by saw horror at level 38 on the 48th Regrowth 126th year of Ascendancy at 19:09 Killed by worm that walks at level 38 on the 48th Regrowth 126th year of Ascendancy at 20:52 Killed by worm that walks at level 38 on the 49th Regrowth 126th year of Ascendancy at 02:02 Killed by Grgglck the Devouring Darkness at level 38 on the 49th Regrowth 126th year of Ascendancy at 08:17 Killed by Grgglck the Devouring Darkness at level 38 on the 49th Regrowth 126th year of Ascendancy at 09:20 Killed by Grgglck the Devouring Darkness at level 38 on the 49th Regrowth 126th year of Ascendancy at 10:39 Killed by oozing horror at level 38 on the 49th Regrowth 126th year of Ascendancy at 14:45 Killed by oozing horror at level 38 on the 49th Regrowth 126th year of Ascendancy at 16:01 Killed by Xeruta the sanguine horror at level 38 on the 49th Regrowth 126th year of Ascendancy at 17:51 Killed by oozing horror at level 38 on the 49th Regrowth 126th year of Ascendancy at 19:36 Killed by Jay3's Inner Demon at level 38 on the 49th Regrowth 126th year of Ascendancy at 22:23 Killed by luminous horror at level 38 on the 50th Regrowth 126th year of Ascendancy at 00:10 Killed by Jay3's Inner Demon at level 38 on the 50th Regrowth 126th year of Ascendancy at 01:31 Killed by Jay3's Inner Demon at level 38 on the 50th Regrowth 126th year of Ascendancy at 04:18 Killed by Jay3's Inner Demon at level 38 on the 50th Regrowth 126th year of Ascendancy at 05:30 Killed by The One That Writes at level 38 on the 50th Regrowth 126th year of Ascendancy at 07:27 Killed by The One That Writes at level 38 on the 50th Regrowth 126th year of Ascendancy at 09:18 Killed by The One That Writes at level 38 on the 50th Regrowth 126th year of Ascendancy at 10:10 Killed by The One That Writes at level 38 on the 50th Regrowth 126th year of Ascendancy at 10:59 Killed by orc cryomancer at level 39 on the 64th Regrowth 126th year of Ascendancy at 09:21 Killed by Ce'Nulle the orc high pyromancer at level 39 on the 64th Regrowth 126th year of Ascendancy at 09:56 Killed by orc cryomancer at level 39 on the 64th Regrowth 126th year of Ascendancy at 10:33 Killed by orc pyromancer at level 39 on the 64th Regrowth 126th year of Ascendancy at 11:37 Killed by orc pyromancer at level 39 on the 64th Regrowth 126th year of Ascendancy at 13:09 Killed by orc cryomancer at level 39 on the 64th Regrowth 126th year of Ascendancy at 14:36 Killed by orc necromancer at level 39 on the 44th Pyre 126th year of Ascendancy at 06:00 Killed by worm that walks at level 39 on the 44th Pyre 126th year of Ascendancy at 12:57 Killed by orc cryomancer at level 39 on the 44th Pyre 126th year of Ascendancy at 15:13 Killed by orc pyromancer at level 39 on the 44th Pyre 126th year of Ascendancy at 20:06 Killed by multi-hued drake at level 39 on the 45th Pyre 126th year of Ascendancy at 12:59 Killed by armoured skeleton warrior at level 39 on the 45th Pyre 126th year of Ascendancy at 17:13 Killed by Lord of Skulls (warrior) at level 39 on the 45th Pyre 126th year of Ascendancy at 19:05 Killed by greater multi-hued wyrm at level 39 on the 45th Pyre 126th year of Ascendancy at 20:47 Killed by multi-hued drake at level 39 on the 45th Pyre 126th year of Ascendancy at 22:54 Killed by greater multi-hued wyrm at level 39 on the 45th Pyre 126th year of Ascendancy at 23:27 Killed by multi-hued drake at level 39 on the 46th Pyre 126th year of Ascendancy at 11:15 Killed by multi-hued drake at level 39 on the 46th Pyre 126th year of Ascendancy at 12:22 Killed by multi-hued drake at level 39 on the 46th Pyre 126th year of Ascendancy at 13:37 Killed by greater multi-hued wyrm at level 39 on the 46th Pyre 126th year of Ascendancy at 15:27 Killed by greater multi-hued wyrm at level 39 on the 46th Pyre 126th year of Ascendancy at 16:46 Killed by orc high cryomancer at level 39 on the 47th Pyre 126th year of Ascendancy at 03:30 Killed by Lisamirin the orc cryomancer at level 39 on the 47th Pyre 126th year of Ascendancy at 05:47 Killed by Ce'Niwe the orc pyromancer at level 39 on the 47th Pyre 126th year of Ascendancy at 07:58 Killed by Salulera the orc pyromancer at level 39 on the 47th Pyre 126th year of Ascendancy at 16:37 Killed by Aeruna the orc cryomancer at level 39 on the 48th Pyre 126th year of Ascendancy at 08:16 Killed by Cyrumilaith the orc soldier at level 39 on the 48th Pyre 126th year of Ascendancy at 10:11 Killed by Gudhelaith the orc cryomancer at level 39 on the 48th Pyre 126th year of Ascendancy at 12:04 Killed by orc high cryomancer at level 39 on the 48th Pyre 126th year of Ascendancy at 13:15 Killed by Aeruna the orc cryomancer at level 39 on the 48th Pyre 126th year of Ascendancy at 15:02 Killed by worm that walks at level 39 on the 48th Pyre 126th year of Ascendancy at 16:55 Killed by worm that walks at level 39 on the 48th Pyre 126th year of Ascendancy at 18:12 Killed by orc high cryomancer at level 39 on the 48th Pyre 126th year of Ascendancy at 19:45 Killed by orc high pyromancer at level 39 on the 48th Pyre 126th year of Ascendancy at 23:26 Killed by orc high pyromancer at level 39 on the 49th Pyre 126th year of Ascendancy at 02:49 Killed by greater multi-hued wyrm at level 39 on the 49th Pyre 126th year of Ascendancy at 04:20 Killed by orc high pyromancer at level 39 on the 49th Pyre 126th year of Ascendancy at 05:44 Killed by orc high pyromancer at level 39 on the 49th Pyre 126th year of Ascendancy at 08:25 Killed by orc high pyromancer at level 39 on the 49th Pyre 126th year of Ascendancy at 12:18 Killed by orc high pyromancer at level 39 on the 49th Pyre 126th year of Ascendancy at 14:21 Killed by Layulaith the orc cryomancer at level 40 on the 50th Pyre 126th year of Ascendancy at 01:13 Killed by orc pyromancer at level 40 on the 50th Pyre 126th year of Ascendancy at 09:43 Killed by orc cryomancer at level 40 on the 50th Pyre 126th year of Ascendancy at 11:13 Killed by Glitha the orc pyromancer at level 40 on the 50th Pyre 126th year of Ascendancy at 13:08 Killed by Glitha the orc pyromancer at level 40 on the 50th Pyre 126th year of Ascendancy at 14:29 Killed by Glitha the orc pyromancer at level 40 on the 50th Pyre 126th year of Ascendancy at 15:41 Killed by Glitha the orc pyromancer at level 40 on the 50th Pyre 126th year of Ascendancy at 17:07 Killed by Xuvena the luminous horror at level 40 on the 53rd Pyre 126th year of Ascendancy at 07:07 Killed by Xuvena the luminous horror at level 40 on the 53rd Pyre 126th year of Ascendancy at 09:11 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 05:22 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 07:11 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 09:48 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 11:58 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 13:25 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 16:24 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 18:12 Killed by Greater Mummy Lord at level 40 on the 9th Dusk 126th year of Ascendancy at 20:08 Killed by Mirror Image (Greater Mummy Lord) at level 40 on the 9th Dusk 126th year of Ascendancy at 21:51 Killed by orc necromancer at level 40 on the 10th Dusk 126th year of Ascendancy at 15:53 Killed by orc pyromancer at level 40 on the 44th Dusk 126th year of Ascendancy at 11:35 Killed by orc cryomancer at level 40 on the 44th Dusk 126th year of Ascendancy at 13:15 Killed by orc pyromancer at level 40 on the 44th Dusk 126th year of Ascendancy at 14:31 Killed by orc high cryomancer at level 40 on the 44th Dusk 126th year of Ascendancy at 15:52 Killed by orc cryomancer at level 40 on the 44th Dusk 126th year of Ascendancy at 16:41 Killed by Jay3 at level 40 on the 47th Dusk 126th year of Ascendancy at 06:05 Killed by Jay3 at level 40 on the 47th Dusk 126th year of Ascendancy at 08:38 Killed by Jay3 at level 40 on the 47th Dusk 126th year of Ascendancy at 10:41 Killed by Jay3 at level 40 on the 47th Dusk 126th year of Ascendancy at 12:53 Killed by Jay3 at level 40 on the 47th Dusk 126th year of Ascendancy at 14:56 Killed by Jay3 at level 40 on the 49th Dusk 126th year of Ascendancy at 00:25 Killed by Jay3 at level 40 on the 49th Dusk 126th year of Ascendancy at 02:28 Killed by naga psyren at level 40 on the 49th Dusk 126th year of Ascendancy at 04:19 Killed by orc cryomancer at level 40 on the 76th Dusk 126th year of Ascendancy at 01:30 Killed by orc cryomancer at level 40 on the 76th Dusk 126th year of Ascendancy at 02:33 Killed by orc high cryomancer at level 41 on the 76th Dusk 126th year of Ascendancy at 08:36 Killed by orc high cryomancer at level 41 on the 76th Dusk 126th year of Ascendancy at 10:03 Killed by orc high cryomancer at level 41 on the 76th Dusk 126th year of Ascendancy at 11:59 Killed by orc high cryomancer at level 41 on the 76th Dusk 126th year of Ascendancy at 14:54 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 76th Dusk 126th year of Ascendancy at 16:24 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 76th Dusk 126th year of Ascendancy at 19:04 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 76th Dusk 126th year of Ascendancy at 19:55 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 76th Dusk 126th year of Ascendancy at 22:03 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 76th Dusk 126th year of Ascendancy at 23:32 Killed by daelach at level 41 on the 4th Haze 126th year of Ascendancy at 14:20 Killed by dúathedlen at level 41 on the 4th Haze 126th year of Ascendancy at 15:57 Killed by thaurhereg at level 41 on the 4th Haze 126th year of Ascendancy at 17:23 Killed by Mugor the Invader at level 41 on the 4th Haze 126th year of Ascendancy at 22:06 Killed by Kshakbli the quasit at level 41 on the 4th Haze 126th year of Ascendancy at 23:29 Killed by Mugor the Invader at level 41 on the 5th Haze 126th year of Ascendancy at 01:11 Killed by forge-giant at level 41 on the 5th Haze 126th year of Ascendancy at 03:31 Killed by forge-giant at level 41 on the 5th Haze 126th year of Ascendancy at 04:48 Killed by uruivellas at level 41 on the 5th Haze 126th year of Ascendancy at 07:00 Killed by orc blood mage at level 41 on the 5th Haze 126th year of Ascendancy at 13:52 Killed by orc cryomancer at level 41 on the 5th Haze 126th year of Ascendancy at 20:04 Killed by faeros at level 41 on the 6th Haze 126th year of Ascendancy at 20:43 Killed by orc pyromancer at level 42 on the 19th Haze 126th year of Ascendancy at 00:53 Killed by orc pyromancer at level 42 on the 19th Haze 126th year of Ascendancy at 02:25 Killed by ghast at level 42 on the 20th Haze 126th year of Ascendancy at 18:53 Killed by Ce'Niritha the Archer at level 42 on the 21st Haze 126th year of Ascendancy at 02:17 Killed by Ce'Niritha the Archer at level 42 on the 21st Haze 126th year of Ascendancy at 03:50 Killed by orc elite berserker at level 42 on the 21st Haze 126th year of Ascendancy at 07:25 Killed by Warbear Adera at level 42 on the 21st Haze 126th year of Ascendancy at 08:49 Killed by Warbear Adera at level 42 on the 21st Haze 126th year of Ascendancy at 09:44 Killed by Elite Combat Trainer Polemina at level 42 on the 21st Haze 126th year of Ascendancy at 11:27 Killed by Elite Combat Trainer Polemina at level 42 on the 21st Haze 126th year of Ascendancy at 13:24 Killed by Poryda the Silent Death at level 44 on the 62nd Haze 126th year of Ascendancy at 13:17 Killed by orc necromancer at level 44 on the 64th Haze 126th year of Ascendancy at 16:27 Killed by Velunne the orc corruptor at level 45 on the 77th Haze 126th year of Ascendancy at 08:00 Killed by armoured skeleton warrior at level 45 on the 77th Haze 126th year of Ascendancy at 09:20 Killed by Velunne the orc corruptor at level 45 on the 77th Haze 126th year of Ascendancy at 10:03 Killed by skeleton mage at level 45 on the 77th Haze 126th year of Ascendancy at 11:26 Killed by Velunne the orc corruptor at level 45 on the 77th Haze 126th year of Ascendancy at 13:03 Killed by Velunne the orc corruptor at level 45 on the 77th Haze 126th year of Ascendancy at 13:42 Killed by Ivetira the orc assassin at level 45 on the 77th Haze 126th year of Ascendancy at 18:48 Killed by Eilinunne the orc necromancer at level 45 on the 78th Haze 126th year of Ascendancy at 04:19 Killed by armoured skeleton warrior at level 45 on the 79th Haze 126th year of Ascendancy at 03:36 Killed by orc blood mage at level 45 on the 79th Haze 126th year of Ascendancy at 06:25 Killed by Glacial Legion at level 45 on the 79th Haze 126th year of Ascendancy at 11:11 Killed by Glacial Legion at level 45 on the 79th Haze 126th year of Ascendancy at 11:56 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 79th Haze 126th year of Ascendancy at 15:13 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 79th Haze 126th year of Ascendancy at 16:15 Killed by orc necromancer at level 45 on the 79th Haze 126th year of Ascendancy at 18:22 Killed by Lord of Skulls (warrior) at level 45 on the 79th Haze 126th year of Ascendancy at 19:32 Killed by Porulaith the blood lich at level 45 on the 80th Haze 126th year of Ascendancy at 04:44 Killed by orc blood mage at level 46 on the 5th Regrowth 127th year of Ascendancy at 16:37 Killed by Glytha the orc mage-hunter at level 48 on the 10th Regrowth 127th year of Ascendancy at 10:25 Killed by fire drake at level 48 on the 10th Regrowth 127th year of Ascendancy at 11:52 Killed by blood lich at level 48 on the 19th Regrowth 127th year of Ascendancy at 13:02 Killed by Belyriara the Neverdead at level 48 on the 43rd Regrowth 127th year of Ascendancy at 16:49 Killed by orc high pyromancer at level 49 on the 67th Pyre 127th year of Ascendancy at 07:25 Killed by luminous horror at level 49 on the 2nd Summertide 127th year of Ascendancy at 06:05 Killed by Genn the large white snake at level 49 on the 2nd Summertide 127th year of Ascendancy at 20:04 Killed by Arelrassra the lesser vampire at level 49 on the 1st Flare 127th year of Ascendancy at 00:49 Killed by orc corruptor at level 49 on the 3rd Flare 127th year of Ascendancy at 06:40 Killed by 3-headed hydra at level 50 on the 4th Flare 127th year of Ascendancy at 14:55 Killed by Atamathon the Giant Golem at level 50 on the 4th Dusk 127th year of Ascendancy at 21:45 Killed by Atamathon the Giant Golem at level 50 on the 4th Dusk 127th year of Ascendancy at 22:55 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 127th year of Ascendancy at 00:13 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 127th year of Ascendancy at 01:44 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 127th year of Ascendancy at 03:44 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 127th year of Ascendancy at 05:11 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 127th year of Ascendancy at 06:27 Killed by Atamathon the Giant Golem at level 50 on the 5th Dusk 127th year of Ascendancy at 08:07 Killed by ritch flamespitter at level 50 on the 28th Dusk 127th year of Ascendancy at 09:53 Killed by Velyba the xorn at level 50 on the 40th Dusk 127th year of Ascendancy at 10:43 Killed by Glydagara the anaconda at level 50 on the 43rd Dusk 127th year of Ascendancy at 08:08 Killed by Glydagara the anaconda at level 50 on the 43rd Dusk 127th year of Ascendancy at 09:58 Killed by Atamathon the Giant Golem at level 50 on the 43rd Haze 127th year of Ascendancy at 23:12 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 01:00 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 01:51 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 02:56 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 04:11 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 06:02 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 07:04 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 07:52 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 08:49 Killed by Atamathon the Giant Golem at level 50 on the 44th Haze 127th year of Ascendancy at 09:58 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 14:44 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 15:34 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 16:32 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 18:04 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 19:03 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 20:25 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 21:34 Killed by Atamathon the Giant Golem at level 50 on the 60th Haze 127th year of Ascendancy at 23:15 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 00:26 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 01:53 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 02:51 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 04:08 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 05:43 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 07:27 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 09:04 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 10:10 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 11:26 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 13:07 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 14:49 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 16:05 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 17:44 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 19:43 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 21:44 Killed by Atamathon the Giant Golem at level 50 on the 61st Haze 127th year of Ascendancy at 23:35 Killed by Atamathon the Giant Golem at level 50 on the 62nd Haze 127th year of Ascendancy at 01:06 Killed by Atamathon the Giant Golem at level 50 on the 62nd Haze 127th year of Ascendancy at 02:30 Killed by searing horror at level 50 on the 5th Decay 127th year of Ascendancy at 01:31 Killed by Jay3 at level 50 on the 40th Dusk 128th year of Ascendancy at 22:16 Killed by Xeruvea the ghoulking at level 50 on the 65th Dusk 128th year of Ascendancy at 13:21 Killed by luminous horror at level 50 on the 66th Dusk 128th year of Ascendancy at 21:50 Killed by Jay3's Inner Demon at level 50 on the 67th Dusk 128th year of Ascendancy at 01:42 Killed by Jay3's Inner Demon at level 50 on the 67th Dusk 128th year of Ascendancy at 04:37 |
Primary Stats
| Strength | 73 (base 40) |
| Dexterity | 136 (base 62) |
| Constitution | 65 (base 53) |
| Magic | 45 (base 13) |
| Willpower | 62 (base 22) |
| Cunning | 118 (base 59) |
Resources
| Life | 1156/1156 |
| Mana | 127/654 |
| Stamina | 387/387 |
| Vim | 346/346 |
| Healing Factor | 1.3541355335885 |
| Regeneration | 0.33853388340092 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | 0% |
| Movement | +34% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1005 |
| Infravision | 7 |
| See Stealth | 52.881944414149 |
| See Invisible | 58.881944414149 |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 90 |
| Crit Chance | 80% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 117 |
| Accuracy | 90 |
| Crit Chance | 92% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +61% |
| Acid | +34% |
| Darkness | +70% |
| Cold | +45% |
| Mind | +15% |
| Lightning | +45% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +50% |
| Nature | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 85 (79.007671158813%) |
| Defense | 82 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 45 |
| Mental Save | 57 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 70%( 70%) |
| All | + 19%( 70%) |
| Physical | + 25%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 43%( 80%) |
| Temporal | + 43%( 70%) |
| Mind | + 21%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Confusion Resistance | 77% |
| Instadeath Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 505 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 965% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Stealth | 2.20 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.80 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 4/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Scoundrel | 0.90 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Leeching Poison |
| talent | Apply Poison |
| talent | Chant of Fortress |
| talent | Volatile Poison |
| beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 141 - 198 Accuracy: 107 (knife) APR: 10 Crit Chance: +74% Crit mult: 208% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 32 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Ce'Nulrariwe the giant fire ant. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Velikira the red ooze. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by thief. Escort: temporal explorer (level 5 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 301. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betugana (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +7 Dex / +5 Wil / +4 Cun / +13 Lck Changes resistances: +5% arcane Reduces incoming crit damage: 10.00% Stealth bonus: +13 Physical save: +13 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +13 (+4 eff.) Silence immunity: +50% Confusion immunity: +67% Stun/Freeze immunity: +50% Maximum vim: +50.00 A pair of boots made of leather. |
| Light source | Dúathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+5 eff.) Mindpower: +15 (+5 eff.) This jeweled crown shimmers with colors. |
| On hands | Xanulema the drakeskin leather gloves (20 def, 3 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +3 Defense: +20 (+4 eff.) Damage (Melee): 14 nature Changes stats: +6 Str / +3 Dex / +3 Wil Changes resistances: +7% nature Changes damage: +11% nature Equilibrium when hit: +0.12 When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Venomous Breath (10% chance level 5). Damage (radius 2) on crit: +13 nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Darkhack [power 173] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 61% * 20 arcane resource burn Changes resistances: +15% lightning Changes resistances penetration: +25% darkness Changes damage: +9% mind / +21% darkness Spell save: +6 (+2 eff.) It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 21 turns. When used: * Reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ce'NymidhebethCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +24 (+5 eff.) Armour: +18 Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Changes stats: +9 Str / +9 Dex / +9 Cun Changes resistances: +3% mind Changes damage: +6% mind / +9% acid Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 5.2 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
| On fingers | marksman's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Changes resistances: +15% acid / +26% fire / +25% lightning / +30% cold Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Changes stats: +4 Str / +12 Dex / +4 Mag / +4 Wil / +12 Cun / +4 Con Changes resistances: +4% all Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Amulets make your neck look great! |
| In main hand | Emelorin (51-66 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 51.0 - 66.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (radius 1) on hit: +16 temporal Damage (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +15 (+3 eff.) Blindness immunity: +20% Maximum stamina: +20.00 Sharp, short and deadly. |
| Around waist | BleakwendInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +7 Str / +12 Dex / +6 Wil / +10 Cun / +5 Con Changes resistances penetration: +25% darkness Changes damage: +9% darkness Physical save: +17 (+5 eff.) Spell save: +16 (+6 eff.) Mental save: +17 (+5 eff.) Maximum life: +64.00 Mental crit. chance: +15% See invisible: +6 A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 65% Cun, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% When this weapon hits: Poisonous Bite (20% chance level 3). On weapon crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target Damage conversion: 30% darkness When wielded/worn: Armour: +15 Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Poison immunity: +100% Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns Activation costs 41 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
healing infusion of the psychic (heal 164; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 212; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 212 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 131; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 131 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 130; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 130 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the titan (die at -557; dur 7; cd 31)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -557 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 557 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 461; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 368; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 313; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 322; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 27%; magical, physical; dur 3; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 39%; physical; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 40%; physical; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 41%; mental; dur 2; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 31%; mental; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 24%; mental; dur 3; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 25%; mental; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 24%; mental; dur 2; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 325 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (398.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 398.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 558; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 557.71 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the sneak (damage 388; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 388.06 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 257; dur 4; cd 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 256.74 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 78; dur 4; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 78.30 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 480; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 480.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 536; dur 4; cd 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 535.92 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 300; dur 4; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 299.57 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 9; phase 30; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 9; phase 28; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the psychic (range 6; phase 19; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 6; phase 19; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 6; phase 18; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 5; phase 22; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 14; resist 12%; move 42%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 42% faster, and you are invisible (power 14). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 37; resist 41%; move 74%; dur 5; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 41% all resistance, you move 74% faster, and you are invisible (power 37). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the sneak (power 37; resist 35%; move 55%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 35% all resistance, you move 55% faster, and you are invisible (power 37). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 1230% over 10 turns; mana 62; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1230% for 10 turns (0 total) and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the titan (regen 1384% over 10 turns; mana 69; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1384% for 10 turns (0 total) and instantly restoring 69 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 1358% over 10 turns; mana 68; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1358% for 10 turns (0 total) and instantly restoring 68 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 35; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 35; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 37; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 171; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 171 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 106; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 93; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 140; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 140 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 140; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 245; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 245 damage for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 389; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 389 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 187; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 187 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 47; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 47 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 85; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 85 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the titan (range 100; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 100 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Beliroddasta the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +1 Fatigue: -4% Changes stats: +2 Dex Changes resistances penetration: +15% physical Physical save: +12 (+4 eff.) Life regen: +2.00 Amulets make your neck look great! |
Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 29 power out of 35/35) : Effective talent level: 2.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 279 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 236.41 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +9 Str / +9 Dex / +9 Mag / +9 Wil / +9 Cun / +9 Con Changes resistances: +5% all Amulets make your neck look great! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+3 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 25 power out of 60/60) : Effective talent level: 3.0 Power cost: 25 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 12 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
RimesteelInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +9% blight / +27% cold / +26% lightning Changes damage: +18% cold Mental save: +12 (+3 eff.) Stun/Freeze immunity: +41% Equilibrium when hit: +0.20 Mindpower: +30 (+8 eff.) Amulets make your neck look great! |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+9 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
SunsmasherInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +4 Dex / +3 Con Changes resistances: +30% light / +26% darkness Changes resistances penetration: +25% fire Changes damage: +6% fire Blindness immunity: +44% Infravision radius: +2 Amulets make your neck look great! |
The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 50 power out of 60/60) : Effective talent level: 2.0 Power cost: 50 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Xutha the BarkruptureInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 10 nature Changes stats: +3 Dex / +3 Mag / +3 Wil / +7 Cun Changes resistances: +26% mind Changes damage: +18% nature Confusion immunity: +40% See invisible: +12 Amulets make your neck look great! |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 41 power out of 80/80) : Effective talent level: 1.0 Power cost: 41 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
clarifying stralite amulet of dexterity (+8)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Dex Changes resistances: +14% mind Confusion immunity: +29% Amulets make your neck look great! |
clarifying voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +11% mind Blindness immunity: +19% Confusion immunity: +25% Infravision radius: +6 Sight radius: +2 See invisible: +11 Amulets make your neck look great! |
cleansing gold amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% nature / +15% blight Poison immunity: +20% Disease immunity: +28% Amulets make your neck look great! |
cleansing steel amulet of cunning (+4)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes resistances: +12% nature / +14% blight Poison immunity: +24% Disease immunity: +23% Amulets make your neck look great! |
cleansing stralite amulet of visionInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +14% nature / +16% blight Blindness immunity: +16% Poison immunity: +36% Disease immunity: +36% Infravision radius: +5 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets make your neck look great! |
copper amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets make your neck look great! |
copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Amulets make your neck look great! |
enraging voratun amulet of cunning (+7)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +7 Cun Changes damage: +7% physical Combat speed: +10% Amulets make your neck look great! |
gold amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets make your neck look great! |
gold amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Amulets make your neck look great! |
gold amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +14 Critical mult.: +13.00% Amulets make your neck look great! |
gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +18% Infravision radius: +2 Sight radius: +2 See invisible: +10 Amulets make your neck look great! |
gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +16% Infravision radius: +5 Sight radius: +2 See invisible: +9 Amulets make your neck look great! |
grounding copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
grounding steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
insulating copper amulet of magic (+3)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +11% fire / +10% cold Amulets make your neck look great! |
insulating gold amulet of mastery (0.15 Technique / Mobility)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +19% fire / +10% cold Talent mastery: +0.15 Technique / Mobility Amulets make your neck look great! |
insulating steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% fire / +10% cold Amulets make your neck look great! |
mindweaver's gold amulet of murderCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +16 Changes stats: +3 Wil Critical mult.: +12.00% Mental save: +8 (+2 eff.) Confusion immunity: +15% Mindpower: +6 (+2 eff.) Amulets make your neck look great! |
mindweaver's gold amulet of strength (+4)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str / +3 Wil Mental save: +7 (+2 eff.) Confusion immunity: +14% Mindpower: +7 (+2 eff.) Amulets make your neck look great! |
mindweaver's stralite amulet of the eclipsePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 12 light / 8 darkness Effects when hit in melee: * 12% chance to reduce damage dealt by 27% * 9% chance to blind Changes stats: +3 Wil Changes damage: +9% light / +9% darkness Mental save: +6 (+2 eff.) Confusion immunity: +14% Mindpower: +9 (+3 eff.) Amulets make your neck look great! |
savior's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +15 (+5 eff.) Spell save: +13 (+5 eff.) Mental save: +12 (+3 eff.) Amulets make your neck look great! |
stabilizing copper amulet of cunning (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +23% Amulets make your neck look great! |
stabilizing steel amulet of mastery (0.15 Technique / Dual techniques)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% temporal Talent mastery: +0.15 Technique / Dual techniques Pinning immunity: +25% Knockback immunity: +22% Amulets make your neck look great! |
stabilizing voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +11 Changes resistances: +16% temporal Critical mult.: +14.00% Pinning immunity: +35% Knockback immunity: +32% Amulets make your neck look great! |
stabilizing voratun amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +23% temporal Changes damage: +11% blight / +10% fire Critical mult.: +14.00% Pinning immunity: +36% Knockback immunity: +35% Spellpower: +8 (+3 eff.) Amulets make your neck look great! |
starlit stralite amulet of willpower (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Wil Changes resistances: +21% light / +14% darkness Blindness immunity: +30% Amulets make your neck look great! |
starlit voratun amulet of dexterity (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex Changes resistances: +16% light / +19% darkness Blindness immunity: +31% Amulets make your neck look great! |
starseer's voratun amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 5 light / 6 darkness Effects when hit in melee: * 10% chance to reduce damage dealt by 27% * 13% chance to blind Changes stats: +3 Mag Changes damage: +16% darkness / +7% temporal / +19% light / +6% physical Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
vitalizing voratun amulet of constitution (+11)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +11 Con Physical save: +13 (+4 eff.) Life regen: +10.00 Maximum life: +70.00 Amulets make your neck look great! |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets make your neck look great! |
voratun amulet 'Brandlore'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +9 (+2 eff.) Fatigue: -15% Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Damage when hit (Melee): 2 mind Changes stats: +13 Dex / +14 Cun / +14 Con Changes resistances cap: +5% all Changes resistances penetration: +15% mind Changes damage: +15% fire Physical save: +27 (+8 eff.) Life regen: +8.00 Stamina each turn: +2.00 Movement speed: +20% Amulets make your neck look great! |
wanderer's stralite amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +5 Cun / +5 Con Life regen: +3.00 Stamina each turn: +0.30 Movement speed: +10% Amulets make your neck look great! |
wanderer's stralite amulet of constitution (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +3 Dex / +6 Cun / +9 Con Life regen: +3.00 Stamina each turn: +0.70 Movement speed: +10% Amulets make your neck look great! |
warmaker's voratun amulet of magic (+8)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +7 Dex / +8 Mag / +7 Wil Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Duatheltrencher the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 27% Changes resistances: +18% blight / +18% cold / +40% nature Changes damage: +20% nature Pinning immunity: +20% Knockback immunity: +20% Equilibrium when hit: +0.20 See invisible: +15 Rings make your fingers look great! |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+4 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Isleldamina the StarbreezeCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+5 eff.) Changes stats: +5 Str / +5 Dex / +4 Mag / +3 Cun / +4 Con Changes resistances penetration: +10% light Changes damage: +8% all Spellpower: +17 (+6 eff.) Mindpower: +13 (+4 eff.) See invisible: +15 Rings make your fingers look great! |
LisennInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +15% acid / +12% darkness / +6% cold / +26% nature / +6% light Changes damage: +13% nature Reduces incoming crit damage: 10.00% Spell save: +6 (+2 eff.) Psi when hit: +0.16 Rings make your fingers look great! |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 25 power out of 30/30) : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 41 power out of 50/50) : Effective talent level: 2.0 Power cost: 41 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
PorevenaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +3 Wil Changes resistances: +24% fire Changes damage: +12% fire Critical mult.: +5.00% Mana each turn: +0.16 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
Porimiba the gold ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +2 Damage (Melee): 20 light Damage (Ranged): 27 light Damage when hit (Melee): 4 temporal Changes stats: +3 Str / +7 Mag / +7 Wil / +5 Cun / +3 Con Changes resistances: +15% mind Changes damage: +13% light / +15% mind Physical save: +6 (+2 eff.) Stamina each turn: +3.00 Mindpower: +9 (+3 eff.) Rings make your fingers look great! |
Radhamadin the MurkhashCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 27% Damage when hit (Melee): 6 light Changes stats: +12 Dex / +8 Cun / +4 Con Changes resistances penetration: +15% darkness Changes damage: +27% darkness / +30% cold Rings make your fingers look great! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+4 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 23.36 cold and 16.11 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 50 power out of 60/60. This azure ring seems to be always moist to the touch. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+4 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 4.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 131.86 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Zubima the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour: +6 Changes stats: +4 Str / +5 Dex / +8 Cun Changes damage: +18% arcane Stun/Freeze immunity: +48% Life regen: +9.00 Infravision radius: +3 Rings make your fingers look great! |
Zubugatha the BrandvenomPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 27% Damage when hit (Melee): 6 fire Changes stats: +14 Mag / +6 Wil / +7 Cun Changes resistances: +3% darkness Changes resistances penetration: +10% fire Changes damage: +18% fire Silence immunity: +40% Mana each turn: +0.30 Spellpower: +20 (+7 eff.) Rings make your fingers look great! |
conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +7 Defense: +12 (+2 eff.) Changes stats: +6 Mag / +5 Wil Spellpower: +8 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
conjurer's stralite ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Wil Disarm immunity: +24% Pinning immunity: +31% Knockback immunity: +33% Maximum life: +27.00 Spellpower: +11 (+4 eff.) Rings make your fingers look great! |
conjurer's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +7 Wil Changes resistances: +18% acid / +17% fire / +20% lightning / +17% cold Spellpower: +8 (+3 eff.) Rings make your fingers look great! |
conjurer's voratun ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +7 Wil Life regen: +17.00 Maximum life: +94.00 Spellpower: +7 (+2 eff.) Healing mod.: +18% Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Str / +6 Con Rings make your fingers look great! |
gladiator's gold ring of aether (+15%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +6 Str / +6 Con Changes resistances: +15% arcane Changes damage: +15% arcane Rings make your fingers look great! |
gladiator's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Damage (Melee): 18 light Damage (Ranged): 16 light Changes stats: +5 Str / +3 Mag / +5 Con Changes damage: +12% light Rings make your fingers look great! |
gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +8.00 Maximum life: +56.00 Healing mod.: +11% Rings make your fingers look great! |
gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 33 Damage (Melee): 5 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 33 Damage (Ranged): 9 physical Changes stats: +5 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
marksman's gold ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Dex Changes resistances: +13% acid / +13% fire / +18% lightning / +13% cold Rings make your fingers look great! |
mule's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +11 Defense: +8 (+2 eff.) Fatigue: -5% Maximum encumbrance: +26 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Defense: +11 (+2 eff.) Fatigue: -7% Maximum encumbrance: +24 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +8 Mag Spellpower: +8 (+3 eff.) Rings make your fingers look great! |
pixie's voratun ring of darkness (+34%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun / +3 Mag Changes resistances: +34% darkness Changes damage: +17% darkness Spellpower: +11 (+4 eff.) Rings make your fingers look great! |
pixie's voratun ring of luminosityPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 32 light Damage (Ranged): 21 light Changes stats: +5 Cun / +10 Mag Changes damage: +15% light Spellpower: +12 (+4 eff.) Rings make your fingers look great! |
psionicist's steel ring of time (+11%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +11% temporal Changes damage: +11% temporal Mental save: +8 (+2 eff.) Rings make your fingers look great! |
psionicist's stralite ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage (Melee): 19 light Damage (Ranged): 18 light Changes stats: +6 Wil / +6 Mag Changes damage: +14% light Mental save: +12 (+3 eff.) Rings make your fingers look great! |
psionicist's voratun ring of frost (+32%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Wil Changes resistances: +32% cold Changes damage: +16% cold Mental save: +12 (+3 eff.) Rings make your fingers look great! |
rogue's gold ring of the mind (+12%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Changes resistances: +12% mind Changes damage: +12% mind Rings make your fingers look great! |
rogue's steel ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
rogue's voratun ring of fire (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +14 (+3 eff.) Changes stats: +7 Cun Changes resistances: +30% fire Changes damage: +15% fire Rings make your fingers look great! |
savage's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +20% darkness Changes damage: +10% darkness Spell save: +11 (+4 eff.) Maximum stamina: +11.00 Rings make your fingers look great! |
savage's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Defense: +12 (+2 eff.) Changes stats: +1 Con Spell save: +10 (+4 eff.) Maximum stamina: +12.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's voratun ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 21 light Damage (Ranged): 32 light Changes stats: +10 Mag / +4 Con Changes damage: +16% light Spell save: +16 (+6 eff.) Maximum stamina: +39.00 Rings make your fingers look great! |
savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +7 Cun / +6 Dex Rings make your fingers look great! |
sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +9 Cun / +7 Dex Life regen: +14.00 Maximum life: +76.00 Healing mod.: +15% Rings make your fingers look great! |
solipsist's stralite ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +12 Defense: +11 (+2 eff.) Changes stats: +6 Cun / +6 Wil Mindpower: +13 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
solipsist's stralite ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +20% acid / +15% fire / +12% lightning / +14% cold Mindpower: +11 (+3 eff.) Rings make your fingers look great! |
solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +15.00 Maximum life: +73.00 Mindpower: +11 (+3 eff.) Healing mod.: +16% Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings make your fingers look great! |
steel ring of nature (+24%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% nature Changes damage: +12% nature Rings make your fingers look great! |
titan's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Rings make your fingers look great! |
titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+3 eff.) Disarm immunity: +25% Pinning immunity: +31% Knockback immunity: +31% Maximum life: +22.00 Rings make your fingers look great! |
titan's steel ring of arcana (+0.14/turn)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Silence immunity: +20% Mana each turn: +0.14 Rings make your fingers look great! |
titan's steel ring of the mountain (+10%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% physical Changes damage: +10% physical Physical save: +4 (+1 eff.) Rings make your fingers look great! |
titan's stralite ring of miseryInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 33 Damage (Melee): 25 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 33 Damage (Ranged): 17 physical Changes stats: +6 Cun / +5 Con Physical save: +10 (+3 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
treant's stralite ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Defense: +10 (+2 eff.) Changes resistances: +9% nature / +9% blight Poison immunity: +17% Disease immunity: +20% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
treant's voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +13% nature / +8% blight Poison immunity: +23% Disease immunity: +19% Rings make your fingers look great! |
treant's voratun ring of frost (+8%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +8% blight / +34% cold / +11% nature Changes damage: +17% cold Poison immunity: +26% Disease immunity: +22% Rings make your fingers look great! |
voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings make your fingers look great! |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +17.00 Maximum life: +91.00 Healing mod.: +17% Rings make your fingers look great! |
voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Life regen: +15.00 Maximum life: +67.00 Healing mod.: +15% Rings make your fingers look great! |
voratun ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 33 Damage (Melee): 26 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 33 Damage (Ranged): 31 physical Changes stats: +6 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
warrior's gold ring of the mind (+12%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +12% mind Changes damage: +12% mind Rings make your fingers look great! |
warrior's stralite ring of fire (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +32% fire Changes damage: +16% fire Rings make your fingers look great! |
wizard's steel ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+3 eff.) Stun/Freeze immunity: +25% Life regen: +3.00 Rings make your fingers look great! |
wizard's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 16% chance to reduce all saves and defense by 33 Damage (Melee): 19 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 33 Damage (Ranged): 14 physical Changes stats: +4 Cun / +6 Mag Spell save: +12 (+4 eff.) Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 4.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Arthudan (37-48 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +18 blight / +15 darkness Damage (radius 1) on hit: +12 physical / +20 fire Damage against: +16% Living When wielded/worn: Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Physical save: +15 (+5 eff.) Disease immunity: +35% Only die when reaching: -40.00 life Sharp, short and deadly. |
Glorirekira the Blacksever (38-49 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 27% Damage (Melee): +16 nature Damage (radius 2) on crit: +87 fire When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +9 Changes resistances: +3% blight / +9% darkness Changes resistances penetration: +11% physical / +23% fire Changes damage: +12% darkness Global speed: +3% Sharp, short and deadly. |
Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Kinetic Spike (38-49 power, 40 apr)Requires: - Willpower 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 30% Wil, 30% Cun, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +15 (+5 eff.) Changes resistances penetration: +30% physical Talent mastery: +0.20 Psionic / Augmented striking It can be used to fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage Activation costs 9 power out of 10/10. A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Lelederoddanik the Rainspike (52-68 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 52.5 - 68.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 arcane Damage (radius 1) on hit: +20 arcane When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +9% light / +15% cold Changes damage: +15% lightning / +12% arcane Sharp, short and deadly. |
Loradunachak (42-55 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 42.5 - 55.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 22 On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +11 blight / +12 physical When wielded/worn: Armour penetration: +2 Physical crit. chance: +7.0% Physical power: +9 (+3 eff.) Armour: +4 Defense: +10 (+2 eff.) Damage when hit (Melee): 8 physical Disease immunity: +12% Sharp, short and deadly. |
Moon (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Rhenarildil the Shimmertyphoon (20-25 power, 7 apr)Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (Melee): +16 blight Damage (radius 1) on hit: +16 lightning When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex Changes resistances: +2% physical Spellpower: +10 (+3 eff.) Spell crit. chance: +2% Sharp, short and deadly. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+3 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Tainthacker (38-50 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (radius 1) on hit: +16 fire When wielded/worn: Changes resistances: +30% lightning / +18% cold Changes resistances penetration: +15% nature Only die when reaching: -80.00 life Mindpower: +15 (+5 eff.) Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex, 15% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 10 Travel Speed: 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 169.88 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+4 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing voratun dagger of massacre (48-62 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 48.0 - 62.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage Sharp, short and deadly. |
dwarven-steel dagger 'Rimedeath' (16-20 power, 14 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +12 cold Damage (radius 1) on hit: +12 cold Damage (radius 2) on crit: +39 fire When wielded/worn: Damage when hit (Melee): 6 mind Changes resistances penetration: +17% fire Hate when firing a critical mind attack: +5.00 Maximum stamina: +30.00 Global speed: +7% Sharp, short and deadly. This item has been sent to the Item's Vault. |
enhanced stralite dagger of ruin (29-38 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +11.0% Changes stats: +6 Str / +7 Dex / +7 Mag / +8 Wil / +7 Cun / +7 Con Critical mult.: +19.00% Sharp, short and deadly. |
enhanced voratun dagger of ruin (40-51 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +14 Physical crit. chance: +5.0% Changes stats: +7 Str / +8 Dex / +8 Mag / +8 Wil / +9 Cun / +6 Con Critical mult.: +20.00% Sharp, short and deadly. |
hateful voratun dagger of erosion (40-51 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +9 nature / +18 darkness Damage against: +19% Living Sharp, short and deadly. |
hateful voratun dagger of shearing (36-47 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 darkness Damage against: +16% Living When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +9% all Sharp, short and deadly. |
manaburning voratun dagger of persecution (38-49 power, 9 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 22 arcane resource burn Damage against: +14% Unnatural When wielded/worn: Changes stats: +5 Wil Sharp, short and deadly. |
plaguebringer's voratun dagger of massacre (42-55 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 42.5 - 55.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 22 Damage (Melee): +17 blight When wielded/worn: Disease immunity: +25% Sharp, short and deadly. |
stormbringer's stralite dagger of massacre (42-55 power, 9 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 42.0 - 54.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +21 lightning / +25 cold When wielded/worn: Changes resistances penetration: +16% lightning / +9% cold Movement speed: +34% Sharp, short and deadly. |
stormbringer's voratun dagger of projection (40-52 power, 9 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +32 lightning / +20 cold When wielded/worn: Changes resistances penetration: +6% lightning / +18% cold Movement speed: +36% Sharp, short and deadly. |
thought-forged voratun dagger of massacre (50-66 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 50.5 - 65.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to reduce all saves and defense by 33 Damage (Melee): +13 mind When wielded/worn: Changes stats: +4 Cun / +6 Wil Sharp, short and deadly. |
truestriking voratun dagger of evisceration (38-49 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +10 (+4 eff.) Changes resistances penetration: +8% physical Sharp, short and deadly. |
truestriking voratun dagger of torment (40-51 power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +9% physical Sharp, short and deadly. |
voratun dagger of crippling (37-48 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
voratun dagger of ruin (37-48 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Physical crit. chance: +11.0% Critical mult.: +21.00% Sharp, short and deadly. |
Chargepunish the hardened leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Changes stats: +2 Con Changes resistances: +6% lightning Changes resistances penetration: +10% cold Changes damage: +15% lightning Critical mult.: +15.00% Maximum life: +45.00 A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 25 power out of 30/30) : Effective talent level: 5.2 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 71 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Runogen the PitchbreacherCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 27% Damage when hit (Melee): 10 mind Changes stats: +8 Cun / +7 Wil Changes resistances: +12% darkness / +6% light / +9% nature Changes resistances penetration: +10% mind Damage against: +45% Summoned Reduced damage from: +44% Summoned Maximum psi: +20.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +4% A belt that goes around your waist. |
grounding drakeskin leather belt of containmentPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +12% lightning / +13% temporal Maximum life: +124.00 Maximum mana: +46.00 Maximum stamina: +54.00 Maximum hate: +16.00 Maximum psi: +32.00 Maximum vim: +30.00 Maximum pos.energy: +31.00 Maximum neg.energy: +26.00 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
grounding drakeskin leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% lightning / +13% temporal Mental save: +9 (+3 eff.) Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
hardened leather belt 'Polida'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% fire / +10% cold Changes resistances penetration: +25% blight Critical mult.: +10.00% Mana each turn: +0.08 Mana when firing critical spell: +2.00 Spell crit. chance: +5% A belt that goes around your waist. |
hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Dex / +4 Cun / +7 Lck Trap disarming bonus: +11 Stealth bonus: +8 Infravision radius: +3 A belt that goes around your waist. |
monstrous drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +4 Str / +5 Dex / +4 Cun / +5 Con / +9 Lck Trap disarming bonus: +19 Stealth bonus: +13 Physical save: +5 (+1 eff.) Infravision radius: +5 Size category: +1 A belt that goes around your waist. |
monstrous drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Changes stats: +3 Str / +4 Dex / +4 Cun / +5 Con / +8 Lck Trap disarming bonus: +13 Stealth bonus: +10 Physical save: +10 (+3 eff.) Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
monstrous drakeskin leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +15 (+5 eff.) Changes stats: +3 Str / +4 Con Critical mult.: +7.00% Physical save: +9 (+3 eff.) Size category: +1 A belt that goes around your waist. |
reinforced hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Changes stats: +2 Wil Physical save: +15 (+5 eff.) Mental save: +8 (+2 eff.) Maximum life: +57.00 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Dex / +4 Mag / +5 Cun / +7 Lck Trap disarming bonus: +23 Stealth bonus: +10 Mana each turn: +0.30 Maximum mana: +35.00 Infravision radius: +5 A belt that goes around your waist. |
Flamefear (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Damage when hit (Melee): 8 mind / 8 lightning Changes stats: +6 Cun / +6 Wil Changes resistances: +27% fire Changes resistances penetration: +20% fire / +20% cold Changes damage: +21% fire Mental crit. chance: +8% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelehek the elven-silk cloak (23 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +5 Physical crit. chance: +5.0% Armour: +13 Defense: +23 (+5 eff.) Changes resistances: +9% acid / +28% cold Changes resistances penetration: +20% physical Changes damage: +12% physical Reduces incoming crit damage: 10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of fog (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances: +8% acid / +14% light / +28% fire / +8% cold / +7% lightning Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 60.00 to 75.00 physical damage (based on Willpower and Cunning) with knockback Activation costs 9 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
fearwoven elven-silk robe of Linaniil (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +15% all Changes resistances penetration: +8% darkness / +10% physical Changes damage: +17% darkness / +23% physical Mana each turn: +0.26 Maximum mana: +62.00 Maximum hate: +12.00 Spellpower: +19 (+6 eff.) Spell crit. chance: +14% Mindpower: +10 (+3 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glytta the Pitchspawner (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 27% Damage when hit (Melee): 6 arcane Changes stats: +9 Cun / +9 Dex Changes resistances penetration: +25% darkness / +25% lightning Changes damage: +12% lightning / +30% darkness When used to modify unarmed attacks: Base power: 27.0 - 29.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage (Melee): +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 20 power out of 24/24) : Effective talent level: 2.0 Power cost: 20 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 256.19 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
brawler's drakeskin leather gloves of archery (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +11 Armour: +3 Changes stats: +3 Str / +9 Dex / +8 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +14 Armour Penetration: +13 Crit. chance: +13.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Torondur' (25 def, 15 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +15 Defense: +25 (+5 eff.) Changes resistances: +12% mind / +6% temporal Cut immunity: +20% Life regen: +3.70 Stamina each turn: +1.00 Psi each turn: +0.29 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 24.0 - 26.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the juggernaut (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +3 Con Physical save: +24 (+7 eff.) Spell save: +8 (+3 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +34% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +17 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of the verdant (0 def, 3 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes resistances: +11% blight / +10% darkness / +9% arcane Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +17 (+6 eff.) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon crits: Call of the Ooze (20% chance level 2). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring drakeskin leather gloves of the juggernaut (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 32 arcane resource burn Changes stats: +3 Con Physical save: +22 (+7 eff.) Spell save: +28 (+10 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +39% When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 24 arcane resource burn Damage (Melee): +15 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 25 cooldown : Effective talent level: 4.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of the nighthunter (0 def, 3 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +3 Changes stats: +3 Cun Changes resistances: +11% darkness Physical save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +40% Infravision radius: +3 When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +17 Armour Penetration: +5 Crit. chance: +13.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +22 darkness It can be used to activate talent Track, placing all other charms into a 13 cooldown : Effective talent level: 2.6 Power cost: 13 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of the starseeker (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +3 Changes stats: +3 Cun / +3 Mag Changes resistances: +7% light / +7% darkness Physical save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +43% Infravision radius: +2 When used to modify unarmed attacks: Base power: 29.0 - 31.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +7 Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 5). Damage (radius 2) on crit: +39 light / +23 darkness It can be used to activate talent Starfall, placing all other charms into a 17 cooldown : Effective talent level: 1.0 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 94.05 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
umbral drakeskin leather gloves of sorrow (0 def, 3 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 16% chance to reduce all saves and defense by 33 Damage (Melee): 25 mind / 24 darkness Changes resistances: +8% darkness Changes damage: +7% darkness Mental save: -8 (-3 eff.) Mindpower: +6 (+2 eff.) When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Moonlight Ray (20% chance level 5). On weapon hit: * 8% chance to reduce damage dealt by 27% It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tundrabringer the elven-silk wizard hat (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 cold Changes resistances: +12% lightning / +15% temporal / +18% mind / +27% fire Changes resistances penetration: +10% nature / +10% cold Changes damage: +9% nature / +18% fire / +11% mind / +12% cold Physical save: +13 (+4 eff.) Mental save: +17 (+5 eff.) Maximum psi: +24.00 Mindpower: +9 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
99 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gloragata the Cloudslice (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 32% Damage when hit (Melee): 6 acid Changes stats: +1 Str Changes resistances: +10% nature Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +6% nature / +6% acid When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 66 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 66 power out of 150/150) : Effective talent level: 4.0 Power cost: 66 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.20 cold damage and 21.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(119 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
ethereal alchemist's lamp of the sunPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +5% darkness Changes damage: +6% light Damage affinity(heal): +5% light Spellpower: +8 (+3 eff.) Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 115.27 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
ethereal dwarven lanternPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Mag Spellpower: +11 (+4 eff.) Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Changes resistances: +12% darkness Changes resistances penetration: +10% all Changes damage: +11% light Damage affinity(heal): +5% light Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 115.27 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight Life regen: +6.00 Maximum life: +44.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+2 eff.) Mental save: +7 (+2 eff.) Light radius: +4 See stealth: +10 See invisible: +5 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
survivor's dwarven lantern of the sunPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% darkness Changes damage: +10% light Damage affinity(heal): +5% light Physical save: +15 (+5 eff.) Light radius: +7 Healing mod.: +10% It can be used to activate talent Sun Flare, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 115.27 light damage. At talent level 3 you gain 23% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's alchemist's lamp of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% darkness Changes damage: +7% light Damage affinity(heal): +5% light Blindness immunity: +33% Confusion immunity: +15% Light radius: +10 See stealth: +8 See invisible: +10 It can be used to activate talent Track, placing all other charms into a 33 cooldown : Effective talent level: 3.9 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 13 power out of 25/25) : Effective talent level: 5.0 Power cost: 13 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +15% temporal Changes damage: +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. It can be used to flip the hourglass (sands currently flowing towards stability) Activation costs 17 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
66 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
22 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
17 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 25 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 95% of the healing done. This effect scales with your Magic stat. Activation costs 62 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 611.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 21 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Isluvea the stralite torque of gale force [power 290] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +3 Mag / +2 Wil Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Light radius: +1 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 290 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 1. * Reduce 1 talent cooldowns by 2. * Increase all damage penetration by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Yveribeth the Abyssdredge [power 350] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Changes resistances: +3% acid / +6% cold / +9% darkness / +6% temporal It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 350 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. * Reduce fatigue by 28% for 2 turns. * Cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
evasive stralite torque of clear mind [power 3] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 21 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
soothing voratun torque of mindblast [power 370] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to blast the opponent's mind dealing 426 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 13 turns. When used: * Heal for 72. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of gale force [power 440] (16 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 440 physical damage Activation puts all charms on cooldown for 16 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Gleamthorn' [power 173] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Armour: +4 Defense: +20 (+4 eff.) Damage when hit (Melee): 8 arcane Changes stats: +3 Con Changes resistances: +18% light Changes resistances penetration: +15% temporal Changes damage: +9% arcane / +9% temporal Critical mult.: +10.00% It can be used to setup a psionic shield, reducing all damage taken by 173 for 5 turns Activation puts all charms on cooldown for 21 turns. Torques are made by powerful psionics to store psionic powers. |
Barorethel the Duathelpeal [power 458] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 6 mind Changes resistances penetration: +25% darkness Changes damage: +15% blight / +15% mind / +24% darkness It can be used to sting an enemy dealing 737 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
innervating dragonbone totem of thorny skin [power 74] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 74 and armour hardiness by 70% Activation puts all charms on cooldown for 17 turns. When used: * Reduce fatigue by 46% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of healing [power 434] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to heal yourself and all friendly characters within 10 spaces for 434 Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elven-wood totem of summon tentacle [power 255] (21 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 637 Base Damage: 311 Armor: 8 All Resist: 16 Activation puts all charms on cooldown for 21 turns. When used: * Increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quick elven-wood totem of stinging [power 332] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to sting an enemy dealing 535 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of thorny skin [power 86] (17 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 86 and armour hardiness by 70% Activation puts all charms on cooldown for 17 turns. When used: * Heal for 64. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Coalbender [power 302] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 8 darkness Changes resistances: +12% blight / +5% arcane / +6% darkness Changes resistances penetration: +5% blight / +5% darkness / +5% arcane Changes damage: +6% arcane / +3% darkness It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 87 lightning damage and will be dazed for 1 turn (437 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Increase all damage by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 74 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 29 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 145.00 temporal and 246.50 darkness damage (based on Magic) Activation costs 17 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
focusing dragonbone wand of conjuration [power 380] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 509 acid damage Activation puts all charms on cooldown for 13 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing elven-wood wand of conjuration [power 305] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a magical bolt dealing 442 lightning damage Activation puts all charms on cooldown for 13 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of conjuration [power 610] (18 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to fire a magical bolt dealing 762 fire damage Activation puts all charms on cooldown for 18 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered dragonbone wand of shielding [power 686] (22 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 686 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 22 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elven-wood wand of lightning storm [power 362] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 104 lightning damage and will be dazed for 1 turn (524 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Heal for 48. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding 'Glaciercrack' [power 272] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Damage when hit (Melee): 10 cold Changes resistances penetration: +10% cold Changes damage: +15% mind / +6% darkness It can be used to create a shield absorbing up to 272 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Jay3 the Shalore Rogue level 29
45th Regrowth 124th year of Ascendancy at 01:16 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Jay3 the Shalore Rogue level 50
51st Dusk 128th year of Ascendancy at 06:29 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Jay3 the Shalore Rogue level 34
18th Pyre 125th year of Ascendancy at 17:37 see stats
Atamathoned! (Exploration mode)
Killed the giant golem Atamathon after foolishly reactivating it.By Jay3 the Shalore Rogue level 50
62nd Haze 127th year of Ascendancy at 03:41 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Jay3 the Shalore Rogue level 38
34th Regrowth 126th year of Ascendancy at 04:09 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Jay3 the Shalore Rogue level 33
7th Pyre 125th year of Ascendancy at 12:15 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Jay3 the Shalore Rogue level 36
56th Haze 125th year of Ascendancy at 22:29 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jay3 the Shalore Rogue level 14
5th Regrowth 123rd year of Ascendancy at 21:03 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Jay3 the Shalore Rogue level 41
5th Haze 126th year of Ascendancy at 01:59 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Jay3 the Shalore Rogue level 46
2nd Wintertide 127th year of Ascendancy at 17:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Jay3 the Shalore Rogue level 30
80th Regrowth 124th year of Ascendancy at 10:53 see stats
Dethroned (Exploration mode)
Vanquished the Glass Golem without letting it use the glass throne to heal.By Jay3 the Shalore Rogue level 43
24th Haze 126th year of Ascendancy at 14:41 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Jay3 the Shalore Rogue level 43
25th Haze 126th year of Ascendancy at 07:50 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Jay3 the Shalore Rogue level 49
3rd Summertide 127th year of Ascendancy at 04:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jay3 the Shalore Rogue level 18
2nd Pyre 123rd year of Ascendancy at 09:10 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jay3 the Shalore Rogue level 24
26th Haze 123rd year of Ascendancy at 23:23 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Jay3 the Shalore Rogue level 49
55th Regrowth 127th year of Ascendancy at 08:01 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Jay3 the Shalore Rogue level 48
43rd Regrowth 127th year of Ascendancy at 17:47 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Jay3 the Shalore Rogue level 46
2nd Wintertide 127th year of Ascendancy at 08:41 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Jay3 the Shalore Rogue level 39
50th Regrowth 126th year of Ascendancy at 23:09 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jay3 the Shalore Rogue level 27
4th Allure 124th year of Ascendancy at 09:30 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Jay3 the Shalore Rogue level 48
9th Regrowth 127th year of Ascendancy at 17:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jay3 the Shalore Rogue level 10
14th Dusk 122nd year of Ascendancy at 16:49 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jay3 the Shalore Rogue level 20
1st Flare 123rd year of Ascendancy at 14:52 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Jay3 the Shalore Rogue level 30
78th Regrowth 124th year of Ascendancy at 01:58 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Jay3 the Shalore Rogue level 40
49th Pyre 126th year of Ascendancy at 23:16 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Jay3 the Shalore Rogue level 50
3rd Flare 127th year of Ascendancy at 08:08 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Jay3 the Shalore Rogue level 48
10th Regrowth 127th year of Ascendancy at 03:39 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Jay3 the Shalore Rogue level 50
28th Dusk 128th year of Ascendancy at 09:03 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Jay3 the Shalore Rogue level 18
75th Pyre 123rd year of Ascendancy at 14:16 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Jay3 the Shalore Rogue level 31
1st Time of Balance 124th year of Ascendancy at 07:58 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jay3 the Shalore Rogue level 31
1st Time of Balance 124th year of Ascendancy at 07:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Jay3 the Shalore Rogue level 32
68th Regrowth 125th year of Ascendancy at 06:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Jay3 the Shalore Rogue level 25
46th Haze 123rd year of Ascendancy at 02:25 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Jay3 the Shalore Rogue level 5
1st Flare 122nd year of Ascendancy at 01:51 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Jay3 the Shalore Rogue level 44
26th Haze 126th year of Ascendancy at 05:27 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Jay3 the Shalore Rogue level 39
26th Pyre 126th year of Ascendancy at 10:26 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jay3 the Shalore Rogue level 12
28th Haze 122nd year of Ascendancy at 22:59 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Jay3 the Shalore Rogue level 20
13rd Dusk 123rd year of Ascendancy at 12:40 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Jay3 the Shalore Rogue level 35
9th Haze 125th year of Ascendancy at 21:09 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Jay3 the Shalore Rogue level 31
34th Pyre 124th year of Ascendancy at 20:56 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Jay3 the Shalore Rogue level 30
78th Regrowth 124th year of Ascendancy at 19:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jay3 the Shalore Rogue level 19
2nd Summertide 123rd year of Ascendancy at 00:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Jay3 the Shalore Rogue level 28
42nd Regrowth 124th year of Ascendancy at 03:11 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Jay3 the Shalore Rogue level 38
48th Regrowth 126th year of Ascendancy at 16:00 see stats



























































































































































































