











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Temporal Warden |
| Level / Exp | 35 / 93% |
| Size | medium |
| Lifes / Deaths | Killed by Xeressra the skeleton archer at level 35 on the 65th Haze 122nd year of Ascendancy at 08:31 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 47 (base 47) |
| Constitution | 16 (base 10) |
| Magic | 62 (base 60) |
| Willpower | 46 (base 40) |
| Cunning | 21 (base 10) |
Resources
| Life | -312/782 |
| Paradox | 525 |
| Healing Factor | 1.2045771506546 |
| Regeneration | 20.778955848791 |
Speed
| Mental | -8.9706020389713E-12% |
| Attack | -8.9706020389713E-12% |
| Movement | +20.000000000001% |
| Spell | -8.9706020389713E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 13 |
| See Stealth | 39.136268752789 |
| See Invisible | 64.136268752789 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 54 |
| Crit Chance | 14% |
| APR | 13 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 54 |
| Crit Chance | 26% |
| APR | 23 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 14% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 4% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Lightning | +21% |
| Acid | +17% |
| Darkness | +29% |
| Temporal | +59% |
| Cold | +9% |
| Physical | +37% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +50% |
| Temporal | +70% |
| Mind | +40% |
| Cold | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 4 (63.914983985962%) |
| Defense | 67 |
| Ranged Defense | 67 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 43 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 32%( 70%) |
| Cold | + 61%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 32%( 70%) |
| Fire | + 45%( 70%) |
| Lightning | + 36%( 70%) |
Defense: Immunities
| Disarm Resistance | 22% |
| Confusion Resistance | 45% |
| Silence Resistance | 22% |
| Stun Resistance | 98% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 518 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 733% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 52 up to 5 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Zubitha the black bear. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by emperor wight. Escort: injured seer (level 8 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Islithra the large white snake. Escort: lone alchemist (level 3 of Norgos Lair) | failed |
You failed to protect the lone alchemist from death by war hound. Escort: lone alchemist (level 3 of Trollmire) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Haas the onilug. Escort: lost sun paladin (level 2 of Daikara) | failed |
You failed to protect the lost tinker from death by Enon. Escort: lost tinker (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by Aeryrivea the barrow wight. Escort: repented thief (level 1 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Gloramira the Murknull (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +6% acid +3% darkness Ignore resists +5% temporal When Hit 6 acid defense ------ Armor +1 Resistance +9% acid +6% temporal Silence Resist +22% Confus Resist +22% Stun Resist +22% A pair of boots made of leather. |
| Light source | Goragrim1.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: offense ------ Physical Crit +1.0% Spell Crit +5% Spellpower +6 (+2 eff.) Mindpower +15 (+5 eff.) defense ------ Resistance +7% temporal +10% darkness +9% blight +7% cold +2% physical Mind save +15 (+5 eff.) Out-of-Phase Defense +16 Out-of-Phase Resistance +10% Out-of-Phase Resilience +27% other ------- Hate-on-crit +3.00 Light +5 Infravision +4 See Stealth +13 See Invisibility +26 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 16 blight damage or heals 24 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | cashmere wizard hat 'Arygar' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: offense ------ Physical Crit +2.0% Damage +14% darkness defense ------ Defense +2 (+1 eff.) Resistance +21% darkness +6% physical Crit Resistance 15.00% Unlife -80.00 life Life Regen +4.00 A pointy cloth hat, very wizardly... |
| On hands | Velewe (5 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats +1 Cun offense ------ Ignore resists +15% mind Accuracy +6 (+2 eff.) defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) Disarm Resist +22% Stun Resist +20% other ------- EQ when Hit +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Xerivea the dragonbone totem of stinging [power 464] (15 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: Stats +2 Mag offense ------ Critical power +15.00% Mindpower +5 (+1 eff.) other ------- Mana/turn +0.08 Hate-on-crit +2.00 Sting an enemy dealing 464 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Bethuba the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Con offense ------ Physical Power +6 (+3 eff.) Damage +12% darkness Ignore Armor +3 defense ------ Armor +2 Resistance +24% darkness Mind save +6 (+2 eff.) Confus Resist +23% Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: offense ------ Damage +21% lightning When Hit 8 arcane defense ------ Resistance +16% acid +18% fire +16% lightning +19% cold Life +70.00 Life Regen +13.00 Healmod +15% Stun Resist +56% Rings make your fingers look great! |
| Around neck | The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Sword of Potential Futures (28-39 power, 10 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. The set is complete. Weapon Damage 28.0 - 39.2 Physical Uses 100% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal On Hit: * 10% chance to reduce the target's resistances to all damage While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) Damage +10% physical +10% temporal defense ------ Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
| Around waist | Dagahor the Chillstreaker1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +5 Cun +6 Wil offense ------ Damage +24% temporal Ignore resists +15% temporal Against +30% Summoned defense ------ Resistance +6% cold Resist Against +20% Summoned Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 See Invisibility +12 A belt that goes around your waist. |
| In off hand | Dagger of the Past (25-32 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. The set is complete. Weapon Damage 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal On Hit: * 10% chance to return the target to a much younger state While equipped: offense ------ Move Speed +20% Damage +10% physical +10% temporal Ignore resists +15% temporal defense ------ Defense +10 (+3 eff.) Spell save +10 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% other ------- Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
| Cloak | Glintbile the cashmere cloak (12 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Damage +15% temporal Ignore resists +25% lightning +10% temporal +5% cold When Hit 10 light defense ------ Defense +12 (+3 eff.) Resistance +9% temporal Physical save +10 (+5 eff.) other ------- Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dispeller's silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Arcane While equipped: offense ------ Damage +11% acid +17% physical +10% fire +9% cold defense ------ Resistance +11% lightning +9% darkness +19% fire +13% all +14% acid +14% physical +8% blight +23% cold +11% light Physical save +14 (+7 eff.) Spell save +22 (+7 eff.) Mind save +14 (+5 eff.) other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (334.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 531.06 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 301; dur 3; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 301 damage for 3 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 283; dur 5; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 384; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 384 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 534; dur 6; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 534 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dagidunantir0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +3% blight defense ------ Resistance +3% light +1% physical Life +80.00 Life Regen +2.00 other ------- Vim-on-crit +2.00 Amulets make your neck look great! |
Dourrend the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex +2 Wil defense ------ Resistance +3% darkness +6% physical Physical save +11 (+5 eff.) Spell save +13 (+4 eff.) Mind save +10 (+3 eff.) other ------- Stamina/turn +0.20 Light +1 Masteries +0.15 Technique/Combat training Amulets make your neck look great! |
Velogassra0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Dex +8 Cun +7 Con offense ------ Mind Crit +1% Critical power +5.00% Move Speed +10% Damage +12% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 defense ------ Fatigue -8% Resistance +12% mind Life Regen +3.00 other ------- Stamina/turn +0.60 Masteries +0.34 Wild-gift/Harmony +0.34 Chronomancy/Bow Threading Amulets make your neck look great! |
restful steel amulet of cunning (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun defense ------ Fatigue -5% Life Regen +1.00 Amulets make your neck look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
copper ring 'Adossra'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% mind +10% cold defense ------ Resistance +6% darkness +20% cold Stun Resist +10% Knockbk Resist +20% Rings make your fingers look great! |
copper ring of arcana (+0.10/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: defense ------ Silence Resist +21% other ------- Mana/turn +0.10 Rings make your fingers look great! |
gold jade ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+3 eff.) Ignore Armor +12 defense ------ Armor +4 Defense +10 (+3 eff.) Resistance +4% all Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -4% Mind save +6 (+2 eff.) Confus Resist +20% other ------- Encumbrance +20 Rings make your fingers look great! |
savior's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +7 (+2 eff.) Mind save +7 (+2 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
stralite ring 'Emelussra'0.1 Encumbrance T4 ring jewelry [Random Unique] Nature While equipped: offense ------ Spell Crit +6% Damage +14% acid Ignore resists +5% arcane On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% blight +13% nature +28% acid Life +57.00 Life Regen +15.00 Healmod +13% Poison Resist +14% Disease Resist +15% other ------- Mana/turn +0.04 Vim-on-crit +2.00 Rings make your fingers look great! |
Icy Kill (35-46 power, 10 apr)1.0 Encumbrance T4 dagger 1H weapon [Unique] Nature/Psionic Weapon Damage 35.0 - 45.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil offense ------ Damage +25% cold defense ------ Pierce Iceblocks +50% other ------- Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Shadequake the iron dagger (16-20 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 15.5 - 20.2 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Damage +9% acid +3% darkness Ignore resists +15% darkness defense ------ Defense +10 (+3 eff.) Sharp, short and deadly. |
Tuloran the stralite dagger (36-47 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 36.5 - 47.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +11 light +8 mind Damage Against +7% Undead On-Hit, radius 1 +16 fire While equipped: Stats +3 Cun other ------- Hate-on-crit +3.00 Sharp, short and deadly. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
dwarven-steel dagger 'Ce'Nyganor' (25-32 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Random Unique] Master/Psionic Weapon Damage 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +12 mind On Hit: * 21% chance to reduce all saves and defense by 26 On Critical: * Wound the target dealing 141 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +5 Mag +5 Wil +3 Cun offense ------ Physical Crit +9.0% Physical Power +8 (+4 eff.) Damage +12% arcane Sharp, short and deadly. |
steel dagger 'Lisedhelratira' (12-15 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master Weapon Damage 11.5 - 15.0 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +5 cold On-crit, radius 2 +4 blight On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 While equipped: offense ------ Physical Crit +6.0% Damage +12% temporal Ignore resists +10% temporal Sharp, short and deadly. |
truestriking stralite greatsword of massacre (65-104 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 65.0 - 104.0 Physical Uses 120% Mag Mastery Strength of Purpose Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Ignore resists +12% physical Accuracy +13 (+4 eff.) Ignore Armor +12 Massive two-handed swords. |
potent elven-wood starstaff of channeling (33-40 power, 5 apr, physical element)5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 33.0 - 39.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +23 (+7 eff.) Damage +33% physical other ------- Mana/turn +0.13 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
hardened leather belt 'Blazeswift'1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag +9 Wil +3 Con offense ------ Ignore resists +25% lightning When Hit 10 lightning defense ------ Fatigue -7% other ------- Encumbrance +40 A belt that goes around your waist. |
hardened leather belt 'Churoddatosus'1.0 Encumbrance T3 belt armor [Random Unique] Master While equipped: Stats +2 Cun +3 Wil offense ------ Physical Power +5 (+3 eff.) Mindpower +5 (+1 eff.) Damage +13% physical Ignore resists +10% mind +9% physical defense ------ Resistance +10% fire +9% cold Spell save +9 (+3 eff.) other ------- Hate-on-crit +4.00 Size +1 A belt that goes around your waist. |
Borurach the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Dex +4 Wil +2 Cun offense ------ Damage +11% darkness Ignore resists +8% darkness +15% blight defense ------ Defense +2 (+1 eff.) Resistance +13% blight +11% nature +14% darkness Stealth +16 Life Regen +4.00 Healmod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +13% acid +8% physical +13% fire +13% cold defense ------ Resistance +14% acid +12% physical +12% fire +14% cold +13% all other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+2 eff.) Ignore Armor +9 defense ------ Armor +3 A pair of boots made of leather. |
Ruthless Grip (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Effective talent level: 3.0 Power cost 20 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 15.50 mind and 20.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 3.50 mind and 4.51 darkness damage per turn and increases cooldowns by 28%. Haunted: Causes the target to suffer 5.98 mind and 7.71 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+4 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
marauder's drakeskin leather armour of Eyal (24 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Nature/Master While equipped: Stats +3 Str +6 Dex defense ------ Armor +8 Defense +24 (+6 eff.) Fatigue +8% Physical save +10 (+5 eff.) Life +45.00 Life Regen +6.00 Healmod +14% A suit of armour made of leather. |
multi-hued drakeskin leather armour of the deep (20 def, 11 armour) =voda=9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Nature While equipped: offense ------ Mindpower +9 (+3 eff.) defense ------ Armor +11 Defense +20 (+5 eff.) Fatigue +8% Resistance +25% acid +15% physical +22% cold +17% lightning +6% fire other ------- Breathe water A suit of armour made of leather. |
Quiver of Domination (9/20, 24-34 power, 8 apr)3.0 Encumbrance T4 arrow ammo [Unique] Psionic Weapon Damage 24.0 - 33.6 Mind Uses 20% Wil, 60% Dex, 50% Mag Mastery Strength of Purpose Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +2.0% Capacity 20 On Critical: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
8 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
487 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gloretira (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Cun +1 Con offense ------ Physical Crit +1.0% Critical power +10.00% Accuracy +3 (+1 eff.) defense ------ Armor +2 Defense +25 (+7 eff.) other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Winterwind the iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str offense ------ Damage +9% cold When Hit 2 light defense ------ Resistance +3% light +3% cold other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Bogprophet' (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Mind Crit +7% Mindpower +10 (+3 eff.) Damage +9% mind Ignore resists +10% mind defense ------ Resistance +7% fire +7% darkness +3% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +2 Str defense ------ Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
14 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heattickler2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Ignore resists +5% blight +25% temporal +5% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 24 defense ------ Mind save +6 (+2 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+3 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 174.15 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+2 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Enon the Cornac Temporal Warden level 11
9th Flare 122nd year of Ascendancy at 13:13 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Enon the Cornac Temporal Warden level 34
62nd Haze 122nd year of Ascendancy at 22:59 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Enon the Cornac Temporal Warden level 30
1st Time of Equilibrium 122nd year of Ascendancy at 16:47 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Enon the Cornac Temporal Warden level 23
65th Dusk 122nd year of Ascendancy at 08:53 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Enon the Cornac Temporal Warden level 28
71st Dusk 122nd year of Ascendancy at 23:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Enon the Cornac Temporal Warden level 28
78th Dusk 122nd year of Ascendancy at 14:10 see stats
Impossible Death (Insane (Roguelike) difficulty)
Got killed by your future self.By Enon the Cornac Temporal Warden level 29
79th Dusk 122nd year of Ascendancy at 22:57 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Enon the Cornac Temporal Warden level 10
3rd Mirth 122nd year of Ascendancy at 09:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Enon the Cornac Temporal Warden level 20
34th Dusk 122nd year of Ascendancy at 08:52 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Enon the Cornac Temporal Warden level 30
1st Time of Equilibrium 122nd year of Ascendancy at 12:41 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Enon the Cornac Temporal Warden level 29
79th Dusk 122nd year of Ascendancy at 22:57 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By Enon the Cornac Temporal Warden level 29
79th Dusk 122nd year of Ascendancy at 22:57 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Enon the Cornac Temporal Warden level 30
39th Haze 122nd year of Ascendancy at 17:55 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By Enon the Cornac Temporal Warden level 29
79th Dusk 122nd year of Ascendancy at 22:57 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Enon the Cornac Temporal Warden level 29
79th Dusk 122nd year of Ascendancy at 22:57 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Enon the Cornac Temporal Warden level 29
79th Dusk 122nd year of Ascendancy at 22:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Enon the Cornac Temporal Warden level 10
4th Mirth 122nd year of Ascendancy at 01:02 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Enon the Cornac Temporal Warden level 30
42nd Haze 122nd year of Ascendancy at 16:02 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Enon the Cornac Temporal Warden level 29
79th Dusk 122nd year of Ascendancy at 22:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Enon the Cornac Temporal Warden level 20
39th Dusk 122nd year of Ascendancy at 01:05 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Enon the Cornac Temporal Warden level 28
78th Dusk 122nd year of Ascendancy at 20:40 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Enon the Cornac Temporal Warden level 30
42nd Haze 122nd year of Ascendancy at 05:05 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Enon the Cornac Temporal Warden level 25
67th Dusk 122nd year of Ascendancy at 07:50 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Enon the Cornac Temporal Warden level 17
23rd Dusk 122nd year of Ascendancy at 21:55 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Enon the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 17:57 see stats
Log
Xeressra the skeleton archer is flawed.
The shield around Xeressra the skeleton archer crumbles.
Enon hits Xeressra the skeleton archer for (19 absorbed), 0 temporal, (29 absorbed), 0 physical, (7 absorbed), 0 temporal, (81 absorbed), 0 temporal, (10 absorbed), 0 temporal, (17 absorbed), 0 physical, (8 absorbed), 0 temporal, (84 absorbed), 0 temporal, (47 absorbed), 120 temporal (120 total damage).
Melee retaliation hits Enon for 25 light, 5 fire, 25 light, 5 fire (59 total damage).
Xeressra the skeleton archer uses Perfect Strike.
Xeressra the skeleton archer aims carefully.
Xeressra the skeleton archer's light area effect hits Enon for 60 light damage.
Xeressra the skeleton archer casts Firebeam.
Xeressra the skeleton archer's spell attains critical power!
Xeressra the skeleton archer casts Flame Leash.
Xeressra the skeleton archer hits Enon for 40 fire damage.
Talent Fold Gravity is ready to use.
Talent Arrow Stitching is ready to use.
Enon casts Warp Blade.
Xeressra the skeleton archer shrugs off the effect 'Stunned'!
Enon hits Xeressra the skeleton archer for 25 temporal, 30 temporal, 21 physical, 8 temporal, 85 temporal, 12 temporal, 14 temporal, 10 physical, 8 temporal, 85 temporal (301 total damage).
Melee retaliation hits Enon for 25 light, 5 fire, 25 light, 5 fire (59 total damage).
Xeressra the skeleton archer's fire area effect hits Enon for 34 fire damage.
Xeressra the skeleton archer's light area effect hits Enon for 60 light damage.
Xeressra the skeleton archer casts Firebeam.
Xeressra the skeleton archer activates Hymn of Perseverance.
Xeressra the skeleton archer hits Enon for 29 fire damage.
Xeressra the skeleton archer uses Assault.
Your Contingency triggered Rune: Stormshield!
Xeressra the skeleton archer performs a melee critical strike against Enon!
Xeressra the skeleton archer performs a melee critical strike against Enon!
Xeressra the skeleton archer hits Enon for 90 physical, 6 fire, 11 fire, 217 physical, 4 fire, 215 physical (542 total damage).
Melee retaliation hits Xeressra the skeleton archer for 4 acid, 10 light, 8 arcane, 4 acid, 10 light, 8 arcane, 4 acid, 10 light, 8 arcane (68 total damage).
Enon the level 35 cornac temporal warden was bludgeoned to death by Xeressra the skeleton archer on level 9 of Dreadfell.












































































































