










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 24 / 34% |
| Size | medium |
| Lifes / Deaths | Killed by Mayedhetta the black ooze at level 23 on the 68th Dusk 122nd year of Ascendancy at 17:00 / 2Killed by Mayedhetta the black ooze at level 24 on the 68th Dusk 122nd year of Ascendancy at 20:58 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 19 (base 12) |
| Magic | 76 (base 54) |
| Willpower | 66 (base 45) |
| Cunning | 22 (base 10) |
Resources
| Life | -53/543 |
| Paradox | 349 |
| Healing Factor | 1.2391723257555 |
| Regeneration | 5.2664823844611 |
Speed
| Mental | +6.134043010974% |
| Attack | +6.134043010974% |
| Movement | 0% |
| Spell | +6.134043010974% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 5 |
| Crit Chance | 10% |
| APR | 11 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 65 |
| Crit Chance | 26% |
| Speed | 0.94220475507242 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 18% |
| Speed | 0.94220475507242 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +15% |
| Nature | +5% |
| Blight | +36% |
| Darkness | +9% |
| Acid | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +10% |
| Darkness | +15% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 34 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 22%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 33%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 24%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 49% |
| Confusion Resistance | 40% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
| Silence Resistance | 44% |
| Bleed Resistance | 20% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 413 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 348 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Gravity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases attack, spell, and mind speed by 6%. 1 Time Dilation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Strength by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Dayrain the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane While equipped: Stats +9 Mag +3 Wil offense ------ Spellpower +5 (+1 eff.) Damage +6% acid +7% blight Ignore resists +15% acid When Hit 4 acid 2 light On-Hit (Melee): * 20% chance to reduce armor by 40% defense ------ Armor +3 Disease Resist +29% Silence Resist +24% Confus Resist +28% Stun Resist +27% Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
| Light source | Coalkin2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Critical power +10.00% Ignore Shields +30% On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Armor +4 Resistance +5% arcane Physical save +6 (+3 eff.) Mind save +3 (+2 eff.) Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Starsting the linen wizard hat (1 def, 4 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Ignore resists +10% light defense ------ Armor +4 Defense +1 (+1 eff.) Resistance +2% physical Life +100.00 Life Regen +2.00 Pinning Resist +10% other ------- Psi/turn +0.16 A pointy cloth hat, very wizardly... |
| Tool | Glorudama (dig speed 19 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag defense ------ Resistance +3% nature Life +22.00 Healmod +5% Cut Resist +20% other ------- Max stamina +16.00 Light +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+3 eff.) Life Regen +2.00 Stun Resist +22% Rings make your fingers look great! |
| On fingers | gold ring 'Bleakwaker'0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Cun +7 Con offense ------ Physical Power +7 (+4 eff.) Damage +11% lightning Ignore resists +5% darkness On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Defense +4 (+2 eff.) Resistance +22% lightning +9% cold Rings make your fingers look great! |
| Around waist | Polorissra the Ravenbreak1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +2 Str offense ------ Spell Crit +1% Spellpower +23 (+6 eff.) Damage +3% blight +9% darkness defense ------ Mind save +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | infernal yew vilestaff of might (20-24 power, 4 apr, blight element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +18.00% Spellpower +13 (+3 eff.) On-Hit 18 fire Damage +20% blight other ------- See Invisibility +7 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | Bleaklady the cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spell Crit +8% Spellpower +25 (+6 eff.) Spellpower/crit +3 Damage +15% light +3% lightning Ignore resists +10% darkness defense ------ Resistance +12% darkness +22% light +11% all Silence Resist +20% other ------- Mana/turn +0.20 Max mana +64.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Malidundil (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: defense ------ Defense +1 (+1 eff.) Resistance +3% acid +9% fire +1% physical Physical save +5 (+3 eff.) Mind save +6 (+3 eff.) Unlife -50.00 life Blind Resist +10% Teleport Resist +20% other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Issulathel0.1 Encumbrance T1 amulet jewelry [Rare] Psionic While equipped: Stats +4 Wil offense ------ Mind Crit +7% Mindpower +6 (+2 eff.) Damage +6% blight defense ------ Mind save +6 (+3 eff.) Confus Resist +12% other ------- Psi when Hit +0.04 Max psi +10.00 Amulets make your neck look great! |
Inventory
shielding rune of the wizard (absorb 296; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: defense ------ Physical save +11 (+6 eff.) Spell save +11 (+6 eff.) Mind save +12 (+5 eff.) Amulets make your neck look great! |
Unlightwend0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +3% darkness On-Hit (Melee): * 10% chance to slow global speed by 54% * 10% chance to reduce damage dealt by 22% defense ------ Resistance +6% blight +9% temporal +6% nature +3% mind Spell save +3 (+2 eff.) Poison Resist +12% Disease Resist +12% Rings make your fingers look great! |
copper ring 'Chydraldir'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Accuracy +6 (+6 eff.) defense ------ Resistance +6% lightning +2% physical +5% arcane +9% temporal Life Regen +2.00 Rings make your fingers look great! |
gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 13 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 27 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
pixie's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Cun +2 Mag offense ------ Spellpower +7 (+2 eff.) Accuracy +7 (+7 eff.) Ignore Armor +9 defense ------ Defense +9 (+5 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring =3str=0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Str defense ------ Armor +6 Rings make your fingers look great! |
Urthoromindil (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 3 lightning 3 physical 3 fire 2 acid 3 cold Damage +4% nature Ignore resists +3% nature defense ------ Resistance +2% lightning +2% physical +2% cold +3% fire +3% nature +4% acid Physical save +4 (+2 eff.) Spell save +3 (+2 eff.) Mind save +3 (+2 eff.) Life +60.00 Stun Resist +10% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- EQ when Hit +1.20 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elugalaith the ash starstaff (15-18 power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +19.00% Spellpower +22 (+6 eff.) Spellpower/crit +2 On-Hit 19 fire Damage +6% blight +15% temporal defense ------ Resistance +3% mind Spell save +6 (+3 eff.) other ------- Mana/turn +0.22 See Invisibility +8 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
earthen ash starstaff of warding (15-18 power, 3 apr, temporal element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Damage +15% temporal defense ------ Armor +7 Hardiness +2% Defense +4 (+2 eff.) Physical save +3 (+2 eff.) other ------- Wards +2 temporal Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
grounding rough leather belt1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning +7% temporal A belt that goes around your waist. |
thick linen cloak (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+6 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 35.47 to 44.33 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
pair of rough leather boots 'Thunderbright' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Damage +9% lightning +6% arcane defense ------ Armor +1 Resistance +5% arcane +6% fire Silence Resist +22% Confus Resist +23% Stun Resist +20% A pair of boots made of leather. |
Flashlord the linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +3% lightning +6% fire Ignore resists +15% fire On-Hit (Melee): * 10% chance to reduce damage dealt by 22% defense ------ Defense +1 (+1 eff.) Resistance +6% fire Spell save +5 (+3 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat 'Toryruirefast' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Mag offense ------ Spellpower +5 (+1 eff.) Ignore Shields +10% defense ------ Defense +1 (+1 eff.) other ------- EQ when Hit +0.90 Psi when Hit +0.90 Hate when Hit +0.90 Max psi +30.00 Infravision +2 See Invisibility +3 A pointy cloth hat, very wizardly... |
stabilizing cashmere wizard hat of decomposition (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego+] Arcane/Master While equipped: Stats +5 Wil defense ------ Defense +2 (+1 eff.) Resistance +5% lightning +4% temporal +5% light +5% fire +4% nature +5% acid +4% blight +5% cold +5% darkness Physical save +7 (+4 eff.) A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Con defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) A cap made of leather. |
cured leather armour 'Flashhack' (6 def, 6 armour) =voda=9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: offense ------ Damage +3% lightning When Hit 2 lightning 4 nature defense ------ Armor +6 Defense +6 (+3 eff.) Fatigue +7% Resistance +7% acid +5% cold +19% lightning Life +24.00 other ------- Breathe water A suit of armour made of leather. |
11 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
527 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betissra2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Physical Power +10 (+5 eff.) Damage +9% physical defense ------ Resistance +3% blight Mind save +5 (+2 eff.) Life +20.00 Life Regen +2.00 other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Natureenvy the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +15% darkness On-Hit (Melee): * 20% chance to slow global speed by 54% defense ------ Resistance +3% nature Life +42.00 other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Shard of Crystalized Time2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con offense ------ Damage +7% temporal defense ------ Defense +5 (+3 eff.) Anomaly Control +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Beturiwen [power 10] (24/15 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Critical power +10.00% defense ------ Physical save +9 (+5 eff.) Reveal the area around you, dispelling darkness (radius 10, power 76 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Asstacas the Shalore Paradox Mage level 10
1st Summertide 122nd year of Ascendancy at 18:54 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Asstacas the Shalore Paradox Mage level 21
45th Dusk 122nd year of Ascendancy at 15:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Asstacas the Shalore Paradox Mage level 10
1st Summertide 122nd year of Ascendancy at 18:53 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Asstacas the Shalore Paradox Mage level 20
37th Dusk 122nd year of Ascendancy at 21:14 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Asstacas the Shalore Paradox Mage level 10
10th Flare 122nd year of Ascendancy at 03:43 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Asstacas the Shalore Paradox Mage level 13
12nd Dusk 122nd year of Ascendancy at 11:52 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Asstacas the Shalore Paradox Mage level 22
47th Dusk 122nd year of Ascendancy at 06:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Asstacas the Shalore Paradox Mage level 16
21st Dusk 122nd year of Ascendancy at 08:43 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Asstacas the Shalore Paradox Mage level 23
68th Dusk 122nd year of Ascendancy at 17:00 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Asstacas the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 13:12 see stats
Log
Bleeding from Mayedhetta the black ooze hits Asstacas for (5 converted), 12 physical (12 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Asstacas casts Grace of the Eternals.
Asstacas speeds up.
Asstacas uses Dayrain the pair of hardened leather boots!
Asstacas stops burning.
Mayedhetta the black ooze uses Continuous Butchery.
Mayedhetta the black ooze uses Evasion.
Mayedhetta the black ooze tries to evade attacks.
You feel the edges of spacetime begin to ripple and bend!
Asstacas converts damage to paradox!
Bleeding from Mayedhetta the black ooze hits Asstacas for (5 converted), 12 physical (12 total damage).
Explosive Saw from Mayedhetta the black ooze hits Asstacas for (14 converted), 32 physical (32 total damage).
Mayedhetta the black ooze uses Flurry.
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
Asstacas is on fire!
Mayedhetta the black ooze performs a melee critical strike against Asstacas!
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
Your Contingency has failed to cast Time Shield!
Mayedhetta the black ooze performs a melee critical strike against Asstacas!
Asstacas converts damage to paradox!
Melee retaliation hits Mayedhetta the black ooze for 3 acid, 3 light, 3 acid, 3 light, 3 acid, 3 light, 3 acid, 3 light, 3 acid, 3 light, 3 acid, 3 light (38 total damage).
Mayedhetta the black ooze hits Asstacas for (23 converted), 54 physical, (1 converted), 3 acid, (3 converted), 7 fire, (13 converted), 30 fire, (37 converted), 87 physical, (1 converted), 3 acid, (3 converted), 7 fire, (13 converted), 30 fire, (28 converted), 65 physical (288 total damage).
Asstacas the level 24 shalore paradox mage was swiped to death by Mayedhetta the black ooze on level 2 of The Maze.






























































































