Slinger The Mad the level 5 Halfling Skirmisher by Lichmeister

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassSkirmisher
Level / Exp5 / 80%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity29 (base 26)
Constitution11 (base 10)
Magic10 (base 10)
Willpower11 (base 11)
Cunning30 (base 14)

Resources

Life-2/161
Stamina104/114
Healing Factor1.0097162075846
Regeneration5.2086267518089

Speed

Mental-1.1102230246252E-14%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage40
Accuracy39
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance8%
Speed1

Offense: Damage Bonus

Fire+8%
Acid+3%

Defense: Base

Armour (hardiness)14 (48.594633868923%)
Defense30
Ranged Defense30
Fatigue1.9238052216851
Physical Save9
Spell Save8
Mental Save15

Defense: Resistances

Acid+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
0/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
2/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
active
active

Equipment

Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


You pickup 0.75 gold pieces.


Slinger The Mad picks up (a.):
wild infusion of the duelist (res 22%; physical; dur 3; cd 10).

Resting starts...

Slinger The Mad slows down.

Talent Infusion: Movement is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Slinger The Mad uses
Block.
Skeleton mage casts
Flame.
Slinger The Mad is on fire!

Skeleton mage's Flame hits
Slinger The Mad for (48 blocked), 32 fire (32 total damage).

Slinger The Mad uses
Swift Shot.
Slinger The Mad's Swift Shot hits Skeleton mage for
48 physical, 5 fire (54 total damage).
Skeleton mage casts
Manathrust.
Burning from Skeleton mage hits
Slinger The Mad for 27 fire damage.
Skeleton mage hits Slinger The Mad for 110 arcane damage.
Slinger The Mad the level 5 halfling skirmisher was fried to death by a skeleton mage on level 1 of Ruins of Kor'Pul.