










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 30 / 28% |
| Size | medium |
| Lifes / Deaths | Killed by Giralle the elven cultist at level 30 on the 78th Dusk 123rd year of Ascendancy at 13:16 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 26 (base 10) |
| Magic | 73 (base 60) |
| Willpower | 20 (base 15) |
| Cunning | 61 (base 57) |
Resources
| Life | -976/492 |
| Mana | 238/353 |
| Soul | 3/19 |
| Healing Factor | 1.3516586254955 |
| Regeneration | 12.502842285833 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 36.634129341246 |
| See Invisible | 36.634129341246 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 20 |
| Crit Chance | 23% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +8% |
| Darkness | +51% |
| Mind | +11% |
| Cold | +11% |
| All | +5% |
Offense: Damage Penetration
| Darkness | +20% |
| Acid | +25% |
Defense: Base
| Armour (hardiness) | 25.5 (47.579428603723%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 20 |
| Physical Save | 21 |
| Spell Save | 26 |
| Mental Save | 37 |
Defense: Resistances
| Blight | + 29%( 70%) |
| Cold | + 31%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 26%( 70%) |
| Lightning | + 32%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Silence Resistance | 42% |
| Bleed Resistance | 30% |
| Confusion Resistance | 42% |
| Instadeath Resistance | 100% |
| Stun Resistance | 30% |
| Poison Resistance | 10% |
| Blind Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 207 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by venom drake hatchling. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed xorn fragment. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tidewrecker the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% cold ----- def ----- Armour +1 Resists +15% lightning +5% temporal +3% cold +3% fire Die.at -40.00 life Silence- +20% A pair of boots made of leather. |
| Light source | Earigar the Eclipsewend2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +24% darkness ----- def ----- Resists +3% nature Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Sileramina (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% cold Crit.chn- 5.00% Die.at -80.00 life Max.HP +40.00 Cut- +20% ---------- misc Breathe water A cap made of leather. |
| Tool | supercharged stralite torque of clear mind [power 4] (3/26 cooldown)2.0 T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lisenor the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% mind ----- def ----- Resists +3% lightning +6% cold Mind.save +7 (+3 eff.) Blind- +10% Silence- +22% Confus- +22% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
| On fingers | painweaver's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+3 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +6 (+3 eff.) Dmg.mod +5% all ----- def ----- Max.HP +42.00 HP.reg +7.00 Heal.mod +11% Rings make your fingers look great! |
| Around waist | Mayutta the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Apr +2 ----- def ----- Armour +2 Resists +3% light +9% darkness Crit.chn- 10.00% Max.HP +31.00 ---------- misc Infravis +1 A belt that goes around your waist. |
| In main hand | Abysswend the elm bonestaff (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness +3% cold ----- def ----- Armour +3 Hardiness +4% Resists +3% fire +9% mind +6% temporal Phys.save +3 (+2 eff.) Die.at -80.00 life Confus- +10% Stun/Frz- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic voratun gauntlets of dexterity (+5) (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Dex dps ---------- Acc +10 (+5 eff.) ----- def ----- Armour +7 Fatigue +5% Mind.save +8 (+3 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Ce'Navena the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Nature While equipped: Stats +3 Str +2 Dex +1 Con ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Die.at -80.00 life Max.HP +26.00 HP.reg +2.00 Heal.mod +11% Poison- +10% Confus- +10% A suit of armour made of mail. |
| Cloak | Woeburst the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +20% darkness +25% acid On Hit (Melee): * 20% chance to reduce damage dealt by 18% * 20% chance to reduce armor by 35% ----- def ----- Defense +2 (+2 eff.) Resists +6% fire Phys.save +7 (+4 eff.) Mind.save +11 (+4 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Naledig the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +4 Resists +15% blight +11% light +11% darkness Crit.chn- 10.00% Blind- +22% Cut- +10% Stun/Frz- +10% Amulets make your neck look great! |
Inventory
blink rune of the psychic (range 3; phase 13; cd 13)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 3 Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the duelist (regen 1019% over 10 turns; mana 51; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1019% for 10 turns (61 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 678% over 10 turns; mana 34; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 678% for 10 turns (41 total) and instantly restoring 34 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 175; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 21; blocks 2; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 21 up to 2 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Dayquell0.1 T3 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Str +6 Dex +6 Wil +12 Cun dps ---------- Mind.pwr +10 (+5 eff.) Acc +11 (+5 eff.) Melee Ret 2 light ----- def ----- Armour +8 Resists +12% blight +9% cold +3% darkness +3% temporal Rings make your fingers look great! |
Saloda the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight +11% light +12% mind Res.pen +25% mind ----- def ----- Resists +22% light Mind.save +3 (+1 eff.) Die.at -20.00 life Disease- +20% Rings make your fingers look great! |
steel ring 'Glintravage'0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Phys.pwr +6 (+3 eff.) Dmg.mod +12% nature +6% light ----- def ----- Resists +24% nature +5% arcane +3% darkness Mind.save +8 (+3 eff.) Rings make your fingers look great! |
steel ring 'Zubura'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Wil +3 Cun +3 Con dps ---------- Dmg.mod +12% light Acc +8 (+4 eff.) Apr +10 Melee Ret 2 mind ----- def ----- Defense +9 (+9 eff.) Resists +24% light Mind.save +4 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 102% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring of perseverance0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Great Caller (10-11 power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 10.0 - 11.0 Nature Uses 30% Wil, 50% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+6 eff.) Dmg.mod +8% physical +8% cold +8% fire ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
Curewake the ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +6% nature +15% darkness Res.pen +10% nature ----- def ----- Armour +12 Defense +13 (+12 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Wards +5 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Runydugrim the Scaldkiller (20-24 power, 4 apr, light element)5.0 T3 staff 1H weapon [Random Unique] Nature/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +13% Crit.mult +16.00% Phys.pwr +7 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +20% light Res.pen +10% fire Acc +10 (+5 eff.) ----- def ----- Defense +7 (+7 eff.) Resists +6% blight +9% temporal +3% acid ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 79.81 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff 'Emelunn' (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Random Unique] Arcane/Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% acid +6% mind Melee Ret 2 temporal ----- def ----- Armour +6 Defense +13 (+12 eff.) Resists +6% mind +10% acid Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +4 Wards +2 acid Talents +2 Ward +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 107.47 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
murderer's linen cloak of implacability (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +4 (+2 eff.) Apr +3 ----- def ----- Defense +1 (+1 eff.) Phys.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloudrigor (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +5 Str +5 Mag +5 Wil +2 Con dps ---------- Dmg.mod +22% lightning +11% physical +11% nature +9% cold Melee Ret 4 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +26% lightning +3% blight +6% cold +6% nature +9% all Poison- +26% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duskquell (0 def, 0 armour) =Resists=2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +23% physical +12% nature +6% cold Res.pen +10% darkness ----- def ----- Resists +23% physical +3% darkness +3% cold +18% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Borikan the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +1% Melee+ 9 light Dmg.mod +4% light ----- def ----- Armour +2 Resists +8% light Mind.save +18 (+7 eff.) HP.reg +3.00 ---------- misc Stam/turn +1.50 Max.stam +29.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shadelash the dwarven-steel gauntlets (25 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 9 blight Dmg.mod +6% blight ----- def ----- Armour +2 Defense +25 (+18 eff.) Fatigue +3% Resists +7% blight +9% darkness Stun/Frz- +10% Knockbk- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Festergore' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 acid 7 cold Dmg.mod +5% acid +16% cold Res.pen +5% nature Acc +15 (+7 eff.) On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +2 Fatigue +3% Resists +7% acid +9% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Kindleslicer (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +6% light Res.pen +5% light +15% temporal Melee Ret 4 light ----- def ----- Armour +8 Defense +20 (+16 eff.) Fatigue +8% Resists +23% lightning +21% fire +6% light A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
444 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
iron pickaxe 'Unlightidol' (dig speed 19 turns) =HP/Pick=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +3% lightning +9% temporal +3% acid Spell.save +6 (+3 eff.) Max.HP +20.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blizzardgrind the brass lantern =Dex=2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex +4 Con dps ---------- Crit.mult +5.00% ----- def ----- Resists +3% cold +1% physical Phys.save +7 (+4 eff.) Die.at -40.00 life Heal.mod +11% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 359/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pouch of the Subconscious (20/20, 38-46 power, 15 apr)3.0 T4 shot ammo Reqs Dex 28 [Unique] Psionic Power 38.0 - 45.6 Physical Uses 10% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 20 Ranged+ +25 mind +30 mind slow On Hit: * 50% chance to reload 1 ammo You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Guda the steel torque of mindblast [power 175] (3/13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +6 Dex +2 Con dps ---------- Res.pen +10% physical ----- def ----- Resists +24% lightning +3% darkness Blast the opponent's mind dealing 194 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Shinepeal' [power 150] (3/13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% light ----- def ----- Resists +5% arcane +9% fire ---------- misc Light +2 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 158 physical damage Puts all charms on 13 cooldown 100% to reduce fatigue by 28% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 45. Torques are made by powerful psionics to store psionic powers. |
extending ash wand of shielding [power 170] (3/17 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Orcen the Cornac Necromancer level 20
78th Regrowth 123rd year of Ascendancy at 15:34 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Orcen the Cornac Necromancer level 18
9th Regrowth 123rd year of Ascendancy at 07:48 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Orcen the Cornac Necromancer level 19
45th Regrowth 123rd year of Ascendancy at 05:01 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Orcen the Cornac Necromancer level 21
11st Pyre 123rd year of Ascendancy at 18:00 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Orcen the Cornac Necromancer level 28
9th Dusk 123rd year of Ascendancy at 09:21 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Orcen the Cornac Necromancer level 10
7th Dusk 122nd year of Ascendancy at 03:25 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Orcen the Cornac Necromancer level 20
46th Regrowth 123rd year of Ascendancy at 01:13 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Orcen the Cornac Necromancer level 30
44th Dusk 123rd year of Ascendancy at 01:32 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Orcen the Cornac Necromancer level 24
39th Pyre 123rd year of Ascendancy at 11:25 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Orcen the Cornac Necromancer level 9
7th Dusk 122nd year of Ascendancy at 01:28 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Orcen the Cornac Necromancer level 10
39th Dusk 122nd year of Ascendancy at 22:06 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Orcen the Cornac Necromancer level 24
42nd Pyre 123rd year of Ascendancy at 02:57 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Orcen the Cornac Necromancer level 15
2nd Decay 122nd year of Ascendancy at 11:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Orcen the Cornac Necromancer level 27
9th Flare 123rd year of Ascendancy at 23:43 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Orcen the Cornac Necromancer level 17
6th Allure 123rd year of Ascendancy at 14:31 see stats
Log
Orcen hits Giralle the elven cultist for (35 absorbed), 0 cold, (36 absorbed), 0 darkness (0 total damage).
Ghast fails to use Poisonous Bite.
Ghast hits Iceblock for 54 physical damage.
Elven corruptor casts Soul Rot.
Elven blood mage casts Blood Boil.
Orcen is free from the decrepitude disease.
Orcen slows down.
Temporal hound shrugs off Adarin the elven blood mage's 'Miasma'!
Elven blood mage receives 56 healing.
Elven blood mage hits Orcen for 131 blight damage.
Giralle the elven cultist casts Phase Door.
Cyrerathra the elven blood mage casts Blade Shear.
Cyrerathra the elven blood mage performs a melee critical strike against Ghast!
Cyrerathra the elven blood mage hits Ghast for 77 physical damage.
Cyrerathra the elven blood mage hits Ghast for (61 to ice), 92 temporal (92 total damage).
Adarin the elven blood mage hits Ghast for 93 acid damage.
Talent Consume Soul is ready to use.
Adarin the elven blood mage killed Ghast!
Decrepitude Disease from Adarin the elven blood mage hits Ghoul for 14 blight damage.
Elven corruptor's Soul Rot hits Orcen for 181 blight damage.
Ghoul shrugs off Adarin the elven blood mage's 'Miasma'!
Giralle the elven cultist casts Shadow Veil.
Giralle the elven cultist performs a melee critical strike against Orcen!
Giralle the elven cultist is covered in a veil of shadows!
Giralle the elven cultist hits Orcen for 187 darkness damage.
Rotting Disease from Ghoul hits Adarin the elven blood mage for (41 absorbed), 0 blight (0 total damage).
Rotting Disease from Adarin the elven blood mage hits Giralle the elven cultist for (10 absorbed), 0 blight (0 total damage).
Frost Cut from Orcen hits Cyrerathra the elven blood mage for (21 absorbed), 0 cold (0 total damage).
Orcen the level 30 cornac necromancer was swallowed by the void to death by Giralle the elven cultist on level 1 of Mark of the Spellblaze.

















































































































