Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
| Addons | Opt-in Adventurers Parties 1.0.6Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 16 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 25 (base 22) |
| Dexterity | 15 (base 12) |
| Constitution | 16 (base 12) |
| Magic | 28 (base 25) |
| Willpower | 18 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 396/396 |
| Mana | 170/170 |
| Stamina | 165/165 |
| Healing Factor | 1.2 |
| Regeneration | 0.3 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 34 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.92 (81.030927835052%) |
| Defense | 4.75 |
| Ranged Defense | 4.75 |
| Fatigue | 20 |
| Physical Save | 18.074745880216 |
| Spell Save | 19.300010620398 |
| Mental Save | 14.386415954726 |
Defense: Resistances
| All | + 7%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 273 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 77.00 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 20. The surge of natural acids will remove one detrimental magical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 191 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
| talent | Chant of Fortress |
Quests
Equipment
| Main armor | iron plate armour of resilience (3 def, 7 armour) iron plate armour of resilience (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Maximum life: +20.00 A suit of armour made of metal plates. |
| In main hand | Belahir (23-36.8 power, 2 apr) Belahir (23-36.8 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to cause random insanity Damage (Melee): +9 mind Burst (radius 2) on crit: +8 physical When wielded/worn: Changes stats: +5 Wil / +3 Cun / +1 Con Only die when reaching: -20.00 life Massive two-handed swords. |
Inventory
Newly picked up infusioninfusion Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 |
Newly picked up runerune Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 |
Newly picked up runerune Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 |
Charsever (29-43.5 power, 2 apr) Charsever (29-43.5 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning When wielded/worn: Changes damage: +9% fire Massive two-handed mauls. |
Newly picked up steel greatmaulsteel greatmaul Requires: - Strength 16 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. |
Newly picked up flawless yew longbowflawless yew longbow Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. |
Newly picked up steel macesteel mace Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 |
Newly picked up thorny mindstarthorny mindstar Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 |
Newly picked up steel waraxesteel waraxe Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 |
Newly picked up steel waraxesteel waraxe Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 |
Newly picked up hardened leather caphardened leather cap 2.00 Encumbrance. Type: armor / head ; tier 3 |
Wrathroot's Barkwood (9 def, 10 armour, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +10 Defense: +9 Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Black ooze is stunned with fear!
golem (servant of Daze fo' dayz) hits Black ooze for 39 physical, 9 mind (48 total damage).
golem (servant of Daze fo' dayz) reflects damage back to Black ooze!
golem (servant of Daze fo' dayz) hits Black ooze for 0 acid, 5 light (5 total damage).
Black ooze hits golem (servant of Daze fo' dayz) for 1 acid damage.
golem (servant of Daze fo' dayz) hits Black ooze for 42 physical damage.
golem (servant of Daze fo' dayz) killed Black ooze!
You pickup 0.60 gold pieces.
There is an item here: thorny mindstar
You pickup 0.80 gold pieces.
You pickup 0.70 gold pieces.
There is an item here: thorny mindstar
Golem (servant of Daze fo' dayz) picks up (h.): thorny mindstar.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Today is the 72nd Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
