
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Glutton 1.2.3Gluttons are cursed with insatiable Hunger, which they use as a resource. It increases over time, and gives benefits and penalties depending on the current amount they have. They can Devour creatures, which they can then Digest to gain bonuses, sometimes permanent, including stat points and even talents. Since Gluttons can gain stat points from Devouring creatures, they gain no stat points per level. Since they can gain talents as well, they start with few categories. This is the basic class concept, and I hope you have fun with it. Disclaimer: the Glutton is very unbalanced right now (hence the alpha status). I welcome and encourage any feedback. Thanks to all of #tome for their help. Special thanks to FlarePusher and Draknodred for helping me flesh out the class concept and for developing talent ideas, and to natev for a lot of help but especially for letting me build off his resource code. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Glutton |
| Level / Exp | 23 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:18 / 80Killed by Prox the Mighty at level 2 on the 75th Pyre 122nd year of Ascendancy at 05:19 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 09:47 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 10:38 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 11:45 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 21:43 Killed by Bill the Stone Troll at level 5 on the 75th Pyre 122nd year of Ascendancy at 22:43 Killed by halfling slinger at level 6 on the 76th Pyre 122nd year of Ascendancy at 16:06 Killed by gladiator at level 6 on the 76th Pyre 122nd year of Ascendancy at 18:36 Killed by arcane blade at level 6 on the 76th Pyre 122nd year of Ascendancy at 20:03 Killed by skeleton warrior at level 7 on the 78th Pyre 122nd year of Ascendancy at 03:30 Killed by Poluwen the skeleton warrior at level 8 on the 78th Pyre 122nd year of Ascendancy at 10:06 Killed by rogue at level 8 on the 4th Mirth 122nd year of Ascendancy at 21:34 Killed by cold drake hatchling at level 8 on the 4th Flare 122nd year of Ascendancy at 13:54 Killed by snow giant thunderer at level 8 on the 4th Flare 122nd year of Ascendancy at 15:53 Killed by snow giant boulder thrower at level 8 on the 4th Flare 122nd year of Ascendancy at 17:55 Killed by snow giant boulder thrower at level 8 on the 4th Flare 122nd year of Ascendancy at 18:48 Killed by snow giant boulder thrower at level 8 on the 4th Flare 122nd year of Ascendancy at 19:45 Killed by snow giant boulder thrower at level 9 on the 4th Flare 122nd year of Ascendancy at 22:41 Killed by snow giant boulder thrower at level 9 on the 4th Flare 122nd year of Ascendancy at 23:38 Killed by snow giant boulder thrower at level 9 on the 5th Flare 122nd year of Ascendancy at 04:14 Killed by rogue at level 9 on the 5th Flare 122nd year of Ascendancy at 21:43 Killed by cold drake hatchling at level 9 on the 6th Flare 122nd year of Ascendancy at 02:12 Killed by Xanarianor the fox at level 9 on the 6th Flare 122nd year of Ascendancy at 04:54 Killed by Isoba the umber hulk at level 10 on the 6th Flare 122nd year of Ascendancy at 15:25 Killed by snow giant at level 10 on the 7th Flare 122nd year of Ascendancy at 00:35 Killed by ice wyrm at level 10 on the 7th Flare 122nd year of Ascendancy at 08:53 Killed by Bethobrenne the cold drake hatchling at level 10 on the 7th Flare 122nd year of Ascendancy at 15:55 Killed by Rantha the Worm at level 11 on the 8th Flare 122nd year of Ascendancy at 06:57 Killed by Rantha the Worm at level 11 on the 8th Flare 122nd year of Ascendancy at 10:14 Killed by Rantha the Worm at level 11 on the 8th Flare 122nd year of Ascendancy at 11:00 Killed by Rantha the Worm at level 11 on the 8th Flare 122nd year of Ascendancy at 11:48 Killed by The Fragmented Essence of Harkor'Zun at level 12 on the 8th Flare 122nd year of Ascendancy at 16:46 Killed by Harkor'Zun at level 12 on the 8th Flare 122nd year of Ascendancy at 18:08 Killed by Harkor'Zun at level 12 on the 8th Flare 122nd year of Ascendancy at 18:52 Killed by Aerudhekira the bloated horror at level 12 on the 8th Flare 122nd year of Ascendancy at 20:56 Killed by thief at level 15 on the 14th Dusk 122nd year of Ascendancy at 22:57 Killed by Dilhan the human at level 15 on the 27th Dusk 122nd year of Ascendancy at 03:17 Killed by Dilhan the human at level 15 on the 27th Dusk 122nd year of Ascendancy at 03:55 Killed by giant spider at level 15 on the 32nd Dusk 122nd year of Ascendancy at 00:16 Killed by Chronolith Twin at level 16 on the 3rd Haze 122nd year of Ascendancy at 08:00 Killed by Cyrothra the snow giant at level 17 on the 12nd Haze 122nd year of Ascendancy at 16:01 Killed by Cyrothra the snow giant at level 17 on the 12nd Haze 122nd year of Ascendancy at 17:36 Killed by snow giant boulder thrower at level 18 on the 12nd Haze 122nd year of Ascendancy at 22:12 Killed by Poriseta the sand-drake at level 18 on the 16th Haze 122nd year of Ascendancy at 09:34 Killed by Eilinawe the gigantic corrosive tunneler at level 18 on the 16th Haze 122nd year of Ascendancy at 16:34 Killed by Umgurin the halfling at level 19 on the 17th Haze 122nd year of Ascendancy at 10:25 Killed by skeleton archer at level 19 on the 32nd Haze 122nd year of Ascendancy at 09:36 Killed by skeleton master archer at level 19 on the 32nd Haze 122nd year of Ascendancy at 11:50 Killed by skeleton master archer at level 19 on the 32nd Haze 122nd year of Ascendancy at 12:48 Killed by Aerilenne the icy orc wyrmic at level 19 on the 32nd Haze 122nd year of Ascendancy at 16:11 Killed by Emelunne the skeleton warrior at level 19 on the 32nd Haze 122nd year of Ascendancy at 17:26 Killed by Emelunne the skeleton warrior at level 19 on the 32nd Haze 122nd year of Ascendancy at 18:03 Killed by Emelunne the skeleton warrior at level 19 on the 32nd Haze 122nd year of Ascendancy at 18:41 Killed by Emelunne the skeleton warrior at level 19 on the 32nd Haze 122nd year of Ascendancy at 19:23 Killed by Xeremina the armoured skeleton warrior at level 19 on the 33rd Haze 122nd year of Ascendancy at 09:12 Killed by Mayebreba the venom drake at level 20 on the 33rd Haze 122nd year of Ascendancy at 17:19 Killed by Mayebreba the venom drake at level 20 on the 33rd Haze 122nd year of Ascendancy at 18:14 Killed by skeleton master archer at level 20 on the 34th Haze 122nd year of Ascendancy at 01:37 Killed by skeleton master archer at level 20 on the 34th Haze 122nd year of Ascendancy at 11:10 Killed by skeleton mage at level 20 on the 34th Haze 122nd year of Ascendancy at 14:05 Killed by Winry at level 20 on the 34th Haze 122nd year of Ascendancy at 14:44 Killed by will o' the wisp at level 20 on the 34th Haze 122nd year of Ascendancy at 15:41 Killed by The Master at level 20 on the 34th Haze 122nd year of Ascendancy at 16:56 Killed by skeleton archer at level 20 on the 34th Haze 122nd year of Ascendancy at 18:09 Killed by armoured skeleton warrior at level 20 on the 34th Haze 122nd year of Ascendancy at 19:26 Killed by skeleton warrior at level 20 on the 34th Haze 122nd year of Ascendancy at 21:12 Killed by skeleton mage at level 20 on the 34th Haze 122nd year of Ascendancy at 22:07 Killed by armoured skeleton warrior at level 20 on the 34th Haze 122nd year of Ascendancy at 23:17 Killed by The Master at level 20 on the 35th Haze 122nd year of Ascendancy at 00:53 Killed by The Master at level 20 on the 35th Haze 122nd year of Ascendancy at 01:49 Killed by The Master at level 20 on the 35th Haze 122nd year of Ascendancy at 02:35 Killed by skeleton warrior at level 20 on the 35th Haze 122nd year of Ascendancy at 03:24 Killed by The Master at level 20 on the 35th Haze 122nd year of Ascendancy at 04:37 Killed by skeleton mage at level 20 on the 35th Haze 122nd year of Ascendancy at 05:42 Killed by skeleton warrior at level 20 on the 35th Haze 122nd year of Ascendancy at 06:43 Killed by The Master at level 20 on the 35th Haze 122nd year of Ascendancy at 07:36 Killed by Emeloyatta the orc master assassin at level 22 on the 40th Haze 122nd year of Ascendancy at 11:38 Killed by orc master assassin at level 22 on the 42nd Haze 122nd year of Ascendancy at 06:48 Killed by Golbug the Destroyer at level 23 on the 43rd Haze 122nd year of Ascendancy at 08:25 |
Primary Stats
| Strength | 26 (base 12) |
| Dexterity | 26 (base 18) |
| Constitution | 66 (base 51) |
| Magic | 38 (base 26) |
| Willpower | 32 (base 19) |
| Cunning | 19 (base 11) |
Resources
| Mana | 461/461 |
| Psi | 148/148 |
| Life | 748/748 |
| Paradox | 275 |
| Equilibrium | 0 |
| Healing Factor | 0.7 |
| Regeneration | 3.1492999999999 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 43 |
| Crit Chance | 19% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.962666666668 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.296000000002 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 11.000000000002 (30%) |
| Defense | 14.6 |
| Ranged Defense | 14.6 |
| Fatigue | 0 |
| Physical Save | 42.4 |
| Spell Save | 26.25 |
| Mental Save | 27.925 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 113 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
| Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Pica | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Gluttony / Famine | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Digestion | 1.50 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Gluttony / Feast | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Endless hunt | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Gluttony / Gourmand | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by grey mold. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by giant venus flytrap. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Winry. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by skeleton master archer. Escort: lost warrior (level 2 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Mayebreba the venom drake. Escort: lost warrior (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +20 Physical save: +5 (+2 eff.) A pair of boots made of leather. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 80, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 266.67 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 10/30) : Effective talent level: 1.0 Power cost: 20 out of 10/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 44.27 to 132.82 damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| Tool | overpowered steel torque of mindblast [power 213] (9/9 cooldown) overpowered steel torque of mindblast [power 213] (9/9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a range 7 beam (dam 106-213), putting all charms on cooldown for 9 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | titan's gold ring titan's gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+3 eff.) Rings can have magical properties. |
| Around neck | copper amulet of manastreaming copper amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Mag Mana each turn: +0.11 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +21.00 Amulets can have magical properties. |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr) Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| Swallowed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
| Around waist | reinforced hardened leather belt of the vagrant reinforced hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +10 Defense: +5 (+5 eff.) Changes stats: +3 Con Physical save: +14 (+5 eff.) Mental save: +8 (+4 eff.) Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
| Cloak | spellcowled cashmere cloak of Iron Throne (2 def, 0 armour) spellcowled cashmere cloak of Iron Throne (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Str / +3 Mag / +3 Wil / +2 Con Spell save: +8 (+4 eff.) Maximum mana: +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | psion's cashmere robe of Linaniil (2 def, 0 armour) psion's cashmere robe of Linaniil (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances penetration: +7% mind Changes damage: +13% mind Mana each turn: +0.18 Psi each turn: +0.59 Maximum mana: +49.00 Maximum psi: +26.00 Spellpower: +19 (+6 eff.) Spell crit. chance: +10% Mindpower: +7 (+2 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the warrior (heal 82)healing infusion of the warrior (heal 82) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 82 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 30%; cure physical) wild infusion of the titan (resist 30%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (793% regen over 10 turns; 40 instant mana) manasurge rune of the warrior (793% regen over 10 turns; 40 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 793% over 10 turns and instantly restoring 40 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 223 for 4 turns) shielding rune of the sneak (absorb 223 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 223 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the duelist (radius 9; dur 14; see horror) vision rune of the duelist (radius 9; dur 14; see horror)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 18) for 14 turns. Your mind will become more receptive for 14 turns, allowing you to sense any horror around. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's steel amulet of constitution (+3) warrior's steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +6% physical Stamina each turn: +0.40 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. painweaver's gold ring of frost (+24%)painweaver's gold ring of frost (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+3 eff.) Changes resistances: +24% cold Changes damage: +12% cold / +5% all Spellpower: +8 (+3 eff.) Mindpower: +10 (+3 eff.) Rings can have magical properties. |
steel ring of arcana(+0.12/turn) steel ring of arcana(+0.12/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Silence immunity: +28% Mana each turn: +0.12 Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings can have magical properties. |
titan's copper ring of nature (+20%) titan's copper ring of nature (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +20% nature Changes damage: +10% nature Physical save: +4 (+1 eff.) Rings can have magical properties. |
Elebreba the steel dagger (17.5-22.75 power, 6 apr) Elebreba the steel dagger (17.5-22.75 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.5 - 22.8 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +5.0% Changes stats: +1 Dex Stamina each turn: +0.20 Sharp, short and deadly. |
dwarven-steel dagger 'Lorunaritir' (21-27.3 power, 7 apr) dwarven-steel dagger 'Lorunaritir' (21-27.3 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid When wielded/worn: Accuracy: +6 (+2 eff.) Changes resistances: +3% acid Changes resistances penetration: +10% physical Sharp, short and deadly. |
steel greatmaul 'Tuligadovor' (27.5-41.25 power, 2 apr) steel greatmaul 'Tuligadovor' (27.5-41.25 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage (Melee): +12 mind When wielded/worn: Changes resistances: +3% darkness / +3% lightning Mental save: +9 (+4 eff.) Heals friendly targets nearby when you use a nature summon: +20 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
Belodil the dragonbone starstaff (30-36 power, 6 apr, light element) Belodil the dragonbone starstaff (30-36 power, 6 apr, light element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 physical Burst (radius 1) on hit: +8 physical When wielded/worn: Accuracy: +2 (+1 eff.) Effects on melee hit: * 22% chance to disease Changes stats: +1 Mag Changes damage: +30% light Talent granted: +1 Command Staff Reduces incoming crit damage: 5.00% Vim when firing critical spell: +7.00 Only die when reaching: -20.00 life Maximum stamina: +10.00 Maximum vim: +56.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
Gorohell (0 def, 8 armour) Gorohell (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Damage (Melee): 7 physical Changes resistances: +5% arcane Changes damage: +5% physical Metal gloves protecting the hands up to the middle of the lower arm. |
scouring hardened leather gloves of the juggernaut (0 def, 2 armour) scouring hardened leather gloves of the juggernaut (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 26% chance to reduce powers by 20% * 25 arcane resource burn Changes stats: +3 Con Physical save: +15 (+5 eff.) Spell save: +14 (+7 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +24% It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Growthward the linen wizard hat (1 def, 0 armour) Growthward the linen wizard hat (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 12 nature Changes resistances: +6% nature / +15% fire Changes damage: +10% fire Light radius: +2 A pointy cloth hat, very wizardly... |
deadly quiver of elm arrows of paradox (10/10, 21.5-30.1 power, 5 apr) deadly quiver of elm arrows of paradox (10/10, 21.5-30.1 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 On weapon hit: * 6% chance to gain 10% of a turn Damage (Ranged): +6 temporal Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
45 alchemist agate 45 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ragitar the alchemist's lamp Ragitar the alchemist's lampInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour Changes stats: +5 Wil Changes resistances penetration: +5% mind Changes damage: +9% mind Critical mult.: +10.00% Psi when hit: +0.04 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern survivor's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+2 eff.) Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots 'Bilemoon' (21/21, 33-39.6 power, 3 apr) pouch of dwarven-steel shots 'Bilemoon' (21/21, 33-39.6 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 21 On weapon hit: * Slows global speed by 40% On weapon crit: * wounds the target Damage (Ranged): +7 bleed Burst (radius 1) on hit: +8 nature Shots are used with slings to pummel your foes to death. |
psionic steel torque of charged psionic shield [power 53] (9/20 cooldown) psionic steel torque of charged psionic shield [power 53] (9/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 53 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 psi. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
bright yew wand of trap destruction [power 54] (9/15 cooldown) bright yew wand of trap destruction [power 54] (9/15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to disarm traps (54 disarm power, Magic) along a range 3 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. defiled yew wand of clairvoyance [power 11] (9/6 cooldown)defiled yew wand of clairvoyance [power 11] (9/6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +8.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 11), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Winry the Cornac Glutton level 21
37th Haze 122nd year of Ascendancy at 11:41 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Winry the Cornac Glutton level 15
63rd Dusk 122nd year of Ascendancy at 00:26 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Winry the Cornac Glutton level 12
8th Flare 122nd year of Ascendancy at 19:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Winry the Cornac Glutton level 20
34th Haze 122nd year of Ascendancy at 10:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Winry the Cornac Glutton level 17
12nd Haze 122nd year of Ascendancy at 18:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Winry the Cornac Glutton level 10
6th Flare 122nd year of Ascendancy at 10:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Winry the Cornac Glutton level 20
33rd Haze 122nd year of Ascendancy at 13:20 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Winry the Cornac Glutton level 8
4th Mirth 122nd year of Ascendancy at 23:16 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Winry the Cornac Glutton level 7
76th Pyre 122nd year of Ascendancy at 20:28 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Winry the Cornac Glutton level 17
11st Haze 122nd year of Ascendancy at 17:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Winry the Cornac Glutton level 20
34th Haze 122nd year of Ascendancy at 12:50 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Winry the Cornac Glutton level 20
35th Haze 122nd year of Ascendancy at 08:57 see stats
Log
Winry receives 7 healing from Unnatural Body.
Kinetic Aura hits Golbug the Destroyer for 4 physical damage.
Winry receives 9 healing.
You collect a new ingredient: orc heart.
You collect a new ingredient: orc heart.
Winry hits Golbug the Destroyer for 29 lightning damage.
Winry hits Orc soldier for 34 lightning damage.
Winry hits Fiery orc wyrmic for 34 lightning damage.
Winry hits Orc soldier for 34 lightning damage.
Winry hits Cave troll for 34 lightning damage.
Winry hits Orc soldier for 34 lightning damage.
Winry killed Orc soldier!
Winry killed Orc soldier!
Golbug the Destroyer uses Assault.
Golbug the Destroyer performs a melee critical strike against Winry!
Golbug the Destroyer performs a melee critical strike against Winry!
Winry hits Golbug the Destroyer for 7 cold, 7 cold, 7 cold (21 total damage).
Golbug the Destroyer hits Winry for 39 physical, 18 acid, 121 physical (177 total damage).
Winry the level 23 cornac glutton was stabbed to death by Golbug the Destroyer on level 4 of Lost Dwarven Kingdom of Reknor.
Winry is not stunned anymore.
Winry deactivates Kinetic Aura.
Winry has finished recovering.
Winry deactivates Stone Skin.
Winry is no longer surging arcane power.
Winry deactivates Icy Skin.
Winry is no longer poisoned.
Winry speeds up.
Winry seems more focused.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
