








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Sholtar |
| Class | Berserker |
| Level / Exp | 31 / 58% |
| Size | big |
| Lifes / Deaths | Killed by Doomelfunlock at level 17 on the 66th Dusk 122nd year of Ascendancy at 09:05 / 42Killed by Doomelfunlock at level 17 on the 66th Dusk 122nd year of Ascendancy at 15:14 Killed by Moving greater ash vilestaff of wizardry at level 19 on the 10th Haze 122nd year of Ascendancy at 09:50 Killed by Assassin Lord at level 21 on the 59th Haze 122nd year of Ascendancy at 04:43 Killed by Laurel the halfling at level 22 on the 7th Decay 122nd year of Ascendancy at 22:03 Killed by Adisetta the Blightborn at level 22 on the 2nd Wintertide 123rd year of Ascendancy at 09:24 Killed by elven corruptor at level 25 on the 12nd Regrowth 123rd year of Ascendancy at 06:40 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 12nd Regrowth 123rd year of Ascendancy at 13:26 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 10:09 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 11:03 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 13:11 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 14:12 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 16:59 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 18:03 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 19:10 Killed by dread at level 28 on the 19th Regrowth 123rd year of Ascendancy at 22:31 Killed by dreadmaster at level 28 on the 20th Regrowth 123rd year of Ascendancy at 04:48 Killed by dread at level 28 on the 20th Regrowth 123rd year of Ascendancy at 05:52 Killed by dread at level 28 on the 20th Regrowth 123rd year of Ascendancy at 09:32 Killed by Lord of Skulls (warrior) at level 28 on the 20th Regrowth 123rd year of Ascendancy at 12:18 Killed by Lord of Skulls (warrior) at level 28 on the 20th Regrowth 123rd year of Ascendancy at 13:09 Killed by The Master at level 28 on the 20th Regrowth 123rd year of Ascendancy at 13:39 Killed by Lord of Skulls (warrior) at level 28 on the 20th Regrowth 123rd year of Ascendancy at 15:21 Killed by ghoul at level 28 on the 20th Regrowth 123rd year of Ascendancy at 16:21 Killed by Lord of Skulls (warrior) at level 28 on the 20th Regrowth 123rd year of Ascendancy at 17:30 Killed by armoured skeleton warrior at level 28 on the 20th Regrowth 123rd year of Ascendancy at 18:12 Killed by elder vampire at level 28 on the 20th Regrowth 123rd year of Ascendancy at 19:37 Killed by elder vampire at level 28 on the 20th Regrowth 123rd year of Ascendancy at 21:04 Killed by Lord of Skulls (warrior) at level 28 on the 20th Regrowth 123rd year of Ascendancy at 22:26 Killed by Lord of Skulls (warrior) at level 29 on the 21st Regrowth 123rd year of Ascendancy at 00:10 Killed by armoured skeleton warrior at level 29 on the 21st Regrowth 123rd year of Ascendancy at 01:15 Killed by Lord of Skulls (warrior) at level 29 on the 21st Regrowth 123rd year of Ascendancy at 03:06 Killed by orc soldier at level 29 on the 41st Regrowth 123rd year of Ascendancy at 15:12 Killed by netherworm mass at level 29 on the 41st Regrowth 123rd year of Ascendancy at 17:39 Killed by orc soldier at level 29 on the 41st Regrowth 123rd year of Ascendancy at 21:07 Killed by Zubolebeth the forest troll at level 29 on the 41st Regrowth 123rd year of Ascendancy at 22:23 Killed by Zubolebeth the forest troll at level 29 on the 41st Regrowth 123rd year of Ascendancy at 22:40 Killed by orc corruptor at level 29 on the 42nd Regrowth 123rd year of Ascendancy at 04:23 Killed by Golbug the Destroyer at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 06:42 Killed by Golbug the Destroyer at level 30 on the 42nd Regrowth 123rd year of Ascendancy at 07:35 Killed by naga myrmidon at level 31 on the 55th Regrowth 123rd year of Ascendancy at 14:43 Killed by Doomelfunlock at level 31 on the 55th Regrowth 123rd year of Ascendancy at 14:48 |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 17 (base 11) |
| Constitution | 45 (base 36) |
| Magic | 38 (base 33) |
| Willpower | 14 (base 10) |
| Cunning | 27 (base 12) |
Resources
| Life | 759/759 |
| Psi | 104/104 |
| Stamina | 200/200 |
| Equilibrium | 0 |
| Healing Factor | 1.2511689881047 |
| Regeneration | 5.3174681994449 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.082562303769 |
| See Invisible | 25.082562303769 |
Offense: Mainhand
| Damage | 167 |
| Accuracy | 32 |
| Crit Chance | 38% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Light | +9% |
| Physical | +10% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
Defense: Base
| Armour (hardiness) | 38.08934837382 (81.151787968034%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 26 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 22%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 19%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 13%( 70%) |
| Physical | + 11%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 28%( 70%) |
| Mind | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Confusion Resistance | 32% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 279 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 317.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Technique / Berserker's strength | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Sholtar | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by Doomelfunlock. Escort: injured seer (level 1 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Doomelfunlock. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by Doomelfunlock. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the lost warrior from death by Doomelfunlock. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. * You've found the needed vial of wight ectoplasm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | plaguebringer's dwarven-steel greatsword (142% power, 2 apr)3.0 Encumbrance T3 greatsword 1H weapon [Ego+] Arcane Weapon Damage 143% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +13 blight +7 item blight disease On Hit: 20% Epidemic level 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 17 While equipped: defense ------ Disease Resist +22% Massive two-handed swords. |
| Light source | Glimmernigh2.0 Encumbrance T1 lite [Rare] Arcane While equipped: offense ------ Damage +9% light, +9% lightning Ignore resists +5% light When Hit 10 fire defense ------ Resistance +3% light, +5% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | traveler's pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -3% Physical save +5 (+1 eff.) other ------- Encumbrance +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | cleansing elm wand of lightning storm [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (126 total damage) Puts all charms on 15 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Flashwitch the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Mag +2 offense ------ Spellpower/crit +10 Damage +12% mind Ignore Shields +30% defense ------ Resistance +9% lightning, +12% mind +3% darkness Rings make your fingers look great! |
| On fingers | steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +29% Rings make your fingers look great! |
| Around neck | Issegas0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Dex +3, Cun +4, Con +3 offense ------ Move Speed +10% defense ------ Defense +5 (+5 eff.) Fatigue -5% Resistance +14% lightning, +1% physical +10% mind, +5% arcane Life Regen +2.00 Disease Resist +10% Confus Resist +22% Stun Resist +26% Teleport Resist +20% other ------- Stamina/turn +0.50 Amulets make your neck look great! |
| In main hand | dwarven-steel battleaxe of evisceration (137% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego+] Master Weapon Damage 137% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Critical: * Wound the target dealing 290 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+2 eff.) Massive two-handed battleaxes. |
| On hands | Gunidas the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Master While equipped: Stats Str +5, Mag +3, Con +3 offense ------ Physical Power +14 (+3 eff.) defense ------ Armor +2 Fatigue +3% Crit Resistance 15.00% Physical save +13 (+4 eff.) Spell save +3 (+2 eff.) Mind save +5 (+2 eff.) Disarm Resist +28% other ------- Infravision +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| Cloak | thick cashmere cloak (2 def, 5 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: defense ------ Armor +5 Defense +2 (+2 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | searing dwarven-steel plate armour (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Arcane While equipped: offense ------ On-Hit 11 acid, 11 fire When Hit 11 acid, 10 fire defense ------ Armor +11 Fatigue +22% Resistance +13% acid, +15% fire A suit of armour made of metal plates. |
Inventory
Blood of Undeath0.4 Encumbrance potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion of the duelist (speed 467%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 467% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 584; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +3 Amulets make your neck look great! |
warrior's copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
starlit steel amulet of mastery (0.11 Technique / Combat techniques)0.1 Encumbrance T2 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +14% light, +15% darkness Blind Resist +22% other ------- Masteries +0.11 Technique/Combat techniques Amulets make your neck look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +3 offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats Con +2 defense ------ Physical save +4 (+1 eff.) Rings make your fingers look great! |
titan's steel ring of fire (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats Con +3 offense ------ Damage +11% fire defense ------ Resistance +22% fire Physical save +6 (+2 eff.) Rings make your fingers look great! |
gold ring0.1 Encumbrance T3 ring jewelry [Normal] Rings make your fingers look great! |
Poltergeist's Drake's Bane (156% power, 21 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Master Weapon Damage 156% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +2.0% Attack Speed 100% Damage Against +25% Dragon While equipped: Stats Str +8, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 defense ------ Resist Against +25% Dragon Physical save +9 (+3 eff.) Stun Resist +20% Knockbk Resist +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Spectral Blade (130% power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 10% Mag, 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+2 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. |
Crooked Club (129% power, 4 apr)3.0 Encumbrance T2 mace 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion, +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+6 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Serpent's Glare (91% power, 15 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 294.81 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Salylaith the Skyream1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats Mag +5, Wil +2 offense ------ Mindpower +7 (+3 eff.) Damage +6% lightning Ignore Armor +3 defense ------ Resistance +6% lightning Physical save +7 (+2 eff.) Unlife -40.00 life other ------- Light +2 A belt that goes around your waist. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Doomelfunlock the Sholtar Berserker level 29
38th Regrowth 123rd year of Ascendancy at 00:18 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Doomelfunlock the Sholtar Berserker level 21
33rd Haze 122nd year of Ascendancy at 02:25 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Doomelfunlock the Sholtar Berserker level 16
40th Dusk 122nd year of Ascendancy at 22:58 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Doomelfunlock the Sholtar Berserker level 30
42nd Regrowth 123rd year of Ascendancy at 08:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Doomelfunlock the Sholtar Berserker level 22
2nd Wintertide 123rd year of Ascendancy at 16:56 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Doomelfunlock the Sholtar Berserker level 23
3rd Allure 123rd year of Ascendancy at 14:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Doomelfunlock the Sholtar Berserker level 10
3rd Mirth 122nd year of Ascendancy at 05:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Doomelfunlock the Sholtar Berserker level 20
10th Haze 122nd year of Ascendancy at 16:15 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Doomelfunlock the Sholtar Berserker level 30
42nd Regrowth 123rd year of Ascendancy at 04:37 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Doomelfunlock the Sholtar Berserker level 22
59th Haze 122nd year of Ascendancy at 06:03 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Doomelfunlock the Sholtar Berserker level 30
42nd Regrowth 123rd year of Ascendancy at 04:51 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Doomelfunlock the Sholtar Berserker level 31
42nd Regrowth 123rd year of Ascendancy at 09:55 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Doomelfunlock the Sholtar Berserker level 22
2nd Wintertide 123rd year of Ascendancy at 09:18 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Doomelfunlock the Sholtar Berserker level 10
4th Mirth 122nd year of Ascendancy at 12:42 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Doomelfunlock the Sholtar Berserker level 31
55th Regrowth 123rd year of Ascendancy at 13:32 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Doomelfunlock the Sholtar Berserker level 21
33rd Haze 122nd year of Ascendancy at 08:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Doomelfunlock the Sholtar Berserker level 17
62nd Dusk 122nd year of Ascendancy at 22:01 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Doomelfunlock the Sholtar Berserker level 22
2nd Wintertide 123rd year of Ascendancy at 19:35 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Doomelfunlock the Sholtar Berserker level 21
32nd Haze 122nd year of Ascendancy at 18:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Doomelfunlock the Sholtar Berserker level 20
11st Haze 122nd year of Ascendancy at 16:19 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Doomelfunlock the Sholtar Berserker level 31
55th Regrowth 123rd year of Ascendancy at 14:48 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Doomelfunlock the Sholtar Berserker level 28
20th Regrowth 123rd year of Ascendancy at 23:56 see stats
Log
Doomelfunlock revels in the spilt blood and grows stronger!
Naga myrmidon is dazed!
Naga myrmidon is not dazed anymore.
Naga myrmidon starts to bleed.
Poison from Naga myrmidon hits Doomelfunlock for 54 nature damage.
Doomelfunlock's Beyond the Flesh hits Naga myrmidon for 199 physical, 13 blight, 10 fire, 11 acid, 13 physical (246 total damage).
Doomelfunlock fails to disarm a trap (water jet).
Doomelfunlock triggers a water jet!
Water jet hits Doomelfunlock for 67 physical damage.
Naga myrmidon uses Sunder Armour.
Doomelfunlock shrugs off the effect 'Sunder Armour'!
Naga myrmidon hits Doomelfunlock for 137 physical, 7 fire (144 total damage).
Melee retaliation hits Naga myrmidon for 11 acid, 18 fire (29 total damage).
Bleeding from Doomelfunlock hits Naga myrmidon for 51 physical damage.
Doomelfunlock stops being poisoned.
Doomelfunlock's Beyond the Flesh hits Naga myrmidon for 94 physical, 13 blight, 10 fire, 11 acid, 13 physical (141 total damage).
Naga myrmidon hits Doomelfunlock for 71 physical damage.
Melee retaliation hits Naga myrmidon for 11 acid, 18 fire (29 total damage).
Doomelfunlock the level 31 sholtar berserker was swiped to death by a naga myrmidon on level 1 of Temple of Creation.
Doomelfunlock no longer revels in blood quite so much.
Doomelfunlock's rage subsides!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Naga myrmidon killed Doomelfunlock!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!










































































