












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 14 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by ultimate gwelgoroth at level 14 on the 7th Wealth 122nd year of Ascendancy at 06:51 / 1 |
Primary Stats
| Strength | 41 (base 33) |
| Dexterity | 8 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 11 (base 10) |
| Willpower | 53 (base 38) |
| Cunning | 15 (base 10) |
Resources
| Life | -19/493 |
| Hate | 39/100 |
| Healing Factor | 0.74496207306794 |
| Regeneration | 1.6761646644029 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.9976021664879E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 20 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +14% |
| Light | +13% |
| Darkness | +10% |
| Cold | +10% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +15% |
| Acid | +40% |
| Mind | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 29.08934837382 (81.151787968034%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 35 |
| Physical Save | 25 |
| Spell Save | 25 |
| Mental Save | 31 |
Defense: Resistances
| Blight | + 11%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 19%( 70%) |
| All | 0%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 3%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 11%( 70%) |
| Lightning | + 16%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Confusion Resistance | 39% |
| Fear Resistance | 18% |
| Poison Resistance | 20% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Disarm Resistance | 64% |
| Stun Resistance | 38% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 41% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Fears | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Eruyon (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Str / +3 Wil / +3 Cun / +1 Con Changes resistances: +3% fire / +3% temporal Changes resistances penetration: +25% acid Physical save: +5 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Infravision radius: +2 See invisible: +6 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.99 to 119.98 lightning damage (79.99 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Chytar the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce armor by 16% Damage (Melee): 5 lightning / 7 fire Changes stats: +3 Str / +2 Wil / +2 Con Changes resistances: +6% lightning / +5% fire Changes resistances penetration: +15% acid Changes damage: +4% lightning / +5% fire Talent mastery: +0.20 Technique / Grappling Disarm immunity: +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
| On fingers | Lorasus the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +3% fire Changes resistances penetration: +10% physical Spell save: +3 (+2 eff.) Poison immunity: +20% Disarm immunity: +25% Pinning immunity: +28% Knockback immunity: +23% Maximum life: +81.00 Rings make your fingers look great! |
| Around neck | Radhuyon the NoonwendInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Changes resistances: +19% mind Changes resistances penetration: +10% mind Changes damage: +3% light Confusion immunity: +21% Amulets make your neck look great! |
| In main hand | warbringer's steel mace of amnesia (Nightmares) (14-20 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Con Changes resistances penetration: +5% physical Disarm immunity: +13% Curse of Nightmares Blunt and deadly. |
| Around waist | WoeripInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes resistances: +3% darkness / +9% cold Changes resistances penetration: +5% darkness Physical save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) A belt that goes around your waist. |
| In off hand | windwalling steel shield of the stars (0 def, 4 armour, 18-22 power, 39 block)Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 18.5 - 22.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +39 Damage (Melee): +10 physical / +11 light / +11 darkness When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +3 Mag / +2 Wil / +2 Cun Changes resistances: +12% physical / +11% light / +12% darkness Changes damage: +10% light / +10% darkness Talent granted: +1 Block Slows Projectiles: +11% Bonus block near projectiles: +28 Handheld deflection devices. |
| Cloak | linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Emeluwen' (5 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +5 (+5 eff.) Fatigue: +22% Changes stats: +2 Wil Changes resistances: +11% blight / +11% darkness Reduces incoming crit damage: 15.00% Mental save: +3 (+1 eff.) Blindness immunity: +10% Silence immunity: +20% Light radius: +1 A suit of armour made of metal plates. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic steel battleaxe of massacre (Misfortune) (29-44 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Curse of Misfortune Massive two-handed battleaxes. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bofurious Rex the Dwarf Cursed level 8
22nd Voratun 122nd year of Ascendancy at 15:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Bofurious Rex the Dwarf Cursed level 10
1st Profit 122nd year of Ascendancy at 00:50 see stats
Squadmate (Nightmare (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Bofurious Rex the Dwarf Cursed level 5
17th Voratun 122nd year of Ascendancy at 06:49 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Bofurious Rex the Dwarf Cursed level 9
29th Voratun 122nd year of Ascendancy at 14:11 see stats
Log
Bofurious Rex hits Gwelgoroth for 0 lightning damage.
Hurricane from Ultimate gwelgoroth hits Bofurious Rex for 21 lightning damage.
Hurricane from Ultimate gwelgoroth hits Animated acidic steel battleaxe of massacre (Misfortune) (29-44 power, 2 apr) for 12 lightning damage.
Hurricane from Ultimate gwelgoroth hits Gwelgoroth for 0 lightning damage.
Bofurious Rex uses Infusion: Regeneration.
Bofurious Rex starts regenerating health quickly.
Ultimate gwelgoroth casts Lightning.
Gwelgoroth casts Lightning.
Gwelgoroth hits Bofurious Rex for 58 lightning damage.
Ultimate gwelgoroth hits Animated acidic steel battleaxe of massacre (Misfortune) (29-44 power, 2 apr) for 44 lightning damage.
Bofurious Rex receives 9 healing from Unnatural Body.
Mindrot hits Gwelgoroth for 5 mind, 6 darkness (11 total damage).
Bofurious Rex hits Gwelgoroth for 0 lightning damage.
Hurricane from Ultimate gwelgoroth hits Bofurious Rex for 24 lightning damage.
Hurricane from Ultimate gwelgoroth hits Animated acidic steel battleaxe of massacre (Misfortune) (29-44 power, 2 apr) for 13 lightning damage.
Hurricane from Ultimate gwelgoroth hits Gwelgoroth for 0 lightning damage.
Talent Rune: Shielding is ready to use.
Mindrot hits Gwelgoroth for 5 mind, 6 darkness (11 total damage).
Bofurious Rex hits Gwelgoroth for 0 lightning damage.
Hurricane from Ultimate gwelgoroth hits Bofurious Rex for 22 lightning damage.
Hurricane from Ultimate gwelgoroth hits Animated acidic steel battleaxe of massacre (Misfortune) (29-44 power, 2 apr) for 12 lightning damage.
Hurricane from Ultimate gwelgoroth hits Gwelgoroth for 0 lightning damage.
Ultimate gwelgoroth casts Chain Lightning.
acidic steel battleaxe of massacre (Misfortune) (29-44 power, 2 apr) returns to your bags!
Ultimate gwelgoroth hits Animated acidic steel battleaxe of massacre (Misfortune) (29-44 power, 2 apr) for 40 lightning damage.
Ultimate gwelgoroth hits Bofurious Rex for 64 lightning damage.
Bofurious Rex the level 14 dwarf cursed was zapped to death by an ultimate gwelgoroth on level 1 of Derth.



























































