












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 50 / 108% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Bloomsoul at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 23:04 0 / 8Killed by schlongshot at level 19 on the 4th Regrowth 123rd year of Ascendancy at 01:03 Killed by snow giant boulder thrower at level 21 on the 23rd Regrowth 123rd year of Ascendancy at 20:47 Killed by Glumina the skeleton warrior at level 32 on the 28th Pyre 124th year of Ascendancy at 03:29 Killed by Silodheda the orc cryomancer at level 44 on the 18th Regrowth 125th year of Ascendancy at 03:11 Killed by orc necromancer at level 46 on the 43rd Pyre 125th year of Ascendancy at 13:57 Killed by Glowe the orc necromancer at level 47 on the 43rd Pyre 125th year of Ascendancy at 18:13 Killed by Elite Combat Trainer Velama at level 50 on the 2nd Mirth 125th year of Ascendancy at 12:26 |
Primary Stats
| Strength | 8 (base 10) |
| Dexterity | 88 (base 60) |
| Constitution | 51 (base 37) |
| Magic | 81 (base 60) |
| Willpower | 28 (base 12) |
| Cunning | 91 (base 65) |
Resources
| Life | -36/1155 |
| Stamina | 34/292 |
| Healing Factor | 1.2840316950178 |
| Regeneration | 29.170231273323 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 7 |
| See Stealth | 62.919055055448 |
| See Invisible | 71.919055055448 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 213 |
| Accuracy | 76 |
| Crit Chance | 59% |
| APR | 21 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +35% |
| Darkness | +12% |
| Cold | +12% |
| Fire | +9% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 78 (100%) |
| Defense | 86 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 37 |
| Mental Save | 51 |
Defense: Resistances
| Blight | + 46%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 49%( 70%) |
| All | + 26%( 70%) |
| Lightning | + 44%( 70%) |
| Light | + 35%( 70%) |
| Darkness | + 50%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 64%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 60% |
| Confusion Resistance | 65% |
| Knockback Resistance | 54% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 478 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 141 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Poisons | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Shalore | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by dire wolf. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by schlongshot. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by orc assassin. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1032. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed wretchling eyeball. * You've found the needed ritch stinger. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) =SPEED=0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+1 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.6 Power cost 17 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This object's appearance was changed to Wanderer's Rest. |
| Quiver | Amisin the Airbone (56/56, 183% power, 6 apr) =BIG=3.0 Encumbrance T5 shot ammo [Random Unique] Master/Psionic Weapon Damage 184% Range: 1.0x-1.2x Uses 50% Cun, 50% Mag, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +22.0% Capacity 56 On-ranged-hit +20 lightning, +40 physical +21 item temporal energize On-crit, radius 2 +12 lightning, +16 temporal On Hit: * 21% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 170 physical damage On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +5 Shots are used with slings to pummel your foes to death. This object's appearance was changed to Star Shot. |
| Light source | scorching alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +5 (+2 eff.) When Hit 19 fire defense ------ Resistance +8% blight, +6% fire +8% darkness other ------- Light +4 Infravision +5 See Invisibility +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 23 blight damage or heals 35 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats Cun +6, Wil +8 offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+4 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 29 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This object's appearance was changed to Decayed Visage. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats Con +4 defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | innervating yew totem of healing [power 266] (11/13 cooldown)2.0 Encumbrance T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 13 turn cooldown 100% to reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats Dex +18, Cun +9 offense ------ Accuracy +32 (+7 eff.) When Hit 4 acid defense ------ Resistance +6% blight, +6% cold +12% light, +6% nature Mind save +14 (+5 eff.) Confus Resist +35% Stun Resist +60% Rings make your fingers look great! |
| On fingers | Zuberanor the stralite ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Damage +12% darkness defense ------ Resistance +24% darkness, +3% nature Mind save +12 (+4 eff.) Life +24.00 Disease Resist +20% Disarm Resist +20% Confus Resist +20% Pinning Resist +20% Knockbk Resist +24% Rings make your fingers look great! |
| Around neck | Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+4 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
| In main hand | swiftstrike drakeskin leather sling of recursion4.0 Encumbrance T5 sling 1H weapon [Ego++] Arcane/Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% On Hit: 10% Shoot level 1 While equipped: Stats Cun +4 offense ------ Combat Speed +10% Slings are used to hurl stones or metal shots at your foes. This object's appearance was changed to cured leather sling. |
| Around waist | reinforced hardened leather belt of shielding =DEF=1.0 Encumbrance T3 belt armor [Ego+] Arcane/Master While equipped: defense ------ Armor +16 Defense +10 (+2 eff.) Physical save +15 (+8 eff.) Create a temporary shield that absorbs 206 damage Puts all charms on 25 turn cooldown A belt that goes around your waist. |
| In off hand | Aruma the Hellstrike (0 def, 24 armour, 138% power, 79.5 block)7.0 Encumbrance T3 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +80 On-hit +16 nature On Hit: * Deal physical damage equal to your armor (78) While equipped: offense ------ Damage +9% fire defense ------ Armor +24 Fatigue +8% Resistance +13% blight, +13% nature +24% lightning Life +95.00 other ------- Mana-on-crit +2.00 Talents +1 Block Handheld deflection devices. |
| Cloak | spellcowled cashmere cloak of backstabbing (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats Mag +3, Wil +1 offense ------ Critical power +14.00% Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Defense +2 (+1 eff.) Spell save +7 (+3 eff.) Stealth +7 other ------- Max mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature, +11% all Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. This object's appearance was changed to The Untouchable. |
Inventory
heroism infusion (die at -207; dur 7; cd 27)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -207 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 414 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the warrior (speed 766%; cd 8)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 514; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the sneak (absorb 195; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 195 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats Str +6, Con +6 defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+3 eff.) Damage +8% light, +8% darkness Ignore resists +15% light, +15% darkness defense ------ Resistance +10% light, +10% darkness Max Resistance +5% light, +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 25 out of 60/60. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 14 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
mindweaver's voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats Wil +6, Mag +4 offense ------ Mindpower +9 (+3 eff.) Spellpower/crit +4 defense ------ Mind save +12 (+4 eff.) Confus Resist +25% other ------- Mana/turn +0.35 Max mana +49.00 Amulets make your neck look great! |
starlit voratun amulet of mastery (0.39 Technique / Mobility)0.1 Encumbrance T5 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +14% light, +22% darkness Blind Resist +45% other ------- Masteries +0.39 Technique/Mobility Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's voratun ring of blight (+15%)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats Mag +7, Wil +5 offense ------ Spellpower +11 (+4 eff.) Damage +15% blight defense ------ Resistance +15% blight Rings make your fingers look great! |
painweaver's voratun ring of warding0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: offense ------ Physical Power +16 (+4 eff.) Spellpower +15 (+5 eff.) Mindpower +14 (+4 eff.) Damage +6% all defense ------ Resistance +11% acid, +24% fire +24% lightning, +21% cold Rings make your fingers look great! |
pixie's stralite ring of warding0.1 Encumbrance T4 ring jewelry [Ego++] Arcane While equipped: Stats Cun +5, Mag +7 offense ------ Spellpower +11 (+4 eff.) defense ------ Resistance +23% acid, +10% fire +18% lightning, +21% cold Rings make your fingers look great! |
savage's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Con +4 defense ------ Spell save +15 (+6 eff.) other ------- Max stamina +20.00 Rings make your fingers look great! |
voratun quartz ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats Cun +7 offense ------ On-Hit 29 physical On-Ranged-Hit 34 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 27 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 27 defense ------ Stun Resist +30% other ------- Hate-on-crit +2.00 Max hate +12.00 Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
caustic voratun battleaxe of rage (169% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 169% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +42 acid, +24 nature While equipped: Stats Str +7 offense ------ Damage +17% physical Ignore resists +16% acid, +17% nature Accuracy +17 (+4 eff.) Ignore Armor +14 Massive two-handed battleaxes. |
enhanced stralite battleaxe of massacre (170% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Nature/Master Weapon Damage 171% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% While equipped: Stats Str +5, Dex +9, Mag +12 Wil +10, Cun +12, Con +10 Massive two-handed battleaxes. |
stormbringer's iron battleaxe of phasing (107% power, 11 apr)3.0 Encumbrance T1 battleaxe 2H weapon Reqs Str 11 [Ego+] Arcane/Nature Weapon Damage 107% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +4.5% Attack Speed 100% Ignore Shields +16% On-crit, radius 2 +16 lightning, +17 cold While equipped: offense ------ Move Speed +36% Ignore resists +10% lightning, +12% cold Massive two-handed battleaxes. |
voratun battleaxe of evisceration (168% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Weapon Damage 169% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +14 (+3 eff.) Massive two-handed battleaxes. |
Zubysenor (150% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 150% Range: 1.0x-1.3x Uses 50% Str, 50% Mag, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +20 item manaburn arcane On Hit: * 20 arcane resource burn On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +12, Dex +15, Mag +11 Wil +13, Cun +11, Con +13 offense ------ Physical Crit +13.0% Combat Speed +10% Accuracy +18 (+5 eff.) defense ------ Resistance +12% acid, +6% blight +6% fire, +3% nature +9% lightning Sharp, short and deadly. |
enhanced voratun dagger of crippling (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Str +10, Dex +7, Mag +12 Wil +5, Cun +9, Con +9 offense ------ Physical Crit +13.0% Sharp, short and deadly. |
enhanced voratun dagger of projection (147% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature/Psionic Weapon Damage 147% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats Str +8, Dex +8, Mag +9 Wil +10, Cun +9, Con +7 Sharp, short and deadly. |
hateful stralite dagger of crippling (137% power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego+] Master/Psionic Weapon Damage 137% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +15 darkness Damage Against +12% Living On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +10.0% Sharp, short and deadly. |
quick iron dagger of ruin (100% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego++] Master Weapon Damage 100% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% While equipped: Stats Dex +2 offense ------ Physical Crit +7.0% Critical power +10.00% Combat Speed +10% Accuracy +8 (+2 eff.) Ignore Armor +7 Sharp, short and deadly. |
quick voratun dagger of massacre (161% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego+] Master Weapon Damage 161% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats Dex +4 offense ------ Combat Speed +10% Accuracy +10 (+3 eff.) Sharp, short and deadly. |
voratun dagger of erosion (149% power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego] Nature Weapon Damage 149% Range: 1.0x-1.3x Uses 50% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +11 nature Sharp, short and deadly. |
truestriking voratun greatmaul of rage (179% power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego++] Master Weapon Damage 179% Range: 1.0x-1.5x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% While equipped: Stats Str +9 offense ------ Damage +12% physical Ignore resists +17% physical Accuracy +47 (+10 eff.) Ignore Armor +20 Massive two-handed mauls. |
caustic voratun greatsword of shearing (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Weapon Damage 175% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +33 acid, +44 nature While equipped: offense ------ Ignore resists +19% acid, +23% nature +13% all Accuracy +21 (+5 eff.) Ignore Armor +28 Massive two-handed swords. |
elemental voratun greatsword of evisceration (175% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego++] Arcane/Master Weapon Damage 175% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * Create an explosion dealing 89 cold damage (1/turn) On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +16.0% Physical Power +16 (+4 eff.) Damage +26% cold Ignore resists +33% cold Massive two-handed swords. |
hateful voratun greatsword of ruin (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Master/Psionic Weapon Damage 173% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +13 darkness Damage Against +17% Living While equipped: offense ------ Physical Crit +10.0% Critical power +35.00% Ignore Armor +17 Massive two-handed swords. |
quick steel greatsword of crippling (125% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego++] Master Weapon Damage 125% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Dex +5 offense ------ Physical Crit +10.0% Combat Speed +10% Accuracy +13 (+4 eff.) Massive two-handed swords. |
voratun greatsword of torment (173% power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Psionic Weapon Damage 174% Range: 1.0x-1.6x Uses 50% Mag, 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed swords. |
Storm Fury4.0 Encumbrance T5 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning level 3 While equipped: Stats Dex +10, Mag +10 offense ------ Spell Crit +10% Spellpower +30 (+10 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+6 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 121 to 242 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
keeper's dragonbone longbow of cold4.0 Encumbrance T5 longbow 2H weapon [Ego+] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-ranged-hit +21 cold While equipped: offense ------ Damage +29% temporal, +21% physical +23% cold Ignore resists +11% physical, +12% temporal other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Ego+] Master Weapon Damage 66% Range: 1.0x-1.1x Uses 50% Mag Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats Cun +3 offense ------ Combat Speed +10% Longbows are used to shoot arrows at your foes. |
Blood-Edge (157% power, 7 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 32 [Unique] Arcane Weapon Damage 157% Range: 1.0x-1.4x Uses 60% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% Lifesteal +5% Damage Conversion 50% blight On Hit: * 15% chance to animate a bleeding foe's blood While equipped: offense ------ Spell Crit +8% Spellpower +21 (+7 eff.) Damage +15% blight, +15% physical other ------- Max vim +25.00 Telepathy Undead/Blood Bleeding Edge: Effective talent level: 4.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living. |
Growthlash the stralite longsword (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 143% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +16 nature On-Hit, radius 1 +8 light While equipped: Stats Str +2 offense ------ Physical Crit +3.0% Critical power +15.00% Ignore resists +15% nature Accuracy +13 (+4 eff.) defense ------ Armor +14 Defense +10 (+2 eff.) Resistance +9% darkness Disarm Resist +44% Sharp, long, and deadly. |
acidic voratun longsword of phasing (151% power, 21 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 151% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +21 Critical Rate +5.0% Attack Speed 100% Ignore Shields +14% On Critical: * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 Sharp, long, and deadly. |
inquisitor's voratun longsword of massacre (169% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Disrupt/Master Weapon Damage 169% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Deals 73 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) Sharp, long, and deadly. |
warbringer's voratun longsword of evisceration (153% power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 153% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Con +5 offense ------ Physical Crit +8.0% Physical Power +24 (+6 eff.) Ignore resists +10% physical defense ------ Disarm Resist +28% Sharp, long, and deadly. |
quick voratun mace of crippling (153% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego++] Master Weapon Damage 154% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Dex +5 offense ------ Physical Crit +10.0% Combat Speed +10% Accuracy +21 (+5 eff.) Blunt and deadly. |
absorbing living mindstar of gales (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +8% lightning, +10% cold +13% physical defense ------ Defense +34 (+7 eff.) Resistance +16% lightning, +13% fire +12% cold Pinning Resist +26% other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar of venom (113% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 50% Mag, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +13% Mindpower +10 (+3 eff.) On-Hit 8 acid Damage +9% acid Ignore resists +14% acid defense ------ Resistance +18% acid Life Regen +3.00 other ------- Hate-on-crit +4.00 Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blighted dragonbone magestaff (136% power, 6 apr, lightning element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +13% Spellpower +23 (+8 eff.) Damage +30% lightning other ------- Vim-on-crit +3.00 Max vim +23.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of wizardry (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Mag +3, Wil +4 offense ------ Spell Crit +5% Spellpower +20 (+7 eff.) Damage +30% fire other ------- Max mana +75.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Scorpionroar' (146% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Arcane/Nature Weapon Damage 146% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Str +2, Mag +8, Wil +9 offense ------ Spell Crit +5% Spellpower +30 (+10 eff.) Damage +37% physical defense ------ Defense +13 (+3 eff.) Resistance +6% nature other ------- Max mana +89.00 Light +3 See Invisibility +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 1.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 78.03 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone vilestaff of illumination (136% power, 6 apr, acid element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Nature Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Con +5 offense ------ Spell Crit +5% Spellpower +22 (+8 eff.) Damage +30% acid defense ------ Defense +11 (+2 eff.) Life Regen +1.80 Healmod +25% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 2.0 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 105.09 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of power (136% power, 6 apr, temporal element)5.0 Encumbrance T5 staff 2H weapon [Ego] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 130% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +32 (+10 eff.) Damage +30% temporal other ------- Mana/turn +0.27 Max mana +69.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling voratun waraxe of daylight (149% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Ego] Arcane Weapon Damage 149% Range: 1.0x-1.4x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +11 light, +18 cold Damage Against +24% Undead One-handed war axes. |
Bokagen the drakeskin leather belt1.0 Encumbrance T5 belt armor [Rare] Arcane While equipped: offense ------ Spellpower +11 (+4 eff.) Damage +15% acid, +18% mind Ignore resists +25% mind, +25% acid On-Hit (Melee): * 20% chance to reduce armor by 36% defense ------ Mind save +15 (+5 eff.) other ------- Infravision +2 A belt that goes around your waist. |
balancing drakeskin leather belt of dampening1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats Cun +3, Dex +4 offense ------ Physical Crit +11.0% Mind Crit +11% defense ------ Resistance +7% acid, +8% fire +7% lightning, +7% cold A belt that goes around your waist. |
insulating drakeskin leather belt of valiance1.0 Encumbrance T5 belt armor [Ego+] Master/Psionic While equipped: Stats Wil +4 defense ------ Resistance +7% fire, +11% cold Mind save +13 (+4 eff.) Life +65.00 A belt that goes around your waist. |
monstrous drakeskin leather belt of burglary1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats Str +3, Dex +5, Cun +5, Con +4 Lck +6 offense ------ Physical Power +11 (+2 eff.) defense ------ Physical save +7 (+4 eff.) Stealth +8 other ------- Disarm Traps +18 Infravision +4 Size +1 A belt that goes around your waist. |
Ethereal Embrace (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Arcane While equipped: Stats Mag +8 offense ------ Spell Crit +6% Spellpower/crit +5 Damage +15% arcane, +15% darkness defense ------ Defense +10 (+2 eff.) Resistance +12% arcane, +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.0 Power cost 23 out of 28/28. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 85.80 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
shadow elven-silk cloak of mindcraft (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Master/Psionic While equipped: Stats Cun +4, Wil +4 offense ------ Mind Crit +7% Damage +5% darkness Ignore resists +15% darkness defense ------ Defense +3 (+1 eff.) Resistance +18% darkness Stealth +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dispeller's elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats Mag +6, Wil +4 offense ------ Spellpower +10 (+4 eff.) Spellpower/crit +6 defense ------ Resistance +6% lightning, +9% darkness +9% light, +12% blight +9% fire, +8% cold, +15% all Physical save +14 (+7 eff.) Spell save +25 (+9 eff.) Mind save +15 (+5 eff.) Silence Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of blight (+10%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Nature While equipped: Stats Str +6, Mag +6, Wil +6 offense ------ Damage +18% lightning, +11% physical +30% blight, +27% cold defense ------ Resistance +10% lightning, +11% cold +30% blight, +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of voratun boots of rushing (0 def, 5 armour)3.0 Encumbrance T5 feet armor Reqs - Heavy armour training [Ego++] Master While equipped: Stats Str +4, Con +3 offense ------ Physical Crit +3.0% Physical Power +5 (+1 eff.) Ignore Armor +9 defense ------ Armor +5 Fatigue +4% Rush: Puts all charms on 21 turn cooldown Effective talent level: 1.0 Power cost 21 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor Reqs - Heavy armour training [Ego+] Arcane/Master While equipped: Stats Mag +4, Wil +3 offense ------ Spell Crit +3% defense ------ Armor +5 Fatigue +4% other ------- Stamina/turn +0.50 Mana/turn +0.42 Max mana +29.00 Max stamina +32.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats Str +4, Dex +3, Cun +3 offense ------ Mindpower +5 (+1 eff.) On-Hit 24 mind, 28 darkness On-Hit (Melee): * 13% chance to reduce all saves and defense by 27 defense ------ Armor +3 Physical save +9 (+5 eff.) Mind save -8 (-3 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Reproach level 5 On Hit: 10% Set Up level 5 Ruined Earth: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the juggernaut (0 def, 8 armour) =LIFE=1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats Con +3 defense ------ Armor +8 Physical save +19 (+9 eff.) Spell save +5 (+3 eff.) Mind save +16 (+5 eff.) Life +58.00 Disarm Resist +35% Unarmed combat: Weapon Damage 142% Range: 1.0x-1.1x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +13 physical On Hit: 10% Juggernaut level 1 On Hit: 10% Battle Shout level 5 Juggernaut: (Instant) Puts all charms on 25 turn cooldown Effective talent level: 3.0 Power cost 25 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Gloves of the Firm Hand. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Ego+] Disrupt While equipped: offense ------ When Hit: * 21 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +13 (+5 eff.) Unarmed combat: Weapon Damage 123% Range: 1.0x-1.4x Uses 40% Dex, 40% Cun, 50% Mag 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +20 item manaburn arcane On Hit: * 20 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
Yaldan Baoth (0 def, 10 armour)3.0 Encumbrance T4 head armor Reqs - Heavy armour training [Unique] Master While equipped: Stats Str +10, Con +10 offense ------ Damage +15% light defense ------ Armor +10 Fatigue +4% Resistance +15% light, +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 33 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
catburglar's voratun helm of the bounder (0 def, 5 armour)3.0 Encumbrance T5 head armor Reqs - Heavy armour training [Ego++] Master While equipped: Stats Str +7, Dex +15 defense ------ Armor +5 Fatigue +5% Resistance +19% darkness other ------- Infravision +6 Skullcracker: Puts all charms on 17 turn cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 24.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
starseer's elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego++] Arcane While equipped: Stats Mag +6, Con +3 offense ------ Damage +8% physical, +8% darkness +6% light, +13% arcane +11% temporal defense ------ Defense +3 (+1 eff.) Arcane Eye: (Instant) Puts all charms on 9 turn cooldown Effective talent level: 5.0 Power cost 9 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
voratun helm of ire (0 def, 5 armour)3.0 Encumbrance T5 head armor Reqs - Heavy armour training [Ego+] Master While equipped: Stats Str +3, Con +3 defense ------ Armor +5 Fatigue +5% Physical save +11 (+6 eff.) Mind save +7 (+2 eff.) Battle Cry: Puts all charms on 23 turn cooldown Effective talent level: 2.0 Power cost 23 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing voratun mail armour of acid resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego] Disrupt/Master While equipped: defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +24% acid, +20% nature +15% blight A suit of armour made of mail. |
fortifying voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego++] Nature/Master While equipped: Stats Str +4, Con +4 defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Life +122.00 Life Regen +6.00 Healmod +10% A suit of armour made of mail. |
hardened voratun mail armour of Eyal (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego++] Nature/Master While equipped: defense ------ Armor +18 Defense +5 (+1 eff.) Fatigue +12% Resistance +9% acid, +8% physical +9% cold, +9% lightning +6% fire Life +63.00 Life Regen +8.00 Healmod +16% A suit of armour made of mail. |
impenetrable voratun mail armour of command (17 def, 30 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Master/Psionic While equipped: Stats Cun +4 defense ------ Armor +30 Defense +17 (+4 eff.) Fatigue +12% Mind save +20 (+7 eff.) A suit of armour made of mail. |
radiant voratun mail armour of the deep (5 def, 15 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego++] Nature While equipped: Stats Wil +4 defense ------ Armor +15 Defense +5 (+1 eff.) Fatigue +12% Resistance +26% blight, +10% cold +22% darkness, +13% acid other ------- Light +1 Breathe water A suit of armour made of mail. |
searing voratun mail armour of Eyal (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego++] Arcane/Nature While equipped: offense ------ On-Hit 18 acid, 16 fire When Hit 16 acid, 11 fire defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +16% acid, +21% fire Life +52.00 Life Regen +10.00 Healmod +18% A suit of armour made of mail. |
searing voratun mail armour of implacability (5 def, 17 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego++] Arcane/Master While equipped: offense ------ On-Hit 19 acid, 11 fire When Hit 8 acid, 12 fire defense ------ Armor +17 Defense +5 (+1 eff.) Fatigue +4% Resistance +17% acid, +17% fire Physical save +10 (+5 eff.) A suit of armour made of mail. |
voratun mail armour of delving (5 def, 10 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Master While equipped: Stats Str +6 defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +14% darkness, +10% physical other ------- Light +1 Track: Puts all charms on 25 turn cooldown Effective talent level: 2.6 Power cost 25 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 24 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 15 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training ,Str 48 [Ego+] Nature While equipped: defense ------ Armor +15 Defense +5 (+1 eff.) Fatigue +12% Resistance +11% acid, +10% cold other ------- Breathe water A suit of armour made of mail. |
drakeskin leather armour of thunder (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Arcane While equipped: Stats Str +8, Mag +8, Wil +7 offense ------ Physical Crit +7.0% Spell Crit +7% Mind Crit +5% Physical Power +10 (+2 eff.) Spellpower +14 (+5 eff.) Mindpower +24 (+8 eff.) defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +10% lightning A suit of armour made of leather. |
prismatic drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego] Arcane/Master While equipped: defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +20% acid, +16% light +14% darkness A suit of armour made of leather. |
radiant drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Nature While equipped: Stats Wil +4 defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +28% blight, +23% darkness Life +63.00 Life Regen +2.00 Healmod +15% other ------- Light +2 A suit of armour made of leather. |
radiant drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego++] Nature While equipped: Stats Wil +4 defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +17% blight, +19% darkness Life +74.00 Life Regen +10.00 Healmod +12% other ------- Light +2 A suit of armour made of leather. |
radiant drakeskin leather armour of clarity (20 def, 8 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Nature/Psionic While equipped: Stats Wil +3 defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +25% blight, +26% darkness +8% mind Mind save +23 (+8 eff.) other ------- Light +2 A suit of armour made of leather. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 48 [Unique] Psionic While equipped: Stats Wil +6, Cun +4, Con +3 offense ------ Mindpower +10 (+3 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+3 eff.) Fatigue +17% Resistance +15% acid, +15% light +20% blight, +25% mind +20% darkness Physical save +15 (+8 eff.) Mind save +25 (+8 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 13 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 13% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
enlightening voratun plate armour of Eyal (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego++] Nature/Psionic While equipped: Stats Cun +3, Wil +7 defense ------ Armor +16 Fatigue +22% Mind save +22 (+7 eff.) Life +67.00 Life Regen +6.00 Healmod +16% A suit of armour made of metal plates. |
Unsetting Sun (16 def, 20 armour, 161% power, 280 block)7.0 Encumbrance T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +280 While equipped: defense ------ Armor +20 Defense +16 (+3 eff.) Ranged Defense +17 (+4 eff.) Fatigue +14% Resistance +30% blight, +30% darkness Spell save +19 (+7 eff.) other ------- Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
scouring voratun shield of winter (0 def, 10 armour, 182% power, 219 block)7.0 Encumbrance T5 shield armor [Ego++] Nature/Disrupt When used to Attack: Weapon Damage 182% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +219 On-hit +18 cold While equipped: Stats Wil +3, Con +6 offense ------ On-Hit 11 acid, 16 nature On shield block: * Deals 146 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On-Hit (Melee): * 13 arcane resource burn When Hit: * 10 arcane resource burn defense ------ Armor +10 Fatigue +8% Resistance +13% acid, +12% cold +14% nature other ------- Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield of lightning resistance (+22%) (0 def, 10 armour, 177% power, 194 block)7.0 Encumbrance T5 shield armor [Ego+] Master When used to Attack: Weapon Damage 178% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +194 While equipped: Stats Str +11, Dex +12 offense ------ Accuracy +13 (+4 eff.) defense ------ Armor +10 Fatigue +8% Resistance +22% lightning other ------- Talents +1 Block Handheld deflection devices. |
windwalling voratun shield (0 def, 10 armour, 179% power, 204 block)7.0 Encumbrance T5 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 179% Range: 1.0x-1.2x Uses 50% Mag, 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +204 On-hit +14 physical While equipped: Stats Wil +4 defense ------ Armor +10 Fatigue +8% Resistance +16% physical Windwall +75 Slow Projectiles +24% other ------- Talents +1 Block Handheld deflection devices. |
Quiver of the Sun (25/25, 142% power, 15 apr)3.0 Encumbrance T4 arrow ammo [Unique] Arcane Weapon Damage 142% Range: 1.0x-1.4x Uses 60% Dex, 70% Mag, 50% Str Damage Bright light Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +2.0% Capacity 25 Projectile Speed +300% On-ranged-hit +25 item light blind On Hit: * 25% chance to blind Shoots beams through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
acidic quiver of dragonbone arrows of crippling (22/24, 161% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Arcane/Master Weapon Damage 162% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +17.0% Capacity 24 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (20/22, 199% power, 32 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Master Weapon Damage 199% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +32 Critical Rate +44.0% Capacity 22 Projectile Speed +200% On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of corruption (23/23, 180% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego++] Arcane/Master Weapon Damage 181% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +18.0% Capacity 23 On Hit: 20% Curse of Death level 5 On Critical: * Wound the target dealing 247 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows of amnesia (22/22, 165% power, 18 apr)3.0 Encumbrance T5 arrow ammo [Ego+] Psionic Weapon Damage 166% Range: 1.0x-1.4x Uses 70% Dex, 50% Mag, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 22 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
Mummified Egg-sac of Ungolë =KEEP=2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang =KEEP=1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
bright dwarven lantern of health1.0 Encumbrance T5 lite [Ego] Nature/Master While equipped: defense ------ Life +57.00 other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal =LIGHT=0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots of annihilation (23/23, 175% power, 16 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master Weapon Damage 175% Range: 1.0x-1.2x Uses 70% Dex, 50% Mag, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +16 Critical Rate +14.0% Capacity 23 Projectile Speed +200% Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats Str +3, Dex +3, Mag +3, Wil -3 Con +3 Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
dragonbone totem of stinging [power 506] (11/13 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Sting an enemy dealing 683 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of healing [power 416] (11/13 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 416 Puts all charms on 13 turn cooldown 100% to heal for 82. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone wand of shielding [power 776] (11/23 cooldown)2.0 Encumbrance T5 wand charm [Ego] Arcane Create a shield absorbing up to 776 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 23 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By schlongshot the Shalore Skirmisher level 33
9th Flare 124th year of Ascendancy at 09:01 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By schlongshot the Shalore Skirmisher level 44
18th Regrowth 125th year of Ascendancy at 18:18 see stats
Against all odds
Killed Ukruk in the ambush.By schlongshot the Shalore Skirmisher level 30
18th Dusk 123rd year of Ascendancy at 21:34 see stats
Arachnophobia
Destroyed the spydric menace.By schlongshot the Shalore Skirmisher level 36
15th Dusk 124th year of Ascendancy at 08:16 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By schlongshot the Shalore Skirmisher level 37
21st Dusk 124th year of Ascendancy at 04:54 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By schlongshot the Shalore Skirmisher level 43
73rd Haze 124th year of Ascendancy at 20:41 see stats
Brave new world
Went to the Far East and took part in the war.By schlongshot the Shalore Skirmisher level 35
10th Dusk 124th year of Ascendancy at 18:54 see stats
Bringer of Doom
Killed a Bringer of Doom.By schlongshot the Shalore Skirmisher level 42
58th Haze 124th year of Ascendancy at 14:05 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By schlongshot the Shalore Skirmisher level 23
18th Pyre 123rd year of Ascendancy at 06:01 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By schlongshot the Shalore Skirmisher level 14
75th Dusk 122nd year of Ascendancy at 12:26 see stats
Destroyer's bane
Killed Golbug the Destroyer.By schlongshot the Shalore Skirmisher level 34
6th Dusk 124th year of Ascendancy at 03:07 see stats
Dragon's Greed
Amassed 8000 gold pieces.By schlongshot the Shalore Skirmisher level 39
52nd Dusk 124th year of Ascendancy at 14:42 see stats
Exterminator
Killed 1000 creatures.By schlongshot the Shalore Skirmisher level 17
2nd Allure 123rd year of Ascendancy at 14:09 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By schlongshot the Shalore Skirmisher level 24
62nd Pyre 123rd year of Ascendancy at 13:56 see stats
Fear me not!
Survived the Fearscape!By schlongshot the Shalore Skirmisher level 43
17th Regrowth 125th year of Ascendancy at 07:24 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By schlongshot the Shalore Skirmisher level 24
50th Pyre 123rd year of Ascendancy at 19:42 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By schlongshot the Shalore Skirmisher level 39
21st Dusk 124th year of Ascendancy at 17:20 see stats
Level 10
Got a character to level 10.By schlongshot the Shalore Skirmisher level 10
20th Dusk 122nd year of Ascendancy at 05:09 see stats
Level 20
Got a character to level 20.By schlongshot the Shalore Skirmisher level 20
22nd Regrowth 123rd year of Ascendancy at 08:41 see stats
Level 30
Got a character to level 30.By schlongshot the Shalore Skirmisher level 30
18th Dusk 123rd year of Ascendancy at 01:23 see stats
Level 40
Got a character to level 40.By schlongshot the Shalore Skirmisher level 40
73rd Dusk 124th year of Ascendancy at 08:15 see stats
Level 50
Got a character to level 50.By schlongshot the Shalore Skirmisher level 50
79th Pyre 125th year of Ascendancy at 22:08 see stats
Poisonous
Sided with the assassin lord.By schlongshot the Shalore Skirmisher level 19
13rd Regrowth 123rd year of Ascendancy at 16:30 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By schlongshot the Shalore Skirmisher level 46
36th Pyre 125th year of Ascendancy at 08:01 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By schlongshot the Shalore Skirmisher level 26
2nd Mirth 123rd year of Ascendancy at 06:46 see stats
Size is everything
Did over 1500 damage in one attack.By schlongshot the Shalore Skirmisher level 37
20th Dusk 124th year of Ascendancy at 17:15 see stats
Size matters
Did over 600 damage in one attack.By schlongshot the Shalore Skirmisher level 28
13rd Dusk 123rd year of Ascendancy at 22:19 see stats
Sliders
Activated a portal using the Orb of Many Ways.By schlongshot the Shalore Skirmisher level 35
6th Dusk 124th year of Ascendancy at 04:38 see stats
That was close
Killed your target while having only 1 life left.By schlongshot the Shalore Skirmisher level 22
16th Pyre 123rd year of Ascendancy at 20:57 see stats
The Arena
Unlocked Arena mode.By schlongshot the Shalore Skirmisher level 10
21st Dusk 122nd year of Ascendancy at 00:05 see stats
The bigger the better!
Did over 3000 damage in one attack.By schlongshot the Shalore Skirmisher level 43
17th Regrowth 125th year of Ascendancy at 14:50 see stats
The secret city
Discovered the truth about mages.By schlongshot the Shalore Skirmisher level 24
57th Pyre 123rd year of Ascendancy at 06:27 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By schlongshot the Shalore Skirmisher level 39
59th Dusk 124th year of Ascendancy at 13:16 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By schlongshot the Shalore Skirmisher level 17
5th Decay 122nd year of Ascendancy at 02:17 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By schlongshot the Shalore Skirmisher level 24
62nd Pyre 123rd year of Ascendancy at 13:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By schlongshot the Shalore Skirmisher level 17
8th Decay 122nd year of Ascendancy at 04:08 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By schlongshot the Shalore Skirmisher level 29
18th Dusk 123rd year of Ascendancy at 01:23 see stats
Log
Elite Combat Trainer Velama performs a melee critical strike against schlongshot!
schlongshot reacts to an attack from Elite Combat Trainer Velama, mitigating the blow!.
Elite Combat Trainer Velama is poisoned!
Elite Combat Trainer Velama slows down.
Schlongshot has a cursed wound!
Elite Combat Trainer Velama hits schlongshot for (30 flat reduction), (193 reacted , -5 stam), 219 physical (219 total damage).
Melee retaliation hits Elite Combat Trainer Velama for (8 rampage shugs off), 0 fire, (2 rampage shugs off), 0 acid, (2 rampage shugs off), 0 nature, (5 rampage shugs off), 0 cold, (13 rampage shugs off), 0 nature (0 total damage).
Schlongshot uses Infusion: Regeneration.
Schlongshot starts regenerating health quickly.
Elite Combat Trainer Velama uses Harass Prey.
Schlongshot has been harassed.
Schlongshot's Tumble is disrupted!
Schlongshot's Track is disrupted!
Elite Combat Trainer Velama hits schlongshot for (30 flat reduction), 35 physical, (30 flat reduction), 49 physical (84 total damage).
Melee retaliation hits Elite Combat Trainer Velama for (4 rampage shugs off), 0 fire, (1 rampage shugs off), 0 acid, (1 rampage shugs off), 0 nature, (2 rampage shugs off), 0 cold, (7 rampage shugs off), 0 nature, (3 rampage shugs off), 0 fire, (1 rampage shugs off), 0 acid, (1 rampage shugs off), 0 nature, (2 rampage shugs off), 0 cold, (7 rampage shugs off), 0 nature (0 total damage).
Deep Wound from Elite Combat Trainer Velama hits schlongshot for (30 flat reduction), 103 physical (103 total damage).
Elite Combat Trainer Velama calms down.
Elite Combat Trainer Velama is no longer rampaging.
Elite Combat Trainer Velama speeds up.
Elite Combat Trainer Velama has recovered!
Orc elite berserker's skin returns to normal.
Poison from Schlongshot hits Elite Combat Trainer Velama for (4 rampage shugs off), 0 nature (0 total damage).
Elite Combat Trainer Velama uses Shattering Shout.
schlongshot reacts to damage from Elite Combat Trainer Velama, mitigating the blow!.
schlongshot is no longer being stalked by Elite Combat Trainer Velama.
Elite Combat Trainer Velama roars triumphantly.
Elite Combat Trainer Velama hits schlongshot for (30 flat reduction), (63 reacted , -5 stam), 86 physical (86 total damage).
schlongshot the level 50 shalore skirmisher was bludgeoned to death by Elite Combat Trainer Velama on level 1 of Hidden Vault - Grushnak Pride (2).
Elite Combat Trainer Velama prepares for the next kill!


























































































































