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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 1096% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 153 (base 60) |
| Dexterity | 65 (base 60) |
| Constitution | 96 (base 60) |
| Magic | 64 (base 60) |
| Willpower | 68 (base 60) |
| Cunning | 86 (base 60) |
Resources
| Life | 1377/1377 |
| Stamina | 372/372 |
| Steam | 135/135 |
| Healing Factor | 1.6942486180737 |
| Regeneration | 21.840743215437 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.6645352591004E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 15.029851481509 |
| See Stealth | 105.62736183094 |
| See Invisible | 123.62736183094 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 71 |
| Crit Chance | 43% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 88 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +11% |
| Darkness | +31% |
| Light | +37% |
| Temporal | +15% |
| Cold | +15% |
| Physical | +13% |
| Mind | +23% |
| All | 0% |
Offense: Damage Penetration
| Physical | +66% |
| Acid | +66% |
| Light | +56% |
| All | +41% |
Defense: Base
| Armour (hardiness) | 55.848101302777 (99.902084780182%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 85 |
| Spell Save | 37 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Fire | + 57%( 70%) |
| Darkness | + 31%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 29%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Pinning Resistance | 52% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.1 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.8 steam per turn. Can be activated for an instant burst of 69 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Gunslinging | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Elusiveness | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Avoidance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automation | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Engineering | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Physics | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Orc | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Chemistry | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Daunting Presence |
| talent | Automated Cloak Tessellation |
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You have explored the yeti cave and vanquished the Yeti Patriarch. | active |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Equipment
| On feet | pair of drakeskin leather boots of massiveness (0 def, 7 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats Str +10, Con +8 offense ------ Damage +7% physical defense ------ Armor +7 other ------- Size +1 A pair of boots made of leather. |
| On hands | iron gauntlets of the nighthunter (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego+] Psionic While equipped: Stats Cun +1 offense ------ Accuracy +6 (+2 eff.) defense ------ Armor +1 Fatigue +1% Resistance +5% darkness other ------- Infravision +1 Unarmed combat: Weapon Damage 10.5 - 14.7 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +4 Ignore Armor +3 Critical Rate +5.0% Attack Speed 83% On-hit +4 darkness On Crit: 10% Dominate level 1 Track: Puts all charms on 9 turn cooldown Effective talent level: 3.9 Power cost 9 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | stabilizing voratun helm of ire (0 def, 7 armour) 3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats Str +7, Con +5 defense ------ Armor +7 Fatigue +5% Physical save +36 (+8 eff.) Mind save +14 (+5 eff.) other ------- Infravision +8 Sight +2 See Stealth +20 See Invisibility +20 Blind-Fight: No penalty when attacking invisible/stealthed Battle Cry: Puts all charms on 17 turn cooldown Effective talent level: 3.5 Power cost 17 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Vorilrath the Galepride (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Psionic While equipped: Stats Str +2 offense ------ Critical power +15.00% Damage +11% fire, +10% mind +6% physical Ignore resists +25% physical When Hit 4 lightning, 4 physical defense ------ Defense +15 (+4 eff.) Physical save +12 (+3 eff.) Mind save +11 (+4 eff.) Unlife -80.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Around waist | rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats Dex +4, Cun +4, Lck +6 defense ------ Stealth +5 other ------- Disarm Traps +6 Infravision +3 A belt that goes around your waist. |
| Main armor | searing voratun mail armour of implacability (7 def, 20 armour)14.0 Encumbrance T5 heavy armor [Ego++] Arcane/Master While equipped: offense ------ On-Hit 15 acid, 17 fire When Hit 12 acid, 15 fire defense ------ Armor +20 Defense +7 (+2 eff.) Fatigue +6% Resistance +21% acid, +22% fire Physical save +7 (+2 eff.) A suit of armour made of mail. |
| In main hand | Emythra (37-44 power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 37.0 - 44.4 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +19 (+5 eff.) Damage +37% light, +9% temporal On-Hit (Melee): * 20% chance to reduce armor by 41% defense ------ Physical save +18 (+4 eff.) Unlife -60.00 life Life Regen +4.00 Knockbk Resist +20% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Light source | dwarven lantern 'Woebloom'1.0 Encumbrance T5 lite [Rare] Psionic While equipped: Stats Wil +7 offense ------ Damage +6% temporal, +13% mind +31% darkness Ignore resists +25% acid When Hit 6 temporal On-Hit (Melee): * 20% chance to reduce damage dealt by 36% defense ------ Resistance +12% darkness, +6% acid other ------- Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)2.0 Encumbrance T1 cloak armor [Unique] Nature While equipped: offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +2 Defense +9 (+2 eff.) Resistance +15% cold Physical save +10 (+2 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Around neck | Glittermoon the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Arcane While equipped: Stats Cun +6, Mag +5 offense ------ Spellpower/crit +6 Damage +15% cold Ignore resists +15% light defense ------ Crit Resistance 15.15% other ------- Mana/turn +0.50 Max mana +52.00 Infravision +3 See Invisibility +18 Amulets make your neck look great! |
Inventory
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
cleansing voratun plate armour of cold resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego] Disrupt/Master While equipped: defense ------ Armor +16 Fatigue +22% Resistance +15% blight, +22% cold +16% nature A suit of armour made of metal plates. |
miner's pair of voratun boots of rushing (0 def, 10 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats Str +3, Con +3 defense ------ Armor +10 Fatigue +4% other ------- Infravision +2 Rush: Puts all charms on 15 turn cooldown Effective talent level: 3.5 Power cost 15 out of 25/25. Range 8 Cooldown: 23 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
truestriking voratun greatsword of rage (64-102 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master Weapon Damage 63.5 - 101.6 Physical Uses 40% Wil, 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Str +9 offense ------ Damage +19% physical Ignore resists +20% physical Accuracy +36 (+9 eff.) Ignore Armor +16 Massive two-handed swords. |
schematic: Waterproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
blazebringer's voratun steamsaw of fire resistance (+22%) (40-59 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Ego+] Nature/Master/Steamtech Weapon Damage 39.5 - 59.2 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +104 On-crit, radius 2 +43 fire Uses 1.0 Steam While equipped: offense ------ Global Speed +9% Ignore resists +13% fire defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% Resistance +22% fire other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
schematic: Moss Tread0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Heatreaper (39-58 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Rare] Arcane/Steamtech Weapon Damage 39.0 - 58.5 Phys.bleed Uses 40% Wil, 50% Mag, 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +94 On-hit +20 item blight disease +20 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats Str +6 offense ------ Damage +9% blight Ignore resists +25% blight When Hit 6 mind, 26 fire On-Hit (Melee): * 20% chance to reduce all saves and defense by 46 defense ------ Armor +6 Defense +10 (+2 eff.) Fatigue +12% Resistance +35% fire other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
schematic: Corrosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yeti's Muscle Tissue (Patriarch)1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 118 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
kruk cloak (0 def, 0 armour) =rad=2.0 Encumbrance T1 cloak armor [Cosmetic Item] A stylish kruk-style cloak, to look awesome. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 13] simple frost salve [power 13]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Puts Talent Medical Injector on 15 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 154] simple healing salve [power 154]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 154 Puts Talent Medical Injector on 9 turn cooldown Medical salve. |
Achievements
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Sule the Orc Gunslinger level 4
10th Retaking 124th year of Ascendancy at 19:57 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Sule the Orc Gunslinger level 10
11st Retaking 124th year of Ascendancy at 08:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Sule the Orc Gunslinger level 20
15th Retaking 124th year of Ascendancy at 00:20 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Sule the Orc Gunslinger level 30
19th Retaking 124th year of Ascendancy at 08:55 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Sule the Orc Gunslinger level 40
21st Retaking 124th year of Ascendancy at 03:18 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Sule the Orc Gunslinger level 50
23rd Retaking 124th year of Ascendancy at 16:44 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Sule the Orc Gunslinger level 34
19th Retaking 124th year of Ascendancy at 18:49 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Sule the Orc Gunslinger level 32
19th Retaking 124th year of Ascendancy at 12:07 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Sule the Orc Gunslinger level 49
23rd Retaking 124th year of Ascendancy at 16:44 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Sule the Orc Gunslinger level 4
10th Retaking 124th year of Ascendancy at 19:57 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Sule the Orc Gunslinger level 4
10th Retaking 124th year of Ascendancy at 19:06 see stats
Log
Hurricane from Automated Defense System hits Sule for (55 flat reduction), (12 shifted), 0 lightning, (55 flat reduction), 12 lightning (12 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Hurricane from Automated Defense System hits Sule for (55 flat reduction), 40 lightning (40 total damage).
You collect a new ingredient: mechanical core (1).
You feel a surge of power as a powerful creature falls nearby.
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Hurricane from Automated Defense System hits Sule for (55 flat reduction), 28 lightning (28 total damage).
Resting starts...
Rested for 1 turns (stop reason: taken damage).
Talent Sawfield is ready to use.
Hurricane from Automated Defense System hits Sule for (55 flat reduction), 23 lightning (23 total damage).
Resting starts...
The Hurricane around Sule dissipates.
Talent Net Projector is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Sule deactivates Agile Gunner.
Sule activates Agile Gunner.
Sule deactivates Daunting Presence.
Sule activates Daunting Presence.
Sule tessellates her cloak!
Sule tessellates her cloak!





















































































































