




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 35 / 0% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 44 (base 31) |
| Dexterity | 26 (base 12) |
| Constitution | 54 (base 34) |
| Magic | 44 (base 44) |
| Willpower | 14 (base 10) |
| Cunning | 25 (base 11) |
Resources
| Life | 829/916 |
| Hate | 107/107 |
| Vim | 166/166 |
| Healing Factor | 0.99978031698258 |
| Regeneration | 3.9991212679303 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 74 |
| Crit Chance | 20% |
| APR | 12 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 74 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 6% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -52% |
| All | -60% |
| Nature | -52% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 19.5 (43.579428603723%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 16 |
| Physical Save | 46 |
| Spell Save | 30 |
| Mental Save | 20 |
Defense: Resistances
| Lightning | + 48%(100%) |
| Nature | + 70%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | + 16%(100%) |
| All | + 35%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 339 damage for 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | overpowered ash totem of healing [power 254] (19 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | titan's gold ring of misery0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +3 Cun +5 Con dps ---------- Melee+ 11 physical Ranged+ 11 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 13 On Hit (Ranged): * 13% chance to reduce all saves and defense by 13 ----- def ----- Resists +10% blight Phys.save +10 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! It was hardened by the digestive sack. |
| On fingers | Yarileromithel the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Dex +6 Cun +7 Con dps ---------- Crit.mult +5.00% Acc +8 (+2 eff.) ----- def ----- Defense +5 (+3 eff.) Phys.save +6 (+2 eff.) Die.at -40.00 life Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +10 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around waist | hardened leather belt 'Cyrinor'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +6 Dex +5 Cun +4 Con dps ---------- Phys.crit +6.0% Mind.crit +8% Phys.pwr +15 (+5 eff.) Res.pen +10% physical Acc +10 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Phys.save +8 (+3 eff.) Spell.save +9 (+4 eff.) Die.at -20.00 life ---------- misc Stam/turn +2.00 Size +2 A belt that goes around your waist. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 1/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 6.29 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| In off hand | plaguebringer's dwarven-steel longsword of amnesia (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Psionic Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 27 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +10% Sharp, long, and deadly. |
| In main hand | Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Inventory
Emanor the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Acc +15 (+4 eff.) Melee Ret 6 arcane 4 acid ----- def ----- Mind.save +6 (+3 eff.) Die.at -80.00 life Confus- +21% Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 108% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ring of time (+10%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +10% temporal Acc +4 (+1 eff.) ----- def ----- Resists +10% temporal Rings make your fingers look great! |
pixie's steel ring of power0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +13 (+4 eff.) Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% blight ----- def ----- Defense +6 (+3 eff.) Resists +11% blight Rings make your fingers look great! |
rogue's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% cold ----- def ----- Defense +6 (+3 eff.) Resists +22% cold Rings make your fingers look great! |
titan's copper ring of frost (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +10% cold ----- def ----- Resists +20% cold Phys.save +4 (+1 eff.) Rings make your fingers look great! |
plaguebringer's dwarven-steel longsword of shearing (25-35 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Arcane/Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 27 While equipped: dps ---------- Res.pen +7% all Acc +8 (+2 eff.) Apr +7 ----- def ----- Disease- +13% Sharp, long, and deadly. |
stralite longsword of crippling (37-52 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Sharp, long, and deadly. |
voratun longsword 'Bokohir' (58-80 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Rare] Master Power 57.5 - 80.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: ----- def ----- Resists +6% acid +3% blight +6% nature +15% mind Spell.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Sharp, long, and deadly. |
acidic iron mace (12-18 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Blunt and deadly. |
arcing iron mace of massacre (20-27 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage Blunt and deadly. |
truestriking dwarven-steel mace of amnesia (26-37 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master/Psionic Power 26.5 - 37.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% physical Acc +7 (+2 eff.) Apr +7 Blunt and deadly. |
acidic dwarven-steel waraxe of crippling (22-31 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane/Master Power 22.5 - 31.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
arcing iron waraxe of vileness (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 27 * 25% chance for lightning to strike from the target to a second target dealing 96 damage One-handed war axes. |
arcing steel waraxe of massacre (22-30 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage One-handed war axes. |
stralite waraxe of torment (28-40 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Psionic Power 28.5 - 39.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns One-handed war axes. |
Airwish the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% mind Res.pen +10% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 13 ----- def ----- Resists +24% lightning Mind.save +7 (+4 eff.) Max.HP +60.00 A belt that goes around your waist. |
Blindraider of the Blightspawn1.0 T1 belt armor [Random Unique] Master/Psionic While equipped: Stats +3 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +5% Crit.mult +6.00% Phys.pwr +4 (+2 eff.) Mind.pwr +3 (+2 eff.) On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 27 * 21% chance to reduce damage dealt by 11% ----- def ----- Armour +6 Phys.save +12 (+4 eff.) Max.HP +80.00 A belt that goes around your waist. |
Camyrin the Noonbliss1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) Melee Ret 2 light ----- def ----- Resists +3% light Phys.save +6 (+2 eff.) ---------- misc Light +3 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Polibeth the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Cun +4 Wil ----- def ----- Defense +18 (+9 eff.) Resists +6% blight +15% cold +6% light Spell.save +3 (+1 eff.) Stealth +13 ---------- misc Equi/ret +0.16 Max.psi +50.00 A belt that goes around your waist. |
nightruned rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight +5% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
dwarven-steel mail armour of command (12 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +12 (+6 eff.) Fatigue +12% Mind.save +14 (+7 eff.) A suit of armour made of mail. |
hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +5 Str +4 Dex +4 Mag +7 Wil +3 Cun ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Max.HP +45.00 A suit of armour made of leather. |
extending ash totem of thorny skin [power 27] (20 cooldown)2.0 T2 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Enki deactivates Chaos Orbs.
Enki activates Chaos Orbs.
Enki picks up (y.): Aerymina the Shadowkiller (19-27 power, 4 apr).
Enki picks up (g.): Duathelwell of the Blightspawn.
Character control switched to worm that walks (servant of Enki).
Worm that walks (servant of Enki) deactivates Infestation.
Worm that walks (servant of Enki) activates Infestation.
Worm that walks (servant of Enki) deactivates Worm that Walks Link.
Worm that walks (servant of Enki) activates Worm that Walks Link.
Worm that walks (servant of Enki) deactivates Ruin.
Worm that walks (servant of Enki) activates Ruin.
Worm that walks (servant of Enki) can not wear (main armor): Scale Mail of Kroltar (10 def, 18 armour) (not enough stat).
You give Scale Mail of Kroltar (10 def, 18 armour) to Enki.
Character control switched to Enki.
New shimmer option unlocked: Scale Mail of Kroltar
Enki wears (replacing spellwoven cashmere robe of darkness (+21%) (0 def, 0 armour)): Scale Mail of Kroltar (10 def, 18 armour).
Enki wears (replacing Scale Mail of Kroltar (10 def, 18 armour)): spellwoven cashmere robe of darkness (+21%) (0 def, 0 armour).
You give Scale Mail of Kroltar (10 def, 18 armour) to worm that walks (servant of Enki).
Character control switched to worm that walks (servant of Enki).
Worm that walks (servant of Enki) can not wear (main armor): Scale Mail of Kroltar (10 def, 18 armour) (not enough stat).
Worm that walks (servant of Enki) wears (replacing Blindraider of the Blightspawn): hardened leather belt 'Cyrinor'.
Worm that walks (servant of Enki) wears (replacing hardened leather armour of the hero (9 def, 6 armour)): Scale Mail of Kroltar (10 def, 18 armour).

















































