
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 40 / 18% |
| Size | big |
| Lifes / Deaths | Killed by thought-forged bowman at level 13 on the 76th Haze 122nd year of Ascendancy at 02:50 0 / 8Killed by Cyralle the broken golem at level 19 on the 28th Regrowth 123rd year of Ascendancy at 15:44 Killed by Grand Corruptor at level 22 on the 8th Dusk 123rd year of Ascendancy at 14:17 Killed by Urkis, the High Tempest at level 25 on the 57th Dusk 123rd year of Ascendancy at 05:17 Killed by orc necromancer at level 33 on the 26th Pyre 124th year of Ascendancy at 10:52 Killed by orc necromancer at level 34 on the 30th Pyre 124th year of Ascendancy at 04:40 Killed by heavy bone giant at level 35 on the 30th Pyre 124th year of Ascendancy at 08:04 Killed by giant spider at level 40 on the 8th Dusk 124th year of Ascendancy at 08:03 |
Primary Stats
| Strength | 43 (base 11) |
| Dexterity | 116 (base 60) |
| Constitution | 45 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 60 (base 41) |
| Cunning | 105 (base 60) |
Resources
| Life | -152/987 |
| Stamina | 142/342 |
| Healing Factor | 1.4611689881046 |
| Regeneration | 21.990593270975 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 50.612486196198 |
| See Invisible | 50.612486196198 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 83 |
| Crit Chance | 73% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 83 |
| Crit Chance | 73% |
| APR | 52 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +12% |
| Mind | +15% |
| All | 0% |
| Lightning | +22% |
| Light | +9% |
| Physical | +7% |
| Darkness | +21% |
| Fire | +9% |
| Nature | +20% |
Offense: Damage Penetration
| Cold | +24% |
| Acid | +14% |
| Light | +29% |
| Nature | +23% |
| Blight | +39% |
| Physical | +18% |
| Fire | +24% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 20 (38.594633868923%) |
| Defense | 74 |
| Ranged Defense | 74 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 23 |
| Mental Save | 47 |
Defense: Resistances
| Mind | + 29%( 70%) |
| Lightning | + 39%( 70%) |
| Nature | + 34%( 70%) |
| Cold | + 37%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 24%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 29% |
| Poison Resistance | 44% |
| Knockback Resistance | 38% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 892% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -588 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1176 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -721 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1442 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by orc necromancer. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by ghoul. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Isetira the orc warrior. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by faerlhing. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 515. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed length of troll intestine. * You've found the needed vial of greater demon bile. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed warg claw. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed electric eel tail. * You've found the needed multi-hued wyrm scale. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of elder vampire blood. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | fleetfooted pair of drakeskin leather boots of massiveness (8 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego++] Master While equipped: Stats +8 Str +6 Dex +4 Con offense ------ Damage +7% physical defense ------ Armor +5 Defense +8 (+2 eff.) other ------- Size +1 A pair of boots made of leather. |
| Light source | Arendil the Growclamor1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats +6 Wil offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +5 (+2 eff.) Damage +12% arcane +21% darkness When Hit 4 arcane 4 nature defense ------ Resistance +20% nature other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Firewhisper' (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Damage +15% mind +9% fire Ignore resists +15% fire When Hit 10 nature defense ------ Armor +5 Fatigue +5% Resistance +15% mind +24% cold other ------- Breathe water A cap made of leather. |
| On hands | heroic drakeskin leather gloves of war-making (0 def, 6 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +9.0% Spell Crit +8% Mind Crit +11% Critical power +9.00% defense ------ Armor +6 Mind save +9 (+3 eff.) Life +52.00 Unarmed combat: Weapon Damage 36.5 - 40.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Battle Shout level 5 On Crit: 20% Cripple level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Beidravor the Noonwilter [power 99] (21 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +3 Str +5 Dex +3 Mag offense ------ Damage +9% lightning +9% light Ignore resists +20% light When Hit 4 light Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 21 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +12 Cun +12 Dex offense ------ Spell Crit +2% Spellpower +20 (+10 eff.) Damage +13% lightning Ignore resists +15% blight +15% cold Accuracy +15 (+3 eff.) defense ------ Resistance +26% lightning other ------- Max vim +30.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of -1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
| On fingers | gold onyx ring0.1 Encumbrance T3 ring jewelry [Random Unique] Master While equipped: Stats +10 Str +7 Dex +3 Mag +3 Wil +3 Cun +7 Con offense ------ Spell Crit +2% Physical Power +9 (+3 eff.) Ignore resists +15% blight Ignore Shields +20% Accuracy +8 (+2 eff.) When Hit 4 blight defense ------ Resistance +3% blight Life +26.00 Disarm Resist +29% Pinning Resist +28% Knockbk Resist +38% other ------- Max mana +20.00 Max vim +10.00 Rings make your fingers look great! |
| Around neck | voratun amulet 'Cyrenn'0.1 Encumbrance T5 amulet jewelry [Random Unique] Master While equipped: Stats +10 Dex +14 Cun +17 Con offense ------ Move Speed +20% When Hit 4 mind defense ------ Fatigue -20% Resistance +4% physical Life Regen +12.00 other ------- Stamina/turn +1.40 Psi when Hit +0.12 Amulets make your neck look great! |
| In main hand | caustic stralite dagger of shearing (28-36 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Nature/Master Weapon Damage 27.5 - 35.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +17 acid +7 nature While equipped: offense ------ Ignore resists +5% acid +14% nature +9% all Accuracy +10 (+2 eff.) Ignore Armor +20 Sharp, short and deadly. |
| Around waist | noble's hardened leather belt of recklessness1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +5 Cun +5 Wil offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +4 (+1 eff.) Against +23% Summoned defense ------ Resist Against +21% Summoned A belt that goes around your waist. |
| In off hand | truestriking stralite dagger of ruin (31-40 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon [Ego++] Master Weapon Damage 31.0 - 40.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Critical power +18.00% Ignore resists +9% physical Accuracy +7 (+1 eff.) Ignore Armor +17 Sharp, short and deadly. |
| Cloak | Searfoe the cashmere cloak (22 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +1 Cun +5 Dex offense ------ Ignore Armor +2 defense ------ Armor +4 Defense +22 (+5 eff.) Resistance +9% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | verdant silk robe of life (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +2 Con offense ------ Damage +20% nature defense ------ Resistance +13% blight +13% all Life +85.00 Life Regen +2.80 Healmod +21% Poison Resist +44% Disease Resist +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
starlit gold amulet of the eclipse0.1 Encumbrance T3 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ On-Hit 6 light 7 darkness Damage +7% light +7% darkness When Hit: * 7% chance to reduce damage dealt by 24% * 10% chance to blind defense ------ Resistance +18% light +16% darkness Blind Resist +31% Amulets make your neck look great! |
spellwoven Robe of the Worm (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) defense ------ Resistance +7% all Spell save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+4 eff.) Spellpower +12 (+6 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 66 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.57 cold damage and 15.59 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 316.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Rogue the Cornac Rogue level 29
77th Dusk 123rd year of Ascendancy at 07:22 see stats
Against all odds
Killed Ukruk in the ambush.By Rogue the Cornac Rogue level 28
74th Dusk 123rd year of Ascendancy at 06:52 see stats
Arachnophobia
Destroyed the spydric menace.By Rogue the Cornac Rogue level 33
11st Regrowth 124th year of Ascendancy at 20:02 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Rogue the Cornac Rogue level 33
13rd Pyre 124th year of Ascendancy at 07:53 see stats
Brave new world
Went to the Far East and took part in the war.By Rogue the Cornac Rogue level 32
5th Regrowth 124th year of Ascendancy at 06:28 see stats
Bringer of Doom
Killed a Bringer of Doom.By Rogue the Cornac Rogue level 30
4th Haze 123rd year of Ascendancy at 07:31 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Rogue the Cornac Rogue level 18
13rd Regrowth 123rd year of Ascendancy at 16:47 see stats
Destroyer of the creation
Killed Slasul.By Rogue the Cornac Rogue level 36
44th Pyre 124th year of Ascendancy at 03:52 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Rogue the Cornac Rogue level 30
6th Haze 123rd year of Ascendancy at 05:57 see stats
Exterminator
Killed 1000 creatures.By Rogue the Cornac Rogue level 19
7th Pyre 123rd year of Ascendancy at 14:28 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rogue the Cornac Rogue level 25
58th Dusk 123rd year of Ascendancy at 00:30 see stats
Fear me not!
Survived the Fearscape!By Rogue the Cornac Rogue level 20
10th Pyre 123rd year of Ascendancy at 02:29 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Rogue the Cornac Rogue level 36
44th Pyre 124th year of Ascendancy at 22:10 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rogue the Cornac Rogue level 21
27th Pyre 123rd year of Ascendancy at 09:23 see stats
Level 10
Got a character to level 10.By Rogue the Cornac Rogue level 10
54th Haze 122nd year of Ascendancy at 05:47 see stats
Level 20
Got a character to level 20.By Rogue the Cornac Rogue level 20
8th Pyre 123rd year of Ascendancy at 18:39 see stats
Level 30
Got a character to level 30.By Rogue the Cornac Rogue level 30
2nd Haze 123rd year of Ascendancy at 15:58 see stats
Level 40
Got a character to level 40.By Rogue the Cornac Rogue level 40
7th Dusk 124th year of Ascendancy at 14:54 see stats
Poisonous
Sided with the assassin lord.By Rogue the Cornac Rogue level 19
79th Regrowth 123rd year of Ascendancy at 08:55 see stats
Size matters
Did over 600 damage in one attack.By Rogue the Cornac Rogue level 31
6th Haze 123rd year of Ascendancy at 11:47 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Rogue the Cornac Rogue level 31
6th Haze 123rd year of Ascendancy at 09:36 see stats
That was close
Killed your target while having only 1 life left.By Rogue the Cornac Rogue level 19
28th Regrowth 123rd year of Ascendancy at 15:40 see stats
The Arena
Unlocked Arena mode.By Rogue the Cornac Rogue level 6
39th Haze 122nd year of Ascendancy at 11:54 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Rogue the Cornac Rogue level 19
35th Regrowth 123rd year of Ascendancy at 22:43 see stats
The secret city
Discovered the truth about mages.By Rogue the Cornac Rogue level 11
60th Haze 122nd year of Ascendancy at 14:22 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Rogue the Cornac Rogue level 30
4th Haze 123rd year of Ascendancy at 13:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Rogue the Cornac Rogue level 20
9th Pyre 123rd year of Ascendancy at 21:01 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Rogue the Cornac Rogue level 27
73rd Dusk 123rd year of Ascendancy at 22:43 see stats
Log
Rogue hits Giant spider for 9 acid, 4 nature, 9 acid, 4 nature, 9 acid, 4 nature (39 total damage).
Rogue hits Orc mage-hunter for (5 antimagic), 0 acid, (3 antimagic), 0 nature, (5 antimagic), 0 acid, (3 antimagic), 0 nature, (5 antimagic), 0 acid, (3 antimagic), 0 nature (0 total damage).
Rogue hits Giant spider for 7 acid, 4 nature, 7 acid, 4 nature, 7 acid, 4 nature (35 total damage).
Rogue hits Stone golem for 10 acid, 5 nature, 10 acid, 5 nature, 10 acid, 5 nature (43 total damage).
Rogue hits Orc grand summoner for 3 acid, 2 nature, 3 acid, 2 nature, 3 acid, 2 nature (13 total damage).
Rogue hits Cyriwyn the orc grand summoner for 24 to psi, 41 physical, 1 to psi, 1 acid, 0 to psi, 1 nature, 7 to psi, 12 physical, 26 to psi, 46 physical, 1 to psi, 1 acid, 0 to psi, 1 nature, 17 to psi, 30 physical, 27 to psi, 47 physical, 1 to psi, 1 acid, 0 to psi, 1 nature, 7 to psi, 12 physical (304 total damage).
Rogue hits Stone golem for 9 acid, 3 nature, 9 acid, 3 nature, 9 acid, 3 nature (36 total damage).
Talent Rogue's Tools is ready to use.
Talent Gravitic Trap is ready to use.
Talent Assassinate is ready to use.
Thought-forged bowman shoots!
Cyriwyn the orc grand summoner is no longer pinned.
Cyriwyn the orc grand summoner uses Nature's Touch.
Orc grand summoner is no longer attuned.
Orc grand summoner feels pain again.
Orc mage-hunter calms down.
Giant spider uses Spit Poison.
Cyriwyn the orc grand summoner converts some damage to Psi!
Giant spider hits Rogue for 32 nature damage.
Cyriwyn the orc grand summoner receives 247 healing (247 psi heal).
Deadly Poison from Rogue hits Cyriwyn the orc grand summoner for 10 to psi, 18 nature (28 total damage).
Rogue receives 13 healing from Deadly Poison from Rogue.
Bleeding from Rogue hits Cyriwyn the orc grand summoner for 31 to psi, 54 physical (84 total damage).
Vulnerability Poison from Rogue hits Cyriwyn the orc grand summoner for 1 to psi, 2 arcane (3 total damage).
Poison from Rogue's poison gas trap hits Orc grand summoner for 42 nature damage.
Poison from Rogue's poison gas trap hits Orc mage-hunter for (68 antimagic), 138 nature (138 total damage).
Poison from Rogue's poison gas trap hits Orc summoner for 174 nature damage.
Poison from Rogue's poison gas trap hits Cyriwyn the orc grand summoner for 11 to psi, 19 nature (30 total damage).
Numbing Poison from Rogue's poison gas trap hits Cyriwyn the orc grand summoner for 11 to psi, 19 nature (30 total damage).
Rogue the level 40 cornac rogue was naturalised to death by a giant spider on level 2 of Gorbat Pride.






































































































