
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cultists event spawn chance 1.7.6Apparently you can have game without cultist event ever spawning...random sux - this mod makes sure your world will have cultists event. Spawn chance is set to 100% so it will spawn first time you enter zone that allows it (elven ruins/daikara/mark of spellblaze/reknor). Let the Shasshhiy'Kaish come forth! WE SUMMON THEE! ^^ Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Display class 1.7.0Display class icon on top off enemies OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Portable Item Vault 1.7.4Add a portable item vault to your inventory! OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Item Descriptions Traditional Chinese 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. No Talent Stat Requirements 1.7.6Removes talent stat requirements OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Demon statues spawn chance 1.7.6This mod makes sure there is 100% chance to spawn demon statue if zone allows it - cause sometimes random just sux sooo much.. !!! REQUIRES Ashes of Urh'Rok DLC installed !!! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: 数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text Items Vault 1.7.6Donators/Buyers bonus! Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 6 / 86% |
| Size | 中等 |
| Lifes / Deaths | Killed by elven tempest at level 2 on the 75 派爾月 122 year of Ascendancy at 18:48 / 13Killed by Forest Troll Hedge-Wizard at level 4 on the 77 派爾月 122 year of Ascendancy at 06:03 Killed by Forest Troll Hedge-Wizard at level 4 on the 77 派爾月 122 year of Ascendancy at 06:15 Killed by ultimate gwelgoroth at level 5 on the 78 派爾月 122 year of Ascendancy at 13:48 Killed by ultimate gwelgoroth at level 5 on the 78 派爾月 122 year of Ascendancy at 13:59 Killed by bloated horror at level 5 on the 78 派爾月 122 year of Ascendancy at 16:47 Killed by ultimate gwelgoroth at level 5 on the 78 派爾月 122 year of Ascendancy at 17:58 Killed by ultimate gwelgoroth at level 5 on the 78 派爾月 122 year of Ascendancy at 18:23 Killed by ultimate gwelgoroth at level 5 on the 78 派爾月 122 year of Ascendancy at 19:00 Killed by ultimate gwelgoroth at level 5 on the 78 派爾月 122 year of Ascendancy at 19:55 Killed by thief at level 6 on the 79 派爾月 122 year of Ascendancy at 07:39 Killed by thief at level 6 on the 79 派爾月 122 year of Ascendancy at 07:48 Killed by shadowblade at level 6 on the 79 派爾月 122 year of Ascendancy at 12:19 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 24 (base 23) |
| Constitution | 11 (base 11) |
| Magic | 15 (base 13) |
| Willpower | 13 (base 10) |
| Cunning | 19 (base 18) |
Resources
| Life | 158/158 |
| Mana | 145/145 |
| Stamina | 122/122 |
| Healing Factor | 1.0097162075846 |
| Regeneration | 0.25242905189616 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -997 |
| Infravision | 5 |
| See Stealth | 20.783939787388 |
| See Invisible | 20.783939787388 |
| Stealth | 23 |
Offense: Mainhand
| Damage | 27 |
| Accuracy | 36 |
| Crit Chance | 9% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 17 |
| Accuracy | 36 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (35.65183292883%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 9 |
| Mental Save | 11 |
Defense: Resistances
| 物理 | + 9%( 70%) |
| All | + 3%( 70%) |
| 火焰 | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | 有效技能等級:1.0 符文:護盾使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:14 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:法術 介紹:激活這個符文產生一個防護護盾,吸收最多 100 傷害持續 5 回合。 |
| Runes | 有效技能等級:1.0 符文:粉碎痛苦使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:18 飛行速度:瞬間 使用速度:瞬間(0%回合) 是:法術 介紹:激活符文,立刻清除你身上的負面效果。 清除所有越層效果(失去平衡、法術衝擊和思維封鎖),以及物理、精神和魔法負面效果各 1 個。 每清除一個負面效果,你都會獲得一個抵擋 50 傷害的護盾,持續 3 回合。 如果只清除了越層效果,不會產生護盾且冷卻時間減少75% 。 |
| Runes | 有效技能等級:1.0 符文:法力風暴使用模式:主動技能 使用範圍:近戰/單體 冷卻時間:15 飛行速度:瞬間 使用速度:法術(100%回合) 不會打破潛行:100% 是:法術和可以在以太形態下使用 介紹:激活這個符文對你自己釋放法力回覆,增加 820% 回覆量持續 10 回合(總計 0 ),並立即回覆 41 法力值。 同時,在你休息時增加每回合 0.5 的魔力回覆。 |
Class Talents
| 靈巧 / 卑劣攻擊 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 決鬥專家 | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 潛行 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 雙持戰技 | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 法術 / 幻術 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 影之祕法 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 靈巧 / 生存 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 靈巧 / 致命攻擊 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 戰鬥訓練 | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 法術 / 傳送 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格鬥 / 移動 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 種族技能 / 永恆精靈 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 潛行 |
| beneficial effect | 阻擋近戰和遠程攻擊:面對近戰攻擊時有 25% 機率阻擋至多 8 傷害,( 剩餘次數 2.2 )。被阻擋的攻擊不會暴擊。 抵擋攻擊 |
Quests
你進入了無限地下城。你已不能再走回頭路了。 無盡地下城深入地下城去戰鬥吧,勝利或者爲榮耀而死! | 正在進行 |
Equipment
| 在主手 | 精準的解剖刀 (111% 傷害, 25 護甲穿透)1階神器匕首單手武器(1.0負重) 奧術能量 當作武器使用時: 武器傷害:111% 波動範圍:1.3x 使用 45%靈巧, 55%敏捷 掌握 匕首掌握 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +25 攻擊速度 100% 護盾穿透 +50% 裝備時: ------ 進攻 ------ 命中 +20(+8有效) 心眼: 該物品允許你在攻擊不可見單位時不受任何命中懲罰。 這把解剖刀曾經被可怕的巫師卡·普爾在黃昏紀剛開始學習死靈法術時使用。許多人,生物和屍體都成爲了他那可怕實驗的犧牲品。 |
| 工具 | 延長的靈能護盾之鐵質項圈 [能量 27] (25 冷卻)1階詞綴項圈護符(2.0負重) 靈能力量 詞綴:延長/靈能護盾 製造靈能護盾,5回合內受到的所有傷害減少27 讓所有護符進入25回合冷卻 100%幾率延長1項正面狀態1回合持續時間. 項圈是由強大的精神能量製造而成,用來儲存靈能。 |
| 主護甲 | 粗製皮甲 (3 閃避, 2 護甲)1階普通輕甲護甲(9.0負重) 裝備時: ------ 防禦 ------ 護甲 +2 閃避 +3(+1有效) ------ 其他 ------ 疲勞值 +6% 一套用皮革製成的皮甲。 |
| 在脖子上 | 戰士的銅項鍊1階詞綴項鍊首飾(0.1負重) 自然力量 詞綴:戰士 裝備時: ------ 防禦 ------ 抗性 +6% 物理 ------ 其他 ------ 資源 +0.30 體力回復 項鍊讓你的脖子更加美麗! |
| 在副手 | 鐵匕首 (101% 傷害, 5 護甲穿透)1階普通匕首單手武器(1.0負重) 當作武器使用時: 武器傷害:101% 波動範圍:1.3x 使用 50%靈巧, 50%敏捷 掌握 匕首掌握 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +5 暴擊率 +4.0% 攻擊速度 100% 鋒利、短而致命。 |
| 光源 | 灼熱的黃銅燈籠1階詞綴 光照 (2.0 負重) 奧術能量 詞綴:灼熱 裝備時: ------ 進攻 ------ 近戰反傷 10 火焰 ------ 防禦 ------ 抗性 +6% 火焰 ------ 其他 ------ 光照 +3 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
Inventory
反射符文 (--)3階神器符文卷軸(0.1負重) 奧術能量 當銘刻在你的皮膚上時: 冷卻時間:15 使用速度:瞬間(0%回合) 是:法術 介紹:激活這個符文產生一個防禦護盾,吸收並反彈最多 175 傷害值,持續 5 回合。效果與魔法成比例增長。 效果隨你的魔力屬性提升。 將紋身銘刻在你的皮膚上. 你可以在這塊銀色的符文表面看到自己的倒影。 |
卡·普爾的隕落 (100% 傷害, 0 護甲穿透, 暗影 傷害)1階神器法杖雙手武器(5.0負重) 奧術能量 裝備需求: - 魔力 25 當作武器使用時: 武器傷害:100% 波動範圍:1.2x 使用 110%魔力 掌握 法杖掌握 命中加成 +2.0% 觸發傷害(最大200%) 暴擊率 +1.5% 攻擊速度 100% 裝備時: ------ 進攻 ------ 傷害加成 +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 法術暴擊 +8% 法術強度 +7(+6有效) ------ 其他 ------ 反隱身 +2 技能 +1 法杖掌控 技能樹係數 +0.10 墮落/骨 白骨之矛: 有效技能等級:3.0 能量消耗 6,總計6/6. 使用範圍:10 飛行速度:瞬間 是:法術 介紹: 釋放一根骨矛,對一條線上的目標造成 68.39 物理傷害。這些目標每具有一個魔法負面效果,就額外受到 20% 的傷害,最多達到 100%( 137 )。 傷害受法術強度加成。 這根法杖由許多生物的骨頭製成並散發着能量。你甚至可以在很遠的地方感受到它的邪惡氣息。 |
殘忍的守護之榆木元素法杖 (100% 傷害, 2 護甲穿透, 奧術 傷害)1階詞綴法杖雙手武器(5.0負重) 奧術能量/大師傑作 詞綴:守護/殘忍 當作武器使用時: 武器傷害:100% 波動範圍:1.2x 使用 80%魔力 掌握 法杖掌握 命中加成 +2.0% 觸發傷害(最大200%) 護甲穿透 +2 暴擊率 +2.5% 攻擊速度 100% 裝備時: ------ 進攻 ------ 暴擊係數 +11.00% 傷害加成 +10% 奧術 法術暴擊 +6% 法術強度 +3(+3有效) ------ 防禦 ------ 護甲 +4 閃避 +5(+2有效) 守護 +2 奧術 ------ 其他 ------ 技能 +1 守護 +1 法杖掌控 法杖經過精細的加工,被法師所使用。 |
沃瑞鉭巨錘 (182% 傷害, 4 護甲穿透)5階普通巨錘雙手武器(5.0負重) 裝備需求: - 力量 48 當作武器使用時: 武器傷害:182% 波動範圍:1.5x 使用 120%力量 命中加成 +0.2% 基礎傷害(最大20%) 護甲穿透 +4 暴擊率 +3.0% 攻擊速度 100% 沉重的雙手巨錘。 |
鐵質狼牙棒 (108% 傷害, 2 護甲穿透)1階普通錘子單手武器(3.0負重) 裝備需求: - 力量 11 當作武器使用時: 武器傷害:108% 波動範圍:1.4x 使用 100%力量 命中加成 +0.2% 基礎傷害(最大20%) 護甲穿透 +2 暴擊率 +0.5% 攻擊速度 100% 鈍而致命。 |
電弧的投射之鐵質狼牙棒 (104% 傷害, 2 護甲穿透)1階詞綴+錘子單手武器(3.0負重) 奧術能量/靈能力量 裝備需求: - 力量 11 詞綴:電弧/投射 當作武器使用時: 武器傷害:105% 波動範圍:1.4x 使用 100%力量 命中加成 +0.2% 基礎傷害(最大20%) 護甲穿透 +2 暴擊率 +0.5% 攻擊速度 100% 命中時: * 朝周圍7格範圍內隨機目標投射至多 1 次攻擊,每次造成 30% 精神武器傷害 (1次/回合) * 25%機率造成連鎖閃電,從這個目標跳躍到另一個目標,造成16傷害 鈍而致命。 |
時空之鐵斧 (103% 傷害, 2 護甲穿透)1階詞綴戰斧單手武器(3.0負重) 奧術能量 裝備需求: - 力量 11 詞綴:時空 當作武器使用時: 武器傷害:104% 波動範圍:1.4x 使用 100%力量 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +2 暴擊率 +3.5% 攻擊速度 100% 近戰命中 +6 時空 裝備時: ------ 防禦 ------ 抗性 +7% 時空 單手戰斧。 |
鐵匕首 (102% 傷害, 5 護甲穿透)1階普通匕首單手武器(1.0負重) 當作武器使用時: 武器傷害:102% 波動範圍:1.3x 使用 50%靈巧, 50%敏捷 掌握 匕首掌握 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +5 暴擊率 +4.0% 攻擊速度 100% 鋒利、短而致命。 |
清晰之青苔靈晶 (75% 傷害, 12 護甲穿透, 自然 傷害)1階詞綴靈晶單手武器(3.0負重) 自然力量/靈能力量 詞綴:清晰 當作武器使用時: 武器傷害: 75% 波動範圍:1.1x 使用 50%意志, 30%靈巧 傷害 自然 掌握 心靈利刃 命中加成 +0.2% 暴擊率(最大25%) 命中屬性 意志 護甲穿透 +12 暴擊率 +2.5% 攻擊速度 100% 裝備時: ------ 進攻 ------ 精神暴擊 +1% 精神強度 +2(+2有效) ------ 防禦 ------ 精神豁免 +3(+3有效) ------ 其他 ------ 資源 +12.00 靈能上限 技能 +1 靈晶調諧 大自然孕育了靈晶。靈晶是一種蘊含生命力量的天然寶石,它們可用來吸收和傳遞大自然的精神能量和靈能量。副手裝備靈晶不會觸發副手傷害懲罰。 |
強酸之粗皮投石索1階詞綴投石索單手武器(4.0負重) 奧術能量 裝備需求: - 技能 射擊 詞綴:酸性 當作武器使用時: 命中加成 +0.2% 基礎傷害(最大20%) 攻擊速度 100% 範圍 +6 遠程命中 +5 酸性 裝備時: ------ 進攻 ------ 傷害加成 +9% 酸性 投石索用來向敵人投擲石質或金屬子彈。 |
侵蝕之一袋榆木箭矢 (13/13, 112% 傷害, 5 護甲穿透)1階詞綴箭矢彈藥(3.0負重) 自然力量 詞綴:侵蝕 當作武器使用時: 武器傷害:112% 波動範圍:1.4x 使用 50%力量, 70%敏捷 命中加成 +0.2% 暴擊率(最大25%) 護甲穿透 +5 暴擊率 +1.0% 容量 13 遠程命中 +9 自然 箭矢可用來射穿敵人。 |
強化的鐵盾 (0 閃避, 4 護甲, 40 格擋)1階詞綴盾牌護甲(7.0負重) 大師傑作 裝備需求: - 盾牌使用訓練 - 力量 11 詞綴:強化 學習盾牌攻擊技能,或者開啟 '強制顯示盾牌戰鬥數據' 選項來查看戰鬥數據 裝備時: ------ 防禦 ------ 護甲 +4 ------ 其他 ------ 疲勞值 +8% 技能 +1 格擋 手持防護裝備。 |
堅不可破的時空抗性之鋼鎖甲 (2 閃避, 13 護甲)2階詞綴重甲護甲(14.0負重) 奧術能量/大師傑作 裝備需求: - 重甲訓練 - 力量 20 詞綴:時空抗性/堅不可破 裝備時: ------ 防禦 ------ 護甲 +13 閃避 +2(+1有效) 抗性 +17% 時空 ------ 其他 ------ 疲勞值 +12% 一套由金屬環扣做成的鎖甲。 |
時空的鐵臂鎧 (0 閃避, 1 護甲)1階詞綴手部護甲(1.5負重) 奧術能量 裝備需求: - 重甲訓練 詞綴:時空 裝備時: ------ 進攻 ------ 傷害加成 +4% 時空 近戰命中 6 時空 遠程命中 6 時空 ------ 防禦 ------ 護甲 +1 抗性 +5% 時空 ------ 其他 ------ 疲勞值 +1% 學習空手攻擊技能,或者開啟 '強制顯示手套戰鬥數據' 選項來查看戰鬥數據 臂鎧保護你的手至前臂的中間部分。 |
2 瑪瑙石1階普通黑曜石珠寶(0.0負重) 裝備時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 鑲嵌時: 屬性 +1力量 +1敏捷 +1魔力 +1意志 +1靈巧 +1體質 潛在傷害類型:酸性 寶石可用來賣錢或用於法術儀式。 |
尖晶石1階普通綠寶石珠寶(0.0負重) 裝備時: 閃避 +2(+1有效) 物理豁免 +2(+2有效) 法術豁免 +2(+2有效) 精神豁免 +2(+2有效) 鑲嵌時: 閃避 +2(+1有效) 物理豁免 +2(+2有效) 法術豁免 +2(+2有效) 精神豁免 +2(+2有效) 潛在傷害類型:自然 寶石可用來賣錢或用於法術儀式。 |
紫黃晶1階普通黃寶石珠寶(0.0負重) 裝備時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 鑲嵌時: 傷害加成 +2% 所有 法術暴擊 +1% 精神暴擊 +1% 物理暴擊 +1.0% 潛在傷害類型:光系 寶石可用來賣錢或用於法術儀式。 |
貓眼石2階普通藍寶石珠寶(0.0負重) 裝備時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 鑲嵌時: 屬性 +2力量 +2敏捷 +2魔力 +2意志 +2靈巧 +2體質 潛在傷害類型:閃電 寶石可用來賣錢或用於法術儀式。 |
黃銅燈籠1階普通 光照 (2.0 負重) 裝備時: ------ 其他 ------ 光照 +3 一個有引線的黃銅容器,上面覆蓋有一張紙防止燈油濺出來。它有一隻把手,可以提着。 |
霜華之瓶2階神器 光照 (2.0 負重) 奧術能量 裝備時: ------ 其他 ------ 光照 +2 暗視 +7 淨化你的思想,解除至多3個(基於魔法)負面精神狀態。. 消耗40能量,目前60/60 這個小瓶子似乎充滿了黑暗,但卻淨化了你的思想。 |
鐵質鶴嘴鋤 (挖掘速度39回合)1階普通鶴嘴鋤工具(3.0負重) 裝備時: 屬性 +1力量 當攜帶時: ------ 其他 ------ 技能 +1 挖掘 允許你挖牆、移除一棵樹並製造道路。 |
鑑定水晶球任務 水晶球 (1.0 負重) 未知力量 當攜帶時: 這個球是半身人先知埃莉薩給你的,它會自動爲你鑑定裝備。 |
轉化之盒任務夏·圖爾盒子(2.0負重) 未知力量 當攜帶時: 立即轉化盒子中的所有物品(當你切換地圖時也會自動轉化). 消耗0能量,目前1000/1000 這隻寶箱是某個夏·圖爾古代建築的延伸,任何扔在裏面的物品會被自動傳送到那個地方,進行處理並摧毀,從裏面提取能量。 這個過程的副產物是黃金,因爲沒有用,所以被自動傳送給你。 當你有這隻箱子時,所有你經過地面上的物品會被自動撿起,並且當你離開地下城時會自動交易成金幣。 如果你想保留物品,只需要從寶箱裏把它移到包裹中。在寶箱中的物品不會增加你的負重。 |
Item Vault (Portable) Item Vault (Portable)任務 寶庫 (0.0 負重) 未知力量 Access item vault. 消耗1能量,目前1/1 A mysterious item with a connection to a distant realm. But why does it look like the portable mirror...? |
Achievements
Log
RUSH擊殺了藍色巨蟻!
RUSH向某物發起一次近戰暴擊!
RUSH擊中某物造成33 物理傷害。
你拾取了 0.70 金幣。
你拾取了 0.50 金幣。
技能 雙持打擊 已經可以使用。
技能 疾風連刺 已經可以使用。
休息開始了...
技能 照明術 已經可以使用。
技能 不朽的恩賜 已經可以使用。
休息了41回合 (停止原因:all resources and life at maximum)。
與在線服務器的連接丟失,嘗試重新連接。
RUSH拾取了(l):堅不可破的時空抗性之鋼鎖甲 (2 閃避, 13 護甲)
RUSH拾取了(a):反射符文 (--)
發現手札:反射符文
按下Esc鍵,進入遊戲菜單你可以查看所有你已經收集的札記。
你拾取了 0.90 金幣。
RUSH拾取了(r):貓眼石
連接至在線服務器。
你沒有更多紋身槽了。


















































































