











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 48 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Notira the blue ooze at level 12 on the 10th Mirth 122nd year of Ascendancy at 04:19 / 147Killed by Silynn the cutpurse at level 13 on the 1st Summertide 122nd year of Ascendancy at 12:33 Killed by Isluta the minotaur at level 14 on the 1st Summertide 122nd year of Ascendancy at 17:16 Killed by gwelgoroth at level 14 on the 3rd Summertide 122nd year of Ascendancy at 05:09 Killed by elven corruptor at level 14 on the 5th Dusk 122nd year of Ascendancy at 15:52 Killed by elven blood mage at level 14 on the 5th Dusk 122nd year of Ascendancy at 16:33 Killed by Porenn the Blightborn at level 17 on the 32nd Dusk 122nd year of Ascendancy at 22:06 Killed by Porenn the Blightborn at level 17 on the 32nd Dusk 122nd year of Ascendancy at 23:27 Killed by Betamira the corrupted protosentient globula at level 17 on the 33rd Dusk 122nd year of Ascendancy at 01:40 Killed by Betamira the corrupted protosentient globula at level 17 on the 33rd Dusk 122nd year of Ascendancy at 02:04 Killed by Betamira the corrupted protosentient globula at level 17 on the 33rd Dusk 122nd year of Ascendancy at 02:48 Killed by Betamira the corrupted protosentient globula at level 17 on the 33rd Dusk 122nd year of Ascendancy at 03:21 Killed by luminous horror at level 19 on the 35th Dusk 122nd year of Ascendancy at 08:11 Killed by Weirdling Beast at level 19 on the 35th Dusk 122nd year of Ascendancy at 16:53 Killed by Cyrowe the ultimate telugoroth at level 22 on the 14th Haze 122nd year of Ascendancy at 08:47 Killed by Cyrowe the ultimate telugoroth at level 22 on the 14th Haze 122nd year of Ascendancy at 09:30 Killed by Cyrowe the ultimate telugoroth at level 22 on the 14th Haze 122nd year of Ascendancy at 10:49 Killed by Chronolith Twin at level 23 on the 15th Haze 122nd year of Ascendancy at 11:55 Killed by Urkis, the High Tempest at level 24 on the 28th Haze 122nd year of Ascendancy at 23:07 Killed by Urkis, the High Tempest at level 24 on the 29th Haze 122nd year of Ascendancy at 00:05 Killed by Urkis, the High Tempest at level 24 on the 29th Haze 122nd year of Ascendancy at 00:14 Killed by Urkis, the High Tempest at level 24 on the 29th Haze 122nd year of Ascendancy at 00:27 Killed by Urkis, the High Tempest at level 24 on the 29th Haze 122nd year of Ascendancy at 00:49 Killed by Dwdabod's Inner Demon at level 24 on the 29th Haze 122nd year of Ascendancy at 21:07 Killed by Betythra the bandit lord at level 25 on the 30th Haze 122nd year of Ascendancy at 14:39 Killed by elven blood mage at level 25 on the 33rd Haze 122nd year of Ascendancy at 21:47 Killed by elven blood mage at level 25 on the 33rd Haze 122nd year of Ascendancy at 22:25 Killed by Grand Corruptor at level 26 on the 42nd Haze 122nd year of Ascendancy at 18:35 Killed by Grand Corruptor at level 26 on the 42nd Haze 122nd year of Ascendancy at 19:51 Killed by elven blood mage at level 26 on the 42nd Haze 122nd year of Ascendancy at 23:38 Killed by Gloryvena the bone giant at level 26 on the 49th Haze 122nd year of Ascendancy at 02:59 Killed by Xesemira the bone giant at level 26 on the 49th Haze 122nd year of Ascendancy at 05:38 Killed by Xesemira the bone giant at level 26 on the 49th Haze 122nd year of Ascendancy at 06:16 Killed by Xesemira the bone giant at level 26 on the 49th Haze 122nd year of Ascendancy at 06:40 Killed by Layowen the skeleton magus at level 26 on the 49th Haze 122nd year of Ascendancy at 08:11 Killed by Celia at level 27 on the 49th Haze 122nd year of Ascendancy at 13:46 Killed by Celia at level 27 on the 49th Haze 122nd year of Ascendancy at 14:54 Killed by armoured skeleton warrior at level 27 on the 49th Haze 122nd year of Ascendancy at 16:09 Killed by Islydherin the bloated horror at level 28 on the 78th Haze 122nd year of Ascendancy at 23:25 Killed by Islydherin the bloated horror at level 28 on the 79th Haze 122nd year of Ascendancy at 00:31 Killed by Islydherin the bloated horror at level 28 on the 79th Haze 122nd year of Ascendancy at 01:39 Killed by Islydherin the bloated horror at level 28 on the 79th Haze 122nd year of Ascendancy at 02:10 Killed by skeleton master archer at level 28 on the 79th Haze 122nd year of Ascendancy at 03:09 Killed by ruin banshee at level 28 on the 36th Regrowth 123rd year of Ascendancy at 09:17 Killed by ruin banshee at level 29 on the 36th Regrowth 123rd year of Ascendancy at 11:21 Killed by corrupted skeleton warrior at level 29 on the 36th Regrowth 123rd year of Ascendancy at 14:27 Killed by corrupted skeleton warrior at level 29 on the 36th Regrowth 123rd year of Ascendancy at 15:16 Killed by forge-giant at level 29 on the 37th Regrowth 123rd year of Ascendancy at 06:07 Killed by forge-giant at level 29 on the 37th Regrowth 123rd year of Ascendancy at 08:12 Killed by forge-giant at level 29 on the 37th Regrowth 123rd year of Ascendancy at 08:58 Killed by forge-giant at level 29 on the 37th Regrowth 123rd year of Ascendancy at 09:38 Killed by orc elite berserker at level 29 on the 37th Regrowth 123rd year of Ascendancy at 15:03 Killed by Nerawe the Guardian at level 29 on the 37th Regrowth 123rd year of Ascendancy at 16:51 Killed by Nerawe the Guardian at level 29 on the 37th Regrowth 123rd year of Ascendancy at 18:03 Killed by Nerawe the Guardian at level 29 on the 37th Regrowth 123rd year of Ascendancy at 18:54 Killed by ancient lich at level 30 on the 37th Regrowth 123rd year of Ascendancy at 21:11 Killed by ancient lich at level 30 on the 37th Regrowth 123rd year of Ascendancy at 22:44 Killed by ancient lich at level 30 on the 37th Regrowth 123rd year of Ascendancy at 23:05 Killed by ancient lich at level 30 on the 37th Regrowth 123rd year of Ascendancy at 23:48 Killed by ancient lich at level 30 on the 38th Regrowth 123rd year of Ascendancy at 00:32 Killed by shadow at level 30 on the 38th Regrowth 123rd year of Ascendancy at 02:23 Killed by shadow at level 30 on the 38th Regrowth 123rd year of Ascendancy at 03:22 Killed by ancient lich at level 30 on the 38th Regrowth 123rd year of Ascendancy at 03:36 Killed by skeleton archer at level 30 on the 38th Regrowth 123rd year of Ascendancy at 19:18 Killed by Ivaldata the whitehoof invoker at level 30 on the 38th Regrowth 123rd year of Ascendancy at 21:58 Killed by Siledana the golem at level 30 on the 39th Regrowth 123rd year of Ascendancy at 00:51 Killed by Ce'Nuthra the broken golem at level 30 on the 39th Regrowth 123rd year of Ascendancy at 16:02 Killed by Isena the skeleton warrior at level 32 on the 43rd Regrowth 123rd year of Ascendancy at 14:13 Killed by armoured skeleton warrior at level 32 on the 43rd Regrowth 123rd year of Ascendancy at 15:15 Killed by ghoul at level 32 on the 43rd Regrowth 123rd year of Ascendancy at 20:58 Killed by armoured skeleton warrior at level 32 on the 43rd Regrowth 123rd year of Ascendancy at 21:35 Killed by Lord of Skulls (warrior) at level 32 on the 43rd Regrowth 123rd year of Ascendancy at 22:19 Killed by Lord of Skulls (warrior) at level 32 on the 43rd Regrowth 123rd year of Ascendancy at 22:47 Killed by Velawe the skeleton warrior at level 33 on the 44th Regrowth 123rd year of Ascendancy at 03:48 Killed by orc cryomancer at level 37 on the 68th Regrowth 123rd year of Ascendancy at 22:33 Killed by orc cryomancer at level 37 on the 68th Regrowth 123rd year of Ascendancy at 23:11 Killed by multi-hued drake at level 37 on the 69th Regrowth 123rd year of Ascendancy at 02:10 Killed by overpowered greater multi-hued wyrm at level 37 on the 69th Regrowth 123rd year of Ascendancy at 02:43 Killed by multi-hued drake at level 37 on the 69th Regrowth 123rd year of Ascendancy at 03:14 Killed by multi-hued drake at level 37 on the 69th Regrowth 123rd year of Ascendancy at 04:31 Killed by overpowered greater multi-hued wyrm at level 37 on the 69th Regrowth 123rd year of Ascendancy at 05:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 69th Regrowth 123rd year of Ascendancy at 06:10 Killed by orc high pyromancer at level 38 on the 69th Regrowth 123rd year of Ascendancy at 07:26 Killed by orc high pyromancer at level 38 on the 69th Regrowth 123rd year of Ascendancy at 08:12 Killed by overpowered greater multi-hued wyrm at level 38 on the 69th Regrowth 123rd year of Ascendancy at 09:31 Killed by overpowered greater multi-hued wyrm at level 38 on the 69th Regrowth 123rd year of Ascendancy at 10:27 Killed by overpowered greater multi-hued wyrm at level 38 on the 69th Regrowth 123rd year of Ascendancy at 11:00 Killed by overpowered greater multi-hued wyrm at level 39 on the 69th Regrowth 123rd year of Ascendancy at 12:54 Killed by orc cryomancer at level 40 on the 69th Regrowth 123rd year of Ascendancy at 15:56 Killed by orc high cryomancer at level 40 on the 73rd Regrowth 123rd year of Ascendancy at 06:05 Killed by orc necromancer at level 41 on the 4th Pyre 123rd year of Ascendancy at 04:17 Killed by Emida the black bear at level 42 on the 45th Pyre 123rd year of Ascendancy at 01:35 Killed by Isota the brown bear at level 42 on the 45th Pyre 123rd year of Ascendancy at 04:15 Killed by Dwdabod's Inner Demon at level 42 on the 51st Pyre 123rd year of Ascendancy at 05:56 Killed by The Shade of Telos at level 43 on the 51st Pyre 123rd year of Ascendancy at 11:32 Killed by ritch flamespitter at level 43 on the 65th Pyre 123rd year of Ascendancy at 08:25 Killed by Greater Mummy Lord at level 44 on the 68th Pyre 123rd year of Ascendancy at 14:55 Killed by Greater Mummy Lord at level 44 on the 68th Pyre 123rd year of Ascendancy at 15:57 Killed by Greater Mummy Lord at level 44 on the 68th Pyre 123rd year of Ascendancy at 19:20 Killed by Tannen at level 44 on the 3rd Mirth 123rd year of Ascendancy at 04:49 Killed by Silaba the orc pyromancer at level 45 on the 3rd Summertide 123rd year of Ascendancy at 10:47 Killed by Nerubreba the orc cryomancer at level 45 on the 3rd Summertide 123rd year of Ascendancy at 13:38 Killed by Islorema the orc cryomancer at level 45 on the 3rd Summertide 123rd year of Ascendancy at 20:47 Killed by Isyth the orc cryomancer at level 45 on the 3rd Summertide 123rd year of Ascendancy at 23:30 Killed by orc cryomancer at level 45 on the 1st Flare 123rd year of Ascendancy at 06:30 Killed by orc cryomancer at level 45 on the 1st Flare 123rd year of Ascendancy at 07:11 Killed by orc cryomancer at level 45 on the 1st Flare 123rd year of Ascendancy at 17:08 Killed by Xanuramina the orc pyromancer at level 45 on the 1st Flare 123rd year of Ascendancy at 19:38 Killed by Xanuramina the orc pyromancer at level 45 on the 1st Flare 123rd year of Ascendancy at 20:12 Killed by shadow at level 45 on the 1st Flare 123rd year of Ascendancy at 23:07 Killed by Yvalramira the orc high cryomancer at level 45 on the 2nd Flare 123rd year of Ascendancy at 00:01 Killed by orc high pyromancer at level 45 on the 2nd Flare 123rd year of Ascendancy at 02:50 Killed by orc cryomancer at level 46 on the 2nd Flare 123rd year of Ascendancy at 03:51 Killed by radiant horror at level 46 on the 2nd Flare 123rd year of Ascendancy at 06:31 Killed by Isille the orc cryomancer at level 46 on the 2nd Flare 123rd year of Ascendancy at 18:51 Killed by Aeradalaith the Invoker at level 46 on the 3rd Flare 123rd year of Ascendancy at 00:16 Killed by Saleriara the Flamebringer at level 46 on the 3rd Flare 123rd year of Ascendancy at 01:19 Killed by Aeradalaith the Invoker at level 46 on the 3rd Flare 123rd year of Ascendancy at 02:03 Killed by Aeradalaith the Invoker at level 46 on the 3rd Flare 123rd year of Ascendancy at 02:47 Killed by Saleriara the Flamebringer at level 46 on the 3rd Flare 123rd year of Ascendancy at 03:57 Killed by Bethedawyn the Invoker at level 46 on the 3rd Flare 123rd year of Ascendancy at 04:35 Killed by Bethedawyn the Invoker at level 46 on the 3rd Flare 123rd year of Ascendancy at 05:41 Killed by Saleriara the Flamebringer at level 46 on the 3rd Flare 123rd year of Ascendancy at 06:56 Killed by Saleriara the Flamebringer at level 46 on the 3rd Flare 123rd year of Ascendancy at 08:03 Killed by Xeryba the orc cryomancer at level 46 on the 3rd Flare 123rd year of Ascendancy at 13:22 Killed by Adyma the orc high pyromancer at level 46 on the 3rd Flare 123rd year of Ascendancy at 16:06 Killed by Voryma the orc cryomancer at level 46 on the 3rd Flare 123rd year of Ascendancy at 19:55 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 3rd Flare 123rd year of Ascendancy at 22:15 Killed by Vor, Grand Geomancer of the Pride at level 46 on the 3rd Flare 123rd year of Ascendancy at 22:53 Killed by Nerosemira the orc high pyromancer at level 47 on the 4th Flare 123rd year of Ascendancy at 05:25 Killed by Nerosemira the orc high pyromancer at level 47 on the 4th Flare 123rd year of Ascendancy at 06:45 Killed by Xerin the orc cryomancer at level 47 on the 4th Flare 123rd year of Ascendancy at 20:50 Killed by Doomed Shade of Dwdabod at level 47 on the 8th Dusk 123rd year of Ascendancy at 19:59 Killed by ritch flamespitter at level 47 on the 16th Dusk 123rd year of Ascendancy at 20:21 Killed by orc necromancer at level 47 on the 16th Dusk 123rd year of Ascendancy at 20:51 Killed by orc necromancer at level 47 on the 16th Dusk 123rd year of Ascendancy at 21:46 Killed by Gloriselaith the Archer at level 48 on the 19th Dusk 123rd year of Ascendancy at 09:54 Killed by Gloriselaith the Archer at level 48 on the 19th Dusk 123rd year of Ascendancy at 10:33 Killed by Warbear Saleriawe at level 48 on the 19th Dusk 123rd year of Ascendancy at 12:29 Killed by Elite Combat Trainer Saliwyn at level 48 on the 19th Dusk 123rd year of Ascendancy at 13:16 Killed by Elite Combat Trainer Ivutha at level 48 on the 19th Dusk 123rd year of Ascendancy at 14:24 Killed by Elite Combat Trainer Ivutha at level 48 on the 19th Dusk 123rd year of Ascendancy at 15:17 Killed by Elite Combat Trainer Ivutha at level 48 on the 19th Dusk 123rd year of Ascendancy at 15:27 Killed by Elite Combat Trainer Ivutha at level 48 on the 19th Dusk 123rd year of Ascendancy at 16:08 Killed by Elite Combat Trainer Ivutha at level 48 on the 19th Dusk 123rd year of Ascendancy at 16:48 Killed by Warbear Salariletta at level 48 on the 19th Dusk 123rd year of Ascendancy at 17:25 Killed by Warbear Salariletta at level 48 on the 19th Dusk 123rd year of Ascendancy at 17:31 |
Primary Stats
| Strength | 34 (base 13) |
| Dexterity | 90 (base 60) |
| Constitution | 67 (base 60) |
| Magic | 30 (base 13) |
| Willpower | 30 (base 10) |
| Cunning | 89 (base 60) |
Resources
| Life | -1022/1317 |
| Stamina | 321/321 |
| Healing Factor | 1.3635014349577 |
| Regeneration | 0.34087535873942 |
Speed
| Mental | -4.4408920985006E-14% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 6 |
| See Stealth | 55.871411161919 |
| See Invisible | 55.871411161919 |
Offense: Mainhand
| Damage | 141 |
| Accuracy | 73 |
| Crit Chance | 52% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +14% |
| Arcane | +8% |
| Cold | +34% |
| All | +2% |
| Darkness | +17% |
| Light | +29% |
| Temporal | +14% |
| Lightning | +38% |
| Mind | +26% |
| Fire | +34% |
| Nature | +25% |
Offense: Damage Penetration
| Nature | +20% |
| Acid | +10% |
| Light | +10% |
| Lightning | +25% |
| Darkness | +10% |
| Arcane | +10% |
| Cold | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 15 (69.687909656376%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 36 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 52%( 70%) |
| All | + 22%( 70%) |
| Physical | + 25%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 29%( 70%) |
| Mind | + 59%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 76% |
| Poison Resistance | 50% |
| Knockback Resistance | 67% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 461 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.50 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 4/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Dwdabod. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 744. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 17 power out of 20/20) : Effective talent level: 3.6 Power cost: 17 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This object's appearance was changed to Eden's Guile. |
| Quiver | Duvugund (47/47, 69-97 power, 29 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Base power: 69.0 - 96.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +29 Crit. chance: +17.5% Capacity: 47 Turns elapse between self-loadings: 3 On weapon crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +30% Damage (Ranged): +16 blight / +20 arcane Damage (radius 1) on hit: +18 fire Arrows are used with bows to pierce your foes to death. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 104, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 259.74 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Starwedge (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +11 Mag / +3 Wil / +2 Con Changes resistances: +5% lightning / +6% temporal / +5% light / +7% fire / +5% nature / +6% acid / +5% blight / +6% cold / +12% mind / +4% darkness Changes resistances penetration: +10% light Changes damage: +18% mind Physical save: +8 (+4 eff.) Spell save: +11 (+5 eff.) Mental save: +13 (+4 eff.) Maximum psi: +15.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| Tool | Hurenarirath the Quenchbutcher [power 206] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 10 mind / 6 arcane Changes resistances: +9% mind / +12% cold Changes resistances penetration: +10% arcane / +10% cold Changes damage: +6% arcane / +3% cold It can be used to heal yourself and all friendly characters within 10 spaces for 206 Activation puts all charms on cooldown for 13 turns. When used: * Gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | NimbusimmortalCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Str / +2 Mag / +7 Cun Changes resistances penetration: +25% lightning Reduces incoming crit damage: 15.00% Disarm immunity: +31% Pinning immunity: +34% Knockback immunity: +31% Maximum life: +37.00 Infravision radius: +1 Rings make your fingers look great! |
| On fingers | AirbloomCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 2 lightning Changes resistances: +15% mind / +3% lightning Changes damage: +6% lightning / +3% nature Disarm immunity: +25% Pinning immunity: +37% Knockback immunity: +36% Maximum life: +35.00 Rings make your fingers look great! |
| Around waist | Zemas the GlowquickPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +3% temporal Changes damage: +12% light / +12% temporal Mental save: +10 (+3 eff.) Spellpower: +6 (+2 eff.) Light radius: +3 A belt that goes around your waist. |
| In main hand | Avatars ReachRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +38 lightning / +30 cold / +29 fire When wielded/worn: Accuracy: +23 (+6 eff.) Physical crit. chance: +11.0% Damage when hit (Melee): 2 light Changes resistances: +6% arcane / +21% cold Changes damage: +30% lightning / +29% cold / +32% fire Reduces incoming crit damage: 15.00% Disease immunity: +10% Disarm immunity: +20% Longbows are used to shoot arrows at your foes. |
| On hands | heroic drakeskin leather gloves of the verdant (0 def, 7 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Changes resistances: +17% blight / +6% darkness / +14% arcane Damage affinity(heal): +8% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +11 (+5 eff.) Mental save: +11 (+4 eff.) Maximum life: +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | drakeskin leather armour 'Tidebore' (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +30 (+10 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +4 Con Changes resistances: +30% fire Changes resistances penetration: +20% cold Critical mult.: +15.00% Physical save: +12 (+5 eff.) Maximum stamina: +30.00 A suit of armour made of leather. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. This object's appearance was changed to Wind's Whisper. |
| Around neck | Berizor the gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 18% * 20% chance to reduce all saves and defense by 28 Changes stats: +6 Str / +7 Dex / +7 Wil Changes resistances: +3% blight / +12% mind Changes resistances penetration: +10% acid Changes damage: +12% blight / +6% mind Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.heroism infusion (die at -536; dur 7; cd 35) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -536 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1072 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 435; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 250 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (270.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 307.80 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 144; dur 6; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 144 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.72 cold and 11.97 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 51 power out of 60/60. This azure ring seems to be always moist to the touch. |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +20.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.marksman's voratun ring of corrosion (+32%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Dex Changes resistances: +32% acid Changes damage: +16% acid Rings make your fingers look great! |
savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +8 (+2 eff.) Changes stats: +2 Con Spell save: +12 (+5 eff.) Maximum stamina: +18.00 It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
stralite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.hateful voratun battleaxe of ruin (56-85 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +14% Living When wielded/worn: Armour penetration: +16 Physical crit. chance: +7.0% Critical mult.: +30.00% Massive two-handed battleaxes. |
Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level.elemental voratun dagger of massacre (50-66 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 50.5 - 65.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) When wielded/worn: Changes resistances penetration: +29% acid Changes damage: +24% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.thought-forged voratun dagger of rage (38-50 power, 9 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 21% chance to reduce all saves and defense by 28 Damage (Melee): +15 mind When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +6 Str / +6 Cun / +7 Wil Changes damage: +11% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.blazebringer's voratun greatsword of massacre (76-122 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 76.5 - 122.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +63 fire When wielded/worn: Changes resistances penetration: +23% fire Global speed: +6% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.elemental voratun greatsword of torment (64-103 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.5 - 103.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 cold damage (1/turn) When wielded/worn: Changes resistances penetration: +27% cold Changes damage: +19% cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatsword of amnesia (61-98 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) When wielded/worn: Changes stats: +12 Str / +13 Dex / +16 Mag / +13 Wil / +16 Cun / +9 Con Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun greatsword (63-101 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +34 lightning / +51 cold When wielded/worn: Changes resistances penetration: +19% lightning / +26% cold Movement speed: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +20 Changes resistances penetration: +18% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +11 (+3 eff.) Physical crit. chance: +21.0% Longbows are used to shoot arrows at your foes. |
enhanced elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +14.0% Changes stats: +6 Str / +11 Dex / +11 Mag / +17 Wil / +11 Cun / +6 Con Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.The Black Spike (48-67 power, 20 apr) Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
The Black Spike (48-67 power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +15% darkness Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
This item will automatically be transmogrified when you leave the level.caustic voratun longsword of corruption (44-61 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). Damage (radius 2) on crit: +16 acid / +17 nature When wielded/worn: Armour penetration: +10 Changes resistances penetration: +16% acid / +15% nature Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.caustic voratun longsword of ruin (42-58 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +27 acid / +24 nature When wielded/worn: Armour penetration: +23 Physical crit. chance: +15.0% Changes resistances penetration: +10% acid / +15% nature Critical mult.: +33.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun longsword of evisceration (42-58 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 8 On weapon crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +9 blight When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Disease immunity: +26% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.elemental voratun mace of phasing (47-66 power, 25 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) Damage Shield penetration (this weapon only): +19% When wielded/worn: Changes resistances penetration: +10% acid Changes damage: +17% acid Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun mace of massacre (49-69 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 49.0 - 68.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +8 Changes resistances penetration: +5% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.Seeds of the Black Tree (17-19 power, 27 apr, darkness damage) Requires: - Willpower 28 - Magic 20 Infused by nature Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 40% Wil, 30% Mag Damage type: Darkness Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +27 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 15% chance to cast Tendrils Eruption level 3 on your target When wielded/worn: Changes stats: +6 Wil / +6 Mag Changes damage: +10% blight / +10% mind / +10% darkness Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Mindpower: +12 (+4 eff.) Mental crit. chance: +12% This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Skysmasher (17-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +4 lightning When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Cun Changes resistances: +23% lightning / +17% fire / +3% temporal / +33% cold Changes resistances penetration: +15% temporal Talent masteries: +0.20 Psionic / Voracity +0.40 Psionic / Absorption Talent granted: +1 Attune Mindstar Critical mult.: +24.00% Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.dreamer's living mindstar of balance (18-20 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 18.0 - 19.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +24% mind Talent granted: +1 Attune Mindstar Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +15 (+5 eff.) Psi each turn: +1.30 Equilibrium when hit: +1.60 Maximum psi: +33.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.honing living mindstar of flames (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 13 fire Changes stats: +3 Cun / +2 Wil Changes resistances: +5% physical / +13% fire Changes resistances penetration: +7% physical / +11% fire Changes damage: +9% physical / +11% fire Talent granted: +1 Attune Mindstar Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Global speed: +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 (+5 eff.) It can be used to activate talent Arcane Supremacy (costing 17 power out of 20/20) : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
This item will automatically be transmogrified when you leave the level.dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% cold Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dragonbone vilestaff of the prodigy (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +12 Mag / +11 Wil / +13 Cun Changes damage: +30% acid Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.ethereal elven-wood magestaff of breaching (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +17 (+5 eff.) Changes resistances penetration: +12% arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Spellpower: +16 (+4 eff.) Spell crit. chance: +4% Damage Shield penetration: +20% Damage Shield Power: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.imbued dragonbone starstaff of breaching (30-36 power, 6 apr, light element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% light Changes damage: +30% light Talent granted: +1 Command Staff Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Talent on hit(spell): Moonlight Ray (10% chance level 3). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.runic voratun steamgun of piercing Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Arcane Vortex (10% chance level 5). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +9 Changes stats: +4 Mag Changes resistances penetration: +11% all Changes damage: +15% arcane Spellpower: +12 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.swiftstrike voratun steamgun of acid Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +800% Damage (Ranged): +12 acid Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Cun Changes damage: +15% acid Combat speed: +10% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun waraxe of rage (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 8 Damage (Melee): +5 blight When wielded/worn: Accuracy: +17 (+5 eff.) Changes stats: +2 Str Changes damage: +10% physical Disease immunity: +26% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe 'Darkpiety' (42-59 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 light Damage (radius 2) on crit: +12 darkness Damage against: +25% Undead When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +14.0% Physical power: +9 (+3 eff.) Defense: +14 (+4 eff.) Changes resistances: +9% nature / +6% darkness Changes resistances penetration: +5% nature Disarm immunity: +45% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.drakeskin leather belt of the vagrant Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +3 Con Mental save: +6 (+2 eff.) Mindpower: +10 (+3 eff.) A belt that goes around your waist. |
rough leather belt 'Ividavea'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% fire / +5% cold Changes resistances penetration: +15% blight Changes damage: +3% blight A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Radiance (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Cun / +10 Mag Changes resistances: +30% light / +30% darkness Changes resistances cap: +10% light Changes damage: +25% light Talent category bonus: +0.20 Celestial Spellpower: +20 (+5 eff.) This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
This item will automatically be transmogrified when you leave the level.spellcowled elven-silk cloak of Eldoral (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +1 Dex / +4 Mag / +3 Wil / +4 Cun Spell save: +10 (+5 eff.) Maximum mana: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Evermoss Robe (12 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 35 nature slow Changes stats: +5 Wil Changes resistances: +25% nature / +13% all Changes resistances penetration: +10% nature Changes damage: +30% nature Talent mastery: +0.30 Wild-gift / Moss Physical save: +15 (+6 eff.) Life regen: +0.20 Mindpower: +12 (+4 eff.) Mental crit. chance: +5% Healing mod.: +15% This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+4 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+3 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+5 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
This item will automatically be transmogrified when you leave the level.fearwoven elven-silk robe of corrosion (+21%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +21% acid / +15% all Changes resistances penetration: +15% darkness / +12% physical Changes damage: +14% acid / +22% physical / +5% darkness Maximum hate: +10.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.tormentor's elven-silk robe of darkness (+39%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +39% darkness / +15% all Changes damage: +26% darkness Critical mult.: +17.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +7 Con Changes resistances: +13% blight / +15% all Changes damage: +14% nature Poison immunity: +38% Disease immunity: +30% Life regen: +4.90 Maximum life: +60.00 Healing mod.: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+4 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 118 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 21 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
This item will automatically be transmogrified when you leave the level.restorative pair of voratun boots of evasion (9 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 (+3 eff.) Fatigue: +4% Life regen: +6.00 Healing mod.: +15% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 106.28 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
This item will automatically be transmogrified when you leave the level.brawler's drakeskin leather gloves (0 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Changes stats: +4 Str / +2 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.scouring drakeskin leather gloves of the iron hand (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 22 arcane resource burn Changes stats: +4 Str / +3 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Spell save: +13 (+6 eff.) Disarm immunity: +46% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves of dexterity (+4) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Damage (Melee): 5 lightning Changes stats: +4 Dex Changes resistances: +6% lightning Changes damage: +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Spellhunt Remnants. |
Corpsepassion the linen wizard hat (16 def, 0 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +16 (+4 eff.) Changes stats: +1 Dex Changes resistances: +6% nature / +5% blight Changes damage: +6% nature Critical mult.: +10.00% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Ivumida the drakeskin leather cap (30 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +30 (+8 eff.) Fatigue: +5% Changes resistances: +15% lightning / +15% temporal Changes damage: +15% arcane / +9% mind Pinning immunity: +20% Stun/Freeze immunity: +20% Equilibrium when hit: +0.32 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.drakeskin leather cap of precognition (6 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +5 Defense: +6 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 14% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun A cap made of leather. |
psion's elven-silk wizard hat of knowledge (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +13% mind Changes damage: +19% mind Physical save: +9 (+4 eff.) Mental save: +18 (+6 eff.) Maximum psi: +25.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... This object's appearance was changed to Steel Helm of Garkul. |
This item will automatically be transmogrified when you leave the level.thaloren voratun helm of dexterity (+4) (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +7 Wil Changes resistances: +9% blight Mental save: +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.fearforged voratun mail armour of command (13 def, 16 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +16 Defense: +13 (+4 eff.) Fatigue: +23% Changes stats: +4 Cun / +9 Con Changes resistances: +12% fire / -17% light / +11% darkness Physical save: +7 (+3 eff.) Spell save: +7 (+4 eff.) Mental save: +25 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +5 Str / +6 Con Maximum life: +76.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of the deep (5 def, 12 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +12 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +4 Str / +3 Con Changes resistances: +10% acid / +13% cold Allows you to breathe in: water Maximum life: +61.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.impenetrable voratun mail armour of command (10 def, 40 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +40 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +5 Cun Mental save: +24 (+8 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun mail armour of stability (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +9% physical Physical save: +18 (+7 eff.) Life regen: +6.30 Stamina each turn: +1.40 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour of command (15 def, 14 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +15 (+4 eff.) Fatigue: +12% Damage (Melee): 16 acid / 15 fire Damage when hit (Melee): 13 acid / 9 fire Changes stats: +3 Cun Changes resistances: +11% acid / +28% fire Mental save: +15 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Blazesun (20 def, 14 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +10% physical / +12% darkness / +12% mind Changes resistances penetration: +20% lightning / +15% nature Changes damage: +12% lightning Physical save: +25 (+9 eff.) Hate when firing a critical mind attack: +2.00 Maximum life: +60.00 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.cleansing drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +10 Str Changes resistances: +15% blight / +11% physical / +15% darkness / +16% nature Light radius: +1 It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening drakeskin leather armour of alacrity (20 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +7 Cun / +5 Wil Mental save: +17 (+6 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic drakeskin leather armour of delving (20 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +8 Str Changes resistances: +11% physical / +38% darkness / +13% light Light radius: +2 It can be used to activate talent Track, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of the hero (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes stats: +6 Str / +6 Dex / +6 Mag / +7 Wil / +7 Cun Maximum life: +38.00 A suit of armour made of leather. |
volcanic hardened leather armour of the deep (9 def, 17 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +9 (+3 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 8 fire Changes resistances: +10% acid / +8% cold / +12% fire / +13% physical Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +12% light / +17% darkness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield of patience (0 def, 18 armour, 238.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Fatigue: +8% Changes stats: +4 Con Changes resistances: +10% temporal Talent granted: +1 Block Physical save: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (156) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced voratun shield of patience (0 def, 14 armour, 260.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +14 Fatigue: +8% Changes resistances: +16% temporal Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 26 cooldown : Effective talent level: 5.0 Power cost: 26 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (237) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.barbed quiver of elven-wood arrows of erosion (22/22, 58-81 power, 14 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 58.0 - 81.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +13.5% Capacity: 22 On weapon crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +18 nature Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.deadly quiver of dragonbone arrows of corruption (23/23, 68-94 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 67.5 - 94.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 23 When this weapon hits: Curse of Defenselessness (20% chance level 5). Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.deadly quiver of dragonbone arrows of vileness (21/21, 70-97 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 69.5 - 97.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 8 Damage (Ranged): +11 blight Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
349 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 85 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
KoradethelInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 8 Damage when hit (Melee): 6 blight Changes resistances penetration: +5% blight Changes damage: +3% blight Mental save: +13 (+4 eff.) Maximum life: +52.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +7% Light radius: +4 See stealth: +8 See invisible: +14 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 67.99 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 67.99 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Weepglamour the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 18% Changes resistances: +3% nature Changes resistances penetration: +5% acid / +5% fire Changes damage: +3% acid / +3% nature Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level.watchleader's dwarven lantern of the moons Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% light Changes damage: +11% darkness Damage affinity(heal): +5% darkness Blindness immunity: +31% Confusion immunity: +17% Light radius: +9 Infravision radius: +5 See stealth: +16 See invisible: +16 It can be used to activate talent Track, placing all other charms into a 34 cooldown : Effective talent level: 2.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
36 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 482.40 fire damage (based on Magic) Activation costs 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.psychokinetic pouch of voratun shots of crippling (10/24, 54-65 power, 6 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +16.0% Capacity: 24 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 178 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +30 physical Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Olugothad [power 390] (13 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +6 Changes stats: +2 Dex / +3 Con Changes damage: +6% temporal Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 398 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 2 beneficial effects by 2. * Cleanse 2 total effects of type disease, wound, or poison. * Heal for 80. Torques are made by powerful psionics to store psionic powers. |
15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 26 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Dwdabod the Thalore Archer level 33
45th Regrowth 123rd year of Ascendancy at 09:48 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Dwdabod the Thalore Archer level 34
52nd Regrowth 123rd year of Ascendancy at 02:34 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dwdabod the Thalore Archer level 47
4th Flare 123rd year of Ascendancy at 01:25 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Dwdabod the Thalore Archer level 33
45th Regrowth 123rd year of Ascendancy at 12:39 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Dwdabod the Thalore Archer level 37
63rd Regrowth 123rd year of Ascendancy at 04:58 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dwdabod the Thalore Archer level 37
69th Regrowth 123rd year of Ascendancy at 02:09 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Dwdabod the Thalore Archer level 45
3rd Mirth 123rd year of Ascendancy at 07:15 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Dwdabod the Thalore Archer level 36
60th Regrowth 123rd year of Ascendancy at 21:51 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Dwdabod the Thalore Archer level 42
44th Pyre 123rd year of Ascendancy at 20:30 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Dwdabod the Thalore Archer level 47
8th Dusk 123rd year of Ascendancy at 21:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dwdabod the Thalore Archer level 41
18th Pyre 123rd year of Ascendancy at 10:52 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Dwdabod the Thalore Archer level 35
58th Regrowth 123rd year of Ascendancy at 00:26 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Dwdabod the Thalore Archer level 42
43rd Pyre 123rd year of Ascendancy at 06:12 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Dwdabod the Thalore Archer level 43
68th Pyre 123rd year of Ascendancy at 02:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Dwdabod the Thalore Archer level 19
35th Dusk 122nd year of Ascendancy at 03:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dwdabod the Thalore Archer level 27
67th Haze 122nd year of Ascendancy at 01:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Dwdabod the Thalore Archer level 48
19th Dusk 123rd year of Ascendancy at 03:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dwdabod the Thalore Archer level 19
35th Dusk 122nd year of Ascendancy at 19:01 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Dwdabod the Thalore Archer level 39
69th Regrowth 123rd year of Ascendancy at 13:25 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Dwdabod the Thalore Archer level 34
48th Regrowth 123rd year of Ascendancy at 23:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dwdabod the Thalore Archer level 10
4th Mirth 122nd year of Ascendancy at 01:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dwdabod the Thalore Archer level 20
56th Dusk 122nd year of Ascendancy at 05:50 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Dwdabod the Thalore Archer level 30
37th Regrowth 123rd year of Ascendancy at 19:30 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Dwdabod the Thalore Archer level 40
69th Regrowth 123rd year of Ascendancy at 15:45 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Dwdabod the Thalore Archer level 26
39th Haze 122nd year of Ascendancy at 09:59 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Dwdabod the Thalore Archer level 43
65th Pyre 123rd year of Ascendancy at 06:21 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dwdabod the Thalore Archer level 27
77th Haze 122nd year of Ascendancy at 15:45 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dwdabod the Thalore Archer level 26
34th Haze 122nd year of Ascendancy at 17:53 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Dwdabod the Thalore Archer level 33
48th Regrowth 123rd year of Ascendancy at 16:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Dwdabod the Thalore Archer level 35
58th Regrowth 123rd year of Ascendancy at 01:34 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dwdabod the Thalore Archer level 14
3rd Summertide 122nd year of Ascendancy at 05:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dwdabod the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 12:38 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Dwdabod the Thalore Archer level 19
35th Dusk 122nd year of Ascendancy at 21:27 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dwdabod the Thalore Archer level 19
56th Dusk 122nd year of Ascendancy at 05:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dwdabod the Thalore Archer level 12
9th Mirth 122nd year of Ascendancy at 06:40 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Dwdabod the Thalore Archer level 41
15th Pyre 123rd year of Ascendancy at 00:26 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Dwdabod the Thalore Archer level 19
55th Dusk 122nd year of Ascendancy at 21:19 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Dwdabod the Thalore Archer level 28
79th Haze 122nd year of Ascendancy at 13:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dwdabod the Thalore Archer level 19
35th Dusk 122nd year of Ascendancy at 00:04 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Dwdabod the Thalore Archer level 48
19th Dusk 123rd year of Ascendancy at 17:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Dwdabod the Thalore Archer level 32
43rd Regrowth 123rd year of Ascendancy at 23:18 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Dwdabod the Thalore Archer level 30
38th Regrowth 123rd year of Ascendancy at 21:24 see stats
Log
Dwdabod's Shoot hits Elite Combat Trainer Saliwyn for (5 blocked), 0 fire (0 total damage).
Deadly Poison from Dwdabod hits Elite Combat Trainer Ivutha for (25 flat reduction), 0 nature (0 total damage).
Warbear Salariletta strikes a deadly pressure point on the target.
Warbear Salariletta strikes at a vital spot on Dwdabod!
Warbear Salariletta performs a melee critical strike against Dwdabod!
Warbear Salariletta hits Dwdabod for 417 physical damage.
Melee retaliation hits Warbear Salariletta for (1 flat reduction), 0 lightning, (1 flat reduction), 0 light, (3 flat reduction), 0 mind, (3 flat reduction), 0 arcane (0 total damage).
Dwdabod the level 48 thalore archer was squished to death by Warbear Salariletta on level 1 of Hidden Vault - Grushnak Pride (1).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dwdabod is mortally wounded!
Warbear Salariletta killed Dwdabod!
Saving game...
Ran for 2 turns (stop reason: taken damage).
Talent Rune: Mirror Image is ready to use.
Talent Track is ready to use.
Talent Infusion: Regeneration is ready to use.
Touch of Death from Warbear Salariletta hits Dwdabod for 311 physical damage.
Talent Steady Shot is ready to use.
Touch of Death from Warbear Salariletta hits Dwdabod for 449 physical damage.
Touch of Death from Warbear Salariletta hits Dwdabod for 647 physical damage.
Ran for 2 turns (stop reason: taken damage).
Dwdabod explodes into a shower of gore!
Dwdabod overcomes the touch of death.
Touch of Death from Warbear Salariletta hits Dwdabod for 934 physical damage.
Touch of Death from Warbear Salariletta hits The Eidolon for 0 physical damage.
Dwdabod the level 48 thalore archer was ground to death by Warbear Salariletta on level 1 of Eidolon Plane.
New Achievement: Utterly Destroyed (Exploration mode)!
Saving done.








































































































































































