









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archmage |
| Level / Exp | 15 / 26% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 15 on the 9th Allure 123rd year of Ascendancy at 01:39 / 1 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 12 (base 10) |
| Magic | 51 (base 41) |
| Willpower | 35 (base 32) |
| Cunning | 13 (base 11) |
Resources
| Life | -60/462 |
| Mana | 3/323 |
| Healing Factor | 1.1791526171258 |
| Regeneration | 4.0680765290838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 16.54677130326 |
| See Invisible | 19.54677130326 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 13 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 37 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Lightning | +40% |
| Temporal | +19% |
| Nature | +4% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +5% |
| Fire | +15% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 1 |
| Physical Save | 17 |
| Spell Save | 29 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 10%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Lightning | + 38%( 70%) |
| Temporal | + 16%( 70%) |
| Physical | + 2%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 42% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 79 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (44 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed snow giant kidney. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of rough leather boots 'Woeraider' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Dex +1, Mag +3, Wil +3 offense ------ Ignore resists +10% darkness defense ------ Armor +1 Resistance +5% arcane, +2% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +2 Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
| Light source | Vorima the Strikeguile2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Critical power +10.00% Damage +6% physical Ignore resists +5% lightning Ignore Armor +1 defense ------ Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | linen wizard hat of lightning (+18%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +12% lightning defense ------ Defense +1 (+1 eff.) Resistance +18% lightning A pointy cloth hat, very wizardly... |
| Tool | Skynail [power 110] (2/15 cooldown) =18 zap dmg=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +18% lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 19 defense ------ Resistance +6% blight Spell save +3 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 117 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Layuldawen'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Dex +1 offense ------ Mindpower +5 (+2 eff.) Damage +10% lightning defense ------ Resistance +20% lightning other ------- EQ when Hit +0.08 Psi when Hit +0.16 Rings make your fingers look great! |
| On fingers | Ce'Nimiba the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ When Hit 2 blight defense ------ Fatigue -5% Resistance +12% blight, +6% fire +8% nature Physical save +7 (+5 eff.) Spell save +6 (+3 eff.) Mind save +8 (+4 eff.) Healmod +5% Poison Resist +14% Disease Resist +11% other ------- Encumbrance +24 Rings make your fingers look great! |
| Around waist | Samirarim1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Mag +1, Cun +2, Con +2 offense ------ Damage +9% temporal Ignore resists +10% temporal defense ------ Life +30.00 A belt that goes around your waist. |
| In main hand | elm starstaff 'Iseriavena' (10-12 power, 2 apr, temporal element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Physical Power +15 (+7 eff.) Spellpower +3 (+1 eff.) Damage +10% temporal defense ------ Defense +6 (+4 eff.) Resistance +3% acid, +3% cold Life +80.00 Confus Resist +20% other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 70.23 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Aerotira the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Spellpower/crit +8 On-Hit 6 nature Damage +4% nature defense ------ Armor +1 Resistance +6% nature other ------- Mana/turn +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | troll-hide rough leather armour of temporal resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Arcane/Nature While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +16% temporal Life +31.00 Life Regen +3.20 Healmod +11% A suit of armour made of leather. |
| Cloak | Politta the Torchhunger (1 def, 8 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Ignore resists +15% fire defense ------ Armor +8 Defense +1 (+1 eff.) Resistance +5% arcane Unlife -60.00 life Life +33.00 Knockbk Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Gunynik'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +3, Mag +1 offense ------ When Hit 4 mind defense ------ Resistance +13% mind Confus Resist +22% other ------- Psi when Hit +0.04 See Invisibility +3 Amulets make your neck look great! |
Inventory
copper ring of life0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Life +43.00 Life Regen +6.00 Healmod +11% Rings make your fingers look great! |
mule's copper ring of sensing =sensing=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -4% Blind Resist +20% other ------- Encumbrance +20 Infravision +3 See Stealth +7 See Invisibility +6 Rings make your fingers look great! |
warrior's copper ring of time (+11%) =2 str=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats Str +2 offense ------ Damage +11% temporal defense ------ Armor +4 Resistance +11% temporal Rings make your fingers look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.53 cold and 13.29 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Cloak of Deception =City=1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Zubinn the pair of rough leather boots (0 def, 1 armour) =6str 3con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Str +6, Con +3 defense ------ Armor +1 Resistance +3% mind other ------- Infravision +3 Rush: Puts all charms on 25 turn cooldown Effective talent level: 1.0 Power cost 25 out of 25/25. Range 6 Cooldown: 39 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Unrurek (0 def, 1 armour) =4str=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Str +4, Mag +2 offense ------ Ignore resists +5% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +1 Fatigue +1% Resistance +7% cold Crit Resistance 5.00% other ------- See Invisibility +3 Breathe water A cap made of leather. |
rough leather cap 'Sunwreath' (0 def, 1 armour) =4con=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +1, Con +4 offense ------ Damage +6% light On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +1 Fatigue +1% Physical save +11 (+7 eff.) Spell save +18 (+9 eff.) A cap made of leather. |
iron helm of strength (+3) (0 def, 3 armour) =3str=3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Ego] Master While equipped: Stats Str +3 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Abyssraider the iron torque of mindblast [power 105] (2/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ When Hit 2 mind, 2 fire defense ------ Resistance +12% fire, +5% arcane +3% nature Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of healing 'Gloomthorn' [power 122] (2/15 cooldown) =heal ally=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +25% darkness defense ------ Resistance +3% nature Physical save +3 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Random602 the Skeleton Archmage level 10
55th Haze 122nd year of Ascendancy at 02:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Random602 the Skeleton Archmage level 5
34th Haze 122nd year of Ascendancy at 19:24 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Random602 the Skeleton Archmage level 10
58th Haze 122nd year of Ascendancy at 18:18 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Random602 the Skeleton Archmage level 14
10th Decay 122nd year of Ascendancy at 21:02 see stats
Log
Bethigalle the dozing giant venus flytrap uses Willful Strike.
Random602 was smashed!
Bethigalle the dozing giant venus flytrap hits Random602 for 31 physical, 4 physical (36 total damage).
Random602 is no longer out of phase.
Shadow is protected by a layer of thick leaves.
Dreaming black bear is protected by a layer of thick leaves.
Shadow hits Random602 for (16 ignored), 0 physical (0 total damage).
Melee retaliation hits Shadow for 2 blight, 4 mind (6 total damage).
Betiriwe the slumbering honey tree is not dazed anymore.
Bethigalle the dozing giant venus flytrap is not dazed anymore.
Random602 misses Shadow.
Bethigalle the dozing giant venus flytrap uses Pyrokinesis.
Random602 is on fire!
Burning from Bethigalle the dozing giant venus flytrap hits Random602 for 26 fire damage.
Shadow hits Random602 for 16 physical damage.
Melee retaliation hits Shadow for 2 blight, 0 mind (2 total damage).
Ritch flamespitter shrugs off the effect 'Exposed'!
Ritch flamespitter spits flames!
Ritch flamespitter hits Random602 for 70 fire damage.
Random602 hits Ritch flamespitter for 25 physical, 0 nature (25 total damage).
Burning from Bethigalle the dozing giant venus flytrap hits Random602 for 26 fire damage.
Shadow hits Random602 for 15 physical damage.
Melee retaliation hits Shadow for 2 blight, 4 mind (6 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Random602 for 70 fire damage.
Random602 hits Ritch flamespitter for 26 physical, 8 nature (34 total damage).
Random602 the level 15 skeleton archmage was toasted to death by a ritch flamespitter on level 2 of Heart of the Gloom.




































































