
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 27 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by orc fighter at level 1 on the 33rd Dusk 122nd year of Ascendancy at 13:17 / 89Killed by orc cryomancer at level 1 on the 40th Dusk 122nd year of Ascendancy at 17:07 Killed by orc necromancer at level 1 on the 49th Dusk 122nd year of Ascendancy at 11:46 Killed by naga tidecaller at level 5 on the 4th Haze 122nd year of Ascendancy at 21:11 Killed by Keenz the dwarf at level 11 on the 24th Regrowth 123rd year of Ascendancy at 06:42 Killed by cold drake hatchling at level 11 on the 42nd Regrowth 123rd year of Ascendancy at 09:06 Killed by cold drake hatchling at level 11 on the 42nd Regrowth 123rd year of Ascendancy at 09:33 Killed by cold drake hatchling at level 11 on the 42nd Regrowth 123rd year of Ascendancy at 11:07 Killed by cold drake hatchling at level 11 on the 42nd Regrowth 123rd year of Ascendancy at 11:36 Killed by umber hulk at level 12 on the 43rd Regrowth 123rd year of Ascendancy at 06:11 Killed by Gunsnake at level 13 on the 19th Pyre 123rd year of Ascendancy at 13:51 Killed by Silyma the poison ivy at level 13 on the 21st Pyre 123rd year of Ascendancy at 02:04 Killed by thought-forged bowman at level 13 on the 22nd Pyre 123rd year of Ascendancy at 17:16 Killed by Velolrathra the large white snake at level 13 on the 23rd Pyre 123rd year of Ascendancy at 06:14 Killed by Grgglck the Devouring Darkness at level 14 on the 25th Pyre 123rd year of Ascendancy at 14:22 Killed by Grgglck the Devouring Darkness at level 14 on the 25th Pyre 123rd year of Ascendancy at 14:47 Killed by Grgglck the Devouring Darkness at level 14 on the 25th Pyre 123rd year of Ascendancy at 18:17 Killed by Grgglck the Devouring Darkness at level 14 on the 25th Pyre 123rd year of Ascendancy at 19:41 Killed by Grgglck the Devouring Darkness at level 14 on the 25th Pyre 123rd year of Ascendancy at 20:01 Killed by Grgglck's Tentacle at level 14 on the 25th Pyre 123rd year of Ascendancy at 21:52 Killed by luminous horror at level 15 on the 26th Pyre 123rd year of Ascendancy at 01:01 Killed by luminous horror at level 15 on the 26th Pyre 123rd year of Ascendancy at 04:23 Killed by Yvytira the cold drake at level 15 on the 31st Pyre 123rd year of Ascendancy at 13:20 Killed by Lvieg the human at level 16 on the 44th Pyre 123rd year of Ascendancy at 12:04 Killed by Silobrebeth the drem at level 16 on the 56th Pyre 123rd year of Ascendancy at 00:48 Killed by Horned Horror at level 17 on the 56th Pyre 123rd year of Ascendancy at 13:15 Killed by Horned Horror at level 17 on the 56th Pyre 123rd year of Ascendancy at 15:21 Killed by snow giant thunderer at level 19 on the 77th Pyre 123rd year of Ascendancy at 08:22 Killed by Urkis, the High Tempest at level 19 on the 6th Mirth 123rd year of Ascendancy at 14:19 Killed by gwelgoroth at level 19 on the 6th Mirth 123rd year of Ascendancy at 15:30 Killed by storm drake hatchling at level 20 on the 6th Mirth 123rd year of Ascendancy at 19:24 Killed by Porynor the storm wyrm at level 20 on the 6th Mirth 123rd year of Ascendancy at 19:59 Killed by Celia at level 20 on the 2nd Flare 123rd year of Ascendancy at 14:44 Killed by Xanaritira the greater faeros at level 20 on the 29th Dusk 123rd year of Ascendancy at 11:39 Killed by elven cultist at level 20 on the 29th Dusk 123rd year of Ascendancy at 14:05 Killed by Xanaritira the greater faeros at level 20 on the 29th Dusk 123rd year of Ascendancy at 19:02 Killed by Grand Corruptor at level 20 on the 29th Dusk 123rd year of Ascendancy at 20:49 Killed by Grand Corruptor at level 20 on the 29th Dusk 123rd year of Ascendancy at 22:46 Killed by Grand Corruptor at level 20 on the 30th Dusk 123rd year of Ascendancy at 00:48 Killed by giant spider at level 20 on the 30th Dusk 123rd year of Ascendancy at 02:30 Killed by Cyryvea the fire drake hatchling at level 20 on the 31st Dusk 123rd year of Ascendancy at 21:31 Killed by Filio Flightfond at level 20 on the 31st Dusk 123rd year of Ascendancy at 22:11 Killed by Cyryvea the fire drake hatchling at level 21 on the 32nd Dusk 123rd year of Ascendancy at 00:00 Killed by Filio Flightfond at level 21 on the 32nd Dusk 123rd year of Ascendancy at 01:40 Killed by Adadherin the ghast at level 21 on the 32nd Dusk 123rd year of Ascendancy at 06:38 Killed by wretchling at level 21 on the 32nd Dusk 123rd year of Ascendancy at 14:23 Killed by emperor wight at level 21 on the 32nd Dusk 123rd year of Ascendancy at 17:42 Killed by icy orc wyrmic at level 21 on the 32nd Dusk 123rd year of Ascendancy at 17:52 Killed by skeleton magus at level 21 on the 32nd Dusk 123rd year of Ascendancy at 18:29 Killed by fiery orc wyrmic at level 21 on the 32nd Dusk 123rd year of Ascendancy at 19:36 Killed by skeleton master archer at level 21 on the 33rd Dusk 123rd year of Ascendancy at 00:52 Killed by fiery orc wyrmic at level 21 on the 33rd Dusk 123rd year of Ascendancy at 02:23 Killed by skeleton master archer at level 21 on the 33rd Dusk 123rd year of Ascendancy at 04:02 Killed by Kra'Tor the Gluttonous at level 21 on the 33rd Dusk 123rd year of Ascendancy at 05:38 Killed by Kra'Tor the Gluttonous at level 21 on the 33rd Dusk 123rd year of Ascendancy at 06:39 Killed by fiery orc wyrmic at level 21 on the 33rd Dusk 123rd year of Ascendancy at 07:25 Killed by Kra'Tor the Gluttonous at level 21 on the 33rd Dusk 123rd year of Ascendancy at 09:23 Killed by poison spore at level 22 on the 33rd Dusk 123rd year of Ascendancy at 11:43 Killed by netherworm mass at level 22 on the 33rd Dusk 123rd year of Ascendancy at 18:15 Killed by Gloradhetta the grave wight at level 23 on the 36th Dusk 123rd year of Ascendancy at 02:19 Killed by Gloradhetta the grave wight at level 23 on the 36th Dusk 123rd year of Ascendancy at 03:11 Killed by The Master at level 23 on the 36th Dusk 123rd year of Ascendancy at 13:47 Killed by The Master at level 23 on the 36th Dusk 123rd year of Ascendancy at 15:16 Killed by The Master at level 23 on the 36th Dusk 123rd year of Ascendancy at 16:19 Killed by The Master at level 23 on the 36th Dusk 123rd year of Ascendancy at 17:41 Killed by Lord of Skulls (warrior) at level 23 on the 36th Dusk 123rd year of Ascendancy at 19:02 Killed by Zuburinne the red jelly at level 24 on the 43rd Dusk 123rd year of Ascendancy at 08:35 Killed by orc master assassin at level 24 on the 43rd Dusk 123rd year of Ascendancy at 16:37 Killed by orc grand master assassin at level 24 on the 43rd Dusk 123rd year of Ascendancy at 20:02 Killed by Nereth the mountain troll thunderer at level 25 on the 44th Dusk 123rd year of Ascendancy at 09:43 Killed by Nereth the mountain troll thunderer at level 25 on the 44th Dusk 123rd year of Ascendancy at 10:34 Killed by Golbug the Destroyer at level 25 on the 44th Dusk 123rd year of Ascendancy at 20:07 Killed by Golbug the Destroyer at level 25 on the 44th Dusk 123rd year of Ascendancy at 21:59 Killed by Golbug the Destroyer at level 25 on the 45th Dusk 123rd year of Ascendancy at 00:01 Killed by orc master assassin at level 26 on the 78th Dusk 123rd year of Ascendancy at 05:42 Killed by Silokira the gigantic gravity worm at level 26 on the 29th Haze 123rd year of Ascendancy at 06:23 Killed by Izietra the dolleg at level 27 on the 29th Haze 123rd year of Ascendancy at 17:36 Killed by Izietra the dolleg at level 27 on the 29th Haze 123rd year of Ascendancy at 18:34 Killed by Eiliniriath the orc master assassin at level 27 on the 29th Haze 123rd year of Ascendancy at 19:55 Killed by orc elite fighter at level 27 on the 30th Haze 123rd year of Ascendancy at 01:11 Killed by orc high cryomancer at level 27 on the 30th Haze 123rd year of Ascendancy at 04:01 Killed by orc grand master assassin at level 27 on the 30th Haze 123rd year of Ascendancy at 05:16 Killed by orc grand master assassin at level 27 on the 30th Haze 123rd year of Ascendancy at 08:08 Killed by orc high cryomancer at level 27 on the 30th Haze 123rd year of Ascendancy at 09:41 Killed by orc assassin at level 27 on the 30th Haze 123rd year of Ascendancy at 11:03 Killed by orc high cryomancer at level 27 on the 30th Haze 123rd year of Ascendancy at 13:21 Killed by orc master assassin at level 27 on the 30th Haze 123rd year of Ascendancy at 14:54 Killed by luminous horror at level 27 on the 30th Haze 123rd year of Ascendancy at 17:21 Killed by luminous horror at level 27 on the 30th Haze 123rd year of Ascendancy at 20:04 |
Primary Stats
| Strength | 49 (base 39) |
| Dexterity | 15 (base 14) |
| Constitution | 40 (base 34) |
| Magic | 58 (base 43) |
| Willpower | 26 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 712/712 |
| Positive | 128/128 |
| Stamina | 218/218 |
| Healing Factor | 1.3222297605397 |
| Regeneration | 7.5455743402849 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Stealth | 10 |
| See Invisible | 31 |
Offense: Mainhand
| Damage | 77 |
| Accuracy | 33 |
| Crit Chance | 20% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +4% |
| Acid | +27% |
| Light | +25% |
| All | 0% |
Offense: Damage Penetration
| Light | +25% |
Defense: Base
| Armour (hardiness) | 32 (88.568973732692%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 24 |
| Physical Save | 27 |
| Spell Save | 26 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Light | + 40%( 70%) |
| Blight | + 14%( 70%) |
| Cold | + 25%( 70%) |
| Mind | + 24%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Confusion Resistance | 25% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Celestial / Glory | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by Ronald. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by giant ice ant. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Ronald. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the lost sun paladin from death by giant venus flytrap. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by cold drake. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Most of the soldiers are out in skirmishes with the hated Orcs, as a green recruit you must stay in the relative safety of the Sunwall. Holding the FortThough you itch to fight Orcs, you have been assigned two mundane tasks instead. * You have killed the strange horror causing most of the crop destruction. * The Mad Astrologer is dead, but you can't help feel a sense of impending doom... | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats Mag +8, Wil +8 offense ------ Spellpower +5 (+2 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Prismterror the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +21% acid, +15% light Ignore resists +25% light defense ------ Armor +4 Fatigue +4% Resistance +6% mind, +6% light other ------- Stamina when Hit +1.90 EQ when Hit +1.60 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Imp Claw2.0 Encumbrance T1 misc tool [Unique] Arcane While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 125.30 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | titan's gold ring of clarity0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats Con +2 defense ------ Physical save +4 (+2 eff.) Mind save +6 (+3 eff.) Confus Resist +25% Rings make your fingers look great! |
| Around waist | Zerivon the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +9% blight Crit Resistance 5.00% Spell save +3 (+1 eff.) Life +31.00 Disease Resist +10% A belt that goes around your waist. |
| In main hand | stralite greatsword of evisceration (48-78 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Ego+] Master Weapon Damage 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Critical: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +7 (+2 eff.) Massive two-handed swords. |
| On hands | Salyma the drakeskin leather gloves (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: Stats Con +2 offense ------ On-Hit 10 mind Damage +4% mind, +6% acid defense ------ Armor +3 Resistance +13% mind, +6% acid other ------- See Invisibility +21 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | enlightening dwarven-steel plate armour of cold resistance (0 def, 11 armour)17.0 Encumbrance T3 massive armor [Ego+] Master/Psionic While equipped: Stats Cun +5, Wil +5 defense ------ Armor +11 Fatigue +22% Resistance +20% cold Mind save +15 (+7 eff.) A suit of armour made of metal plates. |
| Cloak | resilient cashmere cloak of Iron Throne (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Nature/Master While equipped: Stats Str +2, Con +2 defense ------ Defense +2 (+2 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 80; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats Cun +10, Wil -5 defense ------ Resistance +15% blight, +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+7 eff.) Mind save -7 (-4 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Rainwind0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Con +3 offense ------ When Hit 2 cold On-Hit (Melee): * 10% chance to slow global speed by 41% * 20% chance to reduce armor by 32% Amulets make your neck look great! |
Vargh Redemption0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.04 cold and 11.04 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring of fire (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% fire defense ------ Resistance +22% fire Rings make your fingers look great! |
copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +20.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +20% Rings make your fingers look great! |
gladiator's gold ring of sensing0.1 Encumbrance T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats Str +5, Con +6 offense ------ Physical Power +8 (+3 eff.) defense ------ Blind Resist +25% other ------- Infravision +4 See Stealth +6 See Invisibility +7 Rings make your fingers look great! |
warrior's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Str +2 defense ------ Armor +4 Rings make your fingers look great! |
Sulfurhacker the dwarven-steel dagger (15-20 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Weapon Damage 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +11 nature, +8 cold On-Hit, radius 1 +8 nature While equipped: offense ------ Damage +18% mind When Hit 6 nature defense ------ Resistance +18% nature Sharp, short and deadly. |
quick stralite greatmaul of evisceration (55-82 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego++] Master Weapon Damage 55.0 - 82.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On Critical: * Wound the target dealing 200 physical damage across 5 turns and reducing healing by 50% While equipped: Stats Dex +5 offense ------ Physical Crit +10.0% Physical Power +14 (+5 eff.) Combat Speed +10% Accuracy +10 (+5 eff.) Massive two-handed mauls. |
thought-forged stralite greatmaul of erosion (56-85 power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon [Ego] Nature/Psionic Weapon Damage 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +19 item expose, +13 nature +16 mind On Hit: * 19% chance to reduce all saves and defense by 15 While equipped: Stats Cun +5, Wil +7 Massive two-handed mauls. |
elven-wood longbow4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Normal] Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 Longbows are used to shoot arrows at your foes. |
hungering pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) On-Hit 6 cold Damage +8% cold Ignore resists +11% cold defense ------ Armor +11 Resistance +4% cold other ------- Hate/kill +3.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 48.46 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar (13-14 power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon Reqs Wil 35 [Normal] Nature Weapon Damage 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Urthiduldil the Blindtreason (20-24 power, 4 apr, darkness element)5.0 Encumbrance T3 staff 2H weapon [Random Unique] Arcane/Nature Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+3 eff.) Damage +6% arcane, +20% darkness +15% light When Hit 2 arcane defense ------ Armor +4 Defense +13 (+13 eff.) other ------- Light +3 Wards +2 darkness Talents +1 Ward +1 Command Staff On Spell Hit: 10% Temporal Bolt level 1 Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 84.89 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 defense ------ Resistance +20% blight, +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats Cun +2, Wil +5 defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 245, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
enveloping linen cloak (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +7 (+7 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of the hunter (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: Stats Cun +2, Dex +3 offense ------ Accuracy +20 (+8 eff.) Ignore Armor +4 defense ------ Defense +2 (+2 eff.) Fatigue -4% Life +43.00 other ------- Max stamina +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robes of Deflection (0 def, 7 armour)2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: Stats Con +3, Mag +3 offense ------ Spellpower +5 (+2 eff.) defense ------ Armor +7 Hardiness +30% Resistance +7% all On Spell Hit: 4% Evasion level 1 This set of robes seems to shine with metallic colors. |
focusing cashmere robe of fire (+24%) (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Nature/Psionic While equipped: Stats Mag +6, Wil +5 offense ------ Damage +16% fire defense ------ Resistance +11% all, +24% fire other ------- Mana/turn +0.24 Psi/turn +0.17 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of iron boots 'Chalirothad' (0 def, 9 armour)3.0 Encumbrance T1 feet armor [Rare] Nature While equipped: defense ------ Armor +9 Fatigue +2% Resistance +10% lightning, +5% temporal Spell save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves 'Blizzardknave' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Wil +4 offense ------ Mind Crit +2% On-Hit 8 mind Damage +8% mind, +6% cold defense ------ Armor +2 Resistance +7% mind other ------- Psi when Hit +0.04 Max psi +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 6 light Damage +3% light defense ------ Armor +1 Resistance +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bethoth the Blazegrinder (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +7, Dex +13 offense ------ Damage +12% arcane When Hit 10 light defense ------ Armor +4 Fatigue +4% Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 153.5 Physical damage. If the attack hits, the target is confused (28% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chillserpent (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% cold Ignore resists +20% cold When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Armor +3 Fatigue +5% Resistance +11% light, +11% darkness +3% mind A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 Encumbrance T3 head armor [Ego++] Arcane While equipped: Stats Mag +3, Con +2 offense ------ Spellpower +6 (+2 eff.) Damage +14% arcane defense ------ Defense +2 (+2 eff.) other ------- Mana/turn +0.90 Mana when Hit +0.70 Max mana +53.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 5.0 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Skin of Many (12 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats Con +4 defense ------ Armor +6 Defense +12 (+12 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
volcanic cured leather armour of the deep (6 def, 12 armour)9.0 Encumbrance T2 light armor [Ego++] Nature While equipped: offense ------ On-Hit 5 fire On-Ranged-Hit 5 fire defense ------ Armor +12 Defense +6 (+6 eff.) Fatigue +7% Resistance +5% acid, +6% cold, +12% fire +12% physical other ------- Breathe water A suit of armour made of leather. |
impenetrable dwarven-steel plate armour of spell shielding (0 def, 16 armour)17.0 Encumbrance T3 massive armor [Ego] Arcane/Master While equipped: defense ------ Armor +16 Fatigue +22% Resistance +6% arcane Spell save +12 (+6 eff.) A suit of armour made of metal plates. |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
81 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Spectral Cage0.0 Encumbrance T3 lite [Unique] Arcane While equipped: offense ------ Spellpower +10 (+4 eff.) Damage +15% cold Ignore resists +10% cold defense ------ Resistance +20% cold other ------- Light +5 Release a will o' the wisp that will explode against your foes for 255 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 108% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats Wil +5 offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+6 eff.) Psionic Pull: Effective talent level: 3.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 39 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
ash totem of stinging 'Cyromina' [power 182] (15 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: Stats Wil +3 offense ------ Critical power +5.00% Ignore Armor +2 defense ------ Resistance +1% physical Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
powerful elven-wood wand of shielding [power 398] (20 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Create a shield absorbing up to 398 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 14% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ronald the Shalore Sun Paladin level 24
39th Dusk 123rd year of Ascendancy at 20:20 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ronald the Shalore Sun Paladin level 20
30th Dusk 123rd year of Ascendancy at 03:11 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ronald the Shalore Sun Paladin level 12
75th Regrowth 123rd year of Ascendancy at 15:34 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ronald the Shalore Sun Paladin level 25
45th Dusk 123rd year of Ascendancy at 01:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ronald the Shalore Sun Paladin level 17
56th Pyre 123rd year of Ascendancy at 18:52 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ronald the Shalore Sun Paladin level 20
6th Mirth 123rd year of Ascendancy at 21:03 see stats
I meant to do that... (Exploration mode)
Avoid death 50 times with a life-saving talent.By Ronald the Shalore Sun Paladin level 25
44th Dusk 123rd year of Ascendancy at 19:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ronald the Shalore Sun Paladin level 10
25th Haze 122nd year of Ascendancy at 09:16 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ronald the Shalore Sun Paladin level 20
6th Mirth 123rd year of Ascendancy at 16:02 see stats
Lost in translation (Exploration mode)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Ronald the Shalore Sun Paladin level 7
8th Haze 122nd year of Ascendancy at 05:49 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ronald the Shalore Sun Paladin level 20
14th Dusk 123rd year of Ascendancy at 15:45 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ronald the Shalore Sun Paladin level 26
29th Haze 123rd year of Ascendancy at 09:41 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ronald the Shalore Sun Paladin level 26
45th Dusk 123rd year of Ascendancy at 03:03 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Ronald the Shalore Sun Paladin level 22
33rd Dusk 123rd year of Ascendancy at 09:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ronald the Shalore Sun Paladin level 19
6th Mirth 123rd year of Ascendancy at 06:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ronald the Shalore Sun Paladin level 18
67th Pyre 123rd year of Ascendancy at 14:27 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ronald the Shalore Sun Paladin level 23
36th Dusk 123rd year of Ascendancy at 20:42 see stats
Log
A shield forms around orc fighter.
A shield forms around orc soldier.
A shield forms around Warmaster Gnarg.
Lava floor hits Orc soldier for 17 fire damage.
Lava floor hits Icy orc wyrmic for 29 fire damage.
Orc soldier calms down.
Warmaster Gnarg uses Infusion: Wild.
Warmaster Gnarg lessens the pain.
Luminous horror casts Firebeam.
Orc soldier uses Orcish Fury.
Orc soldier enters a state of bloodlust.
Lava floor hits Orc soldier for 34 fire damage.
Luminous horror hits Ronald for (16 to ice), 25 fire (25 total damage).
Icy orc wyrmic slows down.
Ronald deactivates Second Life.
Ronald has been healed by a blast of positive energy!
Warmaster Gnarg uses Infusion: Wild.
Luminous horror casts Firebeam.
Orc soldier uses Infusion: Regeneration.
Orc soldier starts regenerating health quickly.
Icy orc wyrmic hits Ronald for (61 to ice), 0 physical (0 total damage).
Luminous horror hits Ronald for (16 to ice), 25 fire (25 total damage).
Lava floor hits Orc soldier for 22 fire damage.
Melee retaliation hits Iceblock for 19 light damage.
Ronald the level 27 shalore sun paladin was boiled to death by a luminous horror on level 2 of Vor Armoury.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Luminous horror killed Ronald!
Saving game...
Saving done.
















































































































