Pewfisch the level 9 Orc Gunslinger by Nasenwombat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexFemale
RaceOrc
ClassGunslinger
Level / Exp9 / 92%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 11)
Dexterity28 (base 27)
Constitution14 (base 11)
Magic9 (base 10)
Willpower17 (base 16)
Cunning16 (base 15)

Resources

Life214/214
Steam100/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage17
Accuracy32
Crit Chance9%
APR1
Speed1.00

Offense: Offhand

Damage17
Accuracy32
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance11%
Speed1

Offense: Damage Bonus

Cold+3%

Defense: Base

Armour (hardiness)16 (30%)
Defense25
Ranged Defense25
Fatigue0
Physical Save11
Spell Save9
Mental Save23

Defense: Resistances

Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
3/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
3/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
1/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
0/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
active
done

Equipment

Quiver
Light source
On head
Tool
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log

There is nowhere left to explore.
Pewfisch uses
Create Tinker.
Created tinker:
iron spike attachment

You attach
iron spike attachment to your rough leather armour (3 def, 6 armour) .

Space around you starts to dissolve...


You are yanked out of this place!


You gain 0.92 gold from the melting of
insulating rough leather hat of strength (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.13 gold from the melting of
grounding iron helm of constitution (+3) (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.16 gold from the melting of
acidic iron waraxe of daylight (102% power, 2 apr).
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 0.50 gold from the melting of
vined mindstar (81% power, 18 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.65 gold from the melting of
gifted mossy mindstar (77% power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.50 gold from the melting of
wild infusion of the psychic (res 19%; physical; dur 4; cd 16).
There is a Entrance to the Yeti Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.
For a brief moment you can smell pumpkins and then it vanishes.. strange..