












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 24 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by Zubukira the elder vampire at level 16 on the 60th Dusk 122nd year of Ascendancy at 17:57 3 / 3Killed by skeleton archer at level 17 on the 60th Haze 122nd year of Ascendancy at 11:57 Killed by poison spore at level 24 on the 61st Pyre 123rd year of Ascendancy at 18:38 |
Primary Stats
| Strength | 27 (base 11) |
| Dexterity | 73 (base 50) |
| Constitution | 31 (base 10) |
| Magic | 22 (base 20) |
| Willpower | 27 (base 10) |
| Cunning | 57 (base 40) |
Resources
| Life | 651/651 |
| Stamina | 172/172 |
| Healing Factor | 1.3458714593978 |
| Regeneration | 16.486925377623 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +103% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 94 |
| Accuracy | 61 |
| Crit Chance | 43% |
| APR | 16 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 61 |
| Crit Chance | 37% |
| APR | 16 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Mind | +14% |
| Cold | +37% |
| Blight | +14% |
| Physical | +11% |
| Fire | +41% |
| All | +2% |
Offense: Damage Penetration
| Nature | +25% |
| Light | +10% |
| Fire | +26% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (38.594633868923%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 19 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 3%( 70%) |
| Nature | + 16%( 70%) |
| Darkness | + 6%( 70%) |
| Blight | + 9%( 70%) |
| Acid | + 37%( 70%) |
| Cold | + 28%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 30% |
| Bleed Resistance | 40% |
| Knockback Resistance | 10% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 21 with a minimum range of 15. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 cold, 2 physical, 4 acid |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 574% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 106 - 148 Accuracy: 77 (knife) APR: 19 Crit Chance: +51% Crit mult: 206% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 37% chance to deflect up to 20 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Pufu. Escort: lost defiler (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed hummerhorn wing. * You've found the needed honey tree root. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | psychokinetic quiver of elm arrows of accuracy (20/20, 16-22 power, 5 apr)3.0 T1 arrow ammo [Ego+] Master/Psionic Power 16.0 - 22.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +9 Apr +5 Crit +1.0% Capacity 20 Ranged+ +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 119 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | eldritch cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +9 (+5 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +1.20 Mana/ret +0.90 Max.mana +67.00 Manaflow: Puts all charms on 40 cooldown Level 1.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | hardened leather gloves 'Smolderbolt' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +15% fire Res.pen +10% nature +5% fire Acc +14 (+4 eff.) Melee Ret 6 acid ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Tarrureleg the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +3% lightning +9% blight HP.reg +10.00 Heal.mod +5% Stun/Frz- +30% Knockbk- +10% Rings make your fingers look great! |
| On fingers | titan's stralite ring of corrosion (+28%)0.1 T4 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +14% acid ----- def ----- Resists +28% acid Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | wanderer's steel amulet of healing0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 Heal.mod +13% Cut- +40% ---------- misc Stam/turn +0.70 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 194 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Nirin (40-51 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 39.5 - 51.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +16.0% Atk.spd 100% Phasing +30% Melee+ +8 physical On Hit.r1 +8 mind On Crit.r2 +45 fire While equipped: dps ---------- Crit.mult +10.00% All.spd +3% Res.pen +21% fire Sharp, short and deadly. |
| Around waist | Arerig the Undeathbreacher1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +24% fire Res.pen +15% nature Melee Ret 4 nature ----- def ----- Resists +6% nature Stealth +8 ---------- misc T.Disarm +18 Infravis +5 A belt that goes around your waist. |
| In off hand | Yvasera the Gloomripper (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 17% While equipped: Stats +4 Dex +8 Wil dps ---------- Phys.spd +10% Dmg.mod +9% physical Acc +8 (+2 eff.) ----- def ----- Resists +6% darkness Sharp, short and deadly. |
| Cloak | cashmere cloak 'Silytta' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Dmg.mod +12% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+4 eff.) Max.HP +66.00 ---------- misc See.Invis +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Filthwild the reinforced leather armour (12 def, 10 armour)9.0 T4 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% light Melee Ret 4 nature ----- def ----- Armour +10 Defense +12 (+3 eff.) Fatigue +8% Resists +9% acid +8% cold ---------- misc Psi/ret +0.08 Max.psi +50.00 Breathe water A suit of armour made of leather. |
Inventory
Eye of Summer (8-9 power, 18 apr, fire damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
Rainwing the vined mindstar (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Wil +3 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +15% cold +6% fire Melee Ret 6 cold 4 fire ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Max.psi +22.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +5% blight D.Red.from +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
116 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 100 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 316/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Ay ay captain!
Turn into a pirate!By Pufu the Thalore Rogue level 8
10th Mirth 122nd year of Ascendancy at 20:04 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Pufu the Thalore Rogue level 21
9th Allure 123rd year of Ascendancy at 08:46 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Pufu the Thalore Rogue level 17
60th Haze 122nd year of Ascendancy at 14:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Pufu the Thalore Rogue level 17
50th Haze 122nd year of Ascendancy at 03:41 see stats
Exterminator
Killed 1000 creatures.By Pufu the Thalore Rogue level 20
76th Haze 122nd year of Ascendancy at 06:02 see stats
Level 10
Got a character to level 10.By Pufu the Thalore Rogue level 10
2nd Summertide 122nd year of Ascendancy at 02:04 see stats
Level 20
Got a character to level 20.By Pufu the Thalore Rogue level 20
75th Haze 122nd year of Ascendancy at 08:25 see stats
Poisonous
Sided with the assassin lord.By Pufu the Thalore Rogue level 20
76th Haze 122nd year of Ascendancy at 15:41 see stats
That was close
Killed your target while having only 1 life left.By Pufu the Thalore Rogue level 17
60th Haze 122nd year of Ascendancy at 14:13 see stats
The Arena
Unlocked Arena mode.By Pufu the Thalore Rogue level 8
7th Mirth 122nd year of Ascendancy at 07:12 see stats
The secret city
Discovered the truth about mages.By Pufu the Thalore Rogue level 7
5th Mirth 122nd year of Ascendancy at 23:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Pufu the Thalore Rogue level 21
9th Allure 123rd year of Ascendancy at 01:38 see stats
Log
Saving done.
Pufu casts Rune: Teleportation.
Sold: clarifying gold amulet of strength (+4) for 2.27 gold.
Sold: conjurer's stralite ring of sensing for 4.59 gold.
Sold: chilling stralite dagger of massacre (38-49 power, 9 apr) for 2.20 gold.
Sold: dwarven-steel dagger 'Hellwoe' (23-30 power, 7 apr) for 17.39 gold.
Sold: Spectral Blade (26-42 power, 25 apr) for 20.00 gold.
Sold: plaguebringer's dwarven-steel greatsword of shearing (36-57 power, 2 apr) for 8.62 gold.
Sold: Blastguile for 16.23 gold.
Sold: plaguebringer's dwarven-steel longsword of shearing (26-36 power, 4 apr) for 7.65 gold.
Sold: halfling hardened leather sling of enduring for 8.04 gold.
Sold: ethereal yew starstaff of greater warding (20-24 power, 4 apr, light element) for 8.28 gold.
Sold: infernal yew starstaff of greater warding (20-24 power, 4 apr, temporal element) for 8.70 gold.
Sold: truestriking stralite waraxe of evisceration (32-44 power, 5 apr) for 7.36 gold.
Sold: elven-silk cloak 'Muckblow' (3 def, 0 armour) for 14.19 gold.
Sold: Sootpain (1 def, 0 armour) for 6.96 gold.
Sold: barbed quiver of yew arrows of corruption (17/17, 46-65 power, 10 apr) for 2.70 gold.
Sold: psychokinetic quiver of elven-wood arrows of crippling (17/17, 44-61 power, 14 apr) for 4.51 gold.
Sold: psychokinetic quiver of elven-wood arrows of crippling (22/22, 43-60 power, 14 apr) for 3.64 gold.
Sold: lapis lazuli for 12.00 gold.
Sold: 3 garnet for 36.00 gold.
Sold: hateful pouch of stralite shots of crippling (21/21, 43-52 power, 5 apr) for 4.53 gold.
Sold: quartz for 12.00 gold.
You don't see how to get there...
Talent Rune: Teleportation is ready to use.
















































































