












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 29 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Riunoel the halfling at level 14 on the 13rd Dusk 122nd year of Ascendancy at 18:25 0 / 7Killed by elven cultist at level 14 on the 74th Dusk 122nd year of Ascendancy at 11:59 Killed by Cultist at level 18 on the 39th Haze 122nd year of Ascendancy at 02:15 Killed by Layomima the black bear at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 02:26 Killed by Borius, Avatar of Bearness at level 24 on the 12nd Regrowth 123rd year of Ascendancy at 22:36 Killed by elven corruptor at level 26 on the 21st Regrowth 123rd year of Ascendancy at 15:50 Killed by Chronolith Twin at level 29 on the 60th Pyre 123rd year of Ascendancy at 10:39 |
Primary Stats
| Strength | 56 (base 44) |
| Dexterity | 25 (base 10) |
| Constitution | 33 (base 23) |
| Magic | 50 (base 45) |
| Willpower | 22 (base 10) |
| Cunning | 42 (base 24) |
Resources
| Life | -22/923 |
| Stamina | 153/214 |
| Vim | 87/252 |
| Healing Factor | 1.3289294477288 |
| Regeneration | 13.62152683922 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 31.051968732286 |
| See Invisible | 46.051968732286 |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 49 |
| Crit Chance | 41% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +14% |
| Lightning | +8% |
| Nature | +26% |
| Temporal | +32% |
| Blight | +38% |
| Arcane | +8% |
| Fire | +14% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +10% |
| Nature | +25% |
| Blight | +10% |
| Physical | +9% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 51.723073231957 (96.438666929426%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 20 |
| Physical Save | 31 |
| Spell Save | 26 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 12%( 70%) |
| Cold | + 17%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 17%( 70%) |
| Darkness | + 11%( 70%) |
| Fire | + 19%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 279 damage for 3 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom. Escort: injured seer (level 1 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Tyr. Escort: lost warrior (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed pouch of luminous horror dust. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanomina the Balancelord (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+2 eff.) Armour: +5 Effects on melee hit: * 10% chance to slow global speed by 48% Changes resistances: +12% acid / +6% cold / +6% nature Changes resistances penetration: +9% physical Changes damage: +18% nature A pair of boots made of leather. |
| Light source | alchemist's lamp 'Toxinbliss'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Cun / +2 Wil Changes resistances penetration: +15% nature Changes damage: +6% nature Maximum life: +45.00 Maximum hate: +6.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | thaloren dwarven-steel helm of might (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +3 (+1 eff.) Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Wil / +2 Con Changes resistances: +7% blight Mental save: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | stralite torque of psionic shield 'Rootknave' [power 91] (1/25 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances penetration: +10% nature Changes damage: +24% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to setup a psionic shield, reducing all damage taken by 91 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Reduce 2 talent cooldowns by 2. * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel aquamarine ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +2 Changes stats: +6 Str / +5 Con Changes resistances: +2% all Rings make your fingers look great! |
| On fingers | steel aquamarine ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Physical power: +7 (+3 eff.) Armour: +2 Changes stats: +6 Dex / +5 Wil / +11 Cun Changes resistances: +2% all / +9% fire Changes damage: +12% fire / +6% temporal Spellpower: +7 (+2 eff.) Mindpower: +15 (+7 eff.) Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
| Around waist | Ivodara the drakeskin leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +10.0% Defense: +20 (+7 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 22 Changes stats: +4 Cun / +5 Dex Changes resistances: +1% physical Changes damage: +6% blight Mental crit. chance: +7% A belt that goes around your waist. |
| In main hand | Arubrenor the Sootspire (82-132 power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 82.5 - 132.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +12 cold Damage (radius 2) on crit: +8 darkness When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 48% Changes resistances: +6% lightning Changes damage: +12% darkness Massive two-handed swords. |
| On hands | drakeskin leather gloves 'Nimbusschism' (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 blight Changes resistances penetration: +10% blight Changes damage: +6% lightning / +30% blight Mental save: +11 (+5 eff.) Maximum life: +63.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Layurevea the Deepstrencher (0 def, 13 armour)Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +3.0% Armour: +13 Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes resistances: +6% blight / +6% nature Spell save: +6 (+3 eff.) Poison immunity: +20% Life regen: +10.00 Maximum life: +62.00 Healing mod.: +15% A suit of armour made of metal plates. |
| Cloak | elven-silk cloak 'Blackmaster' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -6% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes stats: +2 Wil Changes resistances penetration: +10% darkness / +20% fire Changes damage: +6% arcane Mana when firing critical spell: +2.00 Spellpower: +20 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | IsubethInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +18 (+6 eff.) Changes stats: +12 Lck / +4 Dex Changes resistances: +6% acid / +12% blight Physical save: +9 (+4 eff.) See invisible: +15 Reduce all damage from unseen attackers: 15% Amulets make your neck look great! |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Tyr the Cornac Doombringer level 24
13rd Regrowth 123rd year of Ascendancy at 00:42 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Tyr the Cornac Doombringer level 23
4th Regrowth 123rd year of Ascendancy at 06:21 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tyr the Cornac Doombringer level 14
19th Dusk 122nd year of Ascendancy at 14:03 see stats
Earth Master
Killed Harkor'Zun.By Tyr the Cornac Doombringer level 18
40th Haze 122nd year of Ascendancy at 10:21 see stats
Exterminator
Killed 1000 creatures.By Tyr the Cornac Doombringer level 19
41st Haze 122nd year of Ascendancy at 17:39 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tyr the Cornac Doombringer level 28
42nd Pyre 123rd year of Ascendancy at 10:00 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By Tyr the Cornac Doombringer level 5
77th Pyre 122nd year of Ascendancy at 15:53 see stats
Level 10
Got a character to level 10.By Tyr the Cornac Doombringer level 10
9th Mirth 122nd year of Ascendancy at 06:05 see stats
Level 20
Got a character to level 20.By Tyr the Cornac Doombringer level 20
42nd Haze 122nd year of Ascendancy at 13:13 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By Tyr the Cornac Doombringer level 21
45th Haze 122nd year of Ascendancy at 04:34 see stats
That was close
Killed your target while having only 1 life left.By Tyr the Cornac Doombringer level 10
9th Mirth 122nd year of Ascendancy at 15:31 see stats
The Arena
Unlocked Arena mode.By Tyr the Cornac Doombringer level 12
2nd Summertide 122nd year of Ascendancy at 22:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Tyr the Cornac Doombringer level 26
1st Pyre 123rd year of Ascendancy at 15:10 see stats
The secret city
Discovered the truth about mages.By Tyr the Cornac Doombringer level 16
18th Haze 122nd year of Ascendancy at 04:38 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tyr the Cornac Doombringer level 24
12nd Regrowth 123rd year of Ascendancy at 22:08 see stats
Log
Talent Fiery Torment is ready to use.
Tyr casts Fiery Torment.
Tyr casts Fiery Aegis.
Chronolith Twin stops burning.
A shield forms around Tyr.
Chronolith Twin's is no longer blazing.
Chronolith Twin regains their energy.
Chronolith Twin is less vulnerable.
Chronolith Twin is not disabled anymore.
Chronolith Clone casts Energy Absorption.
Tyr's Infernal Breath is disrupted by the Energy Absorption!
Tyr's Rush is disrupted by the Energy Absorption!
Tyr receives 2 healing from Devouring flames from Tyr.
Chronolith Twin hits Chronolith Twin for 0 physical, 1 fire (1 total damage).
Your shield crumbles under the damage!
The shield around Tyr crumbles.
Chronolith Twin's gravity area effect hits Tyr for (41 absorbed), (9 absorbed), 0 physical (0 total damage).
Tyr loses 18 health to the soulburn.
Tyr speeds up.
Talent Obliterating Smash is ready to use.
Chronolith Clone casts Temporal Bolt.
Your shield crumbles under the damage!
The shield around Tyr crumbles.
Chronolith Clone hits Tyr for (133 absorbed), 52 temporal (52 total damage).
Chronolith Twin casts Repulsion Blast.
Chronolith Twin hits Chronolith Twin for 0 physical, 1 fire (1 total damage).
Chronolith Twin hits Tyr for 200 physical damage.
Tyr the level 29 cornac doombringer was raked to death by Chronolith Twin on level 4 of Temporal Rift.














































































