












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Herald of the Herald 1.7.0Adds a display particle for the Nihil effect from the Forbidden Cults DLC, indicating the number of detrimental magical effects that have been applied since Nihil was gained and thus progress toward summoning a Herald of Oblivion. Also available as part of the ZOmnibus Addon Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doomed |
| Level / Exp | 19 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 7 on the 9th Mirth 122nd year of Ascendancy at 21:36 0 / 7Killed by Ben Cruthdar, the Cursed at level 7 on the 9th Mirth 122nd year of Ascendancy at 22:20 Killed by Gunsnake at level 8 on the 4th Flare 122nd year of Ascendancy at 01:14 Killed by Belalranne the degenerated skeleton warrior at level 14 on the 11st Haze 122nd year of Ascendancy at 20:38 Killed by shadow at level 19 on the 34th Haze 122nd year of Ascendancy at 06:37 Killed by Gloryretha the giant lightning ant at level 19 on the 34th Haze 122nd year of Ascendancy at 09:00 Killed by shadow at level 19 on the 34th Haze 122nd year of Ascendancy at 09:06 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 47 (base 47) |
| Cunning | 45 (base 39) |
Resources
| Life | -16/438 |
| Hate | 100/100 |
| Equilibrium | 0 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 30 |
| Crit Chance | 14% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 30 |
| Crit Chance | 13% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +16% |
| Fire | +17% |
| All | +5% |
Offense: Damage Penetration
| Blight | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 21 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 12%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 12%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 20%( 70%) |
| Lightning | + 50%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 18% |
| Fear Resistance | 18% |
| Poison Resistance | 31% |
| Disarm Resistance | 10% |
| Teleport Resistance | 20% |
| Stun Resistance | 18% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 18% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 137 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 675% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Cursed / Punishments | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed snow giant kidney. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Equipment
| On feet | Strikebearer (Shrouds) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Wil +1 offense ------ Mind Crit +4% Mindpower +5 (+2 eff.) Ignore resists +5% mind When Hit 6 mind defense ------ Armor +1 Fatigue -4% Resistance +6% lightning Physical save +6 (+3 eff.) other ------- Encumbrance +22 Max psi +10.00 Curse of Shrouds A pair of boots made of leather. |
| Light source | brass lantern 'Armorig'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Cun +3 offense ------ On-Hit (Melee): * 10% chance to slow global speed by 56% defense ------ Resistance +3% light Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven linen wizard hat of fire (+18%) (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) Damage +12% fire defense ------ Defense +1 (+1 eff.) Resistance +18% fire other ------- Psi/turn +0.10 Curse of Shrouds A pointy cloth hat, very wizardly... |
| On hands | rough leather gloves of strength (+2) (Nightmares) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Str +2 offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of psionic shield 'Tarrithel' [power 43] (22/25 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +12% lightning, +6% temporal +3% acid Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. 100% to increase all damage penetration by 10% for 2 turns. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Lightwhisper the copper ring (Nightmares)0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +22% lightning, +6% light +6% blight Disarm Resist +10% Pinning Resist +10% Teleport Resist +20% Curse of Nightmares Rings make your fingers look great! |
| On fingers | Amogorn the steel ring (Shrouds)0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats Dex +3 offense ------ Physical Power +7 (+3 eff.) Spellpower +7 (+5 eff.) Mindpower +5 (+2 eff.) Damage +5% all Ignore resists +10% blight defense ------ Fatigue -5% Resistance +6% nature, +6% blight Crit Resistance 5.00% Poison Resist +11% Disease Resist +12% other ------- Encumbrance +20 Infravision +1 Curse of Shrouds Rings make your fingers look great! |
| Around neck | Eilinarin the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Dex +3 defense ------ Resistance +3% cold, +3% nature +12% darkness Mind save +3 (+1 eff.) Life +20.00 Amulets make your neck look great! |
| In main hand | gifted vined mindstar of balance (Shrouds) (6-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +4 (+2 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Lisana the rough leather belt (Shrouds)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Cun +1, Wil +1 offense ------ Mind Crit +3% Critical power +10.00% When Hit 2 mind defense ------ Resistance +5% lightning, +6% temporal Curse of Shrouds A belt that goes around your waist. |
| In off hand | gifted mossy mindstar (Shrouds) (2-3 power, 12 apr, nature damage)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +5 (+2 eff.) other ------- Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Dagenaridodig' (Shrouds) (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Cun +2, Dex +2 defense ------ Defense +11 (+7 eff.) Physical save +6 (+3 eff.) Life +40.00 Poison Resist +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven woollen robe (Nightmares) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) defense ------ Resistance +9% all Mind save +18 (+6 eff.) Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 134; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 25%; physical; dur 3; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring (Nightmares)0.1 Encumbrance T1 ring jewelry [Normal] Curse of Nightmares Rings make your fingers look great! |
ash vilestaff (Corpses) (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Normal] Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+4 eff.) Damage +15% fire other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of greater warding (Misfortune) (20-24 power, 4 apr, lightning element)5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +9 (+6 eff.) Damage +20% lightning defense ------ Armor +6 Defense +7 (+5 eff.) other ------- Wards +3 lightning Talents +2 Ward +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
arcing dwarven-steel greatsword of the mystic (Misfortune) (34-54 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane Weapon Damage 34.0 - 54.4 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage While equipped: Stats Mag +5, Wil +9 offense ------ Spellpower +14 (+8 eff.) Curse of Misfortune Massive two-handed swords. |
balanced iron waraxe of dampening (Corpses) (13-18 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Disrupt/Master Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+6 eff.) defense ------ Defense +6 (+4 eff.) Resistance +8% acid, +7% lightning +9% cold, +8% fire, +3% all Spell save +6 (+3 eff.) Disarm Resist +21% Curse of Corpses One-handed war axes. |
acidic steel waraxe (Corpses) (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 Curse of Corpses One-handed war axes. |
blooming thorny mindstar of life (Misfortune) (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego] Nature Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) defense ------ Life +23.00 Life Regen +0.50 Healmod +13% Heal-on-summon +13 other ------- Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Haradulin (Misfortune)4.0 Encumbrance T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 While equipped: Stats Dex +5, Wil +9, Con +11 offense ------ Damage +9% mind Ignore resists +8% all, +9% physical Accuracy +9 (+8 eff.) Ignore Armor +9 defense ------ Resistance +3% nature, +3% darkness Life +15.00 other ------- Max hate +4.00 Curse of Misfortune Longbows are used to shoot arrows at your foes. |
Cuthykhad (Nightmares)4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Random Unique] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 Projectile Speed +200% On-ranged-hit +15 cold While equipped: Stats Str +2 offense ------ Physical Power +6 (+3 eff.) Damage +19% cold Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling of fire (Madness)4.0 Encumbrance T3 sling 1H weapon Reqs Dex 24 Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +5 fire While equipped: offense ------ Damage +10% fire Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
nimble cured leather armour (Misfortune) (10 def, 4 armour) =agi=9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Master While equipped: Stats Dex +3 offense ------ Move Speed +20% defense ------ Armor +4 Defense +10 (+6 eff.) Fatigue +7% Curse of Misfortune A suit of armour made of leather. |
grounding rough leather belt (Shrouds)1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +6% lightning, +6% temporal Curse of Shrouds A belt that goes around your waist. |
rough leather belt (Corpses)1.0 Encumbrance T1 belt armor [Normal] Curse of Corpses A belt that goes around your waist. |
Gloomminister (Corpses) (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Cun +3, Con +2 offense ------ Mindpower +5 (+2 eff.) Damage +3% darkness Ignore resists +15% mind defense ------ Armor +1 Physical save +11 (+5 eff.) Mind save +11 (+4 eff.) other ------- Hate-on-crit +1.00 Curse of Corpses A pair of boots made of leather. |
Sleetvault (Misfortune) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Move Speed +10% Damage +3% cold Ignore resists +25% cold defense ------ Armor +3 Fatigue -6% Resistance +15% mind, +9% lightning Life +47.00 other ------- Stamina/turn +0.40 Curse of Misfortune A pair of boots made of leather. |
Duvulin the Rotfoe (Shrouds) (4 def, 4 armour)3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Rare] Master While equipped: Stats Str +2, Dex +3, Con +1 defense ------ Armor +4 Defense +4 (+3 eff.) Fatigue +3% Resistance +9% nature, +3% cold Spell save +6 (+3 eff.) Curse of Shrouds Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 4.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral hardened leather gloves of dexterity (+4) (Madness) (0 def, 2 armour) =agi=1.0 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats Dex +4 offense ------ On-Hit 5 darkness Damage +4% darkness Accuracy +11 (+9 eff.) defense ------ Armor +2 Resistance +6% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chargegore (Corpses) (0 def, 2 armour)1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Rare] Master While equipped: Stats Dex +5, Wil +2, Cun +4 offense ------ Damage +21% lightning Accuracy +8 (+7 eff.) Ignore Armor +6 defense ------ Armor +2 Fatigue +3% other ------- See Invisibility +18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Betynn the Stormkiss (Nightmares) (0 def, 1 armour) =agi=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Dex +3 offense ------ Damage +9% lightning Ignore resists +15% fire defense ------ Armor +1 Fatigue +1% other ------- Max hate +2.00 Curse of Nightmares A cap made of leather. |
Gilusasin (Shrouds) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats Wil +3, Cun +4, Con +7 offense ------ Physical Crit +6.0% Mind Crit +5% Ignore resists +10% physical When Hit 4 physical defense ------ Defense +2 (+2 eff.) Mind save +13 (+5 eff.) other ------- Stamina/turn +1.00 Curse of Shrouds Hateful Whisper: Puts all charms on 15 turn cooldown Effective talent level: 2.6 Power cost 15 out of 15/15. Range 5 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 131 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.0 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 24% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
stabilizing hardened leather cap of strength (+4) (Corpses) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats Str +4 defense ------ Armor +3 Fatigue +3% Physical save +11 (+5 eff.) Curse of Corpses A cap made of leather. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of stinging 'Floesmash' [power 116] (22/15 cooldown) =agi=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats Dex +3, Wil +3 offense ------ Accuracy +5 (+5 eff.) defense ------ Resistance +1% physical, +3% cold other ------- Psi when Hit +0.12 Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Umbra Shadowfell the Cornac Doomed level 11
33rd Dusk 122nd year of Ascendancy at 04:34 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Umbra Shadowfell the Cornac Doomed level 10
4th Flare 122nd year of Ascendancy at 14:42 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Umbra Shadowfell the Cornac Doomed level 7
78th Pyre 122nd year of Ascendancy at 07:10 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Umbra Shadowfell the Cornac Doomed level 10
6th Dusk 122nd year of Ascendancy at 04:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Umbra Shadowfell the Cornac Doomed level 18
27th Haze 122nd year of Ascendancy at 02:40 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By Umbra Shadowfell the Cornac Doomed level 19
34th Haze 122nd year of Ascendancy at 09:00 see stats
Log
Shadow casts Fade.
Shadow fades!
Umbra Shadowfell's nightmare area effect hits Gloryretha the giant lightning ant for (27 deflected), 28 mind (28 total damage).
Umbra Shadowfell's nightmare area effect hits Shadow for 0 darkness damage.
Shadow casts Fade.
Shadow fades!
Terror hits Shadow for 0 physical damage.
Gloryretha the giant lightning ant uses Telekinetic Smash.
Gloryretha the giant lightning ant hits Terror for 103 physical, 5 lightning, 24 physical, 20 fire (152 total damage).
Shadow casts Shadow Flames.
Shadow hits Umbra Shadowfell for (43 flat reduction), 71 fire (71 total damage).
Shadow casts Shadow Flames.
Shadow hits Umbra Shadowfell for (43 flat reduction), 78 fire (78 total damage).
Gloryretha the giant lightning ant is no longer writhing in agony.
Gloryretha the giant lightning ant's Beyond the Flesh performs a melee critical strike against Terror!
Shadow casts Fade.
Shadow fades!
Umbra Shadowfell's nightmare area effect hits Shadow for 0 mind damage.
Umbra Shadowfell's nightmare area effect hits Shadow for 0 darkness damage.
Umbra Shadowfell's nightmare area effect hits Shadow for 75 mind damage.
Umbra Shadowfell's nightmare area effect hits Shadow for 75 mind damage.
Gloryretha the giant lightning ant's Beyond the Flesh hits Terror for 229 physical damage.
Gloryretha the giant lightning ant's Beyond the Flesh killed Terror!
Your summoned terror disappears.
Shadow casts Blindside.
Melee retaliation hits Shadow for 0 mind damage.
Shadow hits Umbra Shadowfell for (43 flat reduction), 75 physical (75 total damage).
Umbra Shadowfell the level 19 cornac doomed was eviscerated to death by a shadow on level 1 of The Maze.















































































