Salem the level 5 Thalore Wyrmic by trbotunnel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp5 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 21)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic8 (base 10)
Willpower27 (base 22)
Cunning14 (base 10)

Resources

Life283/283
Equilibrium0
Healing Factor1.1291526171258
Regeneration4.5987678390642

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy22
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower4
Crit Chance2%
Speed1

Offense: Mind

Mindpower25
Crit Chance11%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)9.3350939529706 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue9
Physical Save22
Spell Save12
Mental Save14

Defense: Resistances

Physical+ 2%( 70%)
Acid+ 2%( 70%)
Cold+ 1%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
3/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

failed
active

Equipment

On feet
Main armor
On hands
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 1 turns (stop reason: taken damage).


Agony from Gloomy giant rabbit hits
Salem for 4 mind damage.
Resting starts...

Salem is no longer writhing in agony.

Talent Ice Claw is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: hostile spotted to the south (gloomy poison ivy)).


Gloomy poison ivy uses
Dark Tendrils.
Talent Quake is ready to use.

The dark tendrils lash at Salem.

Salem is pinned to the ground.


Salem performs a melee critical strike against Gloomy poison ivy!
Salem hits Gloomy poison ivy for 55 physical damage.
Salem killed Gloomy poison ivy!
Gloomy poison ivy's creeping dark hits
Salem for 5 darkness damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Gloomy poison ivy's creeping dark hits
Salem for 5 darkness damage.
The dark tendrils dissipate.

Salem is no longer pinned.


Gloomy poison ivy's creeping dark hits
Salem for 5 darkness damage.