DeadMel the level 5 Skeleton Archer by the_posa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp5 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength40 (base 18)
Dexterity45 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life167/167
Stamina122/122
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage59
Accuracy38
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense22
Ranged Defense22
Fatigue0
Physical Save17
Spell Save7
Mental Save13

Defense: Resistances

Light+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
1/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
4/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
4/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
active
active
done

Equipment

On feet
Around neck
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 10 turns (stop reason: all resources and life at maximum).

DeadMel picks up (a.):
Galerigor.
DeadMel picks up (d.):
impenetrable iron mail armour of lightning resistance (2 def, 9 armour).
You pickup 0.60 gold pieces.

Elven mage casts
Shock.
Ran for 5 turns (stop reason: hostile spotted to the south (elven guard)).


DeadMel shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Elven mage casts
Earthen Missiles.

DeadMel shoots!
DeadMel's Shoot performs a ranged critical strike against Elven guard!
DeadMel's Shoot hits Elven guard for
172 physical damage.
DeadMel's Shoot killed Elven guard!
Elven mage's Earthen Missiles hits
DeadMel for 21 physical, 3 physical (24 total damage).
Elven mage's Earthen Missiles hits
DeadMel for 21 physical, 3 physical (24 total damage).
Elven mage activates his
dark staff!
Elven mage's spell attains critical power!
Elven mage hits DeadMel for 132 physical damage.
DeadMel the level 5 skeleton archer was ground to death by an elven mage on level 1 of Rhaloren Camp.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven mage killed DeadMel!
Saving game...

Saving done.

Saving game...

Saving done.