












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 41 / 44% |
| Size | small |
| Lifes / Deaths | Killed by Norgos, the Guardian at level 3 on the 7th Mirth 122nd year of Ascendancy at 22:38 / 47Killed by skeleton magus at level 3 on the 5th Dusk 122nd year of Ascendancy at 01:06 Killed by skeleton magus at level 3 on the 5th Dusk 122nd year of Ascendancy at 01:18 Killed by skeleton magus at level 3 on the 5th Dusk 122nd year of Ascendancy at 05:29 Killed by skeleton mage at level 3 on the 5th Dusk 122nd year of Ascendancy at 08:19 Killed by skeleton mage at level 3 on the 5th Dusk 122nd year of Ascendancy at 09:16 Killed by skeleton warrior at level 5 on the 6th Dusk 122nd year of Ascendancy at 16:09 Killed by skeleton warrior at level 5 on the 6th Dusk 122nd year of Ascendancy at 16:36 Killed by skeleton warrior at level 5 on the 6th Dusk 122nd year of Ascendancy at 17:21 Killed by skeleton warrior at level 5 on the 6th Dusk 122nd year of Ascendancy at 18:06 Killed by skeleton magus at level 5 on the 6th Dusk 122nd year of Ascendancy at 21:26 Killed by The Shade at level 5 on the 7th Dusk 122nd year of Ascendancy at 23:06 Killed by elven corruptor at level 11 on the 43rd Dusk 122nd year of Ascendancy at 07:39 Killed by elven corruptor at level 11 on the 43rd Dusk 122nd year of Ascendancy at 07:49 Killed by elven tempest at level 11 on the 43rd Dusk 122nd year of Ascendancy at 09:24 Killed by elven corruptor at level 11 on the 43rd Dusk 122nd year of Ascendancy at 11:07 Killed by elven corruptor at level 11 on the 43rd Dusk 122nd year of Ascendancy at 11:44 Killed by Horned Horror at level 16 on the 35th Regrowth 123rd year of Ascendancy at 21:43 Killed by Chronolith Twin at level 20 on the 43rd Pyre 123rd year of Ascendancy at 14:57 Killed by Chronolith Twin at level 20 on the 43rd Pyre 123rd year of Ascendancy at 15:20 Killed by Glawyn the snow giant chieftain at level 21 on the 45th Pyre 123rd year of Ascendancy at 21:06 Killed by Urkis, the High Tempest at level 22 on the 6th Flare 123rd year of Ascendancy at 17:18 Killed by Urkis, the High Tempest at level 22 on the 6th Flare 123rd year of Ascendancy at 19:17 Killed by Urkis, the High Tempest at level 22 on the 6th Flare 123rd year of Ascendancy at 19:47 Killed by Urkis, the High Tempest at level 22 on the 7th Flare 123rd year of Ascendancy at 02:35 Killed by elven corruptor at level 27 on the 32nd Haze 123rd year of Ascendancy at 07:51 Killed by orc master assassin at level 27 on the 37th Haze 123rd year of Ascendancy at 17:49 Killed by blinkwyrm at level 28 on the 38th Haze 123rd year of Ascendancy at 08:23 Killed by Mayabreda the orc warrior at level 31 on the 47th Haze 123rd year of Ascendancy at 07:54 Killed by The Master at level 31 on the 47th Haze 123rd year of Ascendancy at 20:13 Killed by The Master at level 31 on the 47th Haze 123rd year of Ascendancy at 20:38 Killed by The Master at level 31 on the 47th Haze 123rd year of Ascendancy at 20:55 Killed by elder vampire at level 31 on the 47th Haze 123rd year of Ascendancy at 21:49 Killed by The Master at level 31 on the 47th Haze 123rd year of Ascendancy at 22:44 Killed by Mayukira the master vampire at level 31 on the 47th Haze 123rd year of Ascendancy at 23:39 Killed by The Master at level 31 on the 48th Haze 123rd year of Ascendancy at 00:15 Killed by The Master at level 31 on the 48th Haze 123rd year of Ascendancy at 01:57 Killed by orc high pyromancer at level 36 on the 27th Dusk 124th year of Ascendancy at 09:59 Killed by orc high pyromancer at level 36 on the 27th Dusk 124th year of Ascendancy at 10:58 Killed by Rak'Shor Cultist at level 36 on the 51st Dusk 124th year of Ascendancy at 08:35 Killed by orc high cryomancer at level 38 on the 1st Wintertide 125th year of Ascendancy at 15:20 Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Wintertide 125th year of Ascendancy at 03:12 Killed by overpowered greater multi-hued wyrm at level 38 on the 2nd Wintertide 125th year of Ascendancy at 04:32 Killed by multi-hued drake at level 38 on the 2nd Wintertide 125th year of Ascendancy at 05:21 Killed by greater mummy at level 41 on the 42nd Pyre 125th year of Ascendancy at 16:46 Killed by Greater Mummy Lord at level 41 on the 42nd Pyre 125th year of Ascendancy at 17:25 Killed by Greater Mummy Lord at level 41 on the 42nd Pyre 125th year of Ascendancy at 18:03 |
Primary Stats
| Strength | 35 (base 13) |
| Dexterity | 80 (base 60) |
| Constitution | 33 (base 10) |
| Magic | 51 (base 35) |
| Willpower | 21 (base 11) |
| Cunning | 92 (base 60) |
Resources
| Life | 1114/1114 |
| Stamina | 248/248 |
| Healing Factor | 1.1789294477288 |
| Regeneration | 12.939866094896 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | -51.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 56.822180039582 |
| See Invisible | 78.822180039582 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 66 |
| Crit Chance | 57% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Blight | +7% |
| Arcane | +45% |
| Cold | +48% |
| All | +2% |
| Darkness | +32% |
| Light | +17% |
| Temporal | +11% |
| Fire | +36% |
| Lightning | +42% |
Offense: Damage Penetration
| Lightning | +50% |
| Fire | +50% |
| Arcane | +50% |
| Cold | +75% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 57 (63.594633868923%) |
| Defense | 84 |
| Ranged Defense | 84 |
| Fatigue | 5.9238052216851 |
| Physical Save | 23 |
| Spell Save | 28 |
| Mental Save | 38 |
Defense: Resistances
| Darkness | + 44%( 80%) |
| Lightning | + 16%( 70%) |
| Light | + 21%( 70%) |
| Nature | + 22%( 70%) |
| Blight | + 20%( 70%) |
| Physical | + 16%( 70%) |
| Fire | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 13% |
| Teleport Resistance | 100% |
| Blind Resistance | 32% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 526 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 398.29 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 243 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by Harkor'Zun. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Wrathroot. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by copperhead snake. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by aether beam. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed xorn fragment. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Polovea' (9 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Dex +5 Mag dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +25% Dmg.mod +7% acid +12% arcane +5% blight ----- def ----- Armour +4 Defense +9 (+2 eff.) Fatigue +3% Resists +9% lightning Crit.chn- 15.00% Mind.save +3 (+2 eff.) Disease- +30% Teleport- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | barbed pouch of voratun shots of amnesia (17/18, 55-66 power, 6 apr)3.0 T5 shot ammo [Ego++] Master/Psionic Power 55.0 - 66.0 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 18 On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | watchleader's alchemist's lamp of health1.0 T3 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +53.00 Blind- +32% Confus- +13% ---------- misc Light +8 See.Stealth +6 See.Invis +10 Track: Puts all charms on 32 cooldown Level 4.5 Pwr.cost 32 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yaldan Baoth (0 def, 10 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 32 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
| On hands | voratun gauntlets 'Shockspitter' (15 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Dex +2 Wil +2 Con dps ---------- Phys.crit +4.0% Melee+ 14 fire Dmg.mod +15% lightning +9% fire ----- def ----- Armour +3 Defense +15 (+3 eff.) Fatigue +5% Resists +9% fire ---------- misc See.Invis +18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | supercharged stralite torque of gale force [power 375] (15 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 382 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Unlightrock the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +13 (+4 eff.) Dmg.mod +30% darkness +21% cold Res.pen +25% cold Melee Ret 6 nature On Hit (Melee): * 20% chance to reduce damage dealt by 22% Rings make your fingers look great! |
| On fingers | Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around neck | The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 29 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (141). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
| In main hand | Hare-Skin Sling4.0 T3 sling 1H weapon [Unique] Nature Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: Stats +10 Lck dps ---------- Phys.crit +5.0% Mov.spd +20% ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Cunning/Survival Inertial Shot: Level 3.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | living voratun shield (0 def, 10 armour, 72-86 power, 204.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Nature When used to Attack: Power 72.0 - 86.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +204 Melee+ +19 nature While equipped: ----- def ----- Armour +10 Fatigue +8% Resists +16% nature +14% blight Max.HP +43.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Betiwe' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +10 (+4 eff.) Dmg.mod +6% arcane +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | duelist's drakeskin leather armour of delving (22 def, 11 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +10 Str +6 Dex +6 Cun ----- def ----- Armour +11 Defense +22 (+5 eff.) Fatigue +8% Resists +15% darkness +9% physical ---------- misc Light +2 Track: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Inventory
acid wave rune of the warrior (damage 165; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 164.59 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Salydaba the Cracklewake0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +12% lightning ----- def ----- Fatigue -5% Resists +22% lightning +6% acid HP.reg +3.00 Stun/Frz- +25% ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
clarifying voratun amulet of willpower (+4)0.1 T5 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil ----- def ----- Resists +19% mind Confus- +27% Amulets make your neck look great! |
warmaker's voratun amulet of perfection (0.29 Cunning / Survival,0.29 Technique / Tireless Combatant)0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +7 Str +8 Dex +7 Wil ---------- misc Masteries +0.29 Cunning/Survival +0.29 Technique/Tireless Combatant Amulets make your neck look great! |
Bregygen the Lightpiercer0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: dps ---------- Mov.spd +12% Acc +7 (+1 eff.) Melee Ret 4 acid ----- def ----- Defense +7 (+2 eff.) Resists +6% light Mind.save +7 (+3 eff.) Max.HP +27.00 Disarm- +23% Confus- +26% Pinning- +30% Knockbk- +20% ---------- misc Light +2 Blinding Speed: Puts all charms on 32 cooldown Level 3.0 Pwr.cost 32 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
Cyrerin the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Cun +9 Wil dps ---------- Mind.crit +4% Crit.mult +15.00% ----- def ----- Resists +12% blight Mind.save +27 (+10 eff.) ---------- misc Equi/ret +0.28 Rings make your fingers look great! |
Gluda0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Crit.mult +15.00% Melee+ 18 light Ranged+ 18 light Dmg.mod +13% light Res.pen +10% acid Melee Ret 8 acid ----- def ----- Resists +5% arcane Mind.save +12 (+5 eff.) ---------- misc Max.hate +10.00 Rings make your fingers look great! |
savage's stralite ring of fire (+28%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +14% fire ----- def ----- Resists +28% fire Spell.save +14 (+7 eff.) ---------- misc Max.stam +17.00 Rings make your fingers look great! |
truestriking voratun battleaxe of evisceration (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Master Power 58.0 - 87.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +13 (+5 eff.) Res.pen +10% physical Acc +30 (+7 eff.) Apr +14 Massive two-handed battleaxes. |
hateful stralite dagger of paradox (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego] Arcane/Psionic Power 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +9 darkness +13 temporal Against +12% Living While equipped: ----- def ----- Resists +11% temporal Sharp, short and deadly. |
quick stralite dagger (27-35 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 27.0 - 35.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +9 (+2 eff.) Sharp, short and deadly. |
stormbringer's voratun greatsword of projection (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Psionic Power 61.5 - 98.4 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +49 lightning +38 cold On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mov.spd +34% Res.pen +20% lightning +26% cold Massive two-handed swords. |
balanced voratun mace of torment (44-62 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 44.5 - 62.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Disarm- +29% Blunt and deadly. |
Eldoral Last Resort4.0 T3 sling 1H weapon [Unique] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 118% Range +10 While equipped: Stats +3 Cun +4 Dex dps ---------- Dmg.mod +15% physical ---------- misc Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
blighted dragonbone vilestaff of fate (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +20 (+7 eff.) Dmg.mod +30% darkness ----- def ----- Phys.save +8 (+4 eff.) Spell.save +11 (+5 eff.) Mind.save +14 (+5 eff.) ---------- misc Vim/s.crit +4.00 Max.vim +16.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+7 eff.) Dmg.mod +30% light Phasing +23% ----- def ----- Defense +19 (+4 eff.) Shield.pwr +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +24 (+8 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's elven-wood magestaff of wizardry (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +16 (+6 eff.) Dmg.mod +25% cold ----- def ----- Resists +9% darkness +10% temporal Def/telep +11 Res/telep +21% Dur/telep +16% ---------- misc Max.mana +26.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing orichalcum trident of phasing (53-85 power, 46 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego] Arcane Power 53.0 - 84.8 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +46 Crit +4.0% Atk.spd 100% Phasing +20% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Xaneda the Blindsun1.0 T5 belt armor [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.crit +12.0% Mind.crit +12% Melee Ret 10 mind ----- def ----- Resists +27% acid +15% temporal +9% mind +6% darkness A belt that goes around your waist. |
monstrous drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Cun +3 Con +10 Lck dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Phys.save +10 (+5 eff.) Stealth +10 ---------- misc T.Disarm +16 Infravis +5 Size +1 A belt that goes around your waist. |
monstrous hardened leather belt1.0 T3 belt armor [Ego+] Nature While equipped: Stats +5 Str +3 Con dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Phys.save +8 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shiverstinger (0 def, 0 armour)2.0 T4 cloth armor [Rare] Arcane While equipped: dps ---------- Spell.crit +1% Crit.mult +15.00% Spell.pwr +25 (+9 eff.) Dmg.mod +20% acid +9% physical +21% fire +9% arcane +21% cold Res.pen +10% cold Melee Ret 4 arcane ----- def ----- Resists +14% acid +18% physical +11% cold +16% fire +13% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silyminne (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +5 Cun +6 Mag dps ---------- Phys.crit +3.0% Dmg.mod +30% darkness Res.pen +15% mind Apr +3 Melee Ret 10 arcane 10 mind ----- def ----- Resists +45% darkness +15% all Mind.save +9 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 7% chance to slow global speed by 53% * 7 arcane resource burn ----- def ----- Resists +10% blight +15% all Max.HP +78.00 HP.reg +1.70 Heal.mod +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +6 Wil dps ---------- Dmg.mod +5% lightning +7% physical +17% cold ----- def ----- Resists +8% lightning +8% cold +9% blight +11% all Max.HP +62.00 HP.reg +3.20 Heal.mod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +5 Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) A pair of boots made of leather. |
insulating pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Resists +7% fire +8% cold ---------- misc Size +1 A pair of boots made of leather. |
brawler's drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +2 Cun ----- def ----- Armour +3 Phys.save +10 (+5 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +16 (+8 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +35% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 24 cooldown Level 4.0 Pwr.cost 24 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
bladed drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +7 Str ----- def ----- Armour +5 Fatigue +5% Resists +13% cold ---------- misc Breathe water Skullcracker: Puts all charms on 16 cooldown Level 3.0 Pwr.cost 16 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 132.3 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
miner's dwarven-steel helm of the depths (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Fatigue +4% Resists +13% cold ---------- misc Infravis +2 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
warlord's voratun helm of knowledge (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Str +8 Wil +2 Cun dps ---------- Phys.pwr +12 (+4 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +10% physical Phys.save +13 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened stralite mail armour of implacability (4 def, 20 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Master While equipped: ----- def ----- Armour +20 Defense +4 (+1 eff.) Fatigue +4% Resists +6% acid +7% physical +8% cold +7% lightning +11% fire Phys.save +7 (+4 eff.) A suit of armour made of mail. |
Earerath (9 def, 14 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +30 (+10 eff.) Dmg.mod +15% arcane Res.pen +15% arcane ----- def ----- Armour +14 Defense +9 (+2 eff.) Fatigue +8% Die.at -80.00 life Max.HP +49.00 HP.reg +4.00 Heal.mod +13% A suit of armour made of leather. |
searing drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego++] Arcane While equipped: Stats +6 Str +8 Mag +5 Wil dps ---------- Phys.crit +5.0% Spell.crit +7% Mind.crit +6% Phys.pwr +17 (+6 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +22 (+7 eff.) Melee+ 21 acid 17 fire Melee Ret 10 acid 14 fire ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +23% acid +28% fire +16% lightning A suit of armour made of leather. |
enlightening voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil ----- def ----- Armour +16 Fatigue +22% Resists +8% mind Mind.save +35 (+12 eff.) A suit of armour made of metal plates. |
Kofast (5 def, 2 armour)6.0 T4 mummy armor [Rare] Nature While equipped: Stats +6 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +13 (+5 eff.) Dmg.mod +15% arcane +15% cold +15% darkness +26% nature ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire +39% nature +15% darkness Spell.save +9 (+4 eff.) HP.reg +4.00 Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +8.00 Decaying mummy wrappings. |
mindwoven mummy wrappings of time (-25%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.crit +4% Spell.pwr +10 (+4 eff.) Mind.pwr +4 (+1 eff.) Dmg.mod +11% temporal +15% cold +15% darkness +15% arcane ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +11% temporal -25% fire Mind.save +22 (+8 eff.) Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +6 Mag dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +13 (+5 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +7 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +12 (+4 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings of lightning (+22%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Nature While equipped: Stats +8 Mag dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +22% lightning -25% fire Decaying mummy wrappings. |
stargazer's mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.crit +8% Spell.pwr +14 (+5 eff.) Dmg.mod +15% arcane +15% cold +32% darkness +17% light ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
barbed quiver of dragonbone arrows of annihilation (23/23, 86-120 power, 23 apr)3.0 T5 arrow ammo [Ego++] Master Power 86.0 - 120.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +31.0% Capacity 23 Proj.spd +200% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
quiver of dragonbone arrows (19/19, 52-73 power, 18 apr)3.0 T5 arrow ammo [Normal] Power 52.0 - 72.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 Arrows are used with bows to pierce your foes to death. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 40 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Wyrm Bile0.0 blood corpse [Plot Item] Nature Drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
voratun pickaxe 'Mekan' (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +14 Str +5 Dex +8 Wil +3 Con dps ---------- Phys.crit +12.0% Mind.crit +10% Phys.pwr +27 (+9 eff.) Mov.spd +10% Apr +1 ----- def ----- Defense +5 (+1 eff.) ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of endurance (dig speed 22 turns)3.0 T5 digger tool [Ego] Master While equipped: Stats +7 Str ----- def ----- Fatigue -7% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
watchleader's dwarven lantern of clarity1.0 T5 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +10 (+4 eff.) Blind- +29% Confus- +10% ---------- misc Light +9 See.Stealth +25 See.Invis +35 Track: Puts all charms on 32 cooldown Level 4.5 Pwr.cost 32 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 80 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
chilling pouch of stralite shots of amnesia (18/18, 46-55 power, 5 apr)3.0 T4 shot ammo [Ego+] Arcane/Psionic Power 46.0 - 55.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Ranged+ +11 cold On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
deadly pouch of stralite shots of grasping (19/19, 54-65 power, 5 apr)3.0 T4 shot ammo [Ego+] Nature/Master Power 54.5 - 65.4 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 166 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
hateful pouch of stralite shots of corruption (22/22, 44-52 power, 5 apr)3.0 T4 shot ammo [Ego++] Arcane/Psionic Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +7 darkness Against +5% Living On Hit: 20% Curse of Death 4 Shots are used with slings to pummel your foes to death. |
extending stralite torque of gale force [power 315] (12 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 321 physical damage Puts all charms on 12 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
evasive dragonbone totem of thorny skin [power 90] (16 cooldown)2.0 T5 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70% Puts all charms on 16 cooldown 100% to gain a 23% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending elven-wood totem of thorny skin [power 58] (16 cooldown)2.0 T4 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 58 and armour hardiness by 60% Puts all charms on 16 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 24 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By weeweeskirm the Halfling Skirmisher level 33
34th Regrowth 124th year of Ascendancy at 16:19 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By weeweeskirm the Halfling Skirmisher level 32
49th Haze 123rd year of Ascendancy at 04:40 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By weeweeskirm the Halfling Skirmisher level 37
73rd Dusk 124th year of Ascendancy at 08:48 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By weeweeskirm the Halfling Skirmisher level 38
2nd Wintertide 125th year of Ascendancy at 03:07 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By weeweeskirm the Halfling Skirmisher level 2
6th Mirth 122nd year of Ascendancy at 20:04 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By weeweeskirm the Halfling Skirmisher level 36
70th Pyre 124th year of Ascendancy at 08:36 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By weeweeskirm the Halfling Skirmisher level 33
9th Regrowth 124th year of Ascendancy at 23:04 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By weeweeskirm the Halfling Skirmisher level 22
62nd Pyre 123rd year of Ascendancy at 13:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By weeweeskirm the Halfling Skirmisher level 18
29th Pyre 123rd year of Ascendancy at 10:27 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By weeweeskirm the Halfling Skirmisher level 35
23rd Pyre 124th year of Ascendancy at 09:56 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By weeweeskirm the Halfling Skirmisher level 34
42nd Regrowth 124th year of Ascendancy at 22:20 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By weeweeskirm the Halfling Skirmisher level 19
41st Pyre 123rd year of Ascendancy at 19:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By weeweeskirm the Halfling Skirmisher level 16
33rd Regrowth 123rd year of Ascendancy at 15:42 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By weeweeskirm the Halfling Skirmisher level 22
7th Flare 123rd year of Ascendancy at 20:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By weeweeskirm the Halfling Skirmisher level 34
55th Regrowth 124th year of Ascendancy at 06:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By weeweeskirm the Halfling Skirmisher level 10
18th Dusk 122nd year of Ascendancy at 10:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By weeweeskirm the Halfling Skirmisher level 20
43rd Pyre 123rd year of Ascendancy at 13:19 see stats
Level 30 (Exploration mode)
Got a character to level 30.By weeweeskirm the Halfling Skirmisher level 30
43rd Haze 123rd year of Ascendancy at 04:24 see stats
Level 40 (Exploration mode)
Got a character to level 40.By weeweeskirm the Halfling Skirmisher level 40
65th Regrowth 125th year of Ascendancy at 09:26 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By weeweeskirm the Halfling Skirmisher level 23
18th Dusk 123rd year of Ascendancy at 17:58 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By weeweeskirm the Halfling Skirmisher level 18
70th Regrowth 123rd year of Ascendancy at 15:43 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By weeweeskirm the Halfling Skirmisher level 19
42nd Pyre 123rd year of Ascendancy at 17:25 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By weeweeskirm the Halfling Skirmisher level 35
23rd Pyre 124th year of Ascendancy at 11:25 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By weeweeskirm the Halfling Skirmisher level 23
59th Dusk 123rd year of Ascendancy at 00:45 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By weeweeskirm the Halfling Skirmisher level 10
23rd Dusk 122nd year of Ascendancy at 12:30 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By weeweeskirm the Halfling Skirmisher level 38
10th Regrowth 125th year of Ascendancy at 22:12 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By weeweeskirm the Halfling Skirmisher level 23
58th Dusk 123rd year of Ascendancy at 21:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By weeweeskirm the Halfling Skirmisher level 22
9th Flare 123rd year of Ascendancy at 07:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By weeweeskirm the Halfling Skirmisher level 13
47th Dusk 122nd year of Ascendancy at 18:15 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By weeweeskirm the Halfling Skirmisher level 31
48th Haze 123rd year of Ascendancy at 02:54 see stats
Log
weeweeskirm deflects the projectile from Greater Mummy Lord to the southeast!
Weeweeskirm uses Kill Shot.
Greater Mummy Lord casts Rune: Acid Wave.
Weeweeskirm is disarmed!
Weeweeskirm tries to evade attacks.
Greater Mummy Lord casts a protective shield just in time!
The demonic soul releases a burst of fire around Greater Mummy Lord!
Greater Mummy Lord has temporarily forgotten Rune: Blink for 3 turns!
weeweeskirm snipes Greater Mummy Lord (+141% weapon bonus for range)!
Greater Mummy Lord hits weeweeskirm for 252 acid damage.
Demonic Soul hits Greater Mummy Lord for 32 fire damage.
Weeweeskirm's Kill Shot hits Greater Mummy Lord for 56 fire, 63 cold, 57 lightning, 64 arcane (240 total damage).
Greater Mummy Lord casts Freeze.
Weeweeskirm is encased in ice!
Greater Mummy Lord hits weeweeskirm for 329 cold damage.
You are currently disarmed and cannot use this talent.
You are currently disarmed and cannot use this talent.
Melee retaliation hits Iceblock for 2 fire, 2 cold, 2 lightning, 2 arcane (7 total damage).
weeweeskirm hits Iceblock for 9 fire, 10 cold, 9 lightning, 10 arcane, 5 fire, 5 cold, 5 lightning, 5 arcane (53 total damage).
Greater Mummy Lord casts Grace of the Eternals.
Greater Mummy Lord speeds up.
Greater Mummy Lord casts Manathrust.
Greater Mummy Lord hits weeweeskirm for (36 to ice), 102 arcane (102 total damage).
weeweeskirm the level 41 halfling skirmisher was blasted to death by Greater Mummy Lord and raised as a soulless shuffling mummy on level 3 of Elven Ruins.
weeweeskirm performs a melee critical strike against weeweeskirm!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Greater Mummy Lord killed weeweeskirm!





















































































































