









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.7.6Donators/Buyers bonus! Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Auto Loot Transmo Translated 1.7.4This addon is modified from Auto Loot Transmo by helminthauge, to add support for translation and provide a simple chinese translation EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 29 / 4% |
| Size | medium |
| Lifes / Deaths | Killed by Vorilekira the brittle clear ooze at level 29 on the 18th Haze 122nd year of Ascendancy at 16:28 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 25) |
| Dexterity | 9 (base 10) |
| Constitution | 9 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 82 (base 56) |
| Cunning | 56 (base 45) |
Resources
| Life | -105/282 |
| Equilibrium | 48 |
| Psi | 138/431 |
| Healing Factor | 0.98997220763616 |
| Regeneration | 2.2274374671814 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +2.2204460492503E-14% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 35.308559597209 |
| See Invisible | 35.308559597209 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 51 |
| Crit Chance | 21% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 52 |
| Accuracy | 51 |
| Crit Chance | 21% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 39% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Mind | +39% |
| Nature | +3% |
| Darkness | +12% |
| Physical | +25% |
| Cold | +22% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Light | +5% |
| Cold | +10% |
| Darkness | +15% |
| Physical | +12% |
| Mind | +10% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 0 |
| Physical Save | 24.9 |
| Spell Save | 34.91 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 13%( 70%) |
| Arcane | + 16%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 35%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 13%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 55% |
| Teleport Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Stun Resistance | 44% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 355 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 553% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Spellblaze Crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You failed to protect the lost sun paladin from death by Mentalista. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine. * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Xerareba the Lustrefoe, invasion (0 def, 7 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Physical Crit +2.0% Physical Power +4 (+1 eff.) Ignore resists +6% physical On-Hit (Melee): * 20% chance to reduce all saves and defense by 38 defense ------ Armor +7 Fatigue +2% Unlife -40.00 life Life +60.00 Teleport Resist +10% other ------- Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Splendourwell the brass lantern, bright2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mind Crit +1% Damage +15% mind Ignore resists +5% light When Hit 2 lightning defense ------ Resistance +9% light other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xynor, mindwoven (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: Stats +4 Con offense ------ Mind Crit +4% Mindpower +3 (+1 eff.) Ignore Armor +3 defense ------ Defense +2 (+2 eff.) Resistance +1% physical Mind save +6 (+2 eff.) Poison Resist +20% Cut Resist +20% other ------- Psi/turn +0.28 A pointy cloth hat, very wizardly... |
| On hands | Erirehir the Shiversever, corrosive (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Cun offense ------ Mind Crit +3% On-Hit 6 acid Damage +4% acid +3% cold +9% darkness +12% mind When Hit 2 cold defense ------ Armor +1 Resistance +6% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Balidin the steel torque of mindblast, evasive, mindblast [power 160] (13 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +3% physical Ignore Armor +4 defense ------ Resistance +6% darkness +9% fire other ------- Stamina/turn +2.00 Blast the opponent's mind dealing 222 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring 'Demonwreck', psionic0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +3% darkness +9% cold Ignore resists +15% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 30% * 10% chance to reduce all saves and defense by 38 defense ------ Mind save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Radhidunarim, perseverance =21stun=0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil offense ------ Mindpower +20 (+5 eff.) On-Hit (Melee): * 10% chance to slow global speed by 66% defense ------ Resistance +5% arcane Mind save +9 (+3 eff.) Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
| Around neck | copper amulet 'Boredubar', grounding =23stun=0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Wil defense ------ Resistance +11% lightning +6% light +5% arcane Crit Resistance 15.00% Unlife -40.00 life Stun Resist +23% Amulets make your neck look great! |
| In main hand | Eye of Winter (8-9 power, 18 apr, cold damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8 Cold Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% cold Ignore resists +10% cold defense ------ Armor +10 Resistance -10% fire On Mind Hit: 10% Winter's Fury level 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Around waist | hardened leather belt 'Wretchmalice', giant1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +2 Wil offense ------ Mind Crit +4% Physical Power +6 (+2 eff.) Damage +3% nature +12% mind Ignore resists +25% lightning When Hit 2 nature defense ------ Spell save +10 (+4 eff.) Mind save +12 (+4 eff.) other ------- Size +1 A belt that goes around your waist. |
| In off hand | Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 6.0 - 6.6 Physical Uses 90% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +10% physical Ignore resists +6% physical defense ------ Resistance +10% physical Physical save +6 (+3 eff.) other ------- Psi-on-crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Cloak | Aruretar, mindcraft, hunter, fog (8 def, 0 armour) =1dex=2.0 Encumbrance T3 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +4 Str +1 Dex +4 Wil +6 Cun offense ------ Mind Crit +4% Accuracy +18 (+9 eff.) defense ------ Defense +8 (+8 eff.) Fatigue -6% Resistance +15% light +13% fire Stealth +7 Life +49.00 other ------- Max stamina +26.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lisynne, focus (0 def, 10 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +2 Str +5 Mag +5 Wil offense ------ Damage +12% physical Ignore resists +10% mind +20% acid Ignore Armor +4 defense ------ Armor +10 Resistance +7% all other ------- Mana/turn +0.14 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the psychic (heal 214; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 214 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 19%; mental, physical; dur 2; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
biting gale rune (damage 106; dur 4; cd 17)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 106.14 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 170; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 170 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 294; dur 3; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 294 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
grounding steel amulet of willpower (+3) =27stun=0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil defense ------ Resistance +10% lightning Stun Resist +27% Amulets make your neck look great! |
Xuma the Ichorbreacher, might (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Rare] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag, 40% Wil Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +9% Spellpower +6 (+5 eff.) Damage +15% darkness defense ------ Armor +8 Resistance +3% nature +9% light Physical save +6 (+3 eff.) Life +60.00 Confus Resist +20% other ------- Infravision +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
slime-covered dwarven-steel battleaxe of massacre (43-64 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Disrupt/Master Weapon Damage 43.0 - 64.5 Physical Uses 40% Wil, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On Hit: * 12% chance to slow global speed by 66% Massive two-handed battleaxes. |
warbringer's dwarven-steel longsword (26-36 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Ego+] Master Weapon Damage 25.5 - 35.7 Physical Uses 40% Wil, 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +2 Con offense ------ Physical Power +8 (+2 eff.) Ignore resists +7% physical defense ------ Disarm Resist +12% Sharp, long, and deadly. |
barbed quiver of elm arrows of grasping (22/22, 24-34 power, 5 apr)3.0 Encumbrance T1 arrow ammo Reqs Dex 11 [Ego++] Nature/Master Weapon Damage 24.0 - 33.6 Physical Uses 40% Wil, 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +12.0% Capacity 22 On Hit: * 20% chance to create vines that bind the target to the ground dealing 257 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
windwalling dwarven-steel shield (0 def, 6 armour, 76 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil defense ------ Armor +6 Fatigue +8% Resistance +10% physical Windwall +10 Slow Projectiles +20% other ------- Talents +1 Block Handheld deflection devices. |
Spidervice the linen robe, mindwoven (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Spellpower +10 (+7 eff.) Mindpower +3 (+1 eff.) Ignore resists +25% nature defense ------ Resistance +3% fire +12% nature +7% all Mind save +17 (+6 eff.) other ------- Mana/turn +0.12 Mana-on-crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Torchgrit the woollen robe, nature (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +13% nature +12% physical Ignore resists +20% fire Accuracy +10 (+5 eff.) When Hit 4 physical defense ------ Resistance +15% fire +19% nature +9% all Unlife -40.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour 'Belitta', multihued (3 def, 2 armour) =15oop=9.0 Encumbrance T1 light armor [Rare] Nature While equipped: offense ------ Mindpower +7 (+2 eff.) Damage +18% temporal Ignore Armor +1 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +6% acid +8% physical +7% fire +7% lightning +7% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of leather. |
Iron Mail of Bloodletting (2 def, 4 armour)14.0 Encumbrance T2 heavy armor [Unique] Arcane While equipped: Stats +2 Str +2 Con defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +12% Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
enlightening steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Mind save +12 (+4 eff.) A suit of armour made of mail. |
Ashbile the dwarven-steel mail armour, lightning res (3 def, 8 armour) =3dex=14.0 Encumbrance T3 heavy armor [Rare] Master While equipped: Stats +7 Str +3 Dex +2 Mag +3 Cun +2 Con offense ------ Ignore resists +25% fire defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +20% lightning other ------- Light +3 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour (3 def, 16 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +16 Defense +3 (+3 eff.) Fatigue +12% A suit of armour made of mail. |
Moldhue, disengage (0 def, 3 armour) =3dex=2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +6% acid +9% mind Ignore resists +25% nature When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 66% defense ------ Armor +3 Resistance +15% nature Disengage: Puts all charms on 13 turn cooldown Effective talent level: 3.0 Power cost 13 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
insulating linen wizard hat of frost (+21%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: offense ------ Damage +10% cold defense ------ Defense +1 (+1 eff.) Resistance +6% fire +21% cold A pointy cloth hat, very wizardly... |
Eilinyreth the rough leather cap, insulate (0 def, 1 armour) =15oop=2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Damage +15% arcane +9% temporal defense ------ Armor +1 Fatigue +1% Resistance +6% fire +5% arcane +6% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Yariharantir the Cystwyrd, dex (0 def, 17 armour) =3dex=3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Dex offense ------ Critical power +10.00% Damage +6% nature Ignore Armor +2 defense ------ Armor +17 Fatigue +5% Resistance +6% cold Spell save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
104 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
scorching brass lantern2.0 Encumbrance T1 lite [Ego] Arcane While equipped: offense ------ When Hit 14 fire defense ------ Resistance +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dawnpride the alchemist's lamp, zealot, survivor, focus1.0 Encumbrance T3 lite [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Damage +9% mind +6% light Ignore resists +5% mind defense ------ Resistance +9% light +3% all Physical save +8 (+4 eff.) Spell save +8 (+3 eff.) Healmod +21% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Xobeth the iron pickaxe, wreckage (dig speed 30 turns) =1dex=3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex +1 Con offense ------ Ignore Armor +6 defense ------ Resistance +3% darkness +1% physical Spell save +15 (+6 eff.) Mind save +9 (+3 eff.) While carried: other ------- Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 turn cooldown Effective talent level: 4.0 Power cost 23 out of 26/26. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elm totem of healing 'Eilinerialle', evasive, healing [power 110] (13 cooldown) =15oop=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +4 Wil defense ------ Resistance +3% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana-on-crit +2.00 Max vim +10.00 Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 13 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Mentalista the Yeek Solipsist level 20
68th Dusk 122nd year of Ascendancy at 05:39 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mentalista the Yeek Solipsist level 10
7th Flare 122nd year of Ascendancy at 13:07 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mentalista the Yeek Solipsist level 23
1st Time of Equilibrium 122nd year of Ascendancy at 10:31 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mentalista the Yeek Solipsist level 10
7th Flare 122nd year of Ascendancy at 13:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mentalista the Yeek Solipsist level 20
55th Dusk 122nd year of Ascendancy at 17:15 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mentalista the Yeek Solipsist level 27
15th Haze 122nd year of Ascendancy at 18:55 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Mentalista the Yeek Solipsist level 29
18th Haze 122nd year of Ascendancy at 16:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mentalista the Yeek Solipsist level 9
1st Flare 122nd year of Ascendancy at 17:48 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Mentalista the Yeek Solipsist level 25
3rd Haze 122nd year of Ascendancy at 23:35 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mentalista the Yeek Solipsist level 27
13rd Haze 122nd year of Ascendancy at 09:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mentalista the Yeek Solipsist level 16
38th Dusk 122nd year of Ascendancy at 11:41 see stats
Log
Vorilekira the brittle clear ooze's devouring flames area effect hits Yvyseda the grannor'vor for 19 fire damage.
Vorilekira the brittle clear ooze's devouring flames area effect hits Yeek mindslayer for 23 fire damage.
Vorilekira the brittle clear ooze's devouring flames area effect hits Yeek mindslayer for 16 fire damage.
Vorilekira the brittle clear ooze's devouring flames area effect hits Yeek mindslayer for 23 fire damage.
Vorilekira the brittle clear ooze receives 2 healing from Yvyseda the grannor'vor.
Vorilekira the brittle clear ooze receives 3 healing from Yeek mindslayer.
Vorilekira the brittle clear ooze receives 3 healing from Yeek mindslayer.
Vorilekira the brittle clear ooze receives 2 healing from Yeek mindslayer.
Talent Thought-Form: Defender is ready to use.
Mentalista receives 4 healing (4 psi heal).
--------------------------------
Mentalista uses Psychic Lobotomy.
Yvyseda the grannor'vor higher mental functions have been imparied.
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Acid Splash from Yvyseda the grannor'vor hits Yeek mindslayer for (6 to psi shield), 9 acid (9 total damage).
Acid Splash from Yvyseda the grannor'vor hits Yeek mindslayer for (6 to psi shield), 9 acid (9 total damage).
Yeek mindslayer's Beyond the Flesh hits Vorilekira the brittle clear ooze for 91 physical, 34 physical, 23 lightning (148 total damage).
Mentalista hits Yvyseda the grannor'vor for 245 mind damage.
Vorilekira the brittle clear ooze uses Wing Buffet.
Mentalista is knocked back!
Yeek mindslayer is knocked back!
Yeek mindslayer resists the knockback!
Mentalista killed Yvyseda the grannor'vor!
Mentalista converts some damage to Psi!
Vorilekira the brittle clear ooze hits Mentalista for 45 to psi, 69 physical (114 total damage).
Vorilekira the brittle clear ooze hits Yeek mindslayer for (75 to psi shield), 230 physical (230 total damage).
Vorilekira the brittle clear ooze hits Yeek mindslayer for (75 to psi shield), 248 physical (248 total damage).
Melee retaliation hits Vorilekira the brittle clear ooze for 1 lightning, 2 cold, 1 nature (5 total damage).
Mentalista the level 29 yeek solipsist was crushed to death by Vorilekira the brittle clear ooze on level 3 of The Maze.











































































































