SharkHat XII the level 7 Higher Rogue by SharkHat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassRogue
Level / Exp7 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 11)
Dexterity22 (base 16)
Constitution11 (base 10)
Magic11 (base 10)
Willpower11 (base 10)
Cunning18 (base 18)

Resources

Life180/214
Stamina120/120
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
See Stealth5
See Invisible5
Stealth29

Offense: Mainhand

Damage26
Accuracy29
Crit Chance10%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy29
Crit Chance10%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4 (30%)
Defense18
Ranged Defense18
Fatigue7
Physical Save20
Spell Save7
Mental Save16

Defense: Resistances

Cold+ 5%( 70%)
Fire+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
2/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
active

Equipment

On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.65 gold pieces.
You pickup 0.55 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.55 gold pieces.

SharkHat XII picks up (q.):
ametrine.
SharkHat XII picks up (k.):
spinel.
SharkHat XII picks up (r.):
zircon.
SharkHat XII picks up (k.):
spinel.
SharkHat XII picks up (k.):
agate.
SharkHat XII picks up (k.):
agate.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


SharkHat XII activates
Stealth.

You are yanked out of this place!

Ran for 4 turns (stop reason: dialog is displayed).


SharkHat XII wears:
resilient linen cloak of Iron Throne (1 def, 0 armour).

You gain 5.25 gold from the transmogrification of
supercharged elm wand of lightning storm [power 152] (20 cooldown).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 22 block).
You gain 0.99 gold from the transmogrification of
insulating iron helm of constitution (+2) (0 def, 3 armour).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 31; cd 18).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.