











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Temporal Warden |
| Level / Exp | 20 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Velulle the sick fox at level 6 on the 42nd Dusk 122nd year of Ascendancy at 12:18 / 115Killed by Mayabeth the gloomy giant venus flytrap at level 6 on the 42nd Dusk 122nd year of Ascendancy at 19:32 Killed by gloomy giant venus flytrap at level 6 on the 43rd Dusk 122nd year of Ascendancy at 08:17 Killed by Silada the Blightborn at level 9 on the 53rd Dusk 122nd year of Ascendancy at 02:24 Killed by corrupted dendritic hemospinner at level 9 on the 53rd Dusk 122nd year of Ascendancy at 02:33 Killed by corrupted protoplasmic controller at level 9 on the 53rd Dusk 122nd year of Ascendancy at 02:40 Killed by corrupted dendritic hemospinner at level 9 on the 53rd Dusk 122nd year of Ascendancy at 02:53 Killed by Silada the Blightborn at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:08 Killed by corrupted protoplasmic controller at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:21 Killed by corrupted acidic digestor at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:30 Killed by corrupted protosentient globula at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:43 Killed by corrupted protosentient globula at level 9 on the 53rd Dusk 122nd year of Ascendancy at 03:50 Killed by corrupted protoplasmic controller at level 9 on the 53rd Dusk 122nd year of Ascendancy at 05:11 Killed by Silada the Blightborn at level 9 on the 53rd Dusk 122nd year of Ascendancy at 05:19 Killed by corrupted protosentient globula at level 9 on the 53rd Dusk 122nd year of Ascendancy at 05:30 Killed by corrupted acidic digestor at level 9 on the 53rd Dusk 122nd year of Ascendancy at 06:05 Killed by corrupted protosentient globula at level 9 on the 53rd Dusk 122nd year of Ascendancy at 06:24 Killed by corrupted mastocytic feeder at level 10 on the 53rd Dusk 122nd year of Ascendancy at 08:06 Killed by corrupted mastocytic feeder at level 10 on the 53rd Dusk 122nd year of Ascendancy at 09:19 Killed by Cyretha the corrupted dendritic hemospinner at level 10 on the 53rd Dusk 122nd year of Ascendancy at 10:11 Killed by Cyretha the corrupted dendritic hemospinner at level 10 on the 53rd Dusk 122nd year of Ascendancy at 11:30 Killed by Cyretha the corrupted dendritic hemospinner at level 10 on the 53rd Dusk 122nd year of Ascendancy at 11:59 Killed by corrupted mastocytic feeder at level 10 on the 53rd Dusk 122nd year of Ascendancy at 12:50 Killed by thief at level 10 on the 57th Dusk 122nd year of Ascendancy at 08:30 Killed by Emogata the snow giant chieftain at level 12 on the 65th Dusk 122nd year of Ascendancy at 20:09 Killed by snow giant boulder thrower at level 12 on the 65th Dusk 122nd year of Ascendancy at 21:04 Killed by snow giant boulder thrower at level 12 on the 65th Dusk 122nd year of Ascendancy at 21:24 Killed by snow giant thunderer at level 12 on the 65th Dusk 122nd year of Ascendancy at 22:05 Killed by Varsha the Writhing at level 13 on the 67th Dusk 122nd year of Ascendancy at 21:43 Killed by Zubigalewe the Guardian at level 14 on the 70th Dusk 122nd year of Ascendancy at 17:30 Killed by Zubavena the Guardian at level 15 on the 70th Dusk 122nd year of Ascendancy at 19:40 Killed by multi-hued drake hatchling at level 15 on the 71st Dusk 122nd year of Ascendancy at 12:22 Killed by onilug at level 15 on the 71st Dusk 122nd year of Ascendancy at 16:49 Killed by onilug at level 15 on the 71st Dusk 122nd year of Ascendancy at 17:06 Killed by naga myrmidon at level 15 on the 71st Dusk 122nd year of Ascendancy at 17:27 Killed by Porana the wolf at level 15 on the 71st Dusk 122nd year of Ascendancy at 17:56 Killed by Polyra the sandworm at level 15 on the 71st Dusk 122nd year of Ascendancy at 18:00 Killed by skeleton assassin at level 15 on the 71st Dusk 122nd year of Ascendancy at 18:19 Killed by giant lightning ant at level 15 on the 71st Dusk 122nd year of Ascendancy at 18:36 Killed by skeleton assassin at level 15 on the 71st Dusk 122nd year of Ascendancy at 18:49 Killed by Porana the wolf at level 15 on the 71st Dusk 122nd year of Ascendancy at 19:10 Killed by Polyra the sandworm at level 15 on the 71st Dusk 122nd year of Ascendancy at 19:31 Killed by Porana the wolf at level 15 on the 71st Dusk 122nd year of Ascendancy at 19:57 Killed by Polyra the sandworm at level 15 on the 71st Dusk 122nd year of Ascendancy at 20:14 Killed by Polyra the sandworm at level 15 on the 71st Dusk 122nd year of Ascendancy at 20:51 Killed by Beleth the giant yellow ant at level 15 on the 71st Dusk 122nd year of Ascendancy at 21:41 Killed by Beleth the giant yellow ant at level 15 on the 71st Dusk 122nd year of Ascendancy at 21:57 Killed by Ivenn the venom drake hatchling at level 15 on the 71st Dusk 122nd year of Ascendancy at 22:04 Killed by Ivenn the venom drake hatchling at level 15 on the 71st Dusk 122nd year of Ascendancy at 22:29 Killed by Ivenn the venom drake hatchling at level 15 on the 71st Dusk 122nd year of Ascendancy at 22:46 Killed by Beleth the giant yellow ant at level 15 on the 71st Dusk 122nd year of Ascendancy at 23:05 Killed by Ivenn the venom drake hatchling at level 15 on the 71st Dusk 122nd year of Ascendancy at 23:21 Killed by Beleth the giant yellow ant at level 15 on the 71st Dusk 122nd year of Ascendancy at 23:43 Killed by Beleth the giant yellow ant at level 15 on the 72nd Dusk 122nd year of Ascendancy at 00:04 Killed by Polirin the xaren at level 15 on the 72nd Dusk 122nd year of Ascendancy at 00:39 Killed by onilug at level 15 on the 72nd Dusk 122nd year of Ascendancy at 00:56 Killed by Polirin the xaren at level 15 on the 72nd Dusk 122nd year of Ascendancy at 01:14 Killed by Polirin the xaren at level 15 on the 72nd Dusk 122nd year of Ascendancy at 01:25 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 01:34 Killed by Polirin the xaren at level 15 on the 72nd Dusk 122nd year of Ascendancy at 01:42 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 01:56 Killed by Polirin the xaren at level 15 on the 72nd Dusk 122nd year of Ascendancy at 02:05 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 02:15 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 02:26 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 02:55 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 03:10 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 03:22 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 03:43 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 04:31 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 04:54 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 05:06 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 05:28 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 05:58 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 07:17 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 08:41 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 10:52 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 11:16 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 11:35 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 12:01 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 13:15 Killed by Saludaba the dreadmaster at level 15 on the 72nd Dusk 122nd year of Ascendancy at 13:46 Killed by arcane crystal at level 15 on the 1st Haze 122nd year of Ascendancy at 02:14 Killed by greater gwelgoroth at level 16 on the 4th Haze 122nd year of Ascendancy at 07:09 Killed by Belytira the cutpurse at level 17 on the 9th Haze 122nd year of Ascendancy at 02:55 Killed by Belytira the cutpurse at level 17 on the 9th Haze 122nd year of Ascendancy at 03:16 Killed by Salulaith the giant ice ant at level 17 on the 9th Haze 122nd year of Ascendancy at 09:20 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 19:57 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 20:06 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 20:18 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 21:14 Killed by Unatta at level 17 on the 10th Haze 122nd year of Ascendancy at 21:23 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 21:33 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 21:47 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 21:55 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 22:02 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 22:08 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 22:26 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 22:38 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 22:47 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 23:00 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 23:17 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 23:23 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 23:33 Killed by Urkis, the High Tempest at level 17 on the 10th Haze 122nd year of Ascendancy at 23:41 Killed by Ce'Namina the umber hulk at level 18 on the 11st Haze 122nd year of Ascendancy at 06:37 Killed by gwelgoroth at level 18 on the 12nd Haze 122nd year of Ascendancy at 13:51 Killed by guardian of reality at level 18 on the 13rd Haze 122nd year of Ascendancy at 13:04 Killed by Andinib the halfling at level 18 on the 26th Haze 122nd year of Ascendancy at 02:45 Killed by Andinib the halfling at level 18 on the 26th Haze 122nd year of Ascendancy at 02:56 Killed by Andinib the halfling at level 18 on the 26th Haze 122nd year of Ascendancy at 03:20 Killed by Betebrewen the sandworm at level 18 on the 29th Haze 122nd year of Ascendancy at 08:19 Killed by Betholeth the gelatinous cube at level 19 on the 29th Haze 122nd year of Ascendancy at 20:45 Killed by Emawyn the sandworm at level 19 on the 30th Haze 122nd year of Ascendancy at 11:20 Killed by Mayema the blue jelly at level 19 on the 30th Haze 122nd year of Ascendancy at 14:02 Killed by Assassin Lord at level 19 on the 56th Haze 122nd year of Ascendancy at 15:10 |
Primary Stats
| Strength | 13 (base 11) |
| Dexterity | 47 (base 40) |
| Constitution | 17 (base 15) |
| Magic | 42 (base 34) |
| Willpower | 22 (base 19) |
| Cunning | 14 (base 10) |
Resources
| Life | 308/468 |
| Paradox | 340 |
| Healing Factor | 1.212941519274 |
| Regeneration | 40.386479457463 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +36.80425806594% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 20.531851257735 |
| See Invisible | 20.531851257735 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 55 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Light | +12% |
| Lightning | +19% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 2 (69.687909656376%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 21 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 20%( 70%) |
| Light | + 27%( 70%) |
| Cold | + 33%( 70%) |
| Blight | + 19%( 70%) |
| Acid | + 32%( 70%) |
| Fire | + 27%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 90 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is regaining 12 life per turn and refreshing talents at twice the normal rate. Invigorate |
| beneficial effect | Increases the effectiveness of all healing the target receives by 15%. Gift of the Woods |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| beneficial effect | A flow of life spins around the target, regenerating 19.20 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed black mamba head. * You've found the needed multi-hued wyrm scale. | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
| On feet | insulating pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +6% cold Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Quiver | high-capacity quiver of ash arrows of accuracy (42/42, 18-25 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 42 When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 16/25) : Effective talent level: 2.0 Power cost: 25 out of 16/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 77.35 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 77.35 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.98 to 107.93 lightning damage (71.95 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | elm totem of healing [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
| On fingers | Holar the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 17 Damage when hit (Melee): 6 blight Changes stats: +2 Wil / +2 Cun / +1 Con Mental save: +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | insulating rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% cold / +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | yew longbow 'Lavaroar'Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +20 arcane Damage (radius 1) on hit: +4 fire When wielded/worn: Accuracy: +14 (+5 eff.) Physical crit. chance: +5.0% Changes resistances: +6% fire Spell crit. chance: +2% Longbows are used to shoot arrows at your foes. |
| On hands | Artheran (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Dex Changes resistances: +3% cold Physical save: +9 (+5 eff.) Confusion immunity: +10% Life regen: +2.00 Stamina each turn: +0.50 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Shadowclash of the Blightspawn (0 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * 25% chance to reduce strength, dexterity, and constitution by 17 * 22% chance to reduce damage dealt by 18% Changes resistances: +24% acid / +18% light / +9% all Changes damage: +16% acid / +12% light / +9% lightning Mental save: +15 (+8 eff.) Psi when hit: +0.04 Mindpower: +19 (+9 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion of the duelist (heal 158; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune (absorb 25; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 50; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 20; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of daylight (18-23 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 light Damage against: +10% Undead Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.hateful steel dagger (12-16 power, 6 apr) Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +7% Living Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking steel greatmaul of vileness (28-41 power, 2 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 27.5 - 41.2 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 17 Damage (Melee): +10 blight When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Changes resistances penetration: +7% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.clarifying cashmere wizard hat of frost (+18%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes resistances: +18% cold Changes damage: +12% cold Mental save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.cleansing hardened leather armour of acid resistance (9 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +12% blight / +10% nature / +18% acid A suit of armour made of leather. |
hardened leather armour 'Unrolathalathantir' (14 def, 10 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +14 (+5 eff.) Fatigue: +8% Changes stats: +6 Dex / +4 Mag / +1 Wil / +10 Cun / +5 Con Infravision radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour of spell shielding (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +6% arcane Spell save: +13 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel shield (0 def, 6 armour, 80 block) Requires: - Shield usage training - Strength 24 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of delving (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +3 Str / +1 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Exploration mode)
Killed 1000 creatures.By Unatta the Thalore Temporal Warden level 18
11st Haze 122nd year of Ascendancy at 18:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Unatta the Thalore Temporal Warden level 18
21st Haze 122nd year of Ascendancy at 01:40 see stats
Impossible Death (Exploration mode)
Got killed by your future self.By Unatta the Thalore Temporal Warden level 13
67th Dusk 122nd year of Ascendancy at 05:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Unatta the Thalore Temporal Warden level 10
53rd Dusk 122nd year of Ascendancy at 06:40 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Unatta the Thalore Temporal Warden level 20
56th Haze 122nd year of Ascendancy at 15:31 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Unatta the Thalore Temporal Warden level 11
59th Dusk 122nd year of Ascendancy at 16:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Unatta the Thalore Temporal Warden level 17
10th Haze 122nd year of Ascendancy at 07:16 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Unatta the Thalore Temporal Warden level 17
9th Haze 122nd year of Ascendancy at 14:30 see stats























































































