









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Alchemist |
| Level / Exp | 45 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:06 / 137Killed by rogue at level 7 on the 2nd Mirth 122nd year of Ascendancy at 00:14 Killed by multi-hued crystal at level 8 on the 2nd Mirth 122nd year of Ascendancy at 08:47 Killed by thief at level 9 on the 3rd Mirth 122nd year of Ascendancy at 09:05 Killed by skeleton warrior at level 11 on the 3rd Summertide 122nd year of Ascendancy at 10:58 Killed by skeleton master archer at level 11 on the 3rd Summertide 122nd year of Ascendancy at 15:16 Killed by orc mage-hunter at level 11 on the 3rd Summertide 122nd year of Ascendancy at 21:49 Killed by Aletta Soultorn at level 11 on the 1st Flare 122nd year of Ascendancy at 12:25 Killed by golem (servant of Brendan) at level 13 on the 3rd Flare 122nd year of Ascendancy at 09:50 Killed by naga myrmidon at level 14 on the 5th Flare 122nd year of Ascendancy at 08:15 Killed by skeleton magus at level 14 on the 5th Flare 122nd year of Ascendancy at 10:02 Killed by golem (servant of Brendan) at level 15 on the 7th Flare 122nd year of Ascendancy at 13:15 Killed by faerlhing at level 15 on the 7th Flare 122nd year of Ascendancy at 15:11 Killed by faerlhing at level 15 on the 7th Flare 122nd year of Ascendancy at 17:11 Killed by faerlhing at level 15 on the 7th Flare 122nd year of Ascendancy at 19:41 Killed by faerlhing at level 16 on the 7th Flare 122nd year of Ascendancy at 21:44 Killed by faerlhing at level 16 on the 8th Flare 122nd year of Ascendancy at 00:53 Killed by skeleton mage at level 16 on the 8th Flare 122nd year of Ascendancy at 20:28 Killed by ruin banshee at level 16 on the 9th Flare 122nd year of Ascendancy at 18:29 Killed by skeleton master archer at level 16 on the 9th Flare 122nd year of Ascendancy at 20:21 Killed by orc berserker at level 17 on the 10th Flare 122nd year of Ascendancy at 04:56 Killed by orc corruptor at level 17 on the 10th Flare 122nd year of Ascendancy at 12:48 Killed by skeleton master archer at level 17 on the 1st Dusk 122nd year of Ascendancy at 22:37 Killed by elder vampire at level 18 on the 2nd Dusk 122nd year of Ascendancy at 00:34 Killed by elder vampire at level 18 on the 2nd Dusk 122nd year of Ascendancy at 02:23 Killed by golem (servant of Brendan) at level 20 on the 2nd Dusk 122nd year of Ascendancy at 06:43 Killed by golem (servant of Brendan) at level 21 on the 3rd Dusk 122nd year of Ascendancy at 12:55 Killed by golem (servant of Brendan) at level 23 on the 4th Dusk 122nd year of Ascendancy at 08:36 Killed by Aeroth the thief at level 23 on the 16th Dusk 122nd year of Ascendancy at 20:27 Killed by war hound at level 24 on the 36th Dusk 122nd year of Ascendancy at 02:04 Killed by bandit lord at level 24 on the 36th Dusk 122nd year of Ascendancy at 07:41 Killed by golem (servant of Brendan) at level 24 on the 36th Dusk 122nd year of Ascendancy at 14:39 Killed by faerlhing at level 24 on the 36th Dusk 122nd year of Ascendancy at 19:30 Killed by Aeruwe the patchwork troll at level 24 on the 36th Dusk 122nd year of Ascendancy at 21:48 Killed by Glanor the multi-hued drake at level 24 on the 37th Dusk 122nd year of Ascendancy at 10:10 Killed by Xanulaith the orc archer at level 24 on the 37th Dusk 122nd year of Ascendancy at 12:32 Killed by armoured skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 15:49 Killed by armoured skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 17:41 Killed by Zuboselle the orc warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 18:26 Killed by skeleton mage at level 24 on the 37th Dusk 122nd year of Ascendancy at 20:04 Killed by armoured skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 21:32 Killed by armoured skeleton warrior at level 24 on the 37th Dusk 122nd year of Ascendancy at 22:58 Killed by Zuboselle the orc warrior at level 24 on the 38th Dusk 122nd year of Ascendancy at 00:53 Killed by golem (servant of Brendan) at level 24 on the 38th Dusk 122nd year of Ascendancy at 02:44 Killed by Eilinogassra the spitting spider at level 24 on the 38th Dusk 122nd year of Ascendancy at 04:05 Killed by Yviwe the elder vampire at level 24 on the 38th Dusk 122nd year of Ascendancy at 05:00 Killed by Yviwe the elder vampire at level 24 on the 38th Dusk 122nd year of Ascendancy at 06:17 Killed by Yviwe the elder vampire at level 24 on the 38th Dusk 122nd year of Ascendancy at 07:18 Killed by Yviwe the elder vampire at level 24 on the 38th Dusk 122nd year of Ascendancy at 08:58 Killed by golem (servant of Brendan) at level 24 on the 38th Dusk 122nd year of Ascendancy at 09:52 Killed by Nereyavena the orc elite fighter at level 24 on the 38th Dusk 122nd year of Ascendancy at 10:01 Killed by golem (servant of Brendan) at level 24 on the 38th Dusk 122nd year of Ascendancy at 10:48 Killed by Adymina the poison ooze at level 24 on the 38th Dusk 122nd year of Ascendancy at 11:32 Killed by Yviwe the elder vampire at level 24 on the 38th Dusk 122nd year of Ascendancy at 12:02 Killed by Adymina the poison ooze at level 24 on the 38th Dusk 122nd year of Ascendancy at 12:46 Killed by Yviwe the elder vampire at level 24 on the 38th Dusk 122nd year of Ascendancy at 13:26 Killed by Adymina the poison ooze at level 24 on the 38th Dusk 122nd year of Ascendancy at 14:21 Killed by Adymina the poison ooze at level 24 on the 38th Dusk 122nd year of Ascendancy at 16:58 Killed by fire drake hatchling at level 24 on the 58th Dusk 122nd year of Ascendancy at 00:27 Killed by fire drake hatchling at level 25 on the 58th Dusk 122nd year of Ascendancy at 11:49 Killed by elven warrior at level 26 on the 72nd Dusk 122nd year of Ascendancy at 16:04 Killed by elven cultist at level 26 on the 72nd Dusk 122nd year of Ascendancy at 22:24 Killed by armoured skeleton warrior at level 27 on the 73rd Dusk 122nd year of Ascendancy at 07:52 Killed by Xogatira the elven cultist at level 27 on the 73rd Dusk 122nd year of Ascendancy at 11:39 Killed by elven cultist at level 27 on the 73rd Dusk 122nd year of Ascendancy at 14:54 Killed by golem (servant of Brendan) at level 27 on the 73rd Dusk 122nd year of Ascendancy at 20:08 Killed by Mindworm at level 28 on the 7th Haze 122nd year of Ascendancy at 19:41 Killed by Isavena the grizzly bear at level 28 on the 51st Haze 122nd year of Ascendancy at 02:18 Killed by Arilaith the brown bear at level 29 on the 52nd Haze 122nd year of Ascendancy at 07:43 Killed by Neribrevena the polar bear at level 29 on the 53rd Haze 122nd year of Ascendancy at 01:47 Killed by Yvatha the black bear at level 29 on the 53rd Haze 122nd year of Ascendancy at 06:38 Killed by worm that walks at level 31 on the 4th Regrowth 123rd year of Ascendancy at 11:26 Killed by Grand Corruptor at level 31 on the 20th Regrowth 123rd year of Ascendancy at 21:38 Killed by golem (servant of Brendan) at level 31 on the 21st Regrowth 123rd year of Ascendancy at 11:57 Killed by Poltergeist Bloomsoul at level 32 on the 41st Pyre 123rd year of Ascendancy at 18:01 Killed by Roon the human at level 32 on the 1st Flare 123rd year of Ascendancy at 13:00 Killed by Bareine the human at level 34 on the 58th Dusk 123rd year of Ascendancy at 16:35 Killed by Vorogawyn the skeleton archer at level 34 on the 12nd Haze 123rd year of Ascendancy at 17:44 Killed by Greater Mummy Lord at level 35 on the 15th Haze 123rd year of Ascendancy at 19:34 Killed by Cyrim the halfling at level 35 on the 77th Haze 123rd year of Ascendancy at 23:27 Killed by golem (servant of Brendan) at level 36 on the 10th Pyre 124th year of Ascendancy at 12:38 Killed by naga myrmidon at level 36 on the 10th Pyre 124th year of Ascendancy at 16:52 Killed by naga myrmidon at level 36 on the 10th Pyre 124th year of Ascendancy at 22:09 Killed by Brendan at level 36 on the 11st Pyre 124th year of Ascendancy at 02:01 Killed by naga myrmidon at level 36 on the 11st Pyre 124th year of Ascendancy at 05:39 Killed by golem (servant of Brendan) at level 36 on the 11st Pyre 124th year of Ascendancy at 12:44 Killed by naga myrmidon at level 36 on the 11st Pyre 124th year of Ascendancy at 17:28 Killed by naga myrmidon at level 36 on the 11st Pyre 124th year of Ascendancy at 20:49 Killed by naga myrmidon at level 36 on the 12nd Pyre 124th year of Ascendancy at 00:35 Killed by golem (servant of Brendan) at level 37 on the 12nd Pyre 124th year of Ascendancy at 12:08 Killed by golem (servant of Brendan) at level 37 on the 12nd Pyre 124th year of Ascendancy at 18:27 Killed by golem (servant of Brendan) at level 37 on the 12nd Pyre 124th year of Ascendancy at 23:48 Killed by Slasul at level 37 on the 13rd Pyre 124th year of Ascendancy at 00:16 Killed by Slasul at level 37 on the 13rd Pyre 124th year of Ascendancy at 00:48 Killed by golem (servant of Brendan) at level 37 on the 13rd Pyre 124th year of Ascendancy at 09:12 Killed by Velarinor the orc fighter at level 37 on the 14th Pyre 124th year of Ascendancy at 19:11 Killed by golem (servant of Brendan) at level 38 on the 33rd Dusk 124th year of Ascendancy at 21:06 Killed by Betyra the orc summoner at level 38 on the 45th Dusk 124th year of Ascendancy at 12:35 Killed by orc soldier at level 39 on the 45th Dusk 124th year of Ascendancy at 18:33 Killed by giant spider at level 39 on the 45th Dusk 124th year of Ascendancy at 22:44 Killed by golem (servant of Brendan) at level 39 on the 45th Dusk 124th year of Ascendancy at 23:39 Killed by Xynor the orc summoner at level 39 on the 46th Dusk 124th year of Ascendancy at 03:31 Killed by golem (servant of Brendan) at level 39 on the 47th Dusk 124th year of Ascendancy at 12:22 Killed by Glaba the orc summoner at level 39 on the 47th Dusk 124th year of Ascendancy at 16:03 Killed by orc mage-hunter at level 39 on the 47th Dusk 124th year of Ascendancy at 19:40 Killed by golem (servant of Brendan) at level 39 on the 47th Dusk 124th year of Ascendancy at 23:58 Killed by Zubada the orc mage-hunter at level 39 on the 48th Dusk 124th year of Ascendancy at 01:59 Killed by Zubada the orc mage-hunter at level 39 on the 48th Dusk 124th year of Ascendancy at 05:20 Killed by Zubada the orc mage-hunter at level 39 on the 48th Dusk 124th year of Ascendancy at 07:59 Killed by minotaur at level 39 on the 48th Dusk 124th year of Ascendancy at 10:39 Killed by Layovea the blinkwyrm at level 40 on the 49th Dusk 124th year of Ascendancy at 04:38 Killed by Ivibeth the venom wyrm at level 40 on the 49th Dusk 124th year of Ascendancy at 07:23 Killed by Aeryyathra the blinkwyrm at level 40 on the 49th Dusk 124th year of Ascendancy at 11:58 Killed by Aeryyathra the blinkwyrm at level 40 on the 49th Dusk 124th year of Ascendancy at 13:18 Killed by Belutira the fiery orc wyrmic at level 40 on the 50th Dusk 124th year of Ascendancy at 12:49 Killed by Betariawen the venom wyrm at level 40 on the 50th Dusk 124th year of Ascendancy at 18:55 Killed by Betariawen the venom wyrm at level 40 on the 50th Dusk 124th year of Ascendancy at 20:23 Killed by rimebark at level 40 on the 50th Dusk 124th year of Ascendancy at 21:50 Killed by ritch flamespitter (wild summon) at level 40 on the 50th Dusk 124th year of Ascendancy at 23:13 Killed by Emathra the storm wyrm at level 40 on the 51st Dusk 124th year of Ascendancy at 01:20 Killed by Yvyriavea the ice wyrm at level 40 on the 51st Dusk 124th year of Ascendancy at 05:52 Killed by Yvyriavea the ice wyrm at level 40 on the 51st Dusk 124th year of Ascendancy at 18:45 Killed by orc soldier at level 41 on the 52nd Dusk 124th year of Ascendancy at 05:25 Killed by Layowen the orc summoner at level 41 on the 52nd Dusk 124th year of Ascendancy at 22:39 Killed by ghoulking at level 42 on the 72nd Dusk 124th year of Ascendancy at 06:38 Killed by Mayalaith the orc grand master assassin at level 42 on the 75th Dusk 124th year of Ascendancy at 20:11 Killed by Grushnak, Battlemaster of the Pride at level 42 on the 76th Dusk 124th year of Ascendancy at 02:19 Killed by Grushnak, Battlemaster of the Pride at level 42 on the 76th Dusk 124th year of Ascendancy at 04:09 Killed by orc elite berserker at level 42 on the 11st Haze 124th year of Ascendancy at 07:21 Killed by orc pyromancer at level 43 on the 11st Haze 124th year of Ascendancy at 09:18 Killed by overpowered greater multi-hued wyrm at level 43 on the 11st Haze 124th year of Ascendancy at 12:40 Killed by overpowered greater multi-hued wyrm at level 43 on the 11st Haze 124th year of Ascendancy at 13:45 Killed by golem (servant of Brendan) at level 43 on the 11st Haze 124th year of Ascendancy at 14:50 Killed by overpowered greater multi-hued wyrm at level 43 on the 11st Haze 124th year of Ascendancy at 15:42 Killed by overpowered greater multi-hued wyrm at level 44 on the 11st Haze 124th year of Ascendancy at 17:01 Killed by overpowered greater multi-hued wyrm at level 44 on the 11st Haze 124th year of Ascendancy at 17:40 Killed by golem (servant of Brendan) at level 45 on the 1st Pyre 125th year of Ascendancy at 04:17 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 64 (base 60) |
| Magic | 115 (base 60) |
| Willpower | 40 (base 20) |
| Cunning | 58 (base 47) |
Resources
| Life | 1831/1831 |
| Mana | 395/395 |
| Positive | 162/162 |
| Healing Factor | 1.4793965053825 |
| Regeneration | 10.725624664023 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +34.481171963901% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 9 |
| See Stealth | 66.500694348103 |
| See Invisible | 66.500694348103 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Barehand
| Damage | 26 |
| Accuracy | 12 |
| Crit Chance | 25% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 84 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +14% |
| Darkness | +47% |
| Light | +46% |
| Cold | +17% |
| Blight | +10% |
| Arcane | +32% |
| Fire | +70% |
| All | +2% |
Offense: Damage Penetration
| Mind | +5% |
| Darkness | +10% |
| Fire | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.285714285714 (50%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 2 |
| Physical Save | 35 |
| Spell Save | 49 |
| Mental Save | 66 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Fire | + 36%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 39% |
| Silence Resistance | 42% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 491 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 898% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (296 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Energy alchemy | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Advanced-golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Flame Infusion |
| talent | Living Lightning |
| talent | Chant of Fortitude |
| talent | Body of Fire |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1065. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xythra the Brandstone (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +11% fire / +13% cold Changes resistances penetration: +5% mind / +20% fire Changes damage: +12% mind / +9% fire Life regen: +7.00 Stamina each turn: +0.90 Maximum stamina: +32.00 Healing mod.: +13% A pair of boots made of leather. This object's appearance was changed to Cinderfeet. |
| On hands | Deladunarath the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 arcane Changes stats: +4 Str / +2 Mag / +10 Wil / +4 Con Talent mastery: +0.20 Technique / Grappling Critical mult.: +10.00% Spell save: +12 (+4 eff.) Disarm immunity: +39% Spellpower: +30 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Invisible. |
| On head | spellwoven elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +5 Mag / +5 Wil Mana each turn: +0.25 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% A pointy cloth hat, very wizardly... This object's appearance was changed to linen wizard hat. |
| Tool | Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 60 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | pixie's voratun ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +5 (+5 eff.) Defense: +10 (+5 eff.) Changes stats: +5 Cun / +3 Mag Spellpower: +11 (+2 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 34 cooldown : Effective talent level: 4.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| On fingers | conjurer's voratun ring of arcana (+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +5 Wil Silence immunity: +42% Mana each turn: +0.10 Spellpower: +12 (+2 eff.) Rings make your fingers look great! |
| Around neck | gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +28.00 Amulets make your neck look great! |
| Main armor | mummy wrappings of Linaniil (5 def, 2 armour)Powered by arcane forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Changes stats: +5 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Mana each turn: +0.19 Maximum mana: +51.00 Spellpower: +33 (+6 eff.) Spell crit. chance: +10% Decaying mummy wrappings. This object's appearance was changed to woollen robe. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 308.70 darkness damage (based on Mindpower and charge) Activation costs 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 24 power out of 28/28) : Effective talent level: 2.2 Power cost: 24 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 173.18 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to cashmere cloak. |
| Around waist | spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Changes stats: +5 Mag Critical mult.: +8.00% Mana each turn: +0.32 Maximum mana: +38.00 A belt that goes around your waist. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 52.36 physical damage and 104.72 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 270; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 270 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 493; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 493 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 42%; mental; dur 2; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 39%; physical; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 39% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 4; phase 10; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 24; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1031% over 10 turns; mana 52; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1031% for 10 turns (373 total) and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 23; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 23 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 155; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 155; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 196; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 196 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 126; dur 6; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 126 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 737; dur 7; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 737 damage for 7 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 457; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 457 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 491; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 491 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 613; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 613 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 29; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 29 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 138; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 138 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +1 Mag / +5 Cun / +3 Con Life regen: +2.00 Stamina each turn: +0.60 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Movement speed: +10% Amulets make your neck look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 43 power out of 50/50) : Effective talent level: 2.0 Power cost: 43 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
gold ring 'Fuleran'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +15 (+7 eff.) Changes stats: +2 Dex Changes resistances: +3% blight / +9% cold / +6% light Spellpower: +8 (+1 eff.) Mindpower: +9 (+3 eff.) Rings make your fingers look great! |
Relgafast (67-100 power, 8 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+5 eff.) Defense: +10 (+5 eff.) Changes stats: +14 Str / +9 Dex / +14 Mag / +16 Wil / +14 Cun / +18 Con Changes damage: +6% physical Massive two-handed battleaxes. |
Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 123 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 26 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
cruel dragonbone magestaff of illumination (30-36 power, 6 apr, fire element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +5 (+3 eff.) Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +16% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 217.99 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Whip of Urh'Rok (55-61 power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+3 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +11 (+5 eff.) Changes stats: +5 Str / +3 Con Critical mult.: +6.00% Physical save: +7 (+4 eff.) Size category: +1 A belt that goes around your waist. |
stargazer's cashmere robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +11% all Changes damage: +13% light / +13% darkness Mana each turn: +0.27 Maximum mana: +61.00 Spellpower: +26 (+5 eff.) Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Mag / +4 Wil Changes resistances: +11% all Changes damage: +12% temporal / +11% arcane / +8% all Maximum mana: +27.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+2 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 26 power out of 40/40) : Effective talent level: 3.0 Power cost: 26 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 29.23 blight damage and is poisoned for 116.93 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Voreba (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -7% Changes stats: +8 Wil Changes resistances: +6% lightning / +15% cold / +9% temporal Spell save: +9 (+3 eff.) Stamina each turn: +0.70 Maximum life: +50.00 Movement speed: +10% A pair of boots made of leather. |
Dimbrace (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +10 Mag / +17 Wil / +14 Cun / +8 Con Changes resistances: +39% darkness Changes resistances penetration: +10% darkness / +10% arcane Changes damage: +20% arcane / +18% darkness / +3% mind Spell save: +3 (+1 eff.) Mana each turn: +0.12 Mindpower: +12 (+4 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of blight (+10%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +10% blight Changes damage: +10% blight Mana each turn: +1.60 Mana when hit: +1.10 Maximum mana: +64.00 Spellpower: +7 (+1 eff.) It can be used to activate talent Manaflow, placing all other charms into a 34 cooldown : Effective talent level: 1.0 Power cost: 34 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Masochism (0 def, 0 armour)Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+2 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 11 power out of 12/12) : Effective talent level: 5.0 Power cost: 11 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 218.93 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+6 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 85 power out of 100/100. The very essence of bearness! |
10 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
191 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
10 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
21 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
brutal voratun pickaxe (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +10 (+5 eff.) Changes stats: +3 Str Critical mult.: +14.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+9 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+9 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 85 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Dรบathedlen HeartPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Damage (Melee): 20 darkness Changes stats: +5 Mag Changes resistances: +30% light Changes resistances cap: +10% light Talent masteries: +0.20 Cunning / Stealth +0.20 Cursed / Darkness Light radius: -1000 Infravision radius: +7 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Talent on hit(spell): Invoke Darkness (15% chance level 4). This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+6 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 68 power out of 150/150) : Effective talent level: 4.0 Power cost: 68 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 47.84 cold damage and 41.71 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 244/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
24 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Brendan the Cornac Alchemist level 31
5th Pyre 123rd year of Ascendancy at 00:48 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Brendan the Cornac Alchemist level 31
21st Regrowth 123rd year of Ascendancy at 00:47 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Brendan the Cornac Alchemist level 38
34th Dusk 124th year of Ascendancy at 06:18 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Brendan the Cornac Alchemist level 43
11st Haze 124th year of Ascendancy at 12:13 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Brendan the Cornac Alchemist level 35
59th Regrowth 124th year of Ascendancy at 21:01 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Brendan the Cornac Alchemist level 29
53rd Haze 122nd year of Ascendancy at 03:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Brendan the Cornac Alchemist level 38
1st Dusk 124th year of Ascendancy at 01:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Brendan the Cornac Alchemist level 28
25th Haze 122nd year of Ascendancy at 13:04 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Brendan the Cornac Alchemist level 37
13rd Pyre 124th year of Ascendancy at 03:22 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Brendan the Cornac Alchemist level 33
42nd Dusk 123rd year of Ascendancy at 00:08 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Brendan the Cornac Alchemist level 24
25th Dusk 122nd year of Ascendancy at 02:32 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Brendan the Cornac Alchemist level 35
16th Haze 123rd year of Ascendancy at 16:35 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Brendan the Cornac Alchemist level 24
36th Dusk 122nd year of Ascendancy at 00:10 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Brendan the Cornac Alchemist level 36
12nd Pyre 124th year of Ascendancy at 03:58 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Brendan the Cornac Alchemist level 33
39th Dusk 123rd year of Ascendancy at 21:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Brendan the Cornac Alchemist level 26
63rd Dusk 122nd year of Ascendancy at 21:07 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Brendan the Cornac Alchemist level 44
11st Haze 124th year of Ascendancy at 19:07 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Brendan the Cornac Alchemist level 10
3rd Mirth 122nd year of Ascendancy at 10:45 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Brendan the Cornac Alchemist level 20
2nd Dusk 122nd year of Ascendancy at 04:01 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Brendan the Cornac Alchemist level 30
3rd Allure 123rd year of Ascendancy at 13:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Brendan the Cornac Alchemist level 40
48th Dusk 124th year of Ascendancy at 17:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Brendan the Cornac Alchemist level 23
17th Dusk 122nd year of Ascendancy at 10:22 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Brendan the Cornac Alchemist level 27
75th Dusk 122nd year of Ascendancy at 08:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Brendan the Cornac Alchemist level 36
9th Pyre 124th year of Ascendancy at 15:16 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Brendan the Cornac Alchemist level 35
40th Regrowth 124th year of Ascendancy at 02:18 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Brendan the Cornac Alchemist level 45
73rd Haze 124th year of Ascendancy at 04:15 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Brendan the Cornac Alchemist level 26
63rd Dusk 122nd year of Ascendancy at 21:40 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Brendan the Cornac Alchemist level 25
60th Dusk 122nd year of Ascendancy at 12:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Brendan the Cornac Alchemist level 29
62nd Haze 122nd year of Ascendancy at 17:27 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Brendan the Cornac Alchemist level 45
38th Haze 124th year of Ascendancy at 22:15 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Brendan the Cornac Alchemist level 29
51st Haze 122nd year of Ascendancy at 20:24 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Brendan the Cornac Alchemist level 23
4th Dusk 122nd year of Ascendancy at 12:09 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Brendan the Cornac Alchemist level 18
2nd Dusk 122nd year of Ascendancy at 04:01 see stats
Log
Today is the 4th Pyre of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 5th Pyre of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:21.
Ran for 15 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Ran for 3 turns (stop reason: hostile spotted to the south (ziguranth patrol)).
Today is the 6th Pyre of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
Today is the 7th Pyre of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:41.
There is a Golem Graveyard here (press '' or right click to use).
There is a Golem Graveyard here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 2 turns (stop reason: saving).
Saving game...
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
Saving done.
Space around you starts to dissolve...
Brendan uses Dig.
Digging starts...
Dug for 12 turns.
The raging fire around Brendan calms down and disappears.

















































































































