Zapzap the level 3 Shalore Archmage by Sammy Mellow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp3 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic22 (base 19)
Willpower17 (base 13)
Cunning12 (base 11)

Resources

Life110/110
Mana166/166
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+11%
Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save13
Mental Save10

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect
beneficial effect

Quests

active
done
failed

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

Talent Lightning is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


You gain 1.02 gold from the transmogrification of
pouch of iron shots of erosion (16/16, 15-18 power, 1 apr).
You gain 2.45 gold from the transmogrification of
arcing pouch of iron shots of paradox (17/17, 14-17 power, 1 apr).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 39 turns).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.86 gold from the transmogrification of
corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 2.05 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 1.10 gold from the transmogrification of
linen cloak of the Shaloren (1 def, 0 armour).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-20 power, 25 apr).
You gain 0.75 gold from the transmogrification of
copper ring of light (+22%).
You gain 0.67 gold from the transmogrification of
copper ring of blight (+11%).
You gain 1.03 gold from the transmogrification of
teleportation rune of the psychic (range 37; cd 15).
You gain 1.65 gold from the transmogrification of
shielding rune of the psychic (absorb 101; dur 3; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 4; cd 17).
You gain 1.09 gold from the transmogrification of
manasurge rune of the titan (regen 677% over 10 turns; mana 34; cd 17).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 619% over 10 turns; mana 31; cd 12).
You gain 1.60 gold from the transmogrification of
blink rune (range 3; phase 12; cd 16).
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; mental; dur 2; cd 16).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 451%; cd 8).
There is a way to the previous level here (press '' or right click to use).
Zapzap casts
Rune: Shielding.
A shield forms around Zapzap.