Eldria the level 6 Ogre Sun Paladin by FlickeringShadow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceOgre
ClassSun Paladin
Level / Exp6 / 41%
Sizebig
Lifes / Deaths

Primary Stats

Strength26 (base 23)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic29 (base 24)
Willpower8 (base 10)
Cunning13 (base 10)

Resources

Life200/200
Positive35/35
Stamina110/110
Healing Factor1.0000003099961
Regeneration3.2500010074875

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Invisible6

Offense: Mainhand

Damage36
Accuracy25
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower25
Crit Chance5%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Acid+4%
Light+10%
All0%

Defense: Base

Armour (hardiness)9 (45%)
Defense6
Ranged Defense6
Fatigue3
Physical Save24
Spell Save24
Mental Save7

Defense: Resistances

Lightning+ 27%( 70%)
Acid+ 12%( 70%)
Light+ 21%( 70%)
Temporal+ 12%( 70%)
Cold+ 27%( 70%)
Physical+ 11%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
2/5
0/5
0/5
Technique / Shield offense1.00
2/5
1/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 3.20 gold from the transmogrification of Stormlash (17-19 power, 7 apr).
You gain 3.19 gold from the transmogrification of
surging elm magestaff of warding (10-12 power, 2 apr, cold element).
You gain 3.23 gold from the transmogrification of
shimmering ash starstaff of might (15-18 power, 3 apr, light element).
You gain 1.76 gold from the transmogrification of
potent elm vilestaff of might (13-16 power, 2 apr, fire element).
You gain 2.87 gold from the transmogrification of
balanced iron greatsword (16-26 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (17-27 power, 1 apr).
You gain 1.24 gold from the transmogrification of
iron battleaxe of erosion (16-25 power, 1 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 15).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 49; cd 17).
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 39; cd 15).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 21%; magical; dur 3; cd 11).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 17%; magical; dur 2; cd 15).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

There is a Elvala (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.

Talent Block is ready to use.

Ran for 4 turns (stop reason: didn't move).