HA@ the level 2 Cornac Arcane Blade by thedudeinthecoolhat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp2 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic19 (base 19)
Willpower14 (base 10)
Cunning17 (base 13)

Resources

Life0/114
Mana91/126
Stamina93/113
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.500146650446
See Invisible19.500146650446

Offense: Mainhand

Damage22
Accuracy18
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance5%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+5%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save23
Mental Save10

Defense: Resistances

Darkness+ 21%( 70%)
Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Technique / Dual techniques1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Saving game...
Saving done.

Talent Arcane Strike is ready to use.

Resting starts...

Talent Arcane Combat is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

HA@ activates
Arcane Combat.
You are sent back to the material plane!
HA@ casts
Lightning.
HA@ hits Skeleton magus for 21 physical, 69 lightning (90 total damage).
Skeleton magus hits HA@ for 32 physical damage.

HA@ hits Skeleton magus for 24 physical damage.
Skeleton magus performs a melee critical strike against HA@!
Skeleton magus hits HA@ for 42 physical damage.

HA@ casts
Arcane Reconstruction.
HA@ receives 125 healing.
Skeleton magus casts
Flame.
Skeleton magus's spell attains critical power!
HA@ is on fire!

Skeleton magus's Flame hits
HA@ for 86 fire damage.
Burning from Skeleton magus hits
HA@ for 29 fire damage.
HA@ the level 2 cornac arcane blade was scorched to death by a skeleton magus on level 1 of collapsed tower.