








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Virtual Image Reload 1.7.0An experimental addon that attempts to fix the display images of objects and actors from server-push events like Santascape and the Hallowed Fields, which sometimes do not install their "virtual" images early enough for the map display and end up displaying as character tiles. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 25 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:05 / 91Killed by broken golem at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:16 Killed by giant venus flytrap at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:48 Killed by skeleton mage at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:30 Killed by elemental crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 07:39 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:35 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 08:42 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:09 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:23 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 09:53 Killed by arcane crystal at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:38 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:51 Killed by skeleton magus at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:10 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 11:30 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 11:49 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:01 Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:21 Killed by arcane crystal at level 3 on the 75th Pyre 122nd year of Ascendancy at 12:55 Killed by skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:55 Killed by skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 13:05 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:22 Killed by Bill the Stone Troll at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:56 Killed by storm drake hatchling at level 7 on the 78th Pyre 122nd year of Ascendancy at 04:59 Killed by skeleton warrior at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:45 Killed by Gunsnake at level 8 on the 1st Mirth 122nd year of Ascendancy at 00:40 Killed by Gunsnake at level 8 on the 1st Mirth 122nd year of Ascendancy at 00:58 Killed by The Shade at level 8 on the 1st Mirth 122nd year of Ascendancy at 18:49 Killed by The Shade at level 8 on the 1st Mirth 122nd year of Ascendancy at 19:06 Killed by Glemira the shadow stalker at level 10 on the 4th Mirth 122nd year of Ascendancy at 06:02 Killed by shadow claw at level 10 on the 4th Mirth 122nd year of Ascendancy at 21:18 Killed by shadow claw at level 10 on the 4th Mirth 122nd year of Ascendancy at 21:33 Killed by Kyless at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:13 Killed by Kyless at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:21 Killed by Kyless at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:31 Killed by Kyless at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:50 Killed by Kyless at level 10 on the 5th Mirth 122nd year of Ascendancy at 01:15 Killed by Kyless at level 10 on the 5th Mirth 122nd year of Ascendancy at 01:34 Killed by Berethh at level 11 on the 5th Mirth 122nd year of Ascendancy at 06:36 Killed by Companion Warrior at level 12 on the 5th Mirth 122nd year of Ascendancy at 07:34 Killed by Companion Archer at level 12 on the 5th Mirth 122nd year of Ascendancy at 07:49 Killed by orc corruptor at level 12 on the 1st Summertide 122nd year of Ascendancy at 10:12 Killed by orc corruptor at level 12 on the 1st Summertide 122nd year of Ascendancy at 10:35 Killed by minotaur at level 12 on the 9th Flare 122nd year of Ascendancy at 09:30 Killed by Minotaur of the Labyrinth at level 13 on the 10th Flare 122nd year of Ascendancy at 15:29 Killed by enthralled slave at level 15 on the 39th Dusk 122nd year of Ascendancy at 20:43 Killed by Blood Master at level 15 on the 40th Dusk 122nd year of Ascendancy at 06:43 Killed by Blood Master at level 15 on the 40th Dusk 122nd year of Ascendancy at 06:56 Killed by Blood Master at level 15 on the 40th Dusk 122nd year of Ascendancy at 07:08 Killed by Nerima the greater gwelgoroth at level 15 on the 64th Dusk 122nd year of Ascendancy at 15:27 Killed by Grand Corruptor at level 16 on the 64th Dusk 122nd year of Ascendancy at 20:00 Killed by Grand Corruptor at level 16 on the 64th Dusk 122nd year of Ascendancy at 20:09 Killed by Grand Corruptor at level 16 on the 64th Dusk 122nd year of Ascendancy at 20:17 Killed by Grand Corruptor at level 16 on the 64th Dusk 122nd year of Ascendancy at 20:29 Killed by Grand Corruptor at level 16 on the 64th Dusk 122nd year of Ascendancy at 20:37 Killed by Grand Corruptor at level 16 on the 64th Dusk 122nd year of Ascendancy at 20:53 Killed by Grand Corruptor at level 16 on the 64th Dusk 122nd year of Ascendancy at 21:03 Killed by Aerassra the war bear at level 16 on the 58th Haze 122nd year of Ascendancy at 16:49 Killed by Urkis, the High Tempest at level 16 on the 58th Haze 122nd year of Ascendancy at 18:08 Killed by Urkis, the High Tempest at level 16 on the 58th Haze 122nd year of Ascendancy at 18:23 Killed by Urkis, the High Tempest at level 16 on the 58th Haze 122nd year of Ascendancy at 18:35 Killed by Beletta the awoken tentacle tree at level 16 on the 73rd Haze 122nd year of Ascendancy at 09:57 Killed by worm that walks at level 17 on the 74th Haze 122nd year of Ascendancy at 10:25 Killed by worm that walks at level 17 on the 74th Haze 122nd year of Ascendancy at 10:35 Killed by worm that walks at level 17 on the 74th Haze 122nd year of Ascendancy at 11:14 Killed by Weirdling Beast at level 18 on the 76th Haze 122nd year of Ascendancy at 18:21 Killed by shadow at level 18 on the 76th Haze 122nd year of Ascendancy at 20:35 Killed by snow giant boulder thrower at level 19 on the 5th Decay 122nd year of Ascendancy at 23:47 Killed by Poladhevena the snow giant chieftain at level 19 on the 6th Decay 122nd year of Ascendancy at 00:37 Killed by Glyyamira the white wolf at level 20 on the 7th Decay 122nd year of Ascendancy at 09:45 Killed by Ce'Noba the giant yellow ant at level 22 on the 4th Allure 123rd year of Ascendancy at 18:37 Killed by Ce'Noba the giant yellow ant at level 22 on the 4th Allure 123rd year of Ascendancy at 18:54 Killed by Ce'Noba the giant yellow ant at level 22 on the 4th Allure 123rd year of Ascendancy at 19:06 Killed by Xeruba the giant army ant at level 23 on the 5th Allure 123rd year of Ascendancy at 11:19 Killed by skeleton warrior at level 23 on the 5th Allure 123rd year of Ascendancy at 13:31 Killed by Borfast the Broken at level 23 on the 5th Allure 123rd year of Ascendancy at 13:45 Killed by Borfast the Broken at level 23 on the 5th Allure 123rd year of Ascendancy at 16:46 Killed by skeleton master archer at level 23 on the 6th Allure 123rd year of Ascendancy at 22:25 Killed by The Master at level 23 on the 7th Allure 123rd year of Ascendancy at 00:31 Killed by ghoul at level 23 on the 7th Allure 123rd year of Ascendancy at 01:22 Killed by The Master at level 23 on the 7th Allure 123rd year of Ascendancy at 02:04 Killed by The Master at level 23 on the 7th Allure 123rd year of Ascendancy at 02:44 Killed by elder vampire at level 23 on the 7th Allure 123rd year of Ascendancy at 03:22 Killed by The Master at level 23 on the 7th Allure 123rd year of Ascendancy at 04:12 Killed by The Master at level 23 on the 7th Allure 123rd year of Ascendancy at 04:51 Killed by elder vampire at level 23 on the 7th Allure 123rd year of Ascendancy at 05:18 Killed by The Master at level 23 on the 7th Allure 123rd year of Ascendancy at 05:58 Killed by orc master assassin at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 02:09 Killed by Emusetha the king cobra at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 07:55 Killed by Ce'Ninor the thief at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 12:11 Killed by Bethunn the ninurlhing at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 12:21 Killed by Mayegatta the orc warrior at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 12:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 50 (base 35) |
| Dexterity | 10 (base 10) |
| Constitution | 44 (base 38) |
| Magic | 10 (base 10) |
| Willpower | 62 (base 41) |
| Cunning | 28 (base 10) |
Resources
| Life | 861/861 |
| Hate | 88/100 |
| Equilibrium | 30 |
| Healing Factor | 1.3736258946998 |
| Regeneration | 17.915290733812 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 70 |
| Accuracy | 36 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +18% |
| All | 0% |
| Nature | +33% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 32.522593642275 (62.32946707186%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 16 |
| Physical Save | 36 |
| Spell Save | 42 |
| Mental Save | 43 |
Defense: Resistances
| Acid | 0%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 20%( 70%) |
| Cold | + 23%( 70%) |
| Physical | + 39%( 70%) |
| Mind | + 30%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 45% |
| Fear Resistance | 45% |
| Knockback Resistance | 45% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cursed / Predator | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Cursed / Slaughter | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 4/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Gloom |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved spell save by +12. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the temporal explorer from death by Mayyta the skeleton archer. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+2 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 34% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+8 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | savior's copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)5.0 T1 greatmaul 2H weapon [Unique] Master Power 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Main armor | Zerogund the steel mail armour (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +10 (+5 eff.) ----- def ----- Armour +14 Defense +2 (+2 eff.) Fatigue +12% Resists +1% physical +17% cold Phys.save +6 (+3 eff.) HP.reg +2.90 ---------- misc Stam/turn +0.50 A suit of armour made of mail. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | Barusalar the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Acc +20 (+8 eff.) ----- def ----- Armour +2 Resists +6% fire +6% cold ---------- misc Stam/turn +2.00 Max.stam +10.00 A belt that goes around your waist. |
Inventory
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
167 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Iron Acorn0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Corrupted heart of the Sandworm Queen0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Elsa the Cornac Cursed level 24
9th Allure 123rd year of Ascendancy at 05:51 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Elsa the Cornac Cursed level 12
1st Summertide 122nd year of Ascendancy at 11:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Elsa the Cornac Cursed level 22
2nd Allure 123rd year of Ascendancy at 08:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elsa the Cornac Cursed level 16
64th Haze 122nd year of Ascendancy at 17:15 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elsa the Cornac Cursed level 19
76th Haze 122nd year of Ascendancy at 21:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Elsa the Cornac Cursed level 10
3rd Mirth 122nd year of Ascendancy at 19:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Elsa the Cornac Cursed level 20
6th Decay 122nd year of Ascendancy at 10:30 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Elsa the Cornac Cursed level 15
40th Dusk 122nd year of Ascendancy at 07:15 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Elsa the Cornac Cursed level 21
7th Decay 122nd year of Ascendancy at 15:08 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Elsa the Cornac Cursed level 15
39th Dusk 122nd year of Ascendancy at 18:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Elsa the Cornac Cursed level 19
5th Decay 122nd year of Ascendancy at 17:31 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Elsa the Cornac Cursed level 23
7th Allure 123rd year of Ascendancy at 06:19 see stats
Log
From the brink of death you seem to be yanked to another plane.
Mayegatta the orc warrior's Shoot killed Elsa!
Elsa hits Bethunn the ninurlhing for 26 physical damage.
Saving game...
Elsa activates Gloom.
Talent Antimagic Shield is ready to use.
Elsa activates Antimagic Shield.
Talent Mana Clash is ready to use.
Talent Rampage is ready to use.
Talent Antimagic Zone is ready to use.
Saving done.
[Music Mod] | Track: To the Depths.ogg (Inspired by: Shin Megami Tensei IV - Camp Ichigaya)
There is a A gate into the old kingdom of Reknor here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Today is the 4th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Saving done.
There is a Way into the scourged pits here (press '' or right click to use).
You gain 1.45 gold from the transmogrification of arcing dwarven-steel waraxe of massacre (26-36 power, 4 apr).
[Music Mod] | Track: Remembrance.ogg (Inspired by: Breath of Fire III - Country Living)
[Music Mod] | Track: cults/scourged_pits.ogg (Inspired by: Breath of Fire 3- Technology)
There is a ladder to worldmap here (press '' or right click to use).

















































































