











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 31 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by ghast at level 7 on the 2nd Mirth 122nd year of Ascendancy at 17:15 / 171Killed by orc necromancer at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:37 Killed by ghast at level 7 on the 2nd Mirth 122nd year of Ascendancy at 20:12 Killed by skeleton mage at level 7 on the 2nd Mirth 122nd year of Ascendancy at 23:02 Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 01:34 Killed by thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:53 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 04:44 Killed by skeleton warrior at level 7 on the 3rd Mirth 122nd year of Ascendancy at 05:48 Killed by multi-hued crystal at level 8 on the 5th Mirth 122nd year of Ascendancy at 14:03 Killed by orc corruptor at level 10 on the 2nd Flare 122nd year of Ascendancy at 08:43 Killed by orc corruptor at level 10 on the 2nd Flare 122nd year of Ascendancy at 10:15 Killed by orc corruptor at level 10 on the 2nd Flare 122nd year of Ascendancy at 11:47 Killed by Moving thought-forged steel greatsword of crippling at level 12 on the 8th Flare 122nd year of Ascendancy at 08:45 Killed by Moving hateful vined mindstar of flames at level 12 on the 8th Flare 122nd year of Ascendancy at 09:45 Killed by Animated steady ash longbow of true flight at level 12 on the 8th Flare 122nd year of Ascendancy at 11:34 Killed by Animated steady ash longbow of true flight at level 12 on the 8th Flare 122nd year of Ascendancy at 13:59 Killed by Animated steady ash longbow of true flight at level 12 on the 8th Flare 122nd year of Ascendancy at 14:48 Killed by Animated acidic steel dagger of massacre at level 12 on the 8th Flare 122nd year of Ascendancy at 20:07 Killed by Poltergeist Starmalice the cured leather sling at level 12 on the 8th Flare 122nd year of Ascendancy at 23:06 Killed by Poltergeist Starmalice the cured leather sling at level 12 on the 9th Flare 122nd year of Ascendancy at 00:13 Killed by Poltergeist Starmalice the cured leather sling at level 12 on the 9th Flare 122nd year of Ascendancy at 01:36 Killed by Poltergeist Starmalice the cured leather sling at level 12 on the 9th Flare 122nd year of Ascendancy at 03:43 Killed by Poltergeist steel battleaxe 'Blazeshine' at level 13 on the 9th Flare 122nd year of Ascendancy at 06:48 Killed by Salann the skeleton warrior at level 13 on the 9th Flare 122nd year of Ascendancy at 15:25 Killed by Salann the skeleton warrior at level 13 on the 9th Flare 122nd year of Ascendancy at 17:12 Killed by ogre rune-spinner at level 14 on the 5th Dusk 122nd year of Ascendancy at 00:32 Killed by ogre pounder at level 14 on the 5th Dusk 122nd year of Ascendancy at 07:36 Killed by ogre rune-spinner at level 14 on the 5th Dusk 122nd year of Ascendancy at 09:02 Killed by ogre pounder at level 14 on the 5th Dusk 122nd year of Ascendancy at 09:59 Killed by ogre rune-spinner at level 14 on the 5th Dusk 122nd year of Ascendancy at 22:54 Killed by ogre rune-spinner at level 14 on the 6th Dusk 122nd year of Ascendancy at 01:23 Killed by ogre mauler at level 14 on the 6th Dusk 122nd year of Ascendancy at 02:55 Killed by Glorimira the red ooze at level 15 on the 6th Dusk 122nd year of Ascendancy at 17:59 Killed by ogre rune-spinner at level 15 on the 6th Dusk 122nd year of Ascendancy at 20:40 Killed by ogre rune-spinner at level 15 on the 6th Dusk 122nd year of Ascendancy at 22:25 Killed by ogre rune-spinner at level 15 on the 6th Dusk 122nd year of Ascendancy at 23:54 Killed by ogre mauler at level 15 on the 7th Dusk 122nd year of Ascendancy at 15:36 Killed by ogre rune-spinner at level 15 on the 7th Dusk 122nd year of Ascendancy at 17:29 Killed by ogre mauler at level 15 on the 7th Dusk 122nd year of Ascendancy at 19:28 Killed by ogre rune-spinner at level 15 on the 8th Dusk 122nd year of Ascendancy at 08:03 Killed by ogre rune-spinner at level 16 on the 10th Dusk 122nd year of Ascendancy at 17:47 Killed by ogre rune-spinner at level 18 on the 11st Dusk 122nd year of Ascendancy at 16:05 Killed by Beatle at level 20 on the 30th Dusk 122nd year of Ascendancy at 02:40 Killed by Beatle at level 20 on the 30th Dusk 122nd year of Ascendancy at 09:00 Killed by luminous horror at level 20 on the 31st Dusk 122nd year of Ascendancy at 03:20 Killed by Sawtree at level 20 on the 31st Dusk 122nd year of Ascendancy at 04:47 Killed by blade horror at level 20 on the 31st Dusk 122nd year of Ascendancy at 13:32 Killed by luminous horror at level 20 on the 31st Dusk 122nd year of Ascendancy at 17:30 Killed by blade horror at level 20 on the 31st Dusk 122nd year of Ascendancy at 19:54 Killed by worm that walks at level 20 on the 32nd Dusk 122nd year of Ascendancy at 06:41 Killed by worm that walks at level 20 on the 32nd Dusk 122nd year of Ascendancy at 07:37 Killed by worm that walks at level 20 on the 32nd Dusk 122nd year of Ascendancy at 10:32 Killed by Weirdling Beast at level 20 on the 33rd Dusk 122nd year of Ascendancy at 13:18 Killed by snow giant boulder thrower at level 22 on the 17th Regrowth 123rd year of Ascendancy at 09:50 Killed by Poleriamira the thief at level 22 on the 17th Regrowth 123rd year of Ascendancy at 19:51 Killed by Xanara the snow giant at level 22 on the 17th Regrowth 123rd year of Ascendancy at 23:25 Killed by Varsha the Writhing at level 23 on the 25th Regrowth 123rd year of Ascendancy at 15:47 Killed by greater telugoroth at level 24 on the 26th Regrowth 123rd year of Ascendancy at 09:42 Killed by Nerorabeth the temporal stalker at level 24 on the 27th Regrowth 123rd year of Ascendancy at 14:36 Killed by Chronolith Clone at level 24 on the 28th Regrowth 123rd year of Ascendancy at 04:16 Killed by Chronolith Twin at level 24 on the 28th Regrowth 123rd year of Ascendancy at 06:03 Killed by Chronolith Twin at level 24 on the 28th Regrowth 123rd year of Ascendancy at 07:03 Killed by Chronolith Clone at level 24 on the 28th Regrowth 123rd year of Ascendancy at 08:17 Killed by Chronolith Twin at level 24 on the 28th Regrowth 123rd year of Ascendancy at 10:06 Killed by Chronolith Twin at level 24 on the 28th Regrowth 123rd year of Ascendancy at 12:45 Killed by elven cultist at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 08:51 Killed by elven cultist at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 10:34 Killed by mean looking elven guard at level 25 on the 34th Regrowth 123rd year of Ascendancy at 06:36 Killed by elven blood mage at level 25 on the 34th Regrowth 123rd year of Ascendancy at 08:52 Killed by elven tempest at level 25 on the 35th Regrowth 123rd year of Ascendancy at 12:11 Killed by elven cultist at level 25 on the 35th Regrowth 123rd year of Ascendancy at 13:56 Killed by elven corruptor at level 25 on the 35th Regrowth 123rd year of Ascendancy at 21:28 Killed by elven cultist at level 25 on the 35th Regrowth 123rd year of Ascendancy at 23:13 Killed by Glyma the oozing horror at level 26 on the 10th Pyre 123rd year of Ascendancy at 16:06 Killed by Beatle at level 26 on the 18th Pyre 123rd year of Ascendancy at 02:10 Killed by Gubreda the Guardian at level 26 on the 22nd Pyre 123rd year of Ascendancy at 13:23 Killed by Gubreda the Guardian at level 26 on the 22nd Pyre 123rd year of Ascendancy at 14:26 Killed by Ivylle the temporal stalker at level 26 on the 22nd Pyre 123rd year of Ascendancy at 23:52 Killed by Ivylle the temporal stalker at level 26 on the 23rd Pyre 123rd year of Ascendancy at 00:58 Killed by Ivylle the temporal stalker at level 26 on the 23rd Pyre 123rd year of Ascendancy at 01:52 Killed by Ivylle the temporal stalker at level 26 on the 23rd Pyre 123rd year of Ascendancy at 02:39 Killed by Ce'Nulramina the minotaur at level 26 on the 23rd Pyre 123rd year of Ascendancy at 07:24 Killed by blade horror at level 26 on the 23rd Pyre 123rd year of Ascendancy at 08:43 Killed by Nerawe the cave bear at level 27 on the 23rd Pyre 123rd year of Ascendancy at 16:37 Killed by Beloldawe the Guardian at level 27 on the 23rd Pyre 123rd year of Ascendancy at 22:32 Killed by Beloldawe the Guardian at level 27 on the 23rd Pyre 123rd year of Ascendancy at 23:45 Killed by fiery orc wyrmic at level 27 on the 24th Pyre 123rd year of Ascendancy at 12:43 Killed by Zuboratha the wolf at level 27 on the 24th Pyre 123rd year of Ascendancy at 14:28 Killed by Zuboratha the wolf at level 27 on the 24th Pyre 123rd year of Ascendancy at 15:05 Killed by Zuboratha the wolf at level 27 on the 24th Pyre 123rd year of Ascendancy at 15:45 Killed by Triaz the wretchling at level 27 on the 24th Pyre 123rd year of Ascendancy at 16:42 Killed by Zuboratha the wolf at level 27 on the 24th Pyre 123rd year of Ascendancy at 17:27 Killed by Celia at level 27 on the 78th Pyre 123rd year of Ascendancy at 04:01 Killed by Celia at level 27 on the 78th Pyre 123rd year of Ascendancy at 05:31 Killed by Celia at level 27 on the 78th Pyre 123rd year of Ascendancy at 07:20 Killed by Celia at level 27 on the 78th Pyre 123rd year of Ascendancy at 08:50 Killed by Celia at level 27 on the 78th Pyre 123rd year of Ascendancy at 10:14 Killed by Bethymiwen the vampire at level 27 on the 78th Pyre 123rd year of Ascendancy at 11:19 Killed by Gluda the skeleton warrior at level 27 on the 78th Pyre 123rd year of Ascendancy at 12:16 Killed by dread at level 28 on the 2nd Haze 123rd year of Ascendancy at 11:47 Killed by elder vampire at level 28 on the 2nd Haze 123rd year of Ascendancy at 16:13 Killed by dread at level 28 on the 9th Haze 123rd year of Ascendancy at 18:31 Killed by dread at level 28 on the 9th Haze 123rd year of Ascendancy at 20:16 Killed by dread at level 28 on the 9th Haze 123rd year of Ascendancy at 21:35 Killed by dreadmaster at level 28 on the 9th Haze 123rd year of Ascendancy at 22:55 Killed by Xerowyn the skeleton master archer at level 28 on the 17th Haze 123rd year of Ascendancy at 02:04 Killed by Lisusetha the armoured skeleton warrior at level 28 on the 17th Haze 123rd year of Ascendancy at 03:24 Killed by Lisusetha the armoured skeleton warrior at level 28 on the 17th Haze 123rd year of Ascendancy at 05:28 Killed by Chanting Necromancer at level 28 on the 17th Haze 123rd year of Ascendancy at 15:51 Killed by Grand Necromancer at level 28 on the 17th Haze 123rd year of Ascendancy at 16:51 Killed by Chanting Necromancer at level 28 on the 17th Haze 123rd year of Ascendancy at 17:53 Killed by Chanting Necromancer at level 28 on the 17th Haze 123rd year of Ascendancy at 18:57 Killed by Chanting Necromancer at level 28 on the 17th Haze 123rd year of Ascendancy at 20:28 Killed by Chanting Necromancer at level 28 on the 17th Haze 123rd year of Ascendancy at 21:25 Killed by Chanting Necromancer at level 28 on the 17th Haze 123rd year of Ascendancy at 22:25 Killed by Grand Necromancer at level 28 on the 18th Haze 123rd year of Ascendancy at 00:17 Killed by dread at level 28 on the 23rd Haze 123rd year of Ascendancy at 01:46 Killed by dread at level 28 on the 23rd Haze 123rd year of Ascendancy at 04:48 Killed by Xanor the elder vampire at level 29 on the 24th Haze 123rd year of Ascendancy at 12:37 Killed by Borfast the Broken at level 29 on the 25th Haze 123rd year of Ascendancy at 05:09 Killed by Borfast the Broken at level 29 on the 25th Haze 123rd year of Ascendancy at 06:22 Killed by Dozing Glyldata at level 29 on the 26th Haze 123rd year of Ascendancy at 14:05 Killed by Dozing Bethirethra at level 29 on the 26th Haze 123rd year of Ascendancy at 15:29 Killed by Sleeping Glutta at level 29 on the 26th Haze 123rd year of Ascendancy at 16:56 Killed by Sleeping Glutta at level 29 on the 26th Haze 123rd year of Ascendancy at 19:03 Killed by Sleeping Glutta at level 29 on the 26th Haze 123rd year of Ascendancy at 20:24 Killed by Sleeping Glutta at level 29 on the 26th Haze 123rd year of Ascendancy at 21:16 Killed by Dozing Gyvena at level 29 on the 27th Haze 123rd year of Ascendancy at 17:53 Killed by Dozing Gyvena at level 29 on the 27th Haze 123rd year of Ascendancy at 19:08 Killed by Sleeping Xymikira at level 29 on the 27th Haze 123rd year of Ascendancy at 19:53 Killed by Dozing Gyvena at level 29 on the 27th Haze 123rd year of Ascendancy at 20:44 Killed by Dozing Gyvena at level 29 on the 27th Haze 123rd year of Ascendancy at 21:33 Killed by Dozing Gyvena at level 29 on the 27th Haze 123rd year of Ascendancy at 22:33 Killed by Dozing Gyvena at level 29 on the 27th Haze 123rd year of Ascendancy at 23:35 Killed by Dozing Yvenn at level 29 on the 28th Haze 123rd year of Ascendancy at 00:40 Killed by Sleeping Xymikira at level 29 on the 28th Haze 123rd year of Ascendancy at 01:52 Killed by Sleeping Xymikira at level 29 on the 28th Haze 123rd year of Ascendancy at 03:09 Killed by Sleeping Xymikira at level 29 on the 28th Haze 123rd year of Ascendancy at 05:25 Killed by dread at level 29 on the 28th Haze 123rd year of Ascendancy at 13:32 Killed by dread at level 29 on the 28th Haze 123rd year of Ascendancy at 14:41 Killed by Emema the skeleton warrior at level 30 on the 30th Haze 123rd year of Ascendancy at 07:46 Killed by uruivellas at level 30 on the 31st Haze 123rd year of Ascendancy at 05:30 Killed by radiant horror at level 30 on the 32nd Haze 123rd year of Ascendancy at 05:33 Killed by radiant horror at level 30 on the 32nd Haze 123rd year of Ascendancy at 07:48 Killed by Poretha the elder vampire at level 30 on the 33rd Haze 123rd year of Ascendancy at 00:53 Killed by orc pyromancer at level 30 on the 35th Haze 123rd year of Ascendancy at 09:25 Killed by orc cryomancer at level 30 on the 35th Haze 123rd year of Ascendancy at 11:33 Killed by orc corruptor at level 30 on the 35th Haze 123rd year of Ascendancy at 12:32 Killed by orc corruptor at level 30 on the 35th Haze 123rd year of Ascendancy at 13:39 Killed by ghast at level 30 on the 35th Haze 123rd year of Ascendancy at 15:52 Killed by orc necromancer at level 30 on the 35th Haze 123rd year of Ascendancy at 17:10 Killed by dread at level 31 on the 36th Haze 123rd year of Ascendancy at 03:44 Killed by master vampire at level 31 on the 38th Haze 123rd year of Ascendancy at 19:11 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 09:29 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 12:22 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 14:08 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 15:43 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 16:50 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 18:23 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 19:59 Killed by The Master at level 31 on the 39th Haze 123rd year of Ascendancy at 21:23 Killed by Lord of Skulls (warrior) at level 31 on the 39th Haze 123rd year of Ascendancy at 22:18 Killed by skeleton magus at level 31 on the 39th Haze 123rd year of Ascendancy at 23:28 Killed by The Master at level 31 on the 40th Haze 123rd year of Ascendancy at 03:17 Killed by The Master at level 31 on the 40th Haze 123rd year of Ascendancy at 04:38 Killed by skeleton mage at level 31 on the 40th Haze 123rd year of Ascendancy at 07:11 Killed by Sleeping Glutta at level 31 on the 40th Haze 123rd year of Ascendancy at 15:24 Killed by Sleeping Glutta at level 31 on the 40th Haze 123rd year of Ascendancy at 17:57 Killed by Sleeping Glutta at level 31 on the 40th Haze 123rd year of Ascendancy at 20:08 Killed by Sleeping Glutta at level 31 on the 41st Haze 123rd year of Ascendancy at 01:45 Killed by elven blood mage at level 31 on the 42nd Haze 123rd year of Ascendancy at 06:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 62 (base 60) |
| Dexterity | 36 (base 36) |
| Constitution | 36 (base 26) |
| Magic | 10 (base 10) |
| Willpower | 58 (base 18) |
| Cunning | 47 (base 12) |
Resources
| Life | 12/950 |
| Psi | 198/198 |
| Stamina | 296/296 |
| Equilibrium | 41 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 1.497400292529 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 32.679862542722 |
| See Invisible | 32.679862542722 |
Offense: Mainhand
| Damage | 108 |
| Accuracy | 47 |
| Crit Chance | 14% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +15% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Fire | +23% |
| Mind | +15% |
Defense: Base
| Armour (hardiness) | 87.98241893896 (100%) |
| Defense | 38 |
| Ranged Defense | 42 |
| Fatigue | 48 |
| Physical Save | 45 |
| Spell Save | 37 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Nature | + 7%( 70%) |
| Mind | + 27%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 20% |
| Confusion Resistance | 30% |
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Technique / Warcries | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| talent | Antimagic Shield |
| beneficial effect | You gain 30% resistance against blight. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 179. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed red crystal shard. * You've found the needed ice wyrm tooth. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed vial of greater demon bile. * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lisugara (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Changes stats: +3 Cun / +3 Con Reduces incoming crit damage: 5.00% Physical save: +16 (+5 eff.) Mental save: +16 (+6 eff.) Cut immunity: +20% Disarm immunity: +10% Confusion immunity: +20% Only die when reaching: -20.00 life A pair of boots made of leather. |
| Light source | bright alchemist's lamp of focusCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 7 power out of 10/10) : Effective talent level: 3.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 117.51 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (30% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 7 power out of 24/24) : Effective talent level: 3.0 Power cost: 7 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 62.02 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | extending yew totem of summon tentacle [power 220] (22 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 467 Base Damage: 249 Armor: 11 All Resist: 18 Activation puts all charms on cooldown for 22 turns. When used: * Increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Defense: +9 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 73% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | savage's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 30 Damage (Melee): 8 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 30 Damage (Ranged): 5 physical Changes stats: +5 Cun / +2 Con Spell save: +12 (+5 eff.) Hate when firing a critical mind attack: +2.00 Maximum stamina: +16.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 5.2 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
| Around neck | restful copper amulet of constitution (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Con Life regen: +1.00 Amulets make your neck look great! |
| In main hand | Glorema (48-66 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +27 nature Damage (radius 2) on crit: +20 fire When wielded/worn: Changes resistances: +6% mind / +5% arcane Changes resistances penetration: +23% fire / +10% arcane / +15% mind Global speed: +4% Blunt and deadly. |
| Around waist | Mayymina the WoeviperCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 25% Changes stats: +2 Str / +5 Wil / +5 Cun / +2 Con Damage against: +29% Summoned Reduced damage from: +24% Summoned Mental save: +6 (+2 eff.) Maximum psi: +50.00 Mindpower: +10 (+4 eff.) A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.3 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 52 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | impenetrable dwarven-steel plate armour of acid resistance (0 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Fatigue: +22% Changes resistances: +18% acid A suit of armour made of metal plates. |
Inventory
healing infusion of the warrior (heal 175; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 323; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of MasteryInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you four additional stat points. A vial of thick maroon fluid. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 150 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (382.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 382.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+5 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 51 power out of 60/60. The evilness of undeath radiates from this amulet. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +20% Amulets make your neck look great! |
Beloriata the GlimmerwreckerCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +25 (+9 eff.) Damage when hit (Melee): 4 mind Changes resistances penetration: +15% mind Changes damage: +12% light Stun/Freeze immunity: +32% Life regen: +4.00 Stamina each turn: +3.00 Only die when reaching: -40.00 life Rings make your fingers look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Koryrin the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Defense: +20 (+7 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +3% temporal Stun/Freeze immunity: +25% Life regen: +2.00 Stamina each turn: +2.00 Rings make your fingers look great! |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
gladiator's stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +7 Physical power: +9 (+3 eff.) Defense: +10 (+4 eff.) Changes stats: +4 Str / +6 Con It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 73% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Rings make your fingers look great! |
steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +8 Defense: +10 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 73% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mighty elm longbow of enduringRequires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +3 Str / +9 Wil / +8 Con Maximum life: +21.00 Longbows are used to shoot arrows at your foes. |
cashmere cloak 'Frozentrail' (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes resistances: +2% physical / +26% cold / +6% mind / +15% darkness Changes damage: +9% arcane Spell save: +6 (+3 eff.) Stun/Freeze immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+12 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 13 power out of 20/20) : Effective talent level: 3.0 Power cost: 13 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+5 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Zuhad the dwarven-steel gauntlets (0 def, 8 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +8 Fatigue: +3% Damage (Melee): 10 cold / 5 physical Changes stats: +4 Cun Changes resistances: +5% cold Changes damage: +9% physical / +4% cold Reduces incoming crit damage: 10.00% Life regen: +6.00 Stamina each turn: +1.00 Maximum stamina: +14.00 Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
brawler's voratun gauntlets (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Changes stats: +3 Mag Changes damage: +5% arcane Mana each turn: +0.18 Spellpower: +5 (+5 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+6 eff.) It can be used to activate talent Instill Fear (costing 16 power out of 45/45) : Effective talent level: 2.0 Power cost: 16 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 17.25 mind and 15.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 17% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 17. Terrified: Deals 4.03 mind and 3.50 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 6.81 mind and 5.92 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
enlightening dwarven-steel mail armour of acid resistance (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Changes resistances: +18% acid Mental save: +13 (+5 eff.) A suit of armour made of mail. |
cleansing steel plate armour (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +11% nature / +10% blight A suit of armour made of metal plates. |
Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+6 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
tundral quiver of elm arrows of wind (19/19, 14-20 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.5 - 20.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 19 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 143 physical damage Travel speed: +200% Damage (Ranged): +12 cold Damage (radius 2) on crit: +9 cold Arrows are used with bows to pierce your foes to death. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Kefast the Obsidianriver (dig speed 24 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Str Changes resistances: +5% physical / +3% darkness / +9% cold Changes damage: +9% physical Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 68 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
bright brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+2 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +11.00% Spell save: +6 (+3 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 60% of the healing done. This effect scales with your Magic stat. Activation costs 64 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Beatle the Cornac Bulwark level 10
2nd Flare 122nd year of Ascendancy at 12:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Beatle the Cornac Bulwark level 20
33rd Dusk 122nd year of Ascendancy at 04:02 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Beatle the Cornac Bulwark level 26
56th Regrowth 123rd year of Ascendancy at 01:24 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Beatle the Cornac Bulwark level 21
34th Dusk 122nd year of Ascendancy at 06:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Beatle the Cornac Bulwark level 10
6th Mirth 122nd year of Ascendancy at 19:17 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Beatle the Cornac Bulwark level 20
29th Dusk 122nd year of Ascendancy at 02:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Beatle the Cornac Bulwark level 30
30th Haze 123rd year of Ascendancy at 01:19 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By Beatle the Cornac Bulwark level 27
73rd Pyre 123rd year of Ascendancy at 04:12 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Beatle the Cornac Bulwark level 21
42nd Dusk 122nd year of Ascendancy at 06:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Beatle the Cornac Bulwark level 26
38th Regrowth 123rd year of Ascendancy at 10:36 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Beatle the Cornac Bulwark level 22
17th Regrowth 123rd year of Ascendancy at 17:26 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Beatle the Cornac Bulwark level 26
23rd Pyre 123rd year of Ascendancy at 08:42 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Beatle the Cornac Bulwark level 26
61st Regrowth 123rd year of Ascendancy at 11:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Beatle the Cornac Bulwark level 29
28th Haze 123rd year of Ascendancy at 11:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Beatle the Cornac Bulwark level 21
73rd Dusk 122nd year of Ascendancy at 06:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Beatle the Cornac Bulwark level 31
40th Haze 123rd year of Ascendancy at 06:40 see stats
Log
Elven blood mage receives 9 healing from Elven blood mage's Blood Grasp.
Elven blood mage's Blood Grasp hits Beatle for (46 antimagic), 44 blight (44 total damage).
Elven blood mage casts Drain.
Elven blood mage hits Beatle for (46 antimagic), 62 blight (62 total damage).
Elven cultist activates his torque!
Beatle resists the effect 'Silenced'!
Elven cultist hits Beatle for 108 mind damage.
Weakness Disease from Elven cultist hits Beatle for (33 antimagic), 0 blight (0 total damage).
Elven blood mage casts Timeless.
Elven cultist casts Soul Rot.
Elven blood mage casts Drain.
Elven blood mage hits Beatle for (46 antimagic), 43 blight (43 total damage).
Weakness Disease from Elven cultist hits Beatle for (27 antimagic), 0 blight (0 total damage).
Elven cultist's Soul Rot hits Beatle for (46 antimagic), 95 blight (95 total damage).
Elven blood mage casts Blood Boil.
Beatle is free from the weakness disease.
Elven blood mage receives 42 healing.
Elven blood mage hits Beatle for (46 antimagic), 41 blight (41 total damage).
Elven blood mage casts Blood Grasp.
Beatle speeds up.
Beatle is no longer attuned.
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Beatle's mind surges with critical power!
Beatle attunes to the damage.
Elven blood mage receives 13 healing from Elven blood mage's Blood Grasp.
Elven blood mage's Blood Grasp hits Beatle for (46 antimagic), 60 blight (60 total damage).










































































































