Arkiln the level 9 Doomelf Adventurer by Arkiln

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDoomelf
ClassAdventurer
Level / Exp9 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity17 (base 16)
Constitution21 (base 16)
Magic37 (base 33)
Willpower20 (base 16)
Cunning24 (base 22)

Resources

Life170/170
Positive54/54
Negative74/74
Healing Factor1.194804467222
Regeneration1.4935055840275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8

Offense: Mainhand

Damage14
Accuracy25
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+20%

Defense: Base

Armour (hardiness)13 (45%)
Defense25
Ranged Defense25
Fatigue0
Physical Save30
Spell Save19
Mental Save19

Defense: Resistances

Cold+ 17%( 70%)
Physical+ 14%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Sunlight1.00
1/5
1/5
1/5
0/5
Celestial / Star fury1.00
2/5
1/5
1/5
0/5
Celestial / Sun1.00
3/5
1/5
0/5
0/5
Celestial / Twilight1.00
1/5
1/5
1/5
0/5

Generic Talents

Spell / Necrosis1.00
1/5
1/5
0/5
0/5
Race / Doomelf1.00
1/5
1/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
0/5
0/5
Celestial / Chants1.00
3/5
1/5
1/5
0/5

Effects

talent

Quests

active
done
active
done
done
active

Equipment

On hands
On fingers
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty) Escaped the Searing Halls.
By Arkiln the Doomelf Adventurer level 5
77th Pyre 122nd year of Ascendancy at 18:46
see stats

Log

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:23.
Arkiln casts
Firebeam.
Talent Searing Light is ready to use.
Ran for 6 turns (stop reason: hostile spotted to the west (grey mold)).


Arkiln casts
Moonlight Ray.
Arkiln hits Grey mold for 72 darkness damage.
Grey mold uses
Nature's Touch.

Grey mold receives 89 healing.
Arkiln casts
Searing Light.
Arkiln hits Grey mold for 47 light damage.
Arkiln's light area effect hits Grey mold for
24 light damage.

Arkiln casts
Sun Ray.
Arkiln hits Grey mold for 106 light damage.
Arkiln killed Grey mold!
Talent Moonlight Ray is ready to use.

Resting starts...

Talent Firebeam is ready to use.
Talent Searing Light is ready to use.
Talent Sun Ray is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Arkiln picks up (a.):
healing infusion of the warrior (heal 71; cd 10).
White worm mass uses
Multiply.
Ran for 3 turns (stop reason: hostile spotted to the southeast (white worm mass)).