Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Old RPG Tileset 1.0.0 Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 33 / 13% |
| Size | medium |
| Lifes / Deaths | Killed by headless horror at level 33 on the 79th Pyre 122nd year of Ascendancy at 10:46 6 / 1 |
Primary Stats
| Strength | 59 (base 52) |
| Dexterity | 18 (base 11) |
| Constitution | 38 (base 33) |
| Magic | 54 (base 52) |
| Willpower | 17 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | -111/803 |
| Vim | 28/148 |
| Healing Factor | 1 |
| Regeneration | 0.85000000000001 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +118.57142857143% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 40 |
| Crit Chance | 8% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47.333333333333 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.95 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 25.56 (82%) |
| Defense | 12.8 |
| Ranged Defense | 12.8 |
| Fatigue | 6 |
| Physical Save | 26.975 |
| Spell Save | 27.925 |
| Mental Save | 21.6 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Light | + 16%( 70%) |
| Acid | + 27%( 70%) |
| Fire | + 22%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 23%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Stun Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 509 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 776% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 131 damage for 5 turns. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Corruption / Vim | 1.50 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Bone | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Plague | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Secrets of the Eternals |
| talent | Overkill |
| talent | Ruin |
| talent | Blood Vengeance |
| beneficial effect | Fully absorbs 2 lightning attacks. Ward |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| beneficial effect | The target is in a magical bloodlust, improving spellpower by 13. Bloodlust |
| beneficial effect | Increases global action speed by 18%. Speed |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| On hands | restful iron gauntlets of dexterity (+3) (0 def, 1 armour) restful iron gauntlets of dexterity (+3) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +3 Dex Life regen: +0.60 Stamina each turn: +0.50 Maximum stamina: +11.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | warded elven-wood wand of conjuration [power 137] (5/6 cooldown) warded elven-wood wand of conjuration [power 137] (5/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +3 fire / +3 cold / +2 lightning / +2 blight / +2 temporal Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 68-137), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +6 Str / +5 Con Rings can have magical properties. |
| On fingers | voratun ring of warding voratun ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +18% fire / +19% cold / +22% lightning / +23% acid Rings can have magical properties. |
| Around neck | shielding gold amulet of strength (+3) shielding gold amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% light Blindness immunity: +23% Amulets can have magical properties. |
| In main hand | cruel dragonbone vilestaff of invocation (30-36 power, 6 apr, blight damage) cruel dragonbone vilestaff of invocation (30-36 power, 6 apr, blight damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 Spell crit. chance: +5% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Main armor | enlightening voratun mail armour (5 def, 10 armour) enlightening voratun mail armour (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Changes stats: +4 Cun / +4 Wil Mental save: +12 A suit of armour made of mail. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak of resilience (1 def, 0 armour) linen cloak of resilience (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | protective hardened leather belt of the mind protective hardened leather belt of the mindPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Spell save: +11 Mindpower: +4 A belt that goes around your waist. |
Inventory
restful gold amulet of teleportation restful gold amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Teleport immunity: +50% Life regen: +0.80 It can be used to teleports your randomly (rad 43), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
copper ring of blasting copper ring of blastingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 lightning / 4 physical Damage when the wearer is hit: 4 lightning / 5 physical Rings can have magical properties. |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +3 Defense: +4 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
warrior's copper ring of frost (+22%) warrior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% cold Changes damage: +11% cold Rings can have magical properties. |
wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 Rings can have magical properties. |
wizard's steel ring of physical power wizard's steel ring of physical power Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. |
balanced voratun battleaxe of amnesia (58.5-87.75 power, 4 apr) balanced voratun battleaxe of amnesia (58.5-87.75 power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Accuracy: +16 Defense: +14 Damage when the wearer is hit: 22 mind Massive two-handed battleaxes. |
elm longbow of piercing arrows (1/1) elm longbow of piercing arrows (1/1)Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +8 It can be used to activate talent Piercing Arrow (costing 10 power out of 10/10) : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 131% damage. Longbows are used to shoot arrows at your foes. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +8.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
earthen ash vilestaff of projection (15-18 power, 3 apr, blight damage) earthen ash vilestaff of projection (15-18 power, 3 apr, blight damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Changes damage: +15% blight Talent granted: +1 Command Staff Physical save: +2 Spellpower: +6 Spell crit. chance: +2% It can be used to projects a bolt from the staff, placing all other charms into a 5 cooldown. Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone magestaff of greater warding (30-36 power, 6 apr, fire damage) shimmering dragonbone magestaff of greater warding (30-36 power, 6 apr, fire damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +3 Ward +1 Command Staff Maximum mana: +94.00 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
surging elven-wood magestaff of might (25-30 power, 5 apr, cold damage) surging elven-wood magestaff of might (25-30 power, 5 apr, cold damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +12 Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
acidic orichalcum trident of ruin (55.5-88.8 power, 16 apr) acidic orichalcum trident of ruin (55.5-88.8 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +21 acid When wielded/worn: Armour penetration: +10 Physical crit. chance: +16.0% Critical mult.: +20.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
inquisitor's blue-steel trident (17-27.2 power, 8 apr) inquisitor's blue-steel trident (17-27.2 power, 8 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 17.0 - 27.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +20 manaburn A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
manaburning voratun waraxe of crippling (42-58.8 power, 6 apr) manaburning voratun waraxe of crippling (42-58.8 power, 6 apr)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +23 manaburn When wielded/worn: Physical crit. chance: +12.0% One-handed war axes. |
cashmere robe 'Airbutcher' (2 def, 0 armour) cashmere robe 'Airbutcher' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +9% temporal Changes resistances penetration: +5% lightning Mana each turn: +0.15 Psi each turn: +0.10 Mindpower: +4 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots of speed (0 def, 4 armour) pair of dwarven-steel boots of speed (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
storm dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) storm dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +10 Armour: +2 Changes stats: +2 Str Damage when the wearer hits(melee): 7 lightning Changes resistances: +6% lightning Changes damage: +5% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour) prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +18% cold / +12% darkness / +12% light A suit of armour made of mail. |
553 alchemist agate 553 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
supercharged ash totem of thorny skin [power 19] (5/27 cooldown) supercharged ash totem of thorny skin [power 19] (5/27 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to hardens the skin for 6 turns increasing armour by 19 and armour hardiness by 40%, placing all other charms into a 27 cooldown. Natural totems are made by powerful wilders to store nature power. |
arcane ash wand of conjuration [power 80] (5/6 cooldown) arcane ash wand of conjuration [power 80] (5/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element (dam 40-80), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
defiled elm wand of illumination [power 5] (5/5 cooldown) defiled elm wand of illumination [power 5] (5/5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to light the area (rad 5), placing all other charms into a 5 cooldown. When used: 100% chance to regenerate 1 vim. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
shadowy elven-wood wand of conjuration [power 147] (5/6 cooldown) shadowy elven-wood wand of conjuration [power 147] (5/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element (dam 73-147), placing all other charms into a 6 cooldown. When used: 100% chance to regenerate 6 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void elven-wood wand of conjuration [power 145] (5/6 cooldown) void elven-wood wand of conjuration [power 145] (5/6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast It can be used to fire a bolt of a random element (dam 72-145), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Ebelinel the Shalore Reaver level 19
76th Pyre 122nd year of Ascendancy at 01:01 see stats
Arena Battler 50
Got to wave 50 in the arena.By Ebelinel the Shalore Reaver level 31
78th Pyre 122nd year of Ascendancy at 23:01 see stats
Level 10
Got a character to level 10.By Ebelinel the Shalore Reaver level 10
74th Pyre 122nd year of Ascendancy at 23:51 see stats
Level 20
Got a character to level 20.By Ebelinel the Shalore Reaver level 20
76th Pyre 122nd year of Ascendancy at 06:48 see stats
Level 30
Got a character to level 30.By Ebelinel the Shalore Reaver level 30
78th Pyre 122nd year of Ascendancy at 11:23 see stats
Log
Ebelinel killed eldritch eye!
Talent Ward is ready to use.
Talent Life Tap is ready to use.
Talent Blood Lock is ready to use.
Eldritch eye casts Mind Disruption.
Ebelinel wanders around!.
Eldritch eye casts Lightning.
You leech a part of Eldritch eye vim.
Eldritch eye hits Ebelinel for 107 lightning damage.
Ebelinel uses Infusion: Movement.
Ebelinel is moving freely.
Ebelinel prepares for the next kill!.
Ebelinel is confused and fails to use Infusion: Regeneration.
Eldritch eye casts Mind Disruption.
Eldritch eye casts Lightning.
You leech a part of Eldritch eye vim.
Eldritch eye hits Ebelinel for 96 lightning damage.
Ebelinel casts Ward.
Ebelinel warded against lightning!
Ebelinel slows down.
Ebelinel drains life from headless horror!
Ebelinel hits headless horror for 32 blight, 13 blight damage (total 43.14).
Headless horror uses Mana Clash.
You leech a part of Headless horror vim.
Headless horror hits Ebelinel for 164 arcane damage.
Headless horror killed Ebelinel!
Ebelinel the level 33 shalore reaver was imploded to death by a headless horror on level 55 of The Arena.
