Derpins II the level 6 Skeleton Sun Paladin by titlebreaker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassSun Paladin
Level / Exp6 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29.252931520016 (base 18)
Dexterity16.252931520016 (base 10)
Constitution20 (base 20)
Magic19 (base 19)
Willpower18 (base 10)
Cunning17 (base 10)

Resources

Life274/274
Positive0/35
Stamina127/135
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance3%
Speed1

Offense: Mind

Mindpower23.2
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+11%
Nature+5%

Defense: Base

Armour (hardiness)28.24 (76.629213483146%)
Defense15.188526032005
Ranged Defense19.188526032005
Fatigue9
Physical Save24.138922437574
Spell Save21.994659421571
Mental Save18.25

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 5%( 70%)
Darkness+ 6%( 70%)
Nature+ 10%( 70%)
Fire+ 28%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
5/5
3/5
0/5
0/5
Celestial / Sun1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


You collect a new ingredient:
green worm.
Derpins II hits Green worm mass for 31 physical damage.
Derpins II killed Green worm mass!

You collect a new ingredient:
green worm.
Derpins II hits Green worm mass for 34 physical damage.
Derpins II killed Green worm mass!

Talent Shield Pummel is ready to use.
Talent Block is ready to use.

Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


Derpins II picks up (e.):
rough leather cap (0 def, 1 armour).
Derpins II picks up (c.):
iron mace (7-9.8 power, 2 apr).
You pickup 0.80 gold pieces.

Dire wolf howls

Ran for 3 turns (stop reason: hostile spotted to the southwest (dire wolf)).


Derpins II uses Block.

Dire wolf hits Derpins II for (2 blocked), 0 physical (0 total damage).
Derpins II hits Dire wolf for 11 physical, 4 light (15 total damage).

Derpins II uses Shield Pummel.

Derpins II performs a melee critical strike against Dire wolf!
Derpins II hits Dire wolf for 88 physical, 77 physical (166 total damage).
Derpins II killed Dire wolf!