
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
| Addons | Shadow Race 1.0.1Adds shadow race with bugfix. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.3.0Donators/Buyers bonus! VampireLord 1.2.4VampireLord class Walk the path of a true vampire lord ! Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them. feedback and comment are welcomed on the relater forum thread changelog v a3.0: (we hunger update) + missing updates
-manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
-added talent tree spell/animous
-added talent tree cursed/fear
-shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
-adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
-tweaked other things
v a2.6:
-fixed onTakeHit superload (thanks to StarKeep)
v a2.5:
-re-ajusted "sadism" talents cost
v a2.4:
-fixed exangation dialogue box resolve
v a2.3:
-preUseTalent and postUseTalent should work well now!
v a2.2:
-fix of misstyping (preUseTalent)
v a2.1:
-fixed talents requirement and order for "sadism" talent tree.
v a2.0:
-talent tree "sadism" unleached !!!
v a0.3:
-prevented summons to be added to corpse pool (need to be tested)
v a0.2:
-spellcheck
v a0.1:
-the backbone are stuffed
implemented: blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life. sanguinism talent tree - Feast: - Empowerment: - Exsanguation: - Blood Bound: x decrease with talent level while percentage increase. sadism talent tree: -tribute: pay a percentage of your max health to inflict to the target damage based on his max health. -stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them. -blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it. -pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage =Infinite500 v2.5: Revised high level play for ToME 1.3.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Adjustable Talent/Stat/Generic/Category Point Multiplier 1.2.5Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. |
| Campaign | Infinite |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shadow |
| Class | Vampire |
| Level / Exp | 72 / 18% |
| Size | big |
| Lifes / Deaths | Killed by champion of Urh'Rok at level 13 on the 77th Pyre 122nd year of Ascendancy at 23:59 / 1 |
Primary Stats
| Strength | 84.791022469023 (base 17) |
| Dexterity | 120.58204493805 (base 82) |
| Constitution | 95.582044938046 (base 72) |
| Magic | 107.79102246902 (base 82) |
| Willpower | 107 (base 82) |
| Cunning | 138.58204493805 (base 82) |
Resources
| Life | 2044/2044 |
| Stamina | 560/560 |
| Vim | 294/294 |
| Healing Factor | 0.5 |
| Regeneration | 0.425 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +127.74547165728% |
Vision
| Sight | 10 |
| Lite | -990 |
| Infravision | 11 |
| See Stealth | 25 |
| See Invisible | 31.582044938046 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
| Damage | 1195 |
| Accuracy | 94 |
| Crit Chance | 96% |
| APR | 45 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 774 |
| Accuracy | 94 |
| Crit Chance | 96% |
| APR | 42 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 1000 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 1000 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| All | +4% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 1000 |
| Ranged Defense | 1000 |
| Fatigue | 0 |
| Physical Save | 59.276857864158 |
| Spell Save | 62.46921446604 |
| Mental Save | 58.551238576105 |
Defense: Resistances
| All | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 41% |
| Silence Resistance | 33% |
| Bleed Resistance | 10% |
| Disarm Resistance | 30% |
| Pinning Resistance | 36% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 94% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 41.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cursed / Gloom | 1.70 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Cunning / Stealth | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Bloodthirst | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Corruption / Shadowflame | 1.50 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
| Vampirism / Sadism | 1.50 |
| 0/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Vampirism / Sanguinism | 1.50 |
| 6/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Vampirism / Masochism | 1.30 |
| Vampirism / Manipulation | 1.30 |
Generic Talents
| Cursed / Cursed aura | 1.59 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.50 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.89 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Vampirism / Shadowrift | 1.30 |
| Technique / Conditioning | 1.50 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| Undead / Shadow | 1.00 |
| 7/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Flame of Urh'Rok |
| talent | Gloom |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.8)Penalty : Fractured Sanity: -8% Mind Resistance, -10% Confusion Immunity Power 1+: Unleashed: +14% critical damage, +19% off-hand weapon damage Power 2+: -1 Luck, +9 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 13.8% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 5.8)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +12 Defense, +6 Ranged Defense Power 2+: -1 Luck, +11 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+46% chance to avoid traps). Power 4+: Unfortunate End: There is a 35% chance that the damage you deal will increase by 36% if the increase would be enough to kill your opponent. |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.8)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +14% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 41% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +35 Darkness Resistance, +16% Max Darkness Resistance, +20 See Invisible Power 2+: -1 Luck, +17 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 39% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 39% for 3 turns. |
Quests
You abandoned injured seer to death. Escort: injured seer (level 3 of Infinite Dungeon) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 10 of Infinite Dungeon) | failed |
You failed to protect the lost sun paladin from death by Olihad. Escort: lost sun paladin (level 22 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 18 of Infinite Dungeon) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 2 of Infinite Dungeon) | failed |
You abandoned repented thief to death. Escort: repented thief (level 26 of Infinite Dungeon) | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Minik (Corpses) (0 def, 5 armour) Minik (Corpses) (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +3 Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 arcane Changes stats: +1 Str Silence immunity: +33% Confusion immunity: +39% Stun/Freeze immunity: +35% Spellpower on spell critical (stacks up to 3 times): +6 Maximum stamina: +5.00 Spellpower: +4 (+0 eff.) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | The Titan's Quiver (Shrouds) (18/18, 62-86.8 power, 20 apr) The Titan's Quiver (Shrouds) (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall Curse of Shrouds These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
| Light source | Arythad (Misfortune) Arythad (Misfortune)Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Changes stats: +1 Str Changes resistances: +3% physical Maximum encumbrance: +10 Blindness immunity: +41% Confusion immunity: +28% Maximum life: +20.00 Light radius: +9 See stealth: +25 See invisible: +12 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 63 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Dragonskull Helm (Corpses) (0 def, 2 armour) Dragonskull Helm (Corpses) (0 def, 2 armour)Requires: - Willpower 24 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Fatigue: +12% Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Grants telepathy: Dragon Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) Curse of Corpses Traces of a dragon's power still remain in this bleached and cracked skull. |
| On hands | Stone Gauntlets of Harkor'Zun (Corpses) (0 def, 7 armour) Stone Gauntlets of Harkor'Zun (Corpses) (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Curse of Corpses Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
| Tool | Emelaba (Shrouds) (dig speed 14 turns) Emelaba (Shrouds) (dig speed 14 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +2.0% Physical power: +8 (+0 eff.) Changes stats: +7 Str / +5 Dex / +4 Mag Changes resistances: +9% blight Cut immunity: +10% Life regen: +0.60 Stamina each turn: +0.40 Maximum mana: +51.00 Spell crit. chance: +8% Movement speed: +10% When carried: Talent granted: +1 Dig Curse of Shrouds It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.9 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Zeradorach the voratun ring (Misfortune) Zeradorach the voratun ring (Misfortune)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +7 Wil Changes resistances: +6% temporal Changes resistances penetration: +15% acid Mindpower: +12 (+0 eff.) Curse of Misfortune Rings can have magical properties. |
| On fingers | Ring of the War Master (Shrouds) Ring of the War Master (Shrouds)Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Archery excellence +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Dual techniques +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons Curse of Shrouds A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around neck | stabilizing voratun amulet of perfection (0.39 Cursed / Cursed aura,0.39 Technique / Combat training) (Shrouds) stabilizing voratun amulet of perfection (0.39 Cursed / Cursed aura,0.39 Technique / Combat training) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +21% temporal Talent masteries: +0.39 Cursed / Cursed aura +0.39 Technique / Combat training Pinning immunity: +36% Knockback immunity: +29% Curse of Shrouds Amulets can have magical properties. |
| In main hand | Butcher (Shrouds) (48-67.2 power, 12 apr) Butcher (Shrouds) (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+4 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Curse of Shrouds Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
| Around waist | Emblem of Evasion (Madness) Emblem of Evasion (Madness)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+0 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Curse of Madness It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 57 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | voratun dagger 'Willowpain' (Shrouds) (38.5-50.05 power, 9 apr) voratun dagger 'Willowpain' (Shrouds) (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +4 nature Burst (radius 1) on hit: +4 nature When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +9 (+0 eff.) Changes stats: +2 Dex Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +30% Curse of Shrouds Sharp, short and deadly. |
| Cloak | Guise of the Hated (Misfortune) (14 def, 0 armour) Guise of the Hated (Misfortune) (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 (+0 eff.) Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Curse of Misfortune It can be used to activate talent Creeping Darkness (costing 18 power out of 18/18) : Effective talent level: 4.8 Power cost: 18 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 760 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Skin of Many (Madness) (12 def, 6 armour) Skin of Many (Madness) (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+0 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: +0.00(-) Cunning / Stealth Confusion immunity: +30% Fear immunity: +30% Maximum life: +40.00 Infravision radius: +3 Curse of Madness The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
wild infusion (resist 20%; cure mental) wild infusion (resist 20%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 7 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 7 turns, die at -201) heroism infusion (+5 for 7 turns, die at -201)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 7 turns. While Heroism is active, you will only die when reaching -201 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5) phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper amulet (Misfortune) copper amulet (Misfortune)0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Curse of Misfortune Amulets can have magical properties. |
restful copper amulet of dexterity (+2) (Shrouds) restful copper amulet of dexterity (+2) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Dex Life regen: +1.40 Curse of Shrouds Amulets can have magical properties. |
steel amulet of mastery (0.17 Cursed / Cursed form) (Corpses) steel amulet of mastery (0.17 Cursed / Cursed form) (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.17 Cursed / Cursed form Curse of Corpses Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Frost Lord's Chain (Shrouds)Frost Lord's Chain (Shrouds) Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+0 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. Curse of Shrouds This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gorevagrant the voratun amulet (Madness) Gorevagrant the voratun amulet (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +11 (+0 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 nature / 4 lightning Changes resistances: +9% lightning Changes resistances cap: +5% all Changes resistances penetration: +15% nature Changes damage: +13% blight / +13% fire / +6% nature Talent mastery: +0.40 Cursed / Cursed aura Critical mult.: +14.00% Physical save: +27 (+7 eff.) Spellpower: +12 (+0 eff.) Curse of Madness Amulets can have magical properties. |
voratun amulet 'Beugen' (Shrouds) voratun amulet 'Beugen' (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +7 Dex / +4 Mag / +7 Cun / +16 Con Changes resistances: +6% blight / +3% cold / +5% arcane Mental save: +10 (+3 eff.) Pinning immunity: +5% Life regen: +0.90 Stamina each turn: +0.90 Mana each turn: +0.41 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +44.00 Movement speed: +10% Curse of Shrouds Amulets can have magical properties. |
copper ring of tenacity (Nightmares) copper ring of tenacity (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +20.00 Curse of Nightmares Rings can have magical properties. |
solipsist's copper ring of blinding strikes (Shrouds) solipsist's copper ring of blinding strikes (Shrouds)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 10% chance to blind Changes stats: +4 Cun / +4 Wil Mindpower: +6 (+0 eff.) Curse of Shrouds Rings can have magical properties. |
wizard's gold ring of tenacity (Corpses) wizard's gold ring of tenacity (Corpses)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+2 eff.) Disarm immunity: +25% Pinning immunity: +31% Knockback immunity: +32% Maximum life: +32.00 Curse of Corpses Rings can have magical properties. |
Ring of the Dead (Misfortune) Ring of the Dead (Misfortune)Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! Curse of Misfortune This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
This item will automatically be transmogrified when you leave the level. blighted dragonbone starstaff (Shrouds) (30-36 power, 6 apr, temporal element)blighted dragonbone starstaff (Shrouds) (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 15% chance to disease Changes damage: +30% temporal Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +30.00 Spellpower: +15 (+0 eff.) Spell crit. chance: +5% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. shimmering dragonbone vilestaff of invocation (Shrouds) (30-36 power, 6 apr, blight element)shimmering dragonbone vilestaff of invocation (Shrouds) (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +71.00 Spellpower: +23 (+0 eff.) Spell crit. chance: +5% Curse of Shrouds It can be used to conjure elemental energy in a radius 10 cone, dealing 590.85 - 709.02 blight damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
thought-forged iron greatmaul (Madness) (16-24 power, 1 apr) thought-forged iron greatmaul (Madness) (16-24 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +7 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Curse of Madness Massive two-handed mauls. |
Flamepower the steel greatmaul (Madness) (28-42 power, 2 apr) Flamepower the steel greatmaul (Madness) (28-42 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning / +9 mind When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+0 eff.) Damage when hit (Melee): 8 arcane Changes damage: +3% arcane Disarm immunity: +28% Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of torment (Madness) (54.5-81.75 power, 3 apr)elemental stralite greatmaul of torment (Madness) (54.5-81.75 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Random elemental explosion When wielded/worn: Changes resistances penetration: +21% acid / +14% darkness / +20% lightning / +17% cold / +10% mind / +16% fire Curse of Madness Massive two-handed mauls. |
iron greatsword 'Balizilamnir' (Misfortune) (14.5-23.2 power, 1 apr) iron greatsword 'Balizilamnir' (Misfortune) (14.5-23.2 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to disease Damage (Melee): +10 blight When wielded/worn: Changes resistances penetration: +5% blight Spellpower on spell critical (stacks up to 3 times): +6 Curse of Misfortune Massive two-handed swords. |
warbringer's iron greatsword (Nightmares) (17.5-28 power, 1 apr) warbringer's iron greatsword (Nightmares) (17.5-28 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +9 (+0 eff.) Changes stats: +3 Con Changes resistances penetration: +7% physical Disarm immunity: +15% Curse of Nightmares Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of torment (Shrouds) (64-102.4 power, 4 apr)quick voratun greatsword of torment (Shrouds) (64-102.4 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +16 (+3 eff.) Changes stats: +2 Dex Changes resistances penetration: +16% mind / +19% darkness Curse of Shrouds Massive two-handed swords. |
steel longsword 'Fogrebel' (Madness) (17-23.8 power, 3 apr) steel longsword 'Fogrebel' (Madness) (17-23.8 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +12 darkness / +6 mind Damage against: +13% Living When wielded/worn: Changes resistances: +3% blight / +6% darkness Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, long, and deadly. |
Anmalice (Shrouds) (47-65.8 power, 20 apr) Anmalice (Shrouds) (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+0 eff.) Curse of Shrouds The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Spellblade (Nightmares) (50-70 power, 2 apr) Spellblade (Nightmares) (50-70 power, 2 apr)Requires: - Dexterity 28 - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes damage: +18% physical / +18% light / +18% fire Spellpower: +20 (+0 eff.) Spell crit. chance: +9% Light radius: +1 Curse of Nightmares Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Lisitha (Madness) (40.5-56.7 power, 5 apr) Lisitha (Madness) (40.5-56.7 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to daze Damage (Melee): +5 mind When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +4 Str / +2 Dex / +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +7% lightning Changes damage: +9% blight Spell crit. chance: +3% Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
iron waraxe (Nightmares) (11.5-16.1 power, 2 apr) iron waraxe (Nightmares) (11.5-16.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Curse of Nightmares One-handed war axes. |
iron waraxe of massacre (Madness) (16.5-23.1 power, 2 apr) iron waraxe of massacre (Madness) (16.5-23.1 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 16.5 - 23.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Curse of Madness One-handed war axes. |
Arcglory (Shrouds) (40.5-56.7 power, 6 apr) Arcglory (Shrouds) (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to gain 10% of a turn * 12% chance to disease Damage (Melee): +12 blight Burst (radius 1) on hit: +4 lightning When wielded/worn: Changes resistances: +9% lightning Changes damage: +9% lightning Disease immunity: +31% Curse of Shrouds One-handed war axes. |
Eye of Summer (Misfortune) (8-8.8 power, 18 apr, fire damage) Eye of Summer (Misfortune) (8-8.8 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). Curse of Misfortune This mindstar glows with a bright warm light, but seems somehow incomplete. |
Amethyst of Sanctuary (Corpses) (15-16.5 power, 26 apr, mind damage) Amethyst of Sanctuary (Corpses) (15-16.5 power, 26 apr, mind damage)Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+7 eff.) Maximum psi: +20.00 Mindpower: +14 (+0 eff.) Mental crit. chance: +7% Curse of Corpses It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (4088 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Oozing Heart (Corpses) (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (Corpses) (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+4 eff.) Mindpower: +12 (+0 eff.) Mental crit. chance: +8% Curse of Corpses It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 145.23 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
This item will automatically be transmogrified when you leave the level. horrifying pulsing mindstar of persecution (Misfortune) (13.5-14.85 power, 32 apr, nature damage)horrifying pulsing mindstar of persecution (Misfortune) (13.5-14.85 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +11% Unnatural When wielded/worn: Damage when hit (Melee): 6 mind / 9 darkness Changes damage: +7% mind / +6% darkness Mindpower: +8 (+0 eff.) Mental crit. chance: +4% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted living mindstar of life (Misfortune) (15.5-17.05 power, 40 apr, mind damage)gifted living mindstar of life (Misfortune) (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Life regen: +1.30 Maximum life: +28.00 Mindpower: +18 (+0 eff.) Mental crit. chance: +5% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar (Misfortune) (16-17.6 power, 40 apr, mind damage)hungering living mindstar (Misfortune) (16-17.6 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +3.00 Psi per kill: +3.00 Mindpower: +10 (+0 eff.) Mental crit. chance: +5% Curse of Misfortune It can be used to inflict 2090.40 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Quiver of Domination (Madness) (20/20, 24-33.6 power, 8 apr) Quiver of Domination (Madness) (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Curse of Madness Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
This item will automatically be transmogrified when you leave the level. plaguebringer's quiver of elven-wood arrows of erosion (Corpses) (22/22, 46-64.4 power, 14 apr)plaguebringer's quiver of elven-wood arrows of erosion (Corpses) (22/22, 46-64.4 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.0 - 64.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 10% chance to disease Damage (Ranged): +10 blight / +11 nature / +14 temporal Curse of Corpses Arrows are used with bows to pierce your foes to death. |
Frozen Shards (Misfortune) (25/25, 32-38.4 power, 15 apr) Frozen Shards (Misfortune) (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud Curse of Misfortune In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Summertide (Shrouds) (17 def, 15 armour, 260 block) Summertide (Shrouds) (17 def, 15 armour, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +15 Defense: +17 (+0 eff.) Ranged Defense: +17 (+0 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+5 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+0 eff.) Light radius: +3 Curse of Shrouds It can be used to send out a range 7 beam, lighting its path and dealing 84.75 to 105.94 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (Nightmares) (12 def, 22 armour, 318 block)impervious voratun shield of earthen fury (Nightmares) (12 def, 22 armour, 318 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +22 Armour Hardiness: +8% Defense: +12 (+0 eff.) Ranged Defense: +12 (+0 eff.) Fatigue: +14% Changes stats: +6 Con Changes resistances: +15% physical Talent granted: +5 Block Physical save: +11 (+3 eff.) Curse of Nightmares Handheld deflection devices. |
Temporal Augmentation Robe - Designed In-Style (Shrouds) (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (Shrouds) (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+0 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+0 eff.) Curse of Shrouds It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
rough leather armour (Misfortune) (1 def, 2 armour) rough leather armour (Misfortune) (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Curse of Misfortune A suit of armour made of leather. |
spiked rough leather armour (Misfortune) (1 def, 2 armour) spiked rough leather armour (Misfortune) (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Curse of Misfortune A suit of armour made of leather. |
Behemoth Hide (Nightmares) (4 def, 6 armour) Behemoth Hide (Nightmares) (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+0 eff.) Ranged Defense: +8 (+0 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 Curse of Nightmares A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
spiked cured leather armour of cold resistance (Nightmares) (2 def, 4 armour) spiked cured leather armour of cold resistance (Nightmares) (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Damage when hit (Melee): 11 physical Changes resistances: +17% cold Curse of Nightmares A suit of armour made of leather. |
The Untouchable (Madness) (14 def, 12 armour) The Untouchable (Madness) (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+0 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Madness This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Breath of Eyal (Corpses) (10 def, 10 armour) Breath of Eyal (Corpses) (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+0 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+0 eff.) Curse of Corpses This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
This item will automatically be transmogrified when you leave the level. marauder's drakeskin leather armour of resilience (Madness) (15 def, 8 armour)marauder's drakeskin leather armour of resilience (Madness) (15 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 (+0 eff.) Fatigue: +8% Changes stats: +8 Str / +4 Dex Physical save: +20 (+5 eff.) Maximum life: +46.00 Curse of Madness A suit of armour made of leather. |
rejuvenating dwarven-steel mail armour of fire resistance (Corpses) (3 def, 8 armour) rejuvenating dwarven-steel mail armour of fire resistance (Corpses) (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+0 eff.) Fatigue: +16% Changes resistances: +15% fire Life regen: +2.50 Stamina each turn: +1.10 Curse of Corpses A suit of armour made of mail. |
Chromatic Harness (Corpses) (10 def, 14 armour) Chromatic Harness (Corpses) (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+0 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% Curse of Corpses This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
This item will automatically be transmogrified when you leave the level. Delebers (Shrouds) (5 def, 20 armour)Delebers (Shrouds) (5 def, 20 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +20 Defense: +5 (+0 eff.) Fatigue: +7% Damage (Melee): 23 acid / 22 fire Damage when hit (Melee): 11 acid / 16 fire / 16 arcane / 17 physical Changes resistances: +28% acid / +20% fire / +6% mind Changes resistances penetration: +5% mind Changes damage: +9% mind / +9% arcane Physical save: +10 (+3 eff.) Curse of Shrouds A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. rejuvenating voratun mail armour of the deep (Nightmares) (5 def, 13 armour)rejuvenating voratun mail armour of the deep (Nightmares) (5 def, 13 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+0 eff.) Fatigue: +16% Changes resistances: +11% acid / +9% cold Allows you to breathe in: water Life regen: +4.20 Stamina each turn: +1.40 Curse of Nightmares A suit of armour made of mail. |
iron plate armour (Misfortune) (3 def, 7 armour) iron plate armour (Misfortune) (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+0 eff.) Fatigue: +20% Curse of Misfortune A suit of armour made of metal plates. |
spiked stralite plate armour (Nightmares) (7 def, 13 armour) spiked stralite plate armour (Nightmares) (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+0 eff.) Fatigue: +26% Damage when hit (Melee): 14 physical Curse of Nightmares A suit of armour made of metal plates. |
rough leather belt of transcendence (Corpses) rough leather belt of transcendence (Corpses)Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +5 (+1 eff.) Mindpower: +2 (+0 eff.) Curse of Corpses A belt that goes around your waist. |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +22 (+0 eff.) Spellpower: +22 (+0 eff.) Mindpower: +22 (+0 eff.) Curse of Corpses A black cloak that seems to twist and contort on its own. |
Wrap of Stone (Madness) (0 def, 10 armour) Wrap of Stone (Madness) (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+0 eff.) Curse of Madness It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 25 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 1539.33 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Satyrsnake the pair of rough leather boots (Corpses) (0 def, 1 armour) Satyrsnake the pair of rough leather boots (Corpses) (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun Changes resistances: +6% lightning / +5% temporal Changes damage: +3% nature Curse of Corpses A pair of boots made of leather. |
pair of drakeskin leather boots 'Furnacevalor' (Shrouds) (0 def, 5 armour) pair of drakeskin leather boots 'Furnacevalor' (Shrouds) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Cun / +5 Con Changes damage: +15% mind / +9% fire Physical save: +20 (+5 eff.) Mental save: +16 (+4 eff.) Curse of Shrouds A pair of boots made of leather. |
temporal rough leather gloves of strength (+2) (Nightmares) (0 def, 1 armour) temporal rough leather gloves of strength (+2) (Nightmares) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 6 temporal Changes stats: +2 Str Changes resistances: +6% temporal Changes damage: +4% temporal Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Belana' (Nightmares) (0 def, 3 armour) drakeskin leather gloves 'Belana' (Nightmares) (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage (Melee): 9 light Changes stats: +2 Con Changes resistances: +9% light Changes damage: +6% light Light radius: +3 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+2) (Corpses) (0 def, 1 armour) iron gauntlets of strength (+2) (Corpses) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +1 Changes stats: +2 Str Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets (Misfortune) (0 def, 1 armour) restful iron gauntlets (Misfortune) (0 def, 1 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.20 Stamina each turn: +0.50 Maximum stamina: +11.00 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Alitodur (Madness) (0 def, 5 armour) Alitodur (Madness) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 12 acid Changes stats: +7 Str / +7 Dex Changes resistances penetration: +10% arcane Changes damage: +3% acid Curse of Madness A cap made of leather. |
Earerig (Nightmares) (0 def, 3 armour) Earerig (Nightmares) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +3% light Physical save: +10 (+3 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. agateagate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+0 eff.) Dull red runes are etched all over this blackened skull. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
brass lantern (Misfortune) brass lantern (Misfortune)2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 Curse of Misfortune A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus (Nightmares) brass lantern of focus (Nightmares)Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes damage: +5% mind Light radius: +2 Curse of Nightmares A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of clarity (Shrouds) scorching brass lantern of clarity (Shrouds)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +7 See invisible: +5 Curse of Shrouds A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
watchleader's dwarven lantern (Nightmares) watchleader's dwarven lantern (Nightmares)Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Blindness immunity: +33% Confusion immunity: +12% Light radius: +8 See stealth: +9 See invisible: +7 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
iron pickaxe (Madness) (dig speed 39 turns) iron pickaxe (Madness) (dig speed 39 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (Madness) (dig speed 28 turns) sapper's iron pickaxe (Madness) (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Str / +2 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Curse of Madness Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (Nightmares) (dig speed 24 turns) miner's dwarven-steel pickaxe (Nightmares) (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Void Shard (Misfortune) Void Shard (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+0 eff.) Curse of Misfortune It can be used to release a radius 2 burst of void energy at up to range 5, dealing 216.10 temporal and 216.10 darkness damage (based on Magic), costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Olihad the Shadow Vampire level 22
5th Mirth 122nd year of Ascendancy at 04:05 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Olihad the Shadow Vampire level 70
10th Flare 122nd year of Ascendancy at 23:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Olihad the Shadow Vampire level 41
2nd Summertide 122nd year of Ascendancy at 20:19 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Olihad the Shadow Vampire level 60
6th Flare 122nd year of Ascendancy at 11:22 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Olihad the Shadow Vampire level 20
1st Mirth 122nd year of Ascendancy at 09:01 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Olihad the Shadow Vampire level 35
10th Mirth 122nd year of Ascendancy at 13:33 see stats
Infinite x30 (Exploration mode)
Got to level 30 of the infinite dungeon.By Olihad the Shadow Vampire level 44
3rd Summertide 122nd year of Ascendancy at 21:54 see stats
Infinite x40 (Exploration mode)
Got to level 40 of the infinite dungeon.By Olihad the Shadow Vampire level 55
4th Flare 122nd year of Ascendancy at 04:54 see stats
Infinite x50 (Exploration mode)
Got to level 50 of the infinite dungeon.By Olihad the Shadow Vampire level 68
10th Flare 122nd year of Ascendancy at 17:31 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Olihad the Shadow Vampire level 26
7th Mirth 122nd year of Ascendancy at 09:11 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Olihad the Shadow Vampire level 10
77th Pyre 122nd year of Ascendancy at 07:33 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Olihad the Shadow Vampire level 20
79th Pyre 122nd year of Ascendancy at 18:08 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Olihad the Shadow Vampire level 30
9th Mirth 122nd year of Ascendancy at 07:13 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Olihad the Shadow Vampire level 40
2nd Summertide 122nd year of Ascendancy at 13:04 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Olihad the Shadow Vampire level 50
2nd Flare 122nd year of Ascendancy at 15:09 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Olihad the Shadow Vampire level 53
3rd Flare 122nd year of Ascendancy at 15:38 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Olihad the Shadow Vampire level 35
10th Mirth 122nd year of Ascendancy at 13:33 see stats
Log
Olihad activates Gloom.
Resting starts...
Rested for 7 turns (stop reason: all resources and life at maximum).
Resting starts...
Today is the 2nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Hide in Plain Sight is ready to use.
Rested for 44 turns (stop reason: all resources and life at maximum).
Olihad uses Exsanguation.
Olihad uses Exsanguation.
Olihad deactivates Flame of Urh'Rok.
Olihad deactivates Flame of Urh'Rok.
Olihad activates Flame of Urh'Rok.
Olihad activates Flame of Urh'Rok.
Olihad deactivates Gloom.
Olihad deactivates Gloom.
Olihad activates Gloom.
Olihad activates Gloom.
Resting starts...
Rested for 8 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Olihad deactivates Flame of Urh'Rok.
Olihad deactivates Flame of Urh'Rok.
Olihad deactivates Gloom.
Olihad deactivates Gloom.
