Murmi the level 18 Dwarf Berserker by Daddy32

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceDwarf
ClassBerserker
Level / Exp18 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 41)
Dexterity14 (base 11)
Constitution60 (base 44)
Magic8 (base 10)
Willpower20 (base 10)
Cunning13 (base 10)

Resources

Life734/734
Positive0/101
Stamina126/126
Healing Factor1.8260869565217
Regeneration21.488564044016

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage89
Accuracy48
Crit Chance24%
APR12
Speed1.11

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+3%
Acid+11%
Fire+5%
All0%

Offense: Damage Penetration

Physical+10%
Darkness+15%

Defense: Base

Armour (hardiness)38.883307766991 (81.030927835052%)
Defense21
Ranged Defense21
Fatigue11
Physical Save43
Spell Save24
Mental Save28

Defense: Resistances

Acid+ 50%( 70%)
Cold+ 49%( 70%)
Blight+ 43%( 70%)
Nature+ 34%( 70%)
Fire+ 30%( 70%)
All+ 18%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Two-handed assault1.30
5/5
1/5
1/5
1/5
Technique / Berserker's strength1.30
1/5
1/5
0/5
0/5
Technique / Bloodthirst1.20
1/5
3/5
1/5
0/5
Technique / Combat techniques1.30
5/5
1/5
1/5
1/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
1/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
5/5
4/5
0/5
4/5
4/5
0/5

Effects

talent
talent
detrimental effect

Quests

done
active
failed
done
done
done
failed
done
done
active
done
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an entrance to the Sher'Tul ruins here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
You gain 0.10 gold from the transmogrification of
steel torque of mindblast [power 145] (6 cooldown).
You gain 1.37 gold from the transmogrification of
grounding cashmere wizard hat of lightning (+28%) (2 def, 0 armour).
You gain 7.23 gold from the transmogrification of
rejuvenating dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 3.64 gold from the transmogrification of
hardened leather sling of true flight.
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 3.35 gold from the transmogrification of
acidic dwarven-steel dagger of paradox (18-23.4 power, 7 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel waraxe (20.5-28.7 power, 4 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (26-39 power, 2 apr).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, fire element).
You gain 1.06 gold from the transmogrification of
healing infusion of the duelist (heal 55).
There is a stair back to the lake of Nur here (press '' or right click to use).
Murmi deactivates Berserker Rage.

Murmi deactivates Precise Strikes.