Sal the level 1 Yeek Archmage by bonzard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp1 / 70%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic18 (base 18)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life70/70
Mana145/145
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance4%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save12
Mental Save11

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Sal uses Infusion: Regeneration.
Sal starts regenerating health quickly.

Natural infusions uses Infusion: Sun.

Sal loses sight!

Sal has been illuminated.


Sal uses Dominant Will.

Something misses
Sal.
Ran for 2 turns (stop reason: taken damage).

Talent Lightning is ready to use.

Charged Aura hits
Sal for 5 lightning damage.
Sal picks up (b.):
spinel.
Ran for 2 turns (stop reason: taken damage).

Something hits
Sal for 3 physical damage.
Sal feels pain again.


Charged Aura hits
Sal for 5 lightning damage.
Ran for 2 turns (stop reason: taken damage).

Something hits
Sal for 34 physical damage.
Sal the level 1 yeek archmage was dissected to death by a natural infusions on level 1 of Irkkk.
You have no more lives left.
Sal recovers sight.

Sal is no longer illuminated.

Sal stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Sal!
Saving done.