Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 34 / 25% |
| Size | big |
| Lifes / Deaths | Killed by cutpurse at level 5 on the 21st Voratun 122nd year of Ascendancy at 13:22 / 42Killed by Elilrawe the snow giant chieftain at level 19 on the 10th Dearth 122nd year of Ascendancy at 07:37 Killed by Elilrawe the snow giant chieftain at level 19 on the 10th Dearth 122nd year of Ascendancy at 08:58 Killed by Elilrawe the snow giant chieftain at level 19 on the 10th Dearth 122nd year of Ascendancy at 10:25 Killed by Chronolith Twin at level 20 on the 14th Dearth 122nd year of Ascendancy at 16:36 Killed by Chronolith Clone at level 20 on the 14th Dearth 122nd year of Ascendancy at 18:34 Killed by Betuwyn the maulotaur at level 21 on the 19th Dearth 122nd year of Ascendancy at 08:52 Killed by skeleton warrior at level 22 on the 31st Dearth 122nd year of Ascendancy at 20:00 Killed by skeleton warrior at level 23 on the 41st Dearth 122nd year of Ascendancy at 04:35 Killed by armoured skeleton warrior at level 23 on the 41st Dearth 122nd year of Ascendancy at 05:43 Killed by elven corruptor at level 24 on the 44th Dearth 122nd year of Ascendancy at 01:04 Killed by elven corruptor at level 24 on the 44th Dearth 122nd year of Ascendancy at 09:18 Killed by elven corruptor at level 24 on the 44th Dearth 122nd year of Ascendancy at 10:23 Killed by elven corruptor at level 24 on the 44th Dearth 122nd year of Ascendancy at 15:33 Killed by elven blood mage at level 24 on the 44th Dearth 122nd year of Ascendancy at 21:54 Killed by elven cultist at level 24 on the 45th Dearth 122nd year of Ascendancy at 01:42 Killed by elven cultist at level 24 on the 45th Dearth 122nd year of Ascendancy at 12:30 Killed by Kryl-Feijan at level 24 on the 1st Loss 122nd year of Ascendancy at 01:22 Killed by Kryl-Feijan at level 24 on the 1st Loss 122nd year of Ascendancy at 03:02 Killed by Kryl-Feijan at level 24 on the 1st Loss 122nd year of Ascendancy at 04:09 Killed by skeleton warrior at level 25 on the 1st Loss 122nd year of Ascendancy at 10:40 Killed by skeleton mage at level 25 on the 1st Loss 122nd year of Ascendancy at 11:36 Killed by luminous horror at level 28 on the 41st Steel 123rd year of Ascendancy at 01:51 Killed by quasit at level 28 on the 41st Steel 123rd year of Ascendancy at 03:25 Killed by luminous horror at level 28 on the 41st Steel 123rd year of Ascendancy at 04:41 Killed by luminous horror at level 28 on the 41st Steel 123rd year of Ascendancy at 06:04 Killed by The Master at level 28 on the 41st Steel 123rd year of Ascendancy at 08:25 Killed by The Master at level 28 on the 41st Steel 123rd year of Ascendancy at 09:42 Killed by will o' the wisp at level 28 on the 41st Steel 123rd year of Ascendancy at 10:44 Killed by The Master at level 28 on the 41st Steel 123rd year of Ascendancy at 12:14 Killed by Forgery of Haze (Celia) at level 29 on the 44th Steel 123rd year of Ascendancy at 22:57 Killed by slimy ooze at level 30 on the 12nd Stralite 123rd year of Ascendancy at 09:58 Killed by Silemina the slimy ooze at level 30 on the 12nd Stralite 123rd year of Ascendancy at 11:30 Killed by Velavea the crimson ooze at level 30 on the 12nd Stralite 123rd year of Ascendancy at 17:18 Killed by fire drake at level 30 on the 18th Stralite 123rd year of Ascendancy at 18:53 Killed by fire drake at level 31 on the 19th Stralite 123rd year of Ascendancy at 10:30 Killed by elven corruptor at level 31 on the 28th Stralite 123rd year of Ascendancy at 21:52 Killed by elven blood mage at level 31 on the 29th Stralite 123rd year of Ascendancy at 23:20 Killed by Grand Corruptor at level 31 on the 30th Stralite 123rd year of Ascendancy at 01:58 Killed by Grand Corruptor at level 31 on the 30th Stralite 123rd year of Ascendancy at 03:27 Killed by Golbug the Destroyer at level 32 on the 39th Stralite 123rd year of Ascendancy at 12:39 Killed by luminous horror at level 33 on the 44th Stralite 123rd year of Ascendancy at 13:36 |
Primary Stats
| Strength | 91 (base 60) |
| Dexterity | 24 (base 15) |
| Constitution | 77 (base 60) |
| Magic | 8 (base 10) |
| Willpower | 44 (base 22) |
| Cunning | 17 (base 11) |
Resources
| Life | 1261/1261 |
| Stamina | 259/259 |
| Healing Factor | 1.32 |
| Regeneration | 14.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 9 |
| See Stealth | 11 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 207 |
| Accuracy | 39 |
| Crit Chance | 13% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28.8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +7% |
| Light | +9% |
| All | +2% |
| Blight | +6% |
| Physical | +20% |
| Fire | +11% |
| Nature | +10% |
Offense: Damage Penetration
| Physical | +7% |
Defense: Base
| Armour (hardiness) | 59.2 (93.924050632911%) |
| Defense | 4.7 |
| Ranged Defense | 4.7 |
| Fatigue | 23 |
| Physical Save | 63.50625 |
| Spell Save | 50.375 |
| Mental Save | 50.858333333333 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| Light | + 18%( 70%) |
| All | + 15%( 70%) |
| Blight | + 21%( 70%) |
| Fire | + 21%( 70%) |
| Cold | + 40%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Confusion Resistance | 24% |
| Pinning Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 25% for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 419 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed weapons | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 175. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Stokesweep the pair of hardened leather boots (0 def, 3 armour) Stokesweep the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 Armour: +3 Fatigue: -3% Damage when the wearer hits(melee): 2 darkness Damage when the wearer is hit: 16 fire Changes resistances: +7% fire / +8% cold Changes resistances penetration: +7% physical Changes damage: +9% fire Maximum encumbrance: +29 Physical save: +5 A pair of boots made of leather. |
| Light source | watchleader's alchemist's lamp of corpselight watchleader's alchemist's lamp of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% darkness / +7% blight Blindness immunity: +20% Confusion immunity: +14% Spellpower: +4 Spell crit. chance: +5% Light radius: +7 Infravision radius: +4 See stealth: +11 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 30 blight damage or heals 42 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Spell save: +13 Life regen: +1.10 Maximum life: +60.00 Maximum stamina: +15.00 Healing mod.: +12% Rings can have magical properties. |
| Around waist | monstrous hardened leather belt of burglary monstrous hardened leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +11 Changes stats: +5 Str / +3 Dex / +4 Cun / +4 Con / +7 Lck Trap disarming bonus: +8 Stealth bonus: +8 Physical save: +7 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| In main hand | hateful stralite greatmaul of massacre (72.5-108.75 power, 3 apr) hateful stralite greatmaul of massacre (72.5-108.75 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 72.5 - 108.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +12 darkness Damage against: +15% Humanoid Massive two-handed maul. |
| On hands | heroic dwarven-steel gauntlets of strength (+4) (0 def, 7 armour) heroic dwarven-steel gauntlets of strength (+4) (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 Armour: +7 Changes stats: +4 Str Mental save: +8 Maximum life: +46.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable dwarven-steel plate armour of implacability (5 def, 25 armour) impenetrable dwarven-steel plate armour of implacability (5 def, 25 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +25 Defense: +5 Fatigue: +18% Physical save: +7 A suit of armour made of metal plates. |
| Cloak | Beradar the Lustrewend (2 def, 10 armour) Beradar the Lustrewend (2 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +10 Defense: +2 Changes stats: +1 Str / +2 Dex Damage when the wearer is hit: 12 light Changes resistances: +3% light / +21% cold Infravision radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warmaker's gold amulet of the eclipse warmaker's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +5 Dex / +6 Wil Damage when the wearer hits(melee): 8 darkness / 8 light Damage when the wearer is hit: 6 darkness / 7 light Changes damage: +5% darkness / +7% light Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (Rad 5 for 5 turns) Infusion of Wild Growth (Rad 5 for 5 turns)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 5 turns, pinning them in place and dealing 45.47 physical damage and 83.37 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Drake's Bane (52-78 power, 21 apr) Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. This item has been sent to the Item's Vault. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Imperious the Dwarf Berserker level 29
43rd Steel 123rd year of Ascendancy at 20:58 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Imperious the Dwarf Berserker level 34
2nd Voratun 123rd year of Ascendancy at 03:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Imperious the Dwarf Berserker level 33
43rd Stralite 123rd year of Ascendancy at 18:42 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Imperious the Dwarf Berserker level 7
26th Voratun 122nd year of Ascendancy at 19:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Imperious the Dwarf Berserker level 32
39th Stralite 123rd year of Ascendancy at 14:06 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Imperious the Dwarf Berserker level 30
19th Stralite 123rd year of Ascendancy at 08:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Imperious the Dwarf Berserker level 16
45th Profit 122nd year of Ascendancy at 22:56 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Imperious the Dwarf Berserker level 18
27th Wealth 122nd year of Ascendancy at 19:09 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Imperious the Dwarf Berserker level 27
38th Steel 123rd year of Ascendancy at 14:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Imperious the Dwarf Berserker level 16
4th Wealth 122nd year of Ascendancy at 02:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Imperious the Dwarf Berserker level 10
8th Profit 122nd year of Ascendancy at 00:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Imperious the Dwarf Berserker level 20
13rd Dearth 122nd year of Ascendancy at 07:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Imperious the Dwarf Berserker level 30
29th Gold 123rd year of Ascendancy at 13:54 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Imperious the Dwarf Berserker level 25
22nd Loss 122nd year of Ascendancy at 15:46 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Imperious the Dwarf Berserker level 25
13rd Loss 122nd year of Ascendancy at 03:27 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Imperious the Dwarf Berserker level 26
22nd Loss 122nd year of Ascendancy at 15:52 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Imperious the Dwarf Berserker level 31
37th Stralite 123rd year of Ascendancy at 09:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Imperious the Dwarf Berserker level 21
16th Dearth 122nd year of Ascendancy at 03:45 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Imperious the Dwarf Berserker level 32
39th Stralite 123rd year of Ascendancy at 16:48 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Imperious the Dwarf Berserker level 4
20th Voratun 122nd year of Ascendancy at 10:48 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Imperious the Dwarf Berserker level 24
43rd Dearth 122nd year of Ascendancy at 23:10 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Imperious the Dwarf Berserker level 8
3rd Profit 122nd year of Ascendancy at 13:57 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Imperious the Dwarf Berserker level 26
6th Steel 123rd year of Ascendancy at 02:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Imperious the Dwarf Berserker level 11
13rd Profit 122nd year of Ascendancy at 16:54 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Imperious the Dwarf Berserker level 26
5th Steel 123rd year of Ascendancy at 13:26 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Imperious the Dwarf Berserker level 25
2nd Loss 122nd year of Ascendancy at 06:18 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Imperious the Dwarf Berserker level 15
45th Profit 122nd year of Ascendancy at 18:08 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Imperious the Dwarf Berserker level 28
42nd Steel 123rd year of Ascendancy at 00:46 see stats
Log
You gain 2.50 gold from the transmogrification of Rod of Spydric Poison (3/3).
You gain 3.08 gold from the transmogrification of survivor's alchemist's lamp of health.
You gain 0.17 gold from the transmogrification of burglar's alchemist's lamp of focus.
You gain 5.36 gold from the transmogrification of alchemist's lamp of the forge.
You gain 16.00 gold from the transmogrification of sapphire.
You gain 4.17 gold from the transmogrification of stralite shield of patience (10 def, 2 armour, 144.5 block).
You gain 6.80 gold from the transmogrification of radiant stralite mail armour of the deep (4 def, 12 armour).
You gain 8.09 gold from the transmogrification of inquisitor's stralite waraxe of nature (28.5-39.9 power, 5 apr).
You gain 1.25 gold from the transmogrification of elven-wood magestaff (25-30 power, 5 apr, cold damage).
You gain 7.65 gold from the transmogrification of caustic stralite mace of erosion (33-46.2 power, 5 apr).
You gain 4.62 gold from the transmogrification of balanced stralite greatsword of erosion (46.5-74.4 power, 3 apr).
You gain 1.73 gold from the transmogrification of movement infusion (694% speed; 4 turns).
You gain 1.00 gold from the transmogrification of wild infusion (resist 18%; cure magical).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Ran for 1 turns (stop reason: didn't move).
You don't see how to get there...
Today is the 2nd Voratun of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 3 turns (stop reason: interesting character).
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
