Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Steamtech UI 1.1.4 ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Reaver |
| Level / Exp | 22 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 7 on the 4th Flare 122nd year of Ascendancy at 03:41 0 / 6Killed by skeleton archer at level 20 on the 28th Regrowth 123rd year of Ascendancy at 19:16 Killed by Xada the ghoul at level 21 on the 34th Regrowth 123rd year of Ascendancy at 20:26 Killed by Xada the ghoul at level 21 on the 35th Regrowth 123rd year of Ascendancy at 01:31 Killed by golem at level 21 on the 46th Regrowth 123rd year of Ascendancy at 22:44 Killed by slaver at level 22 on the 10th Pyre 123rd year of Ascendancy at 07:15 |
Primary Stats
| Strength | 65.845727509167 (base 32) |
| Dexterity | 18 (base 11) |
| Constitution | 53.845727509167 (base 29) |
| Magic | 53 (base 46) |
| Willpower | 31 (base 10) |
| Cunning | 8 (base 10) |
Resources
| Life | -15/783 |
| Positive | 0/93 |
| Vim | 234/236 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 63 |
| Accuracy | 23 |
| Crit Chance | 6% |
| APR | 11 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 43 |
| Accuracy | 23 |
| Crit Chance | 7% |
| APR | 15 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 45.255839463615 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.45 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| All | 0% |
| Temporal | +12% |
| Blight | +4% |
| Physical | +29% |
| Mind | +3% |
| Nature | +6% |
Offense: Damage Penetration
| Arcane | +5% |
| Darkness | +10% |
| Physical | +7% |
Defense: Base
| Armour (hardiness) | 29.73 (68.103448275862%) |
| Defense | 0.065199490571476 |
| Ranged Defense | 0.065199490571476 |
| Fatigue | 21 |
| Physical Save | 30.946004628208 |
| Spell Save | 26.2 |
| Mental Save | 13.65 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 22%( 70%) |
| Physical | + 13%( 70%) |
| Cold | + 33%( 70%) |
| All | + 3%( 70%) |
| Darkness | + 12%( 70%) |
| Mind | + 25%( 70%) |
| Arcane | + 8%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Disarm Resistance | 46% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 306.88 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
| Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 10) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Ruin |
| talent | Chant of Fortress |
| talent | Willful Tormenter |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
| detrimental effect | The target is grappled, unable to move, and has its defense and attack reduced by 13. Grappled |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 9. Bloodlust |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the injured seer from death by Donnyon III. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Aerowen the giant red ant. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Donnyon III. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by red crystal. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 47. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of luminous horror dust. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Belodhewyn the Nightpython (0 def, 4 armour)Belodhewyn the Nightpython (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Armour: +4 Defense: +0 (-8) Fatigue: +3% Changes stats: +0(-4) Str / +3 Mag / +3 Wil / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Damage when the wearer is hit: 4 mind Changes resistances: +6% mind / +3% darkness / +0%(-3%) acid Changes resistances penetration: +10% darkness / +0%(-7%) physical Changes damage: +6% darkness / +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Tap to cycle through comparison choices |
| Light source | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Urekath the alchemist's lampUrekath the alchemist's lamp Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Spell save: +3 Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Vim when firing critical spell: +2.00 Light radius: +6 New effects duration reduction after a teleport: +20% A normal brass lantern, enhanced by alchemy to make it brighter. Tap to cycle through comparison choices |
| On head | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Demonseam the dwarven-steel helm (0 def, 4 armour)Demonseam the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Armour: +4 Defense: +0 (-8) Fatigue: +4% Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 2(-2) darkness / 0(-2) acid Damage when the wearer is hit: 4 darkness Changes resistances: +5% cold / +6% darkness / +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +6% nature / +0%(-7%) physical Allows you to breathe in: water Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Tap to cycle through comparison choices |
| On hands | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] psychic's iron gauntlets of strength (+3) (0 def, 1 armour)psychic's iron gauntlets of strength (+3) (0 def, 1 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +7 (-5) Armour: +1 Defense: +0 (-8) Changes stats: +3(-1) Str / +0(-4) Con Damage when the wearer hits(melee): 6 mind / 0(-4) darkness / 0(-2) acid Changes resistances: +5% mind / +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +3% mind / +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| Tool | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Armour penetration: +5 Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Damage when the wearer is hit: 15 blight Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical / +4% blight Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Tap to cycle through comparison choices |
| On fingers | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] gladiator's steel ringgladiator's steel ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +6 (-6) Defense: +0 (-8) Changes stats: +5(+1) Str / +5(+1) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] conjurer's gold ring of tenacityconjurer's gold ring of tenacity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +4 Mag / +5 Wil / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +30% (+14%) Pinning immunity: +20% Knockback immunity: +21% Stamina when hit: +0.00 (-0.90) Maximum life: +26.00 Spellpower: +8 Rings can have magical properties. Tap to cycle through comparison choices |
| Around neck | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] XerathXerath Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +8 (-4) Defense: +0 (-8) Changes stats: +8(+4) Str / +6 Dex / +12 Wil / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +5% arcane / +12% mind / +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical / +5% arcane Changes damage: +7%(-) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Combat speed: +10% Amulets can have magical properties. Tap to cycle through comparison choices |
| In main hand | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Blackriver (41-57.4 power, 6 apr)Blackriver (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-) Physical crit. chance: +7.0% (-) Attack speed: 100% (-) Burst (radius 1) on hit: +8(-) darkness When wielded/worn: Accuracy: +14 (-) Physical power: +12 (-) Defense: +8 (-) Changes stats: +4(-) Str / +4(-) Con Damage when the wearer hits(melee): 4(-) darkness / 2(-) acid Changes resistances: +3%(-) acid Changes resistances penetration: +7%(-) physical Changes damage: +7%(-) physical Disarm immunity: +16% (-) Stamina when hit: +0.90 (-) One-handed war axes. Tap to cycle through comparison choices |
| Around waist | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Girdle of the Calm WatersGirdle of the Calm Waters Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +3 Wil / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +20% cold / +0%(-3%) acid / +20% nature / +20% blight Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Tap to cycle through comparison choices |
| In off hand | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Blade of Distorted Time (40-56 power, 10 apr)Blade of Distorted Time (40-56 power, 10 apr) Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0(-1.0 - -1.4) Uses stats: 20% Mag, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 (+4) Physical crit. chance: +8.0% (+1.0%) Attack speed: 100% (-) Special effect when this weapon hits: 20% to slow target Burst (radius 1) on hit: +0(-8) darkness Damage conversion: 20% temporal When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +10%(+3%) physical / +12% temporal Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 68.45 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 2.3. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. Tap to cycle through comparison choices |
| Cloak | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Wrap of Stone (0 def, 10 armour)Wrap of Stone (0 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Armour: +10 Armour Hardiness: +20% Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +5% physical / +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +5%(-2%) physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 112.72 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. Tap to cycle through comparison choices |
| Main armor | [vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] spiked steel mail armour of the deep (2 def, 8 armour)spiked steel mail armour of the deep (2 def, 8 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Armour: +8 Defense: +2 (-6) Fatigue: +14% Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Damage when the wearer is hit: 11 physical Changes resistances: +6% cold / +5%(+2%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Allows you to breathe in: water Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) A suit of armour made of mail. Tap to cycle through comparison choices |
Inventory
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] wild infusion (resist 10%; cure mental, magical)This item will automatically be transmogrified when you leave the level. wild infusion (resist 10%; cure mental, magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 10% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] steel mace of torment (13.5-18.9 power, 3 apr)This item will automatically be transmogrified when you leave the level. steel mace of torment (13.5-18.9 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.5 - 18.9(-27.5 - -38.5) Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-3) Physical crit. chance: +1.0% (-6.0%) Attack speed: 100% (-) Special effect when this weapon hits: 20% chance to torment the target Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical / +6% mind / +5% darkness Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Blunt and deadly. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Crystal Shard (16-19.2 power, 4 apr, arcane damage)This item will automatically be transmogrified when you leave the level. Crystal Shard (16-19.2 power, 4 apr, arcane damage) Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2(-25.0 - -38.2) Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 (-2) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (-) Burst (radius 1) on hit: +0(-8) darkness Damage conversion: 50% blight When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +10% arcane / +0%(-3%) acid / +10% blight Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical / +18% arcane / +18% blight Damage affinity(heal): +20% arcane Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] acidic quiver of elm arrows of crippling (7/7, 9-12.6 power, 5 apr)This item will automatically be transmogrified when you leave the level. acidic quiver of elm arrows of crippling (7/7, 9-12.6 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6(-32.0 - -44.8) Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 (-1) Physical crit. chance: +6.0% (-1.0%) Attack speed: 100% (100%) Capacity: 7 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +6 acid Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Arrows are used with bows to pierce your foes to death. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +5 (-7) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Crystle's Astral Bindings (0 def, 0 armour)This item will automatically be transmogrified when you leave the level. Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +3 Mag / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid / +8% darkness / +8% temporal Changes resistances penetration: +0%(-7%) physical / +10% darkness / +10% temporal Changes damage: +0%(-7%) physical / +8% darkness / +8% temporal Disarm immunity: +0% (-16%) N.Energy each turn: +0.20 Stamina when hit: +0.00 (-0.90) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] acidic steel shield (6 def, 2 armour, 39.5 block)This item will automatically be transmogrified when you leave the level. acidic steel shield (6 def, 2 armour, 39.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Armour: +2 Defense: +6 (-2) Ranged Defense: +6 Fatigue: +8% Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 5(3) acid Damage when the wearer is hit: 12 acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Talent granted: +2 Block Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) Handheld deflection devices Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] zirconThis item will automatically be transmogrified when you leave the level. zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Armour: +1 Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid / +1% all Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +4 Wil / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +8% mind / +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +10% mind / +0%(-7%) physical Mental save: +10 Disarm immunity: +0% (-16%) Sleep immunity: +100% Stamina when hit: +0.00 (-0.90) It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Blackriver (41-57.4 power, 6 apr) (In main hand, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-6) Physical crit. chance: +0.0% (-7.0%) Attack speed: 100% (100%) Burst (radius 1) on hit: +0(-8) darkness When wielded/worn: Accuracy: +0 (-14) Physical power: +0 (-12) Defense: +0 (-8) Changes stats: +0(-4) Str / +0(-4) Con Damage when the wearer hits(melee): 0(-4) darkness / 0(-2) acid Changes resistances: +0%(-3%) acid Changes resistances penetration: +0%(-7%) physical Changes damage: +0%(-7%) physical Disarm immunity: +0% (-16%) Stamina when hit: +0.00 (-0.90) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Donnyon III the Ghoul Reaver level 21
66th Regrowth 123rd year of Ascendancy at 13:47 see stats
Exterminator
Killed 1000 creatures.By Donnyon III the Ghoul Reaver level 14
38th Dusk 122nd year of Ascendancy at 20:50 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Donnyon III the Ghoul Reaver level 17
65th Haze 122nd year of Ascendancy at 10:27 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Donnyon III the Ghoul Reaver level 18
74th Haze 122nd year of Ascendancy at 22:56 see stats
Level 10
Got a character to level 10.By Donnyon III the Ghoul Reaver level 10
4th Dusk 122nd year of Ascendancy at 10:56 see stats
Level 20
Got a character to level 20.By Donnyon III the Ghoul Reaver level 20
10th Regrowth 123rd year of Ascendancy at 13:18 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By Donnyon III the Ghoul Reaver level 21
42nd Regrowth 123rd year of Ascendancy at 09:19 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Donnyon III the Ghoul Reaver level 16
10th Haze 122nd year of Ascendancy at 08:18 see stats
The Arena
Unlocked Arena mode.By Donnyon III the Ghoul Reaver level 7
2nd Summertide 122nd year of Ascendancy at 16:07 see stats
The secret city
Discovered the truth about mages.By Donnyon III the Ghoul Reaver level 16
13rd Haze 122nd year of Ascendancy at 17:50 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Donnyon III the Ghoul Reaver level 15
45th Dusk 122nd year of Ascendancy at 08:18 see stats
Log
Enthralled slave hits Donnyon III for 9 physical damage.
Donnyon III hits Enthralled slave for 12 physical, 4 mind, 13 blight, 4 darkness, 5 light (37 total damage).
Donnyon III hits Enthralled slave for 12 physical, 4 mind, 13 blight, 4 darkness, 4 light (36 total damage).
Slaver hits Donnyon III for 106 lightning damage.
Enthralled slave hits Donnyon III for 6 physical damage.
Donnyon III uses Retch.
Slaver casts Lightning.
Slaver hits Enthralled slave for 105 lightning damage.
Slaver hits Donnyon III for 102 lightning damage.
Enthralled slave throws two quick punches.
Enthralled slave activates Striking Stance.
Enthralled slave resists the mind attack!
Enthralled slave resists the mind attack!
Donnyon III hits Enthralled slave for 11 physical, 2 mind, 13 blight, 3 darkness, 5 light, 11 physical, 2 mind, 13 blight, 3 darkness, 5 light (68 total damage).
Enthralled slave hits Donnyon III for 7 physical, 7 physical (14 total damage).
Enthralled slave hits Donnyon III for 8 physical damage.
Donnyon III hits Enthralled slave for 14 physical, 4 mind, 16 blight, 4 darkness, 6 light (44 total damage).
Donnyon III hits Enthralled slave for 14 physical, 4 mind, 16 blight, 4 darkness, 5 light (43 total damage).
Enthralled slave hits Donnyon III for 6 physical damage.
Donnyon III hits Enthralled slave for 13 physical, 4 mind, 16 blight, 4 darkness, 6 light (42 total damage).
Donnyon III's purging blight area effect hits Enthralled slave for 38 blight damage.
Donnyon III receives 72 healing from Donnyon III's purging blight area effect.
Donnyon III's purging blight area effect hits Enthralled slave for 38 blight damage.
Donnyon III's purging blight area effect hits Enthralled slave for 38 blight damage.
Donnyon III's purging blight area effect hits Slaver for 38 blight damage.
Enthralled slave hits Donnyon III for 8 physical damage.
Slaver casts Manathrust.
Slaver hits Donnyon III for 99 arcane damage.
Slaver casts Manathrust.
Saving game...
