DemonHoof the level 1 Whitehoof Demonologist by funetik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassDemonologist
Level / Exp1 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity9 (base 10)
Constitution16 (base 14)
Magic22 (base 15)
Willpower7 (base 10)
Cunning11 (base 10)

Resources

Life-3/134
Stamina86/92
Vim74/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance1%
Speed1

Offense: Mind

Mindpower9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense1
Ranged Defense1
Fatigue20
Physical Save12
Spell Save10
Mental Save6

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Demonic pact1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
0/5
0/5
0/5
0/5
Corruption / Infernal combat1.30
1/5
0/5
0/5
0/5
Corruption / Doom shield1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Black-magic1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


DemonHoof picks up (f.):
ametrine.
Talent Flame Bolts is ready to use.

Resting starts...

Talent Osmosis Shield is ready to use.
Talent Demon Seed is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: something interesting).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 9 turns (stop reason: hostile spotted to the south (steam giant guard - offscreen)).


DemonHoof picks up (a.):
schematic: Steamsaw.

Steam giant guard hits DemonHoof for 29 physical, 5 fire (34 total damage).

DemonHoof casts
Demon Seed.
DemonHoof misses Steam giant guard.
Steam giant guard hits DemonHoof for 26 physical, 5 fire (31 total damage).

Steam giant guard misses DemonHoof.

DemonHoof hits Steam giant guard for 28 physical damage.

Steam giant guard hits DemonHoof for 33 physical, 5 fire (38 total damage).
DemonHoof hits Steam giant guard for 26 physical damage.