
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 26 / 92% |
| Size | small |
| Lifes / Deaths | Killed by Adutha the elven cultist at level 26 on the 6th Decay 122nd year of Ascendancy at 13:55 / 1 |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 70 (base 36) |
| Constitution | 24 (base 10) |
| Magic | 50 (base 43) |
| Willpower | 14 (base 10) |
| Cunning | 53 (base 35) |
Resources
| Life | -138/749 |
| Mana | 138/270 |
| Stamina | 118/185 |
| Healing Factor | 1.2372674059366 |
| Regeneration | 8.3515549900713 |
Speed
| Mental | +10.000000000004% |
| Attack | 0% |
| Movement | 0% |
| Spell | +3.619327060278E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 42.470023594311 |
| See Invisible | 40.470023594311 |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 59 |
| Crit Chance | 28% |
| APR | 17 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 59 |
| Crit Chance | 30% |
| APR | 27 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 17% |
| Speed | 0.99999999999996 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +27% |
| Light | +12% |
| Temporal | +3% |
| Nature | +13% |
| Physical | +5% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (44.574340358689%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 22 |
| Mental Save | 33 |
Defense: Resistances
| Darkness | + 23%( 70%) |
| Light | + 17%( 70%) |
| Temporal | + 31%( 70%) |
| Blight | + 19%( 70%) |
| Cold | + 17%( 70%) |
| Fire | + 17%( 70%) |
| All | + 12%( 70%) |
Defense: Immunities
| Silence Resistance | 21% |
| Bleed Resistance | 10% |
| Confusion Resistance | 20% |
| Instadeath Resistance | 100% |
| Stun Resistance | 44% |
| Poison Resistance | 41% |
| Disarm Resistance | 32% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 146 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 192.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed vial of wight ectoplasm. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed snow giant kidney. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | undeterred pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Str +2 Con ----- def ----- Armour +1 Silence- +21% Confus- +20% Stun/Frz- +23% Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | void-walker's brass lantern of clarity2.0 T1 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +6% cold +5% temporal Mind.save +6 (+3 eff.) Def/telep +11 Res/telep +11% Dur/telep +10% ---------- misc Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Zanamaran' (15 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Defense +15 (+5 eff.) Fatigue +5% Phys.save +6 (+3 eff.) Die.at -60.00 life Max.HP +60.00 Cut- +10% ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Shadowhunter the dwarven-steel gauntlets (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% darkness +3% temporal Res.pen +10% darkness Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 19% ----- def ----- Armour +6 Fatigue +3% Resists +3% temporal Phys.save +7 (+3 eff.) Mind.save +13 (+7 eff.) Max.HP +48.00 HP.reg +2.70 Disarm- +32% ---------- misc Stam/turn +0.70 Psi/turn +0.19 Unarmed combat: Power 24.0 - 33.6 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +10 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 3 On Hit: 10% Perfect Control 3 On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Blindseam the yew totem of healing [power 320] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% darkness +6% fire Res.pen +25% light ----- def ----- Resists +6% light +6% fire ---------- misc Light +3 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
| On fingers | gladiator's copper ring of luminosity0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +2 Mag +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 11 light Ranged+ 10 light Dmg.mod +12% light Rings make your fingers look great! |
| Around neck | enraging copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Phys.spd +10% Dmg.mod +5% physical Amulets make your neck look great! |
| In main hand | Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 65% Dex, 35% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Around waist | noble's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Master While equipped: Stats +3 Dex +4 Wil +8 Cun +6 Lck dps ---------- Against +20% Summoned ----- def ----- D.Red.from +24% Summoned Stealth +7 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 50% Mag, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +5 (+1 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) Resists +12% darkness +13% temporal Def/telep +16 Res/telep +12% Dur/telep +10% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | woollen robe 'Gunolach' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +7 Con dps ---------- Mind.pwr +20 (+8 eff.) Dmg.mod +13% nature ----- def ----- Resists +8% blight +9% all Mind.save +3 (+2 eff.) Max.HP +50.00 HP.reg +1.80 Heal.mod +12% Poison- +41% Disease- +43% ---------- misc Max.psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the duelist (die at -426; dur 6; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -426 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 852 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 34; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 50; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Lisakira the Tundraprophet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +6 Mag +3 Wil +2 Cun +6 Con dps ---------- Dmg.mod +6% cold ----- def ----- Resists +15% lightning +6% darkness Phys.save +13 (+6 eff.) Max.HP +60.00 HP.reg +8.00 ---------- misc See.Invis +6 Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Gleammaster'0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Dex +2 Wil +1 Cun +2 Con dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +6% light ----- def ----- Mind.save +6 (+3 eff.) Confus- +11% Amulets make your neck look great! |
grounding copper amulet of mastery (0.10 Technique / Combat techniques)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% lightning Stun/Frz- +20% ---------- misc Masteries +0.10 Technique/Combat techniques Amulets make your neck look great! |
starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% light +11% darkness Blind- +20% Amulets make your neck look great! |
starlit steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% light +10% darkness Blind- +23% Amulets make your neck look great! |
Eremoromigen the Vileprophet0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Dex +3 Wil dps ---------- Dmg.mod +6% mind Acc +15 (+4 eff.) Apr +9 On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Defense +10 (+4 eff.) Resists +6% nature +6% mind Mind.save +6 (+3 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Hellbreaker the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Con dps ---------- Res.pen +25% fire Melee Ret 8 acid ----- def ----- Armour +12 Resists +12% acid ---------- misc Infravis +3 See.Invis +6 Rings make your fingers look great! |
Olyrelar the gold ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Mag +3 Wil +4 Cun dps ---------- Dmg.mod +23% nature ----- def ----- Defense +8 (+3 eff.) Resists +46% nature Crit.chn- 5.00% ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
copper ring 'Blazeimmortal'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Acc +16 (+4 eff.) ----- def ----- Armour +4 Resists +9% light ---------- misc Max.stam +30.00 Rings make your fingers look great! |
rogue's copper ring of arcana (+0.12/turn)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Silence- +22% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
savior's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Resists +22% nature Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
warrior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +6 Resists +22% lightning Rings make your fingers look great! |
wizard's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Arthukhad (20-27 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 20.5 - 26.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 mind On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+2 eff.) Mind.pwr +15 (+7 eff.) Res.pen +5% all Acc +11 (+3 eff.) Apr +7 ---------- misc Psi/ret +0.08 Sharp, short and deadly. |
Eilinydalaith the Frozenlore (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Psionic Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature On Crit.r2 +16 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +3 Str +5 Dex +4 Mag +4 Wil +4 Cun +5 Con dps ---------- Res.pen +10% acid ----- def ----- Resists +6% acid Sharp, short and deadly. |
Poribrelle (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 17.0 - 22.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +12 physical While equipped: Stats +3 Dex dps ---------- Mind.pwr +10 (+5 eff.) Phys.spd +10% Acc +7 (+2 eff.) Apr +2 ----- def ----- Defense +5 (+2 eff.) Resists +4% physical Sharp, short and deadly. |
caustic stralite dagger of erosion (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +13 nature On Crit.r2 +22 acid +7 nature While equipped: dps ---------- Res.pen +13% acid +8% nature Apr +8 Sharp, short and deadly. |
warbringer's dwarven-steel dagger of massacre (24-31 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 24.0 - 31.2 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +5% physical ----- def ----- Disarm- +12% Sharp, short and deadly. |
Belidalle1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% temporal ----- def ----- Armour +8 Resists +3% light +6% cold Phys.save +12 (+6 eff.) Blind- +20% Create a temporary shield that absorbs 227 damage Puts all charms on 26 cooldown A belt that goes around your waist. |
rough leather belt 'Velinne'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Str +1 Dex +1 Wil +3 Con ----- def ----- Resists +5% blight ---------- misc Psi/ret +0.04 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Dimwaker (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +2 (+1 eff.) Fatigue -3% Resists +15% cold +6% light +12% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Scorchvice' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +7 Str +3 Con dps ---------- Dmg.mod +9% physical +9% fire Acc +10 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +6% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Freezeminister' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +7 Mag dps ---------- Dmg.mod +3% cold ----- def ----- Defense +1 (+1 eff.) Crit.chn- 15.00% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Nerirelle' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Str +4 Con dps ---------- Phys.pwr +10 (+3 eff.) Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Phys.save +3 (+1 eff.) Max.HP +30.00 ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Nagokath the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +7 Str +8 Dex +11 Lck dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +3 Crit.chn- 10.00% Stealth +10 A pair of boots made of leather. |
traveler's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 86.85 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Haralarion (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +9% temporal ----- def ----- Armour +4 Fatigue +4% Resists +5% arcane +11% physical Phys.save +6 (+3 eff.) Mind.save +8 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/ret +1.40 Equi/ret +1.60 Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Runeruirab' (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Con dps ---------- Crit.mult +5.00% Phys.pwr +10 (+3 eff.) Res.pen +5% arcane ----- def ----- Armour +12 Fatigue +4% ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather armour of the hero (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +7 Str +6 Dex +5 Mag +5 Wil +4 Cun ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +37.00 A suit of armour made of leather. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
499 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Festerworm (dig speed 23 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str dps ---------- Dmg.mod +9% nature +3% temporal Res.pen +25% temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Emorawyn' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+4 eff.) Res.pen +20% physical Apr +4 ----- def ----- Die.at -40.00 life ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Emekira the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun +2 Mag ----- def ----- Armour +2 Defense +20 (+6 eff.) Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 97.09 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 97.09 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Sparktickler the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +6 Con dps ---------- Res.pen +25% lightning Acc +10 (+2 eff.) Melee Ret 13 fire ----- def ----- Defense +10 (+4 eff.) Resists +5% arcane +7% fire Phys.save +12 (+6 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(58 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
watchleader's alchemist's lamp1.0 T3 lite [Ego+] Master While equipped: ----- def ----- Blind- +28% Confus- +16% ---------- misc Light +8 See.Stealth +8 See.Invis +15 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Emovena' [power 2] (22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% acid Melee Ret 2 acid 6 physical ----- def ----- Defense +30 (+9 eff.) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of healing 'Churion' [power 260] (13 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Defense +20 (+6 eff.) Resists +9% blight Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase all damage penetration by 10% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Galehue the dragonbone wand of conjuration [power 380] (13 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +15% arcane Melee Ret 6 arcane ----- def ----- Resists +3% blight +6% lightning Fire a magical bolt dealing 380 cold damage Puts all charms on 13 cooldown 100% to gain a 37% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Tundradeath the elm wand of shielding [power 116] (17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Str dps ---------- Res.pen +5% cold Acc +15 (+4 eff.) ----- def ----- Defense +5 (+2 eff.) Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to heal for 32. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of lightning storm 'Hathykalthoregrim' [power 188] (13 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +5% temporal ----- def ----- Resists +9% blight Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elm wand of conjuration [power 105] (13 cooldown)2.0 T1 wand charm [Ego] Arcane Fire a magical bolt dealing 105 lightning damage Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending yew wand of lightning storm [power 266] (13 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 53 lightning damage and will be dazed for 1 turn (266 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded elm wand of conjuration [power 105] (13 cooldown)2.0 T1 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +2 lightning +3 temporal +2 mind +3 fire Talents +1 Ward Fire a magical bolt dealing 111 fire damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ___DARKSTAB___ the Halfling Shadowblade level 18
28th Haze 122nd year of Ascendancy at 22:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By ___DARKSTAB___ the Halfling Shadowblade level 24
74th Haze 122nd year of Ascendancy at 11:55 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ___DARKSTAB___ the Halfling Shadowblade level 25
2nd Decay 122nd year of Ascendancy at 20:19 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By ___DARKSTAB___ the Halfling Shadowblade level 10
3rd Mirth 122nd year of Ascendancy at 04:05 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By ___DARKSTAB___ the Halfling Shadowblade level 20
41st Haze 122nd year of Ascendancy at 18:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By ___DARKSTAB___ the Halfling Shadowblade level 11
2nd Dusk 122nd year of Ascendancy at 02:58 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By ___DARKSTAB___ the Halfling Shadowblade level 10
5th Mirth 122nd year of Ascendancy at 10:12 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By ___DARKSTAB___ the Halfling Shadowblade level 26
4th Decay 122nd year of Ascendancy at 22:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By ___DARKSTAB___ the Halfling Shadowblade level 17
6th Haze 122nd year of Ascendancy at 23:07 see stats
Log
Blade Flurry performs a melee critical strike against Golem (servant of Adutha the elven cultist)!
Blade Flurry performs a melee critical strike against Golem (servant of Adutha the elven cultist)!
Blade Flurry hits Golem (servant of Adutha the elven cultist) for (95 to ice), 143 physical, (6 to ice), 9 light, (17 to ice), 25 darkness, (53 to ice), 80 physical, (6 to ice), 9 light, (17 to ice), 25 darkness (291 total damage).
___DARKSTAB___ hits Emoth the elven blood mage for 57 physical, 9 light, 27 darkness, 27 physical, 9 light, 27 darkness (157 total damage).
Adutha the elven cultist forces the iceblock to shatter.
Adutha the elven cultist is free from the ice.
Adutha the elven cultist casts Dissolving Acid.
___DARKSTAB___ reacts to damage from Adutha the elven cultist, mitigating the blow!.
___DARKSTAB___ tries to evade attacks.
Adutha the elven cultist shrugs off the effect 'Dazzled'!
___DARKSTAB___ is no longer evading attacks.
___DARKSTAB___ feels pain again.
Emoth the elven blood mage misses ___DARKSTAB___.
Adutha the elven cultist hits ___DARKSTAB___ for (38 reacted , -3 stam), 230 acid (230 total damage).
Phantasmal Shield hits Adutha the elven cultist for 69 light damage.
Blade Flurry performs a melee critical strike against Golem (servant of Adutha the elven cultist)!
___DARKSTAB___ performs a melee critical strike against Emoth the elven blood mage!
Golem (servant of Adutha the elven cultist) is free from the ice.
Emoth the elven blood mage is not stunned anymore.
Talent Track is ready to use.
Blade Flurry hits Golem (servant of Adutha the elven cultist) for (95 to ice), 142 physical, (6 to ice), 9 light, (17 to ice), 25 darkness, (37 to ice), 56 physical, (6 to ice), 9 light, (17 to ice), 25 darkness (266 total damage).
___DARKSTAB___ hits Emoth the elven blood mage for 36 physical, 9 light, 27 darkness, 33 physical, 9 light, 27 darkness (142 total damage).
Golem (servant of Adutha the elven cultist) misses ___DARKSTAB___.
Adutha the elven cultist casts Channel Staff.
___DARKSTAB___ tries to evade attacks.
___DARKSTAB___'s fades into the shadows.
Adutha the elven cultist's firestorm hits ___DARKSTAB___ for 665 fire damage.
___DARKSTAB___ the level 26 halfling shadowblade was boiled to death by Adutha the elven cultist on level 2 of Dark crypt.





















































































































